forked from enlightenment/efl
339 lines
10 KiB
C
339 lines
10 KiB
C
#ifndef EVAS_GL_DEFINE_H_
|
|
# define EVAS_GL_DEFINE_H_
|
|
|
|
/*
|
|
Some of the remainder of this file is lifted from Khronos' public
|
|
EGL/glext headers. The copyright notice from a recent version of the
|
|
headers is reproduced here.
|
|
|
|
Much of it is from Mesa, so their copyright is included as well.
|
|
*/
|
|
|
|
/*
|
|
** Copyright (c) 2013-2016 The Khronos Group Inc.
|
|
**
|
|
** Permission is hereby granted, free of charge, to any person obtaining a
|
|
** copy of this software and/or associated documentation files (the
|
|
** "Materials"), to deal in the Materials without restriction, including
|
|
** without limitation the rights to use, copy, modify, merge, publish,
|
|
** distribute, sublicense, and/or sell copies of the Materials, and to
|
|
** permit persons to whom the Materials are furnished to do so, subject to
|
|
** the following conditions:
|
|
**
|
|
** The above copyright notice and this permission notice shall be included
|
|
** in all copies or substantial portions of the Materials.
|
|
**
|
|
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
|
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
|
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
|
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
|
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
|
*/
|
|
/*
|
|
* Mesa 3-D graphics library
|
|
*
|
|
* Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
|
|
* Copyright (C) 2009 VMware, Inc. All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included
|
|
* in all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
|
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
|
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|
* OTHER DEALINGS IN THE SOFTWARE.
|
|
*/
|
|
|
|
#ifndef GL_TEXTURE_RECTANGLE_NV
|
|
# define GL_TEXTURE_RECTANGLE_NV 0x84F5
|
|
#endif
|
|
#ifndef GL_ABGR
|
|
# define GL_ABGR 0x8000
|
|
#endif
|
|
#ifndef GL_BGRA
|
|
# define GL_BGRA 0x80E1
|
|
#endif
|
|
#ifndef GL_RGBA4
|
|
# define GL_RGBA4 0x8056
|
|
#endif
|
|
#ifndef GL_RGBA8
|
|
# define GL_RGBA8 0x8058
|
|
#endif
|
|
#ifndef GL_RGBA12
|
|
# define GL_RGBA12 0x805A
|
|
#endif
|
|
#ifndef GL_RGBA16
|
|
# define GL_RGBA16 0x805B
|
|
#endif
|
|
#ifndef GL_R3_G3_B2
|
|
# define GL_R3_G3_B2 0x2A10
|
|
#endif
|
|
#ifndef GL_RGB4
|
|
# define GL_RGB4 0x804F
|
|
#endif
|
|
#ifndef GL_RGB5
|
|
# define GL_RGB5 0x8050
|
|
#endif
|
|
#ifndef GL_RGB8
|
|
# define GL_RGB8 0x8051
|
|
#endif
|
|
#ifndef GL_RGB10
|
|
# define GL_RGB10 0x8052
|
|
#endif
|
|
#ifndef GL_RGB12
|
|
# define GL_RGB12 0x8053
|
|
#endif
|
|
#ifndef GL_RGB16
|
|
# define GL_RGB16 0x8054
|
|
#endif
|
|
#ifndef GL_ALPHA4
|
|
# define GL_ALPHA4 0x803B
|
|
#endif
|
|
#ifndef GL_ALPHA8
|
|
# define GL_ALPHA8 0x803C
|
|
#endif
|
|
#ifndef GL_ALPHA12
|
|
# define GL_ALPHA12 0x803D
|
|
#endif
|
|
#ifndef GL_ALPHA16
|
|
# define GL_ALPHA16 0x803E
|
|
#endif
|
|
#ifndef GL_LUMINANCE4
|
|
# define GL_LUMINANCE4 0x803F
|
|
#endif
|
|
#ifndef GL_LUMINANCE8
|
|
# define GL_LUMINANCE8 0x8040
|
|
#endif
|
|
#ifndef GL_LUMINANCE12
|
|
# define GL_LUMINANCE12 0x8041
|
|
#endif
|
|
#ifndef GL_LUMINANCE16
|
|
# define GL_LUMINANCE16 0x8042
|
|
#endif
|
|
#ifndef GL_LUMINANCE4_ALPHA4
|
|
# define GL_LUMINANCE4_ALPHA4 0x8043
|
|
#endif
|
|
#ifndef GL_LUMINANCE8_ALPHA8
|
|
# define GL_LUMINANCE8_ALPHA8 0x8045
|
|
#endif
|
|
