efl/legacy/evas/src/lib/canvas/evas_object_text.c

803 lines
21 KiB
C

#include "evas_common.h"
#include "evas_private.h"
#include "Evas.h"
/* private magic number for text objects */
static const char o_type[] = "text";
/* private struct for text object internal data */
typedef struct _Evas_Object_Text Evas_Object_Text;
struct _Evas_Object_Text
{
DATA32 magic;
struct {
char *text;
char *font;
double size;
} cur, prev;
int changed : 1;
double ascent, descent;
double max_ascent, max_descent;
void *engine_data;
};
/* private methods for text objects */
static void evas_object_text_init(Evas_Object *obj);
static void *evas_object_text_new(void);
static void evas_object_text_render(Evas_Object *obj, void *output, void *context, void *surface, int x, int y);
static void evas_object_text_free(Evas_Object *obj);
static void evas_object_text_render_pre(Evas_Object *obj);
static void evas_object_text_render_post(Evas_Object *obj);
static int evas_object_text_is_opaque(Evas_Object *obj);
static int evas_object_text_was_opaque(Evas_Object *obj);
static Evas_Object_Func object_func =
{
/* methods (compulsory) */
evas_object_text_free,
evas_object_text_render,
evas_object_text_render_pre,
evas_object_text_render_post,
/* these are optional. NULL = nothing */
NULL,
NULL,
NULL,
NULL,
evas_object_text_is_opaque,
evas_object_text_was_opaque,
NULL,
NULL,
NULL
};
/* the actual api call to add a rect */
/* it has no other api calls as all properties are standard */
Evas_Object *
evas_object_text_add(Evas *e)
{
Evas_Object *obj;
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
obj = evas_object_new();
evas_object_text_init(obj);
evas_object_inject(obj, e);
return obj;
}
void
evas_object_text_font_set(Evas_Object *obj, char *font, double size)
{
Evas_Object_Text *o;
int is, was;
if (!font) return;
if (size <= 0) return;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return;
MAGIC_CHECK_END();
if ((o->cur.font) && (font) && !strcmp(o->cur.font, font))
{
if (size == o->cur.size) return;
}
was = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
/* DO II */
if (o->engine_data)
obj->layer->evas->engine.func->font_free(obj->layer->evas->engine.data.output,
o->engine_data);
if (evas_file_path_is_full_path(font))
o->engine_data = obj->layer->evas->engine.func->font_load(obj->layer->evas->engine.data.output,
font, size);
else
{
Evas_List *l;
for (l = obj->layer->evas->font_path; l; l = l->next)
{
char *tmp, *font_tmp;
Evas_List *dir;
tmp = evas_file_path_join(l->data, font);
if (tmp)
{
char *tmp2;
o->engine_data = obj->layer->evas->engine.func->font_load(obj->layer->evas->engine.data.output,
tmp, size);
if (o->engine_data)
{
free(tmp);
goto done;
}
tmp2 = malloc(strlen(tmp) + 4 + 1);
if (tmp2)
{
strcpy(tmp2, tmp);
strcat(tmp2, ".ttf");
o->engine_data = obj->layer->evas->engine.func->font_load(obj->layer->evas->engine.data.output,
tmp2, size);
if (o->engine_data)
{
free(tmp);
free(tmp2);
goto done;
}
strcpy(tmp2, tmp);
strcat(tmp2, ".TTF");
o->engine_data = obj->layer->evas->engine.func->font_load(obj->layer->evas->engine.data.output,
tmp2, size);
if (o->engine_data)
{
free(tmp);
free(tmp2);
goto done;
}
free(tmp2);
}
free(tmp);
}
dir = evas_file_path_list(l->data, font, 0);
while (dir)
{
tmp = evas_file_path_join(l->data, dir->data);
if (tmp)
{
o->engine_data = obj->layer->evas->engine.func->font_load(obj->layer->evas->engine.data.output,
tmp, size);
if (o->engine_data)
{
while (dir)
{
free(dir->data);
dir = evas_list_remove(dir, dir->data);
}
free(tmp);
goto done;
}
free(tmp);
}
free(dir->data);
dir = evas_list_remove(dir, dir->data);
}
font_tmp = malloc(strlen(font) + 4 + 1);
if (font_tmp)
{
strcpy(font_tmp, font);
strcat(font_tmp, ".ttf");
dir = evas_file_path_list(l->data, font_tmp, 0);
while (dir)
{
tmp = evas_file_path_join(l->data, dir->data);
if (tmp)
{
o->engine_data = obj->layer->evas->engine.func->font_load(obj->layer->evas->engine.data.output,
tmp, size);
if (o->engine_data)
{
while (dir)
{
free(dir->data);
dir = evas_list_remove(dir, dir->data);
}
free(font_tmp);
free(tmp);
goto done;
}
free(tmp);
}
free(dir->data);
dir = evas_list_remove(dir, dir->data);
}
free(font_tmp);
}
}
//_WIN32_WCE
