efl/src/lib/evas/canvas/evas_textblock.eo

330 lines
10 KiB
Plaintext

struct @extern Evas.Textblock.Cursor;
struct @extern Evas.Textblock.Style;
struct Evas.Textblock.Node_Format;
class Evas.Textblock (Evas.Object)
{
legacy_prefix: evas_object_textblock;
eo_prefix: evas_obj_textblock;
methods {
@property text_markup {
set {
[[Sets the tetxblock's text to the markup text.
Note: assumes text does not include the unicode object
replacement char (0xFFFC)
]]
}
get {
[[Get the markup of the object.]]
}
values {
text: const(char)*; [[The markup text to use.]]
}
}
@property valign {
set {
[[Sets the vertical alignment of text within the textblock object
as a whole.
Normally alignment is 0.0 (top of object). Values given should
be between 0.0 and 1.0 (1.0 bottom of object, 0.5 being
vertically centered etc.).
@since 1.1
]]
}
get {
[[Gets the vertical alignment of a textblock
@since 1.1
]]
}
values {
align: double; [[The alignment set for the object.]]
}
}
@property bidi_delimiters {
set {
[[Sets the BiDi delimiters used in the textblock.
BiDi delimiters are use for in-paragraph separation of bidi
segments. This is useful for example in recipients fields of
e-mail clients where bidi oddities can occur when mixing RTL
and LTR.
@since 1.1
]]
}
get {
[[Gets the BiDi delimiters used in the textblock.
BiDi delimiters are use for in-paragraph separation of bidi
segments. This is useful for example in recipients fields of
e-mail clients where bidi oddities can occur when mixing RTL
and LTR.
@since 1.1
]]
}
values {
delim: const(char)*; [[A null terminated string of delimiters, e.g ",|" or $null if empty.]]
}
}
@property replace_char {
set {
[[Set the "replacement character" to use for the given textblock object.]]
}
values {
ch: const(char)*; [[The charset name.]]
}
}
@property legacy_newline {
set {
[[Sets newline mode. When true, newline character will behave
as a paragraph separator.
@since 1.1
]]
}
get {
[[Gets newline mode. When true, newline character behaves
as a paragraph separator.
@since 1.1
]]
}
values {
mode: bool; [[$true for legacy mode, $false otherwise.]]
}
}
@property style {
set {
[[Set the objects style to $ts.]]
}
get {
[[Get the style of an object.]]
}
values {
ts: const(Evas.Textblock.Style)*; [[The style.]]
}
}
@property node_format_first {
get {
[[Gets the first format node.]]
legacy: evas_textblock_node_format_first_get;
}
values {
format: const(Evas.Textblock.Node_Format)*;
}
}
@property size_formatted {
get {
[[Get the formatted width and height.
This calculates the actual size after restricting the
textblock to the current size of the object.
The main difference between this and @.size_native.get
is that the "native" function does not wrapping into account
it just calculates the real width of the object if it was
placed on an infinite canvas, while this function gives the
size after wrapping according to the size restrictions of the
object.
For example for a textblock containing the text:
"You shall not pass!" with no margins or padding and assuming
a monospace font and a size of 7x10 char widths (for simplicity)
has a native size of 19x1 and a formatted size of 5x4.
]]
}
values {
w: Evas.Coord; [[The width of the object.]]
h: Evas.Coord; [[The height of the object.]]
}
}
@property node_format_last {
get {
[[Gets the last format node.]]
legacy: evas_textblock_node_format_last_get;
}
values {
format: const(Evas.Textblock.Node_Format)*;
}
}
@property cursor {
get {
[[Get the object's main cursor.]]
return: Evas.Textblock.Cursor *;
}
}
@property size_native {
get {
[[Get the native width and height.
This calculates the actual size without taking account the
current size of the object.
The main difference between this and @.size_formatted.get
is that the "native" function does not take wrapping into
account it just calculates the real width of the object if
it was placed on an infinite canvas, while the "formatted"
function gives the size after wrapping text according to
the size restrictions of the object.
For example for a textblock containing the text:
"You shall not pass!" with no margins or padding and assuming
a monospace font and a size of 7x10 char widths (for simplicity)
has a native size of 19x1 and a formatted size of 5x4.
]]
}
values {
w: Evas.Coord; [[The width returned.]]
h: Evas.Coord; [[The height returned.]]
}
}
@property style_insets {
get {}
values {
l: Evas.Coord;
r: Evas.Coord;
t: Evas.Coord;
b: Evas.Coord;
}
}
line_number_geometry_get @const {
[[Get the geometry of a line number.]]
return: bool; [[$true on success, $false otherwise.]]
params {
@in line: int; [[The line number.]]
@out cx: Evas.Coord; [[x coord of the line.]]
@out cy: Evas.Coord; [[y coord of the line.]]
@out cw: Evas.Coord; [[w coord of the line.]]
@out ch: Evas.Coord; [[h coord of the line.]]
}
}
replace_char_get {
[[Get the "replacement character" for given textblock object.
Returns $null if no replacement character is in use.
]]
return: const(char)*; [[Replacement character or $null.]]
}
style_user_pop {
[[Del the from the top of the user style stack.
See also @.style.get.
@since 1.2
]]
}
cursor_new @const {
[[Create a new cursor, associate it to the obj and init it to point
to the start of the textblock.
Association to the object means the cursor will be updated when
the object will change.
Note: if you need speed and you know what you are doing, it's
slightly faster to just allocate the cursor yourself and not
associate it. (only people developing the actual object, and
not users of the object).
]]
return: Evas.Textblock.Cursor *; [[The new cursor.]]
}
node_format_list_get @const {
legacy: evas_textblock_node_format_list_get;
return: const(list<Evas.Object*>)*;
params {
@in anchor: const(char)*;
}
}
style_user_peek @const {
[[Get (don't remove) the style at the top of the user style stack.
See also @.style.get.
@since 1.2
]]
return: const(Evas.Textblock.Style)*; [[The style of the object.]]
}
node_format_remove_pair {
[[Remove a format node and its match.]]
legacy: evas_textblock_node_format_remove_pair;
params {
@in n: Evas.Textblock.Node_Format *;
}
}
clear {
[[Clear the textblock object.
Note: Does *NOT* free the Evas object itself.
]]
legacy: null;
}
style_user_push {
[[Push ts to the top of the user style stack.
FIXME: API is solid but currently only supports 1 style in the
stack.
The user style overrides the corresponding elements of the
regular style. This is the proper way to do theme overrides
in code.
See also @.style.set.
@since 1.2
]]
params {
@in ts: Evas.Textblock.Style *; [[The style to set.]]
}
}
obstacle_add {
[[Add obstacle evas object $eo_obs to be observed during layout
of text.
The textblock does the layout of the text according to the
position of the obstacle.
@since 1.15
]]
params {
@in eo_obs: Evas.Object *;
}
return: bool; [[$true on success, $false otherwise.]]
}
obstacle_del {
[[Removes $eo_obs from observation during text layout.
@since 1.15
]]
params {
@in eo_obs: Evas.Object *;
}
return: bool; [[$true on success, $false otherwise.]]
}
obstacles_update {
[[Triggers for relayout due to obstacles' state change.
The obstacles alone don't affect the layout, until this is
called. Use this after doing changes (moving, positioning etc.)
in the obstacles that you would like to be considered in the
layout.
For example: if you have just repositioned the obstacles to
differrent coordinates relative to the textblock, you need to
call this so it will consider this new state and will relayout
the text.
@since 1.15
]]
}
}
implements {
Eo.Base.constructor;
Eo.Base.destructor;
Eo.Base.dbg_info_get;
}
}