#ifndef GL_LUMINANCE12_ALPHA12
|
|
# define GL_LUMINANCE12_ALPHA12 0x8047
|
|
#endif
|
|
#ifndef GL_LUMINANCE16_ALPHA16
|
|
# define GL_LUMINANCE16_ALPHA16 0x8048
|
|
#endif
|
|
#ifndef GL_ETC1_RGB8_OES
|
|
# define GL_ETC1_RGB8_OES 0x8D64
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RGB8_ETC2
|
|
# define GL_COMPRESSED_RGB8_ETC2 0x9274
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RGBA8_ETC2_EAC
|
|
# define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RGB_S3TC_DXT1_EXT
|
|
# define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
|
|
# define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
|
|
# define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
|
|
#endif
|
|
#ifndef GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
|
|
# define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
|
|
#endif
|
|
#ifndef GL_TEXTURE_EXTERNAL_OES
|
|
# define GL_TEXTURE_EXTERNAL_OES 0x8D65
|
|
#endif
|
|
#ifndef GL_UNPACK_ROW_LENGTH
|
|
# define GL_UNPACK_ROW_LENGTH 0x0CF2
|
|
#endif
|
|
#ifndef GL_DEPTH_COMPONENT24
|
|
# define GL_DEPTH_COMPONENT24 0x81A6
|
|
#endif
|
|
#ifndef EGL_NO_DISPLAY
|
|
# define EGL_NO_DISPLAY 0
|
|
#endif
|
|
#ifndef EGL_NO_CONTEXT
|
|
# define EGL_NO_CONTEXT 0
|
|
#endif
|
|
#ifndef EGL_NONE
|
|
# define EGL_NONE 0x3038
|
|
#endif
|
|
#ifndef EGL_TRUE
|
|
# define EGL_TRUE 1
|
|
#endif
|
|
#ifndef EGL_FALSE
|
|
# define EGL_FALSE 0
|
|
#endif
|
|
|
|
#ifndef EGL_MAP_GL_TEXTURE_2D_SEC
|
|
# define EGL_MAP_GL_TEXTURE_2D_SEC 0x3201
|
|
#endif
|
|
#ifndef EGL_MAP_GL_TEXTURE_HEIGHT_SEC
|
|
# define EGL_MAP_GL_TEXTURE_HEIGHT_SEC 0x3202
|
|
#endif
|
|
#ifndef EGL_MAP_GL_TEXTURE_WIDTH_SEC
|
|
# define EGL_MAP_GL_TEXTURE_WIDTH_SEC 0x3203
|
|
#endif
|
|
#ifndef EGL_MAP_GL_TEXTURE_FORMAT_SEC
|
|
# define EGL_MAP_GL_TEXTURE_FORMAT_SEC 0x3204
|
|
#endif
|
|
#ifndef EGL_MAP_GL_TEXTURE_RGB_SEC
|
|
# define EGL_MAP_GL_TEXTURE_RGB_SEC 0x3205
|
|
#endif
|
|
#ifndef EGL_MAP_GL_TEXTURE_RGBA_SEC
|
|
# define EGL_MAP_GL_TEXTURE_RGBA_SEC 0x3206
|
|
#endif
|
|
#ifndef EGL_MAP_GL_TEXTURE_BGRA_SEC
|
|
# define EGL_MAP_GL_TEXTURE_BGRA_SEC 0x3207
|
|
#endif
|
|
#ifndef EGL_MAP_GL_TEXTURE_LUMINANCE_SEC
|
|
# define EGL_MAP_GL_TEXTURE_LUMINANCE_SEC 0x3208
|
|
#endif
|
|
#ifndef EGL_MAP_GL_TEXTURE_LUMINANCE_ALPHA_SEC
|
|
# define EGL_MAP_GL_TEXTURE_LUMINANCE_ALPHA_SEC 0x3209
|
|
#endif
|
|
#ifndef EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC
|
|
# define EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC 0x320a
|
|
#endif
|
|
#ifndef EGL_MAP_GL_TEXTURE_UNSIGNED_BYTE_SEC
|
|
# define EGL_MAP_GL_TEXTURE_UNSIGNED_BYTE_SEC 0x320b
|
|
#endif
|
|
#ifndef EGL_MAP_GL_TEXTURE_STRIDE_IN_BYTES_SEC
|
|
# define EGL_MAP_GL_TEXTURE_STRIDE_IN_BYTES_SEC 0x320c
|
|
#endif
|
|
#ifndef EGL_IMAGE_PRESERVED_KHR
|
|
# define EGL_IMAGE_PRESERVED_KHR 0x30D2
|
|
#endif
|
|
#ifndef EGL_NATIVE_SURFACE_TIZEN
|
|
#define EGL_NATIVE_SURFACE_TIZEN 0x32A1
|
|
#endif
|
|
#ifndef GL_PROGRAM_BINARY_LENGTH
|
|
# define GL_PROGRAM_BINARY_LENGTH 0x8741
|
|
#endif
|
|
#ifndef GL_NUM_PROGRAM_BINARY_FORMATS
|
|
# define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
|
#endif
|
|
#ifndef GL_PROGRAM_BINARY_FORMATS
|
|
# define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
|
#endif
|
|
#ifndef GL_PROGRAM_BINARY_RETRIEVABLE_HINT
|
|
# define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
|
#endif
|
|
#ifndef GL_MAX_SAMPLES_IMG
|
|
#define GL_MAX_SAMPLES_IMG 0x9135
