efl/legacy/eina/src/lib/eina_inlist.c

694 lines
18 KiB
C

/* EINA - EFL data type library
* Copyright (C) 2002-2008 Carsten Haitzler, Vincent Torri
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library;
* if not, see <http://www.gnu.org/licenses/>.
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#include <assert.h>
#include "eina_config.h"
#include "eina_private.h"
#include "eina_error.h"
/* undefs EINA_ARG_NONULL() so NULL checks are not compiled out! */
#include "eina_safety_checks.h"
#include "eina_inlist.h"
/* FIXME: TODO please, refactor this :) */
/*============================================================================*
* Local *
*============================================================================*/
/**
* @cond LOCAL
*/
typedef struct _Eina_Iterator_Inlist Eina_Iterator_Inlist;
typedef struct _Eina_Accessor_Inlist Eina_Accessor_Inlist;
struct _Eina_Iterator_Inlist
{
Eina_Iterator iterator;
const Eina_Inlist *head;
const Eina_Inlist *current;
};
struct _Eina_Accessor_Inlist
{
Eina_Accessor accessor;
const Eina_Inlist *head;
const Eina_Inlist *current;
unsigned int index;
};
static Eina_Bool
eina_inlist_iterator_next(Eina_Iterator_Inlist *it, void **data) {
if (!it->current)
return EINA_FALSE;
if (data)
*data = (void *)it->current;
it->current = it->current->next;
return EINA_TRUE;
}
static Eina_Inlist *
eina_inlist_iterator_get_container(Eina_Iterator_Inlist *it) {
return (Eina_Inlist *)it->head;
}
static void
eina_inlist_iterator_free(Eina_Iterator_Inlist *it) {
free(it);
}
static Eina_Bool
eina_inlist_accessor_get_at(Eina_Accessor_Inlist *it,
unsigned int idx,
void **data) {
const Eina_Inlist *over;
unsigned int middle;
unsigned int i;
if (it->index == idx)
over = it->current;
else if (idx > it->index)
/* Looking after current. */
for (i = it->index, over = it->current;
i < idx && over;
++i, over = over->next)
;
else
{
middle = it->index >> 1;
if (idx > middle)
/* Looking backward from current. */
for (i = it->index, over = it->current;
i > idx && over;
--i, over = over->prev)
;
else
/* Looking from the start. */
for (i = 0, over = it->head;
i < idx && over;
++i, over = over->next)
;
}
if (!over)
return EINA_FALSE;
it->current = over;
it->index = idx;
if (data)
*data = (void *)over;
return EINA_TRUE;
}
static Eina_Inlist *
eina_inlist_accessor_get_container(Eina_Accessor_Inlist *it) {
return (Eina_Inlist *)it->head;
}
static void
eina_inlist_accessor_free(Eina_Accessor_Inlist *it) {
free(it);
}
/**
* @endcond
*/
/*============================================================================*
* Global *
*============================================================================*/
/*============================================================================*
* API *
*============================================================================*/
/**
* @addtogroup Eina_Inline_List_Group Inline List
*
* @brief These functions provide inline list management.
*
* Inline lists mean its nodes pointers are part of same memory as
* data. This has the benefit of framenting memory less and avoiding
* @c node->data indirection, but has the drawback of elements only
* being able to be part of one single inlist at same time. But it is
* possible to have inlist nodes to be part of regular lists created
* with eina_list_append() or eina_list_prepend().
*
* Inline lists have its purposes, but if you don't know them go with
* regular lists instead.
*
* @code
* #include <Eina.h>
* #include <stdio.h>
*
* int
* main(void)
* {
* struct my_struct {
* EINA_INLIST;
* int a, b;
* } *d, *cur;
* Eina_Inlist *list, *itr;
*
* eina_init();
*
* d = malloc(sizeof(*d));
* d->a = 1;
* d->b = 10;
* list = eina_inlist_append(NULL, EINA_INLIST_GET(d));
*
* d = malloc(sizeof(*d));
* d->a = 2;
* d->b = 20;
* list = eina_inlist_append(list, EINA_INLIST_GET(d));
*
* d = malloc(sizeof(*d));
* d->a = 3;
* d->b = 30;
* list = eina_inlist_prepend(list, EINA_INLIST_GET(d));
*
* printf("list=%p\n", list);
* EINA_INLIST_FOREACH(list, cur)
* printf("\ta=%d, b=%d\n", cur->a, cur->b);
*
* list = eina_inlist_remove(list, EINA_INLIST_GET(d));
* free(d);
* printf("list=%p\n", list);
* for (itr = list; itr != NULL; itr = itr->next)
* {
* cur = EINA_INLIST_CONTAINER_GET(itr, struct my_struct);
* printf("\ta=%d, b=%d\n", cur->a, cur->b);
* }
*
* while (list)
* {
* Eina_Inlist *aux = list;
* list = eina_inlist_remove(list, list);
* free(aux);
* }
*
* eina_shutdown();
*
* return 0;
* }
* @endcode
*
* @{
*/
/**
* Add a new node to end of list.