done: ;
}
if (o->cur.font) free(o->cur.font);
if (font) o->cur.font = strdup(font);
else o->cur.font = NULL;
o->prev.font = NULL;
o->cur.size = size;
if ((o->engine_data) && (o->cur.text))
{
int w, h;
obj->layer->evas->engine.func->font_string_size_get(obj->layer->evas->engine.data.output,
o->engine_data,
o->cur.text,
&w, &h);
obj->cur.geometry.w = w;
obj->cur.geometry.h = h;
obj->cur.cache.geometry.validity = 0;
o->ascent = obj->layer->evas->engine.func->font_ascent_get(obj->layer->evas->engine.data.output,
o->engine_data);
o->descent = obj->layer->evas->engine.func->font_descent_get(obj->layer->evas->engine.data.output,
o->engine_data);
o->max_ascent = obj->layer->evas->engine.func->font_max_ascent_get(obj->layer->evas->engine.data.output,
o->engine_data);
o->max_descent = obj->layer->evas->engine.func->font_max_descent_get(obj->layer->evas->engine.data.output,
o->engine_data);
}
else
{
if (o->engine_data)
{
o->ascent = obj->layer->evas->engine.func->font_ascent_get(obj->layer->evas->engine.data.output,
o->engine_data);
o->descent = obj->layer->evas->engine.func->font_descent_get(obj->layer->evas->engine.data.output,
o->engine_data);
o->max_ascent = obj->layer->evas->engine.func->font_max_ascent_get(obj->layer->evas->engine.data.output,
o->engine_data);
o->max_descent = obj->layer->evas->engine.func->font_max_descent_get(obj->layer->evas->engine.data.output,
o->engine_data);
}
else
{
o->ascent = 0;
o->descent = 0;
o->max_ascent = 0;
o->max_descent = 0;
}
obj->cur.geometry.w = 0;
obj->cur.geometry.h = o->max_ascent + o->max_descent;
obj->cur.cache.geometry.validity = 0;
}
o->changed = 1;
evas_object_change(obj);
evas_object_coords_recalc(obj);
is = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
if ((is || was) && obj->cur.visible)
evas_event_feed_mouse_move(obj->layer->evas,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y);
}
void
evas_object_text_font_get(Evas_Object *obj, char **font, double *size)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
*font = "";
*size = 0;
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
*font = "";
*size = 0;
return;
MAGIC_CHECK_END();
*font = o->cur.font;
*size = o->cur.size;
}
void
evas_object_text_text_set(Evas_Object *obj, char *text)
{
Evas_Object_Text *o;
int is, was;
if (!text) text = "";
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return;
MAGIC_CHECK_END();
if ((o->cur.text) && (text) && (!strcmp(o->cur.text, text))) return;
was = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
/* DO II */
if (o->cur.text) free(o->cur.text);
if (text) o->cur.text = strdup(text);
else o->cur.text = NULL;
o->prev.text = NULL;
if ((o->engine_data) && (o->cur.text))
{
int w, h;
obj->layer->evas->engine.func->font_string_size_get(obj->layer->evas->engine.data.output,
o->engine_data,
o->cur.text,
&w, &h);
obj->cur.geometry.w = w;
obj->cur.geometry.h = h;
obj->cur.cache.geometry.validity = 0;
}
else
{
obj->cur.geometry.w = 0;
obj->cur.geometry.h = o->max_ascent + o->max_descent;
obj->cur.cache.geometry.validity = 0;
}
o->changed = 1;
evas_object_change(obj);
evas_object_coords_recalc(obj);
is = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
if ((is || was) && obj->cur.visible)
evas_event_feed_mouse_move(obj->layer->evas,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y);
}
char *
evas_object_text_text_get(Evas_Object *obj)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return NULL;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return NULL;
MAGIC_CHECK_END();
return o->cur.text;
}
double
evas_object_text_ascent_get(Evas_Object *obj)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
return o->ascent;
}
double
evas_object_text_descent_get(Evas_Object *obj)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
return o->descent;
}
double
evas_object_text_max_ascent_get(Evas_Object *obj)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
return o->max_ascent;
}
double
evas_object_text_max_descent_get(Evas_Object *obj)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
return o->max_descent;
}
double
evas_object_text_inset_get(Evas_Object *obj)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
