efl/legacy/evas/src/lib/Evas_Engine_GL_X11.h

36 lines
1002 B
C

#ifndef _EVAS_ENGINE_GL_X11_H
#define _EVAS_ENGINE_GL_X11_H
#include <X11/Xlib.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glx.h>
typedef struct _Evas_Engine_Info_GL_X11 Evas_Engine_Info_GL_X11;
struct _Evas_Engine_Info_GL_X11
{
/* PRIVATE - don't mess with this baby or evas will poke its tongue out */
/* at you and make nasty noises */
Evas_Engine_Info magic;
/* engine specific data & parameters it needs to set up */
struct {
Display *display;
Drawable drawable;
Visual *visual;
Colormap colormap;
int depth;
} info;
/* engine specific function calls to query stuff about the destination */
/* engine (what visual & colormap & depth to use, performance info etc. */
struct {
Visual * (*best_visual_get) (Display *disp, int screen);
Colormap (*best_colormap_get) (Display *disp, int screen);
int (*best_depth_get) (Display *disp, int screen);
} func;
};
#endif