forked from enlightenment/efl
116 lines
3.3 KiB
C
116 lines
3.3 KiB
C
#ifndef __EVAS_ENGINE_H__
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#define __EVAS_ENGINE_H__
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#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include <OpenGL/gl.h>
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#include "../gl_common/evas_gl_common.h"
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#include "Evas_Engine_GL_Cocoa.h"
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#include "../gl_generic/Evas_Engine_GL_Generic.h"
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extern int _evas_engine_gl_cocoa_log_dom;
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#ifdef ERR
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# undef ERR
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#endif
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#define ERR(...) EINA_LOG_DOM_ERR(_evas_engine_gl_cocoa_log_dom, __VA_ARGS__)
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#ifdef DBG
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# undef DBG
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#endif
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#define DBG(...) EINA_LOG_DOM_DBG(_evas_engine_gl_cocoa_log_dom, __VA_ARGS__)
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#ifdef INF
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# undef INF
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#endif
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#define INF(...) EINA_LOG_DOM_INFO(_evas_engine_gl_cocoa_log_dom, __VA_ARGS__)
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#ifdef WRN
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# undef WRN
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#endif
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#define WRN(...) EINA_LOG_DOM_WARN(_evas_engine_gl_cocoa_log_dom, __VA_ARGS__)
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#ifdef CRI
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# undef CRI
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#endif
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#define CRI(...) EINA_LOG_DOM_CRIT(_evas_engine_gl_cocoa_log_dom, __VA_ARGS__)
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typedef struct _Render_Engine Render_Engine;
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struct _Render_Engine
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{
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Render_Engine_GL_Generic generic;
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Outbuf *win;
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};
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struct _Context_3D
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{
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Outbuf *ob;
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void *ns_gl_context;
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};
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struct _Outbuf
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{
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Evas_Engine_Info_GL_Cocoa *info;
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Evas_Engine_GL_Context *gl_context;
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Evas *evas;
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void *ns_gl_view; // NSOpenGLView*
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void *ns_window; // NSWindow*
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int w;
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int h;
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int rot;
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Render_Engine_Swap_Mode swap_mode;
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Eina_Bool drew;
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};
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static inline Outbuf *
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eng_get_ob(const Render_Engine *re)
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{
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return re->generic.software.ob;
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}
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extern Evas_GL_Common_Context_New glsym_evas_gl_common_context_new;
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extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_free;
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extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_flush;
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extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_use;
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extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_done;
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extern Evas_GL_Common_Context_Resize_Call glsym_evas_gl_common_context_resize;
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extern Evas_GL_Common_Context_Call glsym_evas_gl_common_context_newframe;
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extern Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_lock;
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extern Evas_GL_Preload_Render_Call glsym_evas_gl_preload_render_unlock;
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extern Evas_Gl_Symbols glsym_evas_gl_symbols;
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Outbuf *evas_outbuf_new(Evas_Engine_Info_GL_Cocoa *info, int w, int h);
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void evas_outbuf_free(Outbuf *ob);
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void evas_outbuf_use(Outbuf *ob);
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int evas_outbuf_rot_get(Outbuf *ob);
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Render_Engine_Swap_Mode evas_outbuf_buffer_state_get(Outbuf *ob);
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void evas_outbuf_gl_context_use(Context_3D *ctx);
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Eina_Bool evas_outbuf_update_region_first_rect(Outbuf *ob);
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void *evas_outbuf_update_region_new(Outbuf *ob, int x, int y, int w, int h, int *cx, int *cy, int *cw, int *ch);
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void evas_outbuf_update_region_push(Outbuf *ob, RGBA_Image *update, int x, int y, int w, int h);
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void evas_outbuf_update_region_free(Outbuf *ob, RGBA_Image *update);
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void evas_outbuf_flush(Outbuf *ob, Tilebuf_Rect *rects, Evas_Render_Mode render_mode);
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Evas_Engine_GL_Context *evas_outbuf_gl_context_get(Outbuf *ob);
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Context_3D *evas_outbuf_gl_context_new(Outbuf *ob);
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void evas_outbuf_gl_context_use(Context_3D *ctx);
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void evas_outbuf_reconfigure(Outbuf *ob, int w, int h, int rot, Outbuf_Depth depth);
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void *evas_outbuf_egl_display_get(Outbuf *ob);
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#define GL_COCOA_UNIMPLEMENTED_CALL_SO_RETURN(...) \
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do { \
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CRI("[%s] IS AN IMPLEMENTED CALL. PLEASE REPORT!!", __func__); \
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return __VA_ARGS__; \
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} while (0)
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#endif /* __EVAS_ENGINE_H__ */
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