return obj->layer->evas->engine.func->font_inset_get(obj->layer->evas->engine.data.output,
o->engine_data,
o->cur.text);
}
double
evas_object_text_horiz_advance_get(Evas_Object *obj)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
return obj->layer->evas->engine.func->font_h_advance_get(obj->layer->evas->engine.data.output,
o->engine_data,
o->cur.text);
}
double
evas_object_text_vert_advance_get(Evas_Object *obj)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
return obj->layer->evas->engine.func->font_v_advance_get(obj->layer->evas->engine.data.output,
o->engine_data,
o->cur.text);
}
int
evas_object_text_char_pos_get(Evas_Object *obj, int pos, double *cx, double *cy, double *cw, double *ch)
{
Evas_Object_Text *o;
int ret, x, y, w, h;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
ret = obj->layer->evas->engine.func->font_char_coords_get(obj->layer->evas->engine.data.output,
o->engine_data,
o->cur.text,
pos,
&x, &y,
&w, &h);
if (cx) *cx = x;
if (cy) *cy = y;
if (cw) *cw = w;
if (ch) *ch = h;
return ret;
}
int
evas_object_text_char_coords_get(Evas_Object *obj, double x, double y, double *cx, double *cy, double *cw, double *ch)
{
Evas_Object_Text *o;
int ret, rx, ry, rw, rh;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
ret = obj->layer->evas->engine.func->font_char_at_coords_get(obj->layer->evas->engine.data.output,
o->engine_data,
o->cur.text,
x, y,
&rx, &ry,
&rw, &rh);
if (cx) *cx = rx;
if (cy) *cy = ry;
if (cw) *cw = rw;
if (ch) *ch = rh;
return ret;
}
void
evas_object_font_path_clear(Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
while (e->font_path)
{
free(e->font_path->data);
e->font_path = evas_list_remove(e->font_path, e->font_path->data);
}
}
void
evas_object_font_path_append(Evas *e, char *path)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
if (!path) return;
e->font_path = evas_list_append(e->font_path, strdup(path));
}
void
evas_object_font_path_prepend(Evas *e, char *path)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
if (!path) return;
e->font_path = evas_list_prepend(e->font_path, strdup(path));
}
Evas_List *
evas_object_font_path_list(Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
return e->font_path;
}
void
evas_object_font_cache_flush(Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
e->engine.func->font_cache_flush(e->engine.data.output);
}
void
evas_object_font_cache_set(Evas *e, int size)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
if (size < 0) size = 0;
e->engine.func->font_cache_set(e->engine.data.output, size);
}
int
evas_object_font_cache_get(Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return 0;
MAGIC_CHECK_END();
return e->engine.func->font_cache_get(e->engine.data.output);
}
/* all nice and private */
static void
evas_object_text_init(Evas_Object *obj)
{
/* alloc text ob, setup methods and default values */
obj->object_data = evas_object_text_new();
/* set up default settings for this kind of object */
obj->cur.color.r = 255;
obj->cur.color.g = 255;
obj->cur.color.b = 255;
obj->cur.color.a = 255;
obj->cur.geometry.x = 0.0;
obj->cur.geometry.y = 0.0;
obj->cur.geometry.w = 0.0;
obj->cur.geometry.h = 0.0;
obj->cur.layer = 0;
/* set up object-specific settings */
obj->prev = obj->cur;
/* set up methods (compulsory) */
obj->func = &object_func;
obj->type = o_type;
}
static void *
evas_object_text_new(void)
{
Evas_Object_Text *o;
/* alloc obj private data */
o = calloc(1, sizeof(Evas_Object_Text));
o->magic = MAGIC_OBJ_TEXT;
o->prev = o->cur;
return o;
}
static void
evas_object_text_free(Evas_Object *obj)
{
Evas_Object_Text *o;
/* frees private object data. very simple here */
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return;
MAGIC_CHECK_END();
/* free obj */
if (o->cur.text) free(o->cur.text);
if (o->cur.font) free(o->cur.font);
if (o->engine_data)
obj->layer->evas->engine.func->font_free(obj->layer->evas->engine.data.output,
o->engine_data);
o->magic = 0;
free(o);
}
static void
evas_object_text_render(Evas_Object *obj, void *output, void *context, void *surface, int x, int y)
{
Evas_Object_Text *o;
/* render object to surface with context, and offxet by x,y */
o = (Evas_Object_Text *)(obj->object_data);