|
|
#endif
|
|
#ifndef GL_MAX_SAMPLES_EXT
|
|
#define GL_MAX_SAMPLES_EXT 0x8D57
|
|
#endif
|
|
#ifndef GL_WRITE_ONLY
|
|
#define GL_WRITE_ONLY 0x88B9
|
|
#endif
|
|
#ifndef GL_NUM_EXTENSIONS
|
|
#define GL_NUM_EXTENSIONS 0x821D
|
|
#endif
|
|
#ifndef EGL_MAP_GL_TEXTURE_DEVICE_CPU_SEC
|
|
#define EGL_MAP_GL_TEXTURE_DEVICE_CPU_SEC 1
|
|
#endif
|
|
#ifndef EGL_MAP_GL_TEXTURE_DEVICE_G2D_SEC
|
|
#define EGL_MAP_GL_TEXTURE_DEVICE_G2D_SEC 2
|
|
#endif
|
|
#ifndef EGL_MAP_GL_TEXTURE_OPTION_READ_SEC
|
|
#define EGL_MAP_GL_TEXTURE_OPTION_READ_SEC (1<<0)
|
|
#endif
|
|
#ifndef EGL_MAP_GL_TEXTURE_OPTION_WRITE_SEC
|
|
#define EGL_MAP_GL_TEXTURE_OPTION_WRITE_SEC (1<<1)
|
|
#endif
|
|
#ifndef EGL_GL_TEXTURE_2D_KHR
|
|
#define EGL_GL_TEXTURE_2D_KHR 0x30B1
|
|
#endif
|
|
#ifndef EGL_GL_TEXTURE_LEVEL_KHR
|
|
#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC
|
|
#endif
|
|
#ifndef EGL_IMAGE_PRESERVED_KHR
|
|
#define EGL_IMAGE_PRESERVED_KHR 0x30D2
|
|
#endif
|
|
#ifndef EGL_OPENGL_ES3_BIT_KHR
|
|
#define EGL_OPENGL_ES3_BIT_KHR 0x00000040
|
|
#endif
|
|
#ifndef EGL_NATIVE_PIXMAP_KHR
|
|
# define EGL_NATIVE_PIXMAP_KHR 0x30b0
|
|
#endif
|
|
#ifndef EGL_Y_INVERTED_NOK
|
|
# define EGL_Y_INVERTED_NOK 0x307F
|
|
#endif
|
|
#ifndef EGL_OPENGL_ES3_BIT
|
|
# define EGL_OPENGL_ES3_BIT 0x00000040
|
|
#endif
|
|
#ifndef EGL_WAYLAND_Y_INVERTED_WL
|
|
# define EGL_WAYLAND_Y_INVERTED_WL 0x31DB
|
|
#endif
|
|
#ifndef EGL_PLATFORM_X11_KHR
|
|
# define EGL_PLATFORM_X11_KHR 0x31D5
|
|
#endif
|
|
#ifndef GL_BGR
|
|
#define GL_BGR 0x80E0
|
|
#endif
|
|
|
|
#ifndef GL_COLOR_BUFFER_BIT0_QCOM
|
|
// if GL_COLOR_BUFFER_BIT0_QCOM just assume the rest arent... saves fluff
|
|
#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
|
|
#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
|
|
#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
|
|
#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
|
|
#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
|
|
#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
|
|
#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
|
|
#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
|
|
#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
|
|
#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
|
|
#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
|
|
#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
|
|
#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
|
|
#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
|
|
#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
|
|
#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
|
|
#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
|
|
#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
|
|
#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
|
|
#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
|
|
#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
|
|
#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
|
|
#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
|
|
#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
|
|
#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
|
|
#endif
|
|
|
|
#ifndef GL_EXT_discard_framebuffer
|
|
#define GL_COLOR_EXT 0x1800
|
|
#define GL_DEPTH_EXT 0x1801
|
|
#define GL_STENCIL_EXT 0x1802
|
|
#endif
|
|
|
|
#if defined(GL_GLES) && !defined(EGL_VERSION_1_5)
|
|
typedef intptr_t EGLAttrib;
|
|
#endif
|
|
|
|
#endif
|