efl/src/modules/evas/engines/gl_drm/evas_engine.h

167 lines
4.8 KiB
C

#ifndef EVAS_ENGINE_H
# define EVAS_ENGINE_H
# include "evas_common_private.h"
# include "evas_macros.h"
# include "evas_private.h"
# include "Evas.h"
# include "Evas_Engine_GL_Drm.h"
# include <Ecore.h>
# include <drm_fourcc.h>
# include <xf86drm.h>
# include <xf86drmMode.h>
# define EGL_EGLEXT_PROTOTYPES
# define GL_GLEXT_PROTOTYPES
# if !defined(HAVE_ECORE_X_XLIB) && !defined(MESA_EGL_NO_X11_HEADERS)
# define MESA_EGL_NO_X11_HEADERS
# endif
# include <EGL/egl.h>
# include <EGL/eglext.h>
# include <EGL/eglmesaext.h>
# include <GLES2/gl2.h>
# include <GLES2/gl2ext.h>
# include "../gl_generic/Evas_Engine_GL_Generic.h"
extern int _evas_engine_gl_drm_log_dom;
extern int _extn_have_buffer_age;
extern int _extn_have_context_priority;
# ifdef ERR
# undef ERR
# endif
# define ERR(...) EINA_LOG_DOM_ERR(_evas_engine_gl_drm_log_dom, __VA_ARGS__)
# ifdef DBG
# undef DBG
# endif
# define DBG(...) EINA_LOG_DOM_DBG(_evas_engine_gl_drm_log_dom, __VA_ARGS__)
# ifdef INF
# undef INF
# endif
# define INF(...) EINA_LOG_DOM_INFO(_evas_engine_gl_drm_log_dom, __VA_ARGS__)
# ifdef WRN
# undef WRN
# endif
# define WRN(...) EINA_LOG_DOM_WARN(_evas_engine_gl_drm_log_dom, __VA_ARGS__)
# ifdef CRI
# undef CRI
# endif
# define CRI(...) EINA_LOG_DOM_CRIT(_evas_engine_gl_drm_log_dom, __VA_ARGS__)
extern Evas_GL_Common_Context_New glsym_evas_gl_common_context_new;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_flush;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_free;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_use;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_newframe;
extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_done;
extern Evas_GL_Common_Context_Resize_Call glsym_evas_gl_common_context_resize;
extern Evas_GL_Common_Buffer_Dump_Call glsym_evas_gl_common_buffer_dump;
extern Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_lock;
extern Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_unlock;
extern Evas_Gl_Symbols glsym_evas_gl_symbols;
extern void * (*glsym_eglGetProcAddress) (const char *a);
extern Evas_Gl_Extension_String_Check _ckext;
typedef struct _Render_Engine Render_Engine;
struct _Render_Engine
{
Render_Output_GL_Generic generic;
Ecore_Drm2_Device *dev;
};
struct _Context_3D
{
EGLDisplay display;
EGLContext context;
EGLSurface surface;
};
struct _Outbuf
{
Evas_Engine_Info_GL_Drm *info;
Evas_Engine_GL_Context *gl_context;
Ecore_Drm2_Device *dev;
int w, h, bpp;
unsigned int rotation, depth, format;
int prev_age;
Render_Output_Swap_Mode swap_mode;
struct gbm_surface *surface;
struct
{
EGLContext context;
EGLSurface surface;
EGLConfig config;
EGLDisplay disp;
} egl;
struct
{
Ecore_Drm2_Output *output;
Ecore_Drm2_Plane *plane;
} priv;
Eina_Bool destination_alpha : 1;
Eina_Bool vsync : 1;
Eina_Bool lost_back : 1;
Eina_Bool surf : 1;
Eina_Bool drew : 1;
};
Eina_Bool eng_gbm_init(Evas_Engine_Info_GL_Drm *info);
Eina_Bool eng_gbm_shutdown(Evas_Engine_Info_GL_Drm *info);
Outbuf *evas_outbuf_new(Evas_Engine_Info_GL_Drm *info, int w, int h, Render_Output_Swap_Mode swap_mode);
void evas_outbuf_free(Outbuf *ob);
void evas_outbuf_use(Outbuf *ob);
void evas_outbuf_resurf(Outbuf *ob);
void evas_outbuf_unsurf(Outbuf *ob);
void evas_outbuf_reconfigure(Outbuf *ob, int w, int h, int rot, Outbuf_Depth depth);
Render_Output_Swap_Mode evas_outbuf_buffer_state_get(Outbuf *ob);
int evas_outbuf_rot_get(Outbuf *ob);
Eina_Bool evas_outbuf_update_region_first_rect(Outbuf *ob);
void *evas_outbuf_update_region_new(Outbuf *ob, int x, int y, int w, int h, int *cx, int *cy, int *cw, int *ch);
void evas_outbuf_update_region_push(Outbuf *ob, RGBA_Image *update, int x, int y, int w, int h);
void evas_outbuf_flush(Outbuf *ob, Tilebuf_Rect *surface_damage, Tilebuf_Rect *buffer_damage, Evas_Render_Mode render_mode);
void evas_outbuf_release_fb(void *, void *);
void evas_outbuf_damage_region_set(Outbuf *ob, Tilebuf_Rect *damage);
Evas_Engine_GL_Context* evas_outbuf_gl_context_get(Outbuf *ob);
void *evas_outbuf_egl_display_get(Outbuf *ob);
Context_3D *evas_outbuf_gl_context_new(Outbuf *ob);
void evas_outbuf_gl_context_use(Context_3D *ctx);
void eng_egl_symbols(EGLDisplay edsp);
static inline Eina_Bool
_re_wincheck(Outbuf *ob)
{
if (ob->surf) return EINA_TRUE;
evas_outbuf_resurf(ob);
ob->lost_back = 1;
if (!ob->surf) ERR("GL engine can't re-create window surface!");
return EINA_FALSE;
}
static inline Outbuf *
eng_get_ob(Render_Engine *re)
{
return re->generic.software.ob;
}
extern unsigned int (*glsym_eglSwapBuffersWithDamage)(EGLDisplay a, void *b, const EGLint *d, EGLint c);
extern unsigned int (*glsym_eglSetDamageRegionKHR)(EGLDisplay a, EGLSurface b, EGLint *c, EGLint d);
#endif