obj->layer->evas->engine.func->context_multiplier_unset(output,
context);
obj->layer->evas->engine.func->context_color_set(output,
context,
obj->cur.cache.clip.r,
obj->cur.cache.clip.g,
obj->cur.cache.clip.b,
obj->cur.cache.clip.a);
if (o->engine_data)
obj->layer->evas->engine.func->font_draw(output,
context,
surface,
o->engine_data,
obj->cur.cache.geometry.x + x,
obj->cur.cache.geometry.y + y +
(int)
((o->max_ascent * obj->cur.cache.geometry.h) / obj->cur.geometry.h),
obj->cur.cache.geometry.w,
obj->cur.cache.geometry.h,
obj->cur.geometry.w,
obj->cur.geometry.h,
o->cur.text);
}
static void
evas_object_text_render_pre(Evas_Object *obj)
{
Evas_List *updates = NULL;
Evas_Object_Text *o;
int is_v, was_v;
/* dont pre-render the obj twice! */
if (obj->pre_render_done) return;
obj->pre_render_done = 1;
/* pre-render phase. this does anything an object needs to do just before */
/* rendering. this could mean loading the image data, retrieving it from */
/* elsewhere, decoding video etc. */
/* then when this is done the object needs to figure if it changed and */
/* if so what and where and add thr appropriate redraw rectangles */
o = (Evas_Object_Text *)(obj->object_data);
/* if someone is clipping this obj - go calculate the clipper */
if (obj->cur.clipper)
{
evas_object_clip_recalc(obj->cur.clipper);
obj->cur.clipper->func->render_pre(obj->cur.clipper);
}
/* now figure what changed and add draw rects */
/* if it just became visible or invisible */
is_v = evas_object_is_visible(obj);
was_v = evas_object_was_visible(obj);
if (is_v != was_v)
{
updates = evas_object_render_pre_visible_change(updates, obj, is_v, was_v);
goto done;
}
/* its not visible - we accounted for it appearing or not so just abort */
if (!is_v) goto done;
/* clipper changed this is in addition to anything else for obj */
updates = evas_object_render_pre_clipper_change(updates, obj);
/* if we restacked (layer or just within a layer) and dont clip anyone */
if (obj->restack)
{
updates = evas_object_render_pre_prev_cur_add(updates, obj);
goto done;
}
/* if it changed color */
if ((obj->cur.color.r != obj->prev.color.r) ||
(obj->cur.color.g != obj->prev.color.g) ||
(obj->cur.color.b != obj->prev.color.b) ||
(obj->cur.color.a != obj->prev.color.a))
{
updates = evas_object_render_pre_prev_cur_add(updates, obj);
goto done;
}
/* if it changed geometry - and obviously not visibility or color */
/* caluclate differences since we have a constant color fill */
/* we really only need to update the differences */
if ((obj->cur.geometry.x != obj->prev.geometry.x) ||
(obj->cur.geometry.y != obj->prev.geometry.y) ||
(obj->cur.geometry.w != obj->prev.geometry.w) ||
(obj->cur.geometry.h != obj->prev.geometry.h))
{
updates = evas_object_render_pre_prev_cur_add(updates, obj);
goto done;
}
if (o->changed)
{
updates = evas_object_render_pre_prev_cur_add(updates, obj);
}
done:
evas_object_render_pre_effect_updates(updates, obj, is_v, was_v);
}
static void
evas_object_text_render_post(Evas_Object *obj)
{
Evas_Object_Text *o;
/* this moves the current data to the previous state parts of the object */
/* in whatever way is safest for the object. also if we don't need object */
/* data anymore we can free it if the object deems this is a good idea */
o = (Evas_Object_Text *)(obj->object_data);
/* remove those pesky changes */
while (obj->clip.changes)
{
Evas_Rectangle *r;
r = (Evas_Rectangle *)obj->clip.changes->data;
obj->clip.changes = evas_list_remove(obj->clip.changes, r);
free(r);
}
/* move cur to prev safely for object data */
obj->prev = obj->cur;
o->prev = o->cur;
o->changed = 0;
}
static int
evas_object_text_is_opaque(Evas_Object *obj)
{
Evas_Object_Text *o;
/* this returns 1 if the internal object data implies that the object is */
/* currently fulyl opque over the entire gradient it occupies */
o = (Evas_Object_Text *)(obj->object_data);
return 0;
}
static int
evas_object_text_was_opaque(Evas_Object *obj)
{
Evas_Object_Text *o;
/* this returns 1 if the internal object data implies that the object was */
/* currently fulyl opque over the entire gradient it occupies */
o = (Evas_Object_Text *)(obj->object_data);
return 0;
}