*
* @note this code is meant to be fast, appends are O(1) and do not
* walk @a list anyhow.
*
* @note @a new_l is considered to be in no list. If it was in another
* list before, please eina_inlist_remove() it before adding. No
* check of @a new_l prev and next pointers is done, so it' safe
* to have them uninitialized.
*
* @param list existing list head or NULL to create a new list.
* @param new_l new list node, must not be NULL.
*
* @return the new list head. Use it and not given @a list anymore.
*/
EAPI Eina_Inlist *
eina_inlist_append(Eina_Inlist *list, Eina_Inlist *new_l)
{
Eina_Inlist *l;
EINA_SAFETY_ON_NULL_RETURN_VAL(new_l, list);
new_l->next = NULL;
if (!list)
{
new_l->prev = NULL;
new_l->last = new_l;
return new_l;
}
if (list->last)
l = list->last;
else
for (l = list; (l) && (l->next); l = l->next)
;
l->next = new_l;
new_l->prev = l;
list->last = new_l;
return list;
}
/**
* Add a new node to beginning of list.
*
* @note this code is meant to be fast, prepends are O(1) and do not
* walk @a list anyhow.
*
* @note @a new_l is considered to be in no list. If it was in another
* list before, please eina_inlist_remove() it before adding. No
* check of @a new_l prev and next pointers is done, so it' safe
* to have them uninitialized.
*
* @param list existing list head or NULL to create a new list.
* @param new_l new list node, must not be NULL.
*
* @return the new list head. Use it and not given @a list anymore.
*/
EAPI Eina_Inlist *
eina_inlist_prepend(Eina_Inlist *list, Eina_Inlist *new_l)
{
EINA_SAFETY_ON_NULL_RETURN_VAL(new_l, list);
new_l->prev = NULL;
if (!list)
{
new_l->next = NULL;
new_l->last = new_l;
return new_l;
}
new_l->next = list;
list->prev = new_l;
new_l->last = list->last;
list->last = NULL;
return new_l;
}
/**
* Add a new node after the given relative item in list.
*
* @note this code is meant to be fast, appends are O(1) and do not
* walk @a list anyhow.
*
* @note @a new_l is considered to be in no list. If it was in another
* list before, please eina_inlist_remove() it before adding. No
* check of @a new_l prev and next pointers is done, so it' safe
* to have them uninitialized.
*
* @note @a relative is considered to be inside @a list, no checks are
* done to confirm that and giving nodes from different lists
* will lead to problems. Giving NULL @a relative is the same as
* eina_list_append().
*
* @param list existing list head or NULL to create a new list.
* @param new_l new list node, must not be NULL.
* @param relative reference node, @a new_l will be added after it.
*
* @return the new list head. Use it and not given @a list anymore.
*/
EAPI Eina_Inlist *
eina_inlist_append_relative(Eina_Inlist *list,
Eina_Inlist *new_l,
Eina_Inlist *relative)
{
EINA_SAFETY_ON_NULL_RETURN_VAL(new_l, list);
if (relative)
{
if (relative->next)
{
new_l->next = relative->next;
relative->next->prev = new_l;
}
else
new_l->next = NULL;
relative->next = new_l;
new_l->prev = relative;
if (!new_l->next)
list->last = new_l;
return list;
}
return eina_inlist_append(list, new_l);
}
/**
* Add a new node before the given relative item in list.
*
* @note this code is meant to be fast, prepends are O(1) and do not
* walk @a list anyhow.
*
* @note @a new_l is considered to be in no list. If it was in another
* list before, please eina_inlist_remove() it before adding. No
* check of @a new_l prev and next pointers is done, so it' safe
* to have them uninitialized.
