forked from enlightenment/efl
This interface has a simple 'create' method to create Efl.Canvas.Object given a key. This is used higher-up in Ui.Text in the next commit. Ui text: add ability to set item factories Added API to set an item factory object. This is similar to the previous item providers (that worked with callbacks). You instantiate a factory object and set it on the Ui.Text object. Each factory implements the "create" method from Efl.Canvas.Text.Item_Factory. This also includes 3 public factories (Image, Emoticon and Fallback): - Image factory: creates images from added entries (key strings) - Emoticon factory: creates emoticons by querying the theme - Fallback: creates image, then falls back to emoticon If no factory is set, then the fallback (internal) factory is used. See the added "Ui.text Item Factory" test in elementary_test for an example of usage. @feature |
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.. | ||
cache | ||
cache2 | ||
canvas | ||
common | ||
common3d | ||
cserve2 | ||
file | ||
filters | ||
gesture | ||
include | ||
vg | ||
Evas.h | ||
Evas.hh | ||
Evas_Common.h | ||
Evas_Eo.h | ||
Evas_GL.h | ||
Evas_Internal.h | ||
Evas_Legacy.h | ||
Evas_Loader.h | ||
main.c |