efl/legacy/evas/src/lib/canvas/evas_object_polygon.c

408 lines
12 KiB
C

#include "evas_common.h"
#include "evas_private.h"
#include "Evas.h"
/* private magic number for polygon objects */
static const char o_type[] = "polygon";
/* private struct for line object internal data */
typedef struct _Evas_Object_Polygon Evas_Object_Polygon;
typedef struct _Evas_Polygon_Point Evas_Polygon_Point;
struct _Evas_Object_Polygon
{
DATA32 magic;
int changed : 1;
Evas_List *points;
void *engine_data;
};
struct _Evas_Polygon_Point
{
double x, y;
};
/* private methods for polygon objects */
static void evas_object_polygon_init(Evas_Object *obj);
static void *evas_object_polygon_new(void);
static void evas_object_polygon_render(Evas_Object *obj, void *output, void *context, void *surface, int x, int y);
static void evas_object_polygon_free(Evas_Object *obj);
static void evas_object_polygon_render_pre(Evas_Object *obj);
static void evas_object_polygon_render_post(Evas_Object *obj);
static int evas_object_polygon_is_opaque(Evas_Object *obj);
static int evas_object_polygon_was_opaque(Evas_Object *obj);
static int evas_object_polygon_is_inside(Evas_Object *obj, double x, double y);
static int evas_object_polygon_was_inside(Evas_Object *obj, double x, double y);
static Evas_Object_Func object_func =
{
/* methods (compulsory) */
evas_object_polygon_free,
evas_object_polygon_render,
evas_object_polygon_render_pre,
evas_object_polygon_render_post,
/* these are optional. NULL = nothing */
NULL,
NULL,
NULL,
NULL,
evas_object_polygon_is_opaque,
evas_object_polygon_was_opaque,
evas_object_polygon_is_inside,
evas_object_polygon_was_inside,
NULL
};
/* the actual api call to add a rect */
/* it has no other api calls as all properties are standard */
Evas_Object *
evas_object_polygon_add(Evas *e)
{
Evas_Object *obj;
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
obj = evas_object_new();
evas_object_polygon_init(obj);
evas_object_inject(obj, e);
return obj;
}
void
evas_object_polygon_point_add(Evas_Object *obj, double x, double y)
{
Evas_Object_Polygon *o;
Evas_Polygon_Point *p;
double min_x, max_x, min_y, max_y;
int is, was;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
o = (Evas_Object_Polygon *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Polygon, MAGIC_OBJ_POLYGON);
return;
MAGIC_CHECK_END();
was = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
p = malloc(sizeof(Evas_Polygon_Point));
if (!p) return;
p->x = x;
p->y = y;
if (!o->points)
{
obj->cur.geometry.x = p->x;
obj->cur.geometry.y = p->y;
obj->cur.geometry.w = 2.0;
obj->cur.geometry.h = 2.0;
}
else
{
if (x < obj->cur.geometry.x) min_x = x;
else min_x = obj->cur.geometry.x;
if (x > (obj->cur.geometry.x + obj->cur.geometry.w - 2.0)) max_x = x;
else max_x = obj->cur.geometry.x + obj->cur.geometry.w - 2.0;
if (y < obj->cur.geometry.y) min_y = y;
else min_y = obj->cur.geometry.y;
if (y > (obj->cur.geometry.y + obj->cur.geometry.h - 2.0)) max_y = y;
else max_y = obj->cur.geometry.y + obj->cur.geometry.h - 2.0;
obj->cur.geometry.x = min_x;
obj->cur.geometry.y = min_y;
obj->cur.geometry.w = max_x - min_x + 2.0;
obj->cur.geometry.h = max_y - min_y + 2.0;
}
o->points = evas_list_append(o->points, p);
obj->cur.cache.geometry.validity = 0;
o->changed = 1;
evas_object_change(obj);
evas_object_coords_recalc(obj);
is = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
if ((is ^ was) && obj->cur.visible)
evas_event_feed_mouse_move(obj->layer->evas,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y);
}
void
evas_object_polygon_points_clear(Evas_Object *obj)
{
Evas_Object_Polygon *o;
int is, was;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