*
* @note @a relative is considered to be inside @a list, no checks are
* done to confirm that and giving nodes from different lists
* will lead to problems. Giving NULL @a relative is the same as
* eina_list_prepend().
*
* @param list existing list head or NULL to create a new list.
* @param new_l new list node, must not be NULL.
* @param relative reference node, @a new_l will be added before it.
*
* @return the new list head. Use it and not given @a list anymore.
*/
EAPI Eina_Inlist *
eina_inlist_prepend_relative(Eina_Inlist *list,
Eina_Inlist *new_l,
Eina_Inlist *relative)
{
EINA_SAFETY_ON_NULL_RETURN_VAL(new_l, list);
if (relative)
{
new_l->prev = relative->prev;
new_l->next = relative;
relative->prev = new_l;
if (new_l->prev)
{
new_l->prev->next = new_l;
/* new_l->next could not be NULL, as it was set to 'relative' */
assert(new_l->next);
return list;
}
else
{
/* new_l->next could not be NULL, as it was set to 'relative' */
assert(new_l->next);
new_l->last = list->last;
list->last = NULL;
return new_l;
}
}
return eina_inlist_prepend(list, new_l);
}
/**
* Remove node from list.
*
* @note this code is meant to be fast, removals are O(1) and do not
* walk @a list anyhow.
*
* @note @a item is considered to be inside @a list, no checks are
* done to confirm that and giving nodes from different lists
* will lead to problems, specially if @a item is the head since
* it will be different from @a list and the wrong new head will
* be returned.
*
* @param list existing list head, must not be NULL.
* @param item existing list node, must not be NULL.
*
* @return the new list head. Use it and not given @a list anymore.
*/
EAPI Eina_Inlist *
eina_inlist_remove(Eina_Inlist *list, Eina_Inlist *item)
{
Eina_Inlist *return_l;
/* checkme */
EINA_SAFETY_ON_NULL_RETURN_VAL(list, NULL);
EINA_SAFETY_ON_NULL_RETURN_VAL(item, list);
EINA_SAFETY_ON_TRUE_RETURN_VAL
((item != list) && (!item->prev) && (!item->next), list);
if (item->next)
item->next->prev = item->prev;
if (item->prev)
{
item->prev->next = item->next;
return_l = list;
}
else
{
return_l = item->next;
if (return_l)
return_l->last = list->last;
}
if (item == list->last)
list->last = item->prev;
item->next = NULL;
item->prev = NULL;
return return_l;
}
/**
* Move existing node to beginning of list.
*
* @note this code is meant to be fast, promotion is O(1) and do not
* walk @a list anyhow.
*
* @note @a item is considered to be inside @a list, no checks are
* done to confirm that and giving nodes from different lists
* will lead to problems.
*
* @param list existing list head or NULL to create a new list.
* @param item list node to move to beginning (head), must not be NULL.
*
* @return the new list head. Use it and not given @a list anymore.
*/
EAPI Eina_Inlist *
eina_inlist_promote(Eina_Inlist *list, Eina_Inlist *item)
{
EINA_SAFETY_ON_NULL_RETURN_VAL(list, NULL);
EINA_SAFETY_ON_NULL_RETURN_VAL(item, list);
if (item == list)
return list;
if (item->next)
item->next->prev = item->prev;
item->prev->next = item->next;
if (list->last == item)
list->last = item->prev;
item->next = list;
item->prev = NULL;
item->last = list->last;
list->prev = item;
list->last = NULL;
return item;
}
/**
* Move existing node to end of list.
*
* @note this code is meant to be fast, demoting is O(1) and do not
* walk @a list anyhow.
*
* @note @a item is considered to be inside @a list, no checks are
* done to confirm that and giving nodes from different lists
* will lead to problems.
*
* @param list existing list head or NULL to create a new list.
* @param item list node to move to end (tail), must not be NULL.
*
* @return the new list head. Use it and not given @a list anymore.
*/
EAPI Eina_Inlist *
eina_inlist_demote(Eina_Inlist *list, Eina_Inlist *item)
{
Eina_Inlist *l;
EINA_SAFETY_ON_NULL_RETURN_VAL(list, NULL);
EINA_SAFETY_ON_NULL_RETURN_VAL(item, list);
if (list->last == item)
return list;
if (!list->last)
{
for (l = list; l->next; l = l->next)
;
list->last = l;
}
l = list;
if (item->prev)
item->prev->next = item->next;
else
l = item->next;
item->next->prev = item->prev;
list->last->next = item;
item->prev = list->last;
item->next = NULL;
l->last = item;
return l;
}
/**
* Find given node in list, returns itself if found, NULL if not.