o = (Evas_Object_Polygon *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Polygon, MAGIC_OBJ_POLYGON);
return;
MAGIC_CHECK_END();
was = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
while (o->points)
{
free(o->points->data);
o->points = evas_list_remove(o->points, o->points->data);
}
obj->cur.geometry.w = 0;
obj->cur.geometry.h = 0;
obj->cur.cache.geometry.validity = 0;
o->changed = 1;
evas_object_change(obj);
evas_object_coords_recalc(obj);
is = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
if ((is || was) && obj->cur.visible)
evas_event_feed_mouse_move(obj->layer->evas,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y);
}
/* all nice and private */
static void
evas_object_polygon_init(Evas_Object *obj)
{
/* alloc image ob, setup methods and default values */
obj->object_data = evas_object_polygon_new();
/* set up default settings for this kind of object */
obj->cur.color.r = 255;
obj->cur.color.g = 255;
obj->cur.color.b = 255;
obj->cur.color.a = 255;
obj->cur.geometry.x = 0.0;
obj->cur.geometry.y = 0.0;
obj->cur.geometry.w = 0.0;
obj->cur.geometry.h = 0.0;
obj->cur.layer = 0;
/* set up object-specific settings */
obj->prev = obj->cur;
/* set up methods (compulsory) */
obj->func = &object_func;
obj->type = o_type;
}
static void *
evas_object_polygon_new(void)
{
Evas_Object_Polygon *o;
/* alloc obj private data */
o = calloc(1, sizeof(Evas_Object_Polygon));
o->magic = MAGIC_OBJ_POLYGON;
return o;
}
static void
evas_object_polygon_free(Evas_Object *obj)
{
Evas_Object_Polygon *o;
/* frees private object data. very simple here */
o = (Evas_Object_Polygon *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Polygon, MAGIC_OBJ_POLYGON);
return;
MAGIC_CHECK_END();
/* free obj */
while (o->points)
{
free(o->points->data);
o->points = evas_list_remove(o->points, o->points->data);
}
o->engine_data = obj->layer->evas->engine.func->polygon_points_clear(obj->layer->evas->engine.data.output,
obj->layer->evas->engine.data.context,
o->engine_data);
o->magic = 0;
free(o);
}
static void
evas_object_polygon_render(Evas_Object *obj, void *output, void *context, void *surface, int x, int y)
{
Evas_Object_Polygon *o;
Evas_List *l;
/* render object to surface with context, and offxet by x,y */
o = (Evas_Object_Polygon *)(obj->object_data);
obj->layer->evas->engine.func->context_color_set(output,
context,
obj->cur.cache.clip.r,
obj->cur.cache.clip.g,
obj->cur.cache.clip.b,
obj->cur.cache.clip.a);
obj->layer->evas->engine.func->context_multiplier_unset(output,
context);
o->engine_data = obj->layer->evas->engine.func->polygon_points_clear(obj->layer->evas->engine.data.output,
obj->layer->evas->engine.data.context,
o->engine_data);
for (l = o->points; l; l = l->next)
{
Evas_Polygon_Point *p;
int px, py;
p = l->data;
px = evas_coord_world_x_to_screen(obj->layer->evas, p->x);
py = evas_coord_world_y_to_screen(obj->layer->evas, p->y);
o->engine_data = obj->layer->evas->engine.func->polygon_point_add(obj->layer->evas->engine.data.output,
obj->layer->evas->engine.data.context,
o->engine_data,
px + x, py + y);
}
if (o->engine_data)
obj->layer->evas->engine.func->polygon_draw(output,
context,
surface,
o->engine_data);
}
static void
evas_object_polygon_render_pre(Evas_Object *obj)
{
Evas_List *updates = NULL;
Evas_Object_Polygon *o;
int is_v, was_v;
/* dont pre-render the obj twice! */
if (obj->pre_render_done) return;
obj->pre_render_done = 1;
/* pre-render phase. this does anything an object needs to do just before */
/* rendering. this could mean loading the image data, retrieving it from */
/* elsewhere, decoding video etc. */
/* then when this is done the object needs to figure if it changed and */
/* if so what and where and add thr appropriate redraw lines */
o = (Evas_Object_Polygon *)(obj->object_data);
/* if someone is clipping this obj - go calculate the clipper */
if (obj->cur.clipper)
{
evas_object_clip_recalc(obj->cur.clipper);
obj->cur.clipper->func->render_pre(obj->cur.clipper);
}
/* now figure what changed and add draw rects */
/* if it just became visible or invisible */
is_v = evas_object_is_visible(obj);
was_v = evas_object_was_visible(obj);
if (is_v != was_v)
{
updates = evas_object_render_pre_visible_change(updates, obj, is_v, was_v);
goto done;
}
/* its not visible - we accounted for it appearing or not so just abort */
if (!is_v) goto done;
/* clipper changed this is in addition to anything else for obj */
updates = evas_object_render_pre_clipper_change(updates, obj);
/* if we restacked (layer or just within a layer) */
if (obj->restack)
{
updates = evas_object_render_pre_prev_cur_add(updates, obj);
goto done;
}
/* if it changed color */
if ((obj->cur.color.r != obj->prev.color.r) ||
(obj->cur.color.g != obj->prev.color.g) ||
(obj->cur.color.b != obj->prev.color.b) ||
(obj->cur.color.a != obj->prev.color.a))
{
updates = evas_object_render_pre_prev_cur_add(updates, obj);
goto done;
}
/* if it changed geometry - and obviously not visibility or color */
/* caluclate differences since we have a constant color fill */
/* we really only need to update the differences */
if ((obj->cur.geometry.x != obj->prev.geometry.x) ||
(obj->cur.geometry.y != obj->prev.geometry.y) ||
(obj->cur.geometry.w != obj->prev.geometry.w) ||
(obj->cur.geometry.h != obj->prev.geometry.h) ||
(o->changed))
{
updates = evas_object_render_pre_prev_cur_add(updates, obj);
goto done;
}
done:
evas_object_render_pre_effect_updates(updates, obj, is_v, was_v);
}
static void
evas_object_polygon_render_post(Evas_Object *obj)
{
Evas_Object_Polygon *o;
/* this moves the current data to the previous state parts of the object */
/* in whatever way is safest for the object. also if we don't need object */
/* data anymore we can free it if the object deems this is a good idea */
o = (Evas_Object_Polygon *)(obj->object_data);
/* remove those pesky changes */
while (obj->clip.changes)
{
Evas_Rectangle *r;
r = (Evas_Rectangle *)obj->clip.changes->data;
obj->clip.changes = evas_list_remove(obj->clip.changes, r);
free(r);
}
/* move cur to prev safely for object data */
obj->prev = obj->cur;
o->changed = 0;
}
static int
evas_object_polygon_is_opaque(Evas_Object *obj)
{
Evas_Object_Polygon *o;
/* this returns 1 if the internal object data implies that the object is */
/* currently fulyl opque over the entire line it occupies */
o = (Evas_Object_Polygon *)(obj->object_data);
return 0;
}
static int
evas_object_polygon_was_opaque(Evas_Object *obj)
{
Evas_Object_Polygon *o;
/* this returns 1 if the internal object data implies that the object was */
/* currently fulyl opque over the entire line it occupies */
o = (Evas_Object_Polygon *)(obj->object_data);
return 0;
}
static int
evas_object_polygon_is_inside(Evas_Object *obj, double x, double y)
{
Evas_Object_Polygon *o;
/* this returns 1 if the canvas co-ordinates are inside the object based */
/* on object private data. not much use for rects, but for polys images */
/* and other complex objects it might be */
o = (Evas_Object_Polygon *)(obj->object_data);
return 1;
x = 0;
y = 0;
}
static int
evas_object_polygon_was_inside(Evas_Object *obj, double x, double y)
{
Evas_Object_Polygon *o;
/* this returns 1 if the canvas co-ordinates were inside the object based */
/* on object private data. not much use for rects, but for polys images */
/* and other complex objects it might be */
o = (Evas_Object_Polygon *)(obj->object_data);
return 1;
x = 0;
y = 0;
}