*
* @warning this is an expensive call and have O(n) cost, possibly
* walking the whole list.
*
* @param list existing list to search @a item in, must not be NULL.
* @param item what to search for, must not be NULL.
*
* @return @a item if found, NULL if not.
*/
EAPI Eina_Inlist *
eina_inlist_find(Eina_Inlist *list, Eina_Inlist *item)
{
Eina_Inlist *l;
for (l = list; l; l = l->next) {
if (l == item)
return item;
}
return NULL;
}
/**
* @brief Get the count of the number of items in a list.
*
* @param list The list whose count to return.
* @return The number of members in the list.
*
* This function returns how many members @p list contains. If the
* list is @c NULL, 0 is returned.
*
* @warning This is an order-N operation and so the time will depend
* on the number of elements on the list, that is, it might become
* slow for big lists!
*/
EAPI unsigned int
eina_inlist_count(const Eina_Inlist *list)
{
const Eina_Inlist *l;
unsigned int i = 0;
for (l = list; l; l = l->next)
i++;
return i;
}
/**
* @brief Returned a new iterator asociated to a list.
*
* @param list The list.
* @return A new iterator.
*
* This function returns a newly allocated iterator associated to @p
* list. If @p list is @c NULL or the count member of @p list is less
* or equal than 0, this function still returns a valid iterator that
* will always return false on eina_iterator_next(), thus keeping API
* sane.
*
* If the memory can not be allocated, NULL is returned and
* #EINA_ERROR_OUT_OF_MEMORY is set. Otherwise, a valid iterator is
* returned.
*
* @warning if the list structure changes then the iterator becomes
* invalid! That is, if you add or remove nodes this iterator
* behavior is undefined and your program may crash!
*/
EAPI Eina_Iterator *
eina_inlist_iterator_new(const Eina_Inlist *list)
{
Eina_Iterator_Inlist *it;
eina_error_set(0);
it = calloc(1, sizeof (Eina_Iterator_Inlist));
if (!it)
{
eina_error_set(EINA_ERROR_OUT_OF_MEMORY);
return NULL;
}
it->head = list;
it->current = list;
it->iterator.version = EINA_ITERATOR_VERSION;
it->iterator.next = FUNC_ITERATOR_NEXT(eina_inlist_iterator_next);
it->iterator.get_container = FUNC_ITERATOR_GET_CONTAINER(
eina_inlist_iterator_get_container);
it->iterator.free = FUNC_ITERATOR_FREE(eina_inlist_iterator_free);
EINA_MAGIC_SET(&it->iterator, EINA_MAGIC_ITERATOR);
return &it->iterator;
}
/**
* @brief Returned a new accessor asociated to a list.
*
* @param list The list.
* @return A new accessor.
*
* This function returns a newly allocated accessor associated to
* @p list. If @p list is @c NULL or the count member of @p list is
* less or equal than 0, this function returns NULL. If the memory can
* not be allocated, NULL is returned and #EINA_ERROR_OUT_OF_MEMORY is
* set. Otherwise, a valid accessor is returned.
*/
EAPI Eina_Accessor *
eina_inlist_accessor_new(const Eina_Inlist *list)
{
Eina_Accessor_Inlist *it;
eina_error_set(0);
it = calloc(1, sizeof (Eina_Accessor_Inlist));
if (!it)
{
eina_error_set(EINA_ERROR_OUT_OF_MEMORY);
return NULL;
}
it->head = list;
it->current = list;
it->index = 0;
it->accessor.version = EINA_ACCESSOR_VERSION;
it->accessor.get_at = FUNC_ACCESSOR_GET_AT(eina_inlist_accessor_get_at);
it->accessor.get_container = FUNC_ACCESSOR_GET_CONTAINER(
eina_inlist_accessor_get_container);
it->accessor.free = FUNC_ACCESSOR_FREE(eina_inlist_accessor_free);
EINA_MAGIC_SET(&it->accessor, EINA_MAGIC_ACCESSOR);
return &it->accessor;
}
/**
* @}
*/