efl/src/lib/evas/canvas/efl_canvas_vg_object.c

750 lines
25 KiB
C

#include "evas_common_private.h"
#include "evas_private.h"
#include "evas_vg_private.h"
#define MY_CLASS EFL_CANVAS_VG_OBJECT_CLASS
/* private magic number for vector objects */
static const char o_type[] = "vectors";
const char *o_vg_type = o_type;
static void _efl_canvas_vg_object_render(Evas_Object *eo_obj,
Evas_Object_Protected_Data *obj,
void *type_private_data,
void *engine, void *output, void *context, void *surface,
int x, int y, Eina_Bool do_async);
static void _efl_canvas_vg_object_render_pre(Evas_Object *eo_obj,
Evas_Object_Protected_Data *obj,
void *type_private_data);
static void _efl_canvas_vg_object_render_post(Evas_Object *eo_obj,
Evas_Object_Protected_Data *obj,
void *type_private_data);
static int _efl_canvas_vg_object_is_opaque(Evas_Object *eo_obj,
Evas_Object_Protected_Data *obj,
void *type_private_data);
static int _efl_canvas_vg_object_was_opaque(Evas_Object *eo_obj,
Evas_Object_Protected_Data *obj,
void *type_private_data);
static const Evas_Object_Func object_func =
{
/* methods (compulsory) */
NULL,
_efl_canvas_vg_object_render,
_efl_canvas_vg_object_render_pre,
_efl_canvas_vg_object_render_post,
NULL,
/* these are optional. NULL = nothing */
NULL,
NULL,
_efl_canvas_vg_object_is_opaque,
_efl_canvas_vg_object_was_opaque,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL // render_prepare
};
static void
_update_vgtree_viewport(Eo *obj, Efl_Canvas_Vg_Object_Data *pd)
{
double vb_w, vb_h, vp_w, vp_h, scale_w, scale_h, scale;
Eina_Size2D sz = efl_gfx_entity_size_get(obj);
Eina_Matrix3 m;
eina_matrix3_identity(&m);
vb_w = pd->viewbox.w;
vb_h = pd->viewbox.h;
vp_w = sz.w;
vp_h = sz.h;
scale_w = vp_w / vb_w;
scale_h = vp_h / vb_h;
if (pd->fill_mode == EFL_CANVAS_VG_FILL_MODE_STRETCH)
{ // Fill the viewport and ignore the aspect ratio
eina_matrix3_scale(&m, scale_w, scale_h);
eina_matrix3_translate(&m, -pd->viewbox.x, -pd->viewbox.y);
}
else
{
if (pd->fill_mode == EFL_CANVAS_VG_FILL_MODE_MEET)
scale = scale_w < scale_h ? scale_w : scale_h;
else // slice
scale = scale_w > scale_h ? scale_w : scale_h;
eina_matrix3_translate(&m, (vp_w - vb_w * scale) * pd->align_x, (vp_h - vb_h * scale) * pd->align_y);
eina_matrix3_scale(&m, scale, scale);
eina_matrix3_translate(&m, -pd->viewbox.x, -pd->viewbox.y);
}
efl_canvas_vg_node_transformation_set(pd->root, &m);
pd->changed = EINA_TRUE;
evas_object_change(obj, efl_data_scope_get(obj, EFL_CANVAS_OBJECT_CLASS));
}
static void
_evas_vg_resize(void *data, const Efl_Event *ev)
{
Efl_Canvas_Vg_Object_Data *pd = data;
if (eina_rectangle_is_empty(&pd->viewbox.rect))
return;
_update_vgtree_viewport(ev->object, pd);
}
EOLIAN static Efl_VG *
_efl_canvas_vg_object_root_node_get(const Eo *obj, Efl_Canvas_Vg_Object_Data *pd)
{
Efl_VG *root;
if (pd->vg_entry)
{
Evas_Coord w, h;
evas_object_geometry_get(obj, NULL, NULL, &w, &h);
//Update vg data with current size.
if ((pd->vg_entry->w != w) || (pd->vg_entry->h != h))
{
Vg_Cache_Entry *vg_entry = evas_cache_vg_entry_resize(pd->vg_entry, w, h);
evas_cache_vg_entry_del(pd->vg_entry);
pd->vg_entry = vg_entry;
}
root = evas_cache_vg_tree_get(pd->vg_entry);
}
else if (pd->user_entry) root = pd->user_entry->root;
else root = pd->root;
return root;
}
EOLIAN static void
_efl_canvas_vg_object_root_node_set(Eo *eo_obj, Efl_Canvas_Vg_Object_Data *pd, Efl_VG *root_node)
{
// if the same root is already set
if (pd->user_entry && pd->user_entry->root == root_node)
return;
Evas_Object_Protected_Data *obj = efl_data_scope_get(eo_obj, EFL_CANVAS_OBJECT_CLASS);
// check if a file has been already set
if (pd->vg_entry)
{
evas_cache_vg_entry_del(pd->vg_entry);
pd->vg_entry = NULL;
}
// detach/free the old root_node
if (pd->user_entry && pd->user_entry->root)
{
efl_canvas_vg_node_vg_obj_set(pd->user_entry->root, NULL, NULL);
efl_parent_set(pd->user_entry->root, NULL);
}
if (root_node)
{
if (!pd->user_entry)
{
pd->user_entry = malloc(sizeof(Vg_User_Entry));
if (!pd->user_entry)
{
ERR("Failed to alloc user entry data while setting root node");
return;
}
}
pd->user_entry->w = pd->user_entry->h = 0;
pd->user_entry->root = root_node;
// set the parent so that vg canvas can render it.
efl_parent_set(pd->user_entry->root, pd->root);
efl_canvas_vg_node_vg_obj_set(root_node, eo_obj, pd);
}
else if (pd->user_entry)
{
// drop any surface cache attached to it.
ENFN->ector_surface_cache_drop(_evas_engine_context(obj->layer->evas), pd->user_entry->root);
free(pd->user_entry);
pd->user_entry = NULL;
}
// force a redraw
pd->changed = EINA_TRUE;
evas_object_change(eo_obj, obj);
}
EOLIAN static void
_efl_canvas_vg_object_fill_mode_set(Eo *obj EINA_UNUSED, Efl_Canvas_Vg_Object_Data *pd, Efl_Canvas_Vg_Fill_Mode fill_mode)
{
pd->fill_mode = fill_mode;
}
EOLIAN static Efl_Canvas_Vg_Fill_Mode
_efl_canvas_vg_object_fill_mode_get(const Eo *obj EINA_UNUSED, Efl_Canvas_Vg_Object_Data *pd)
{
return pd->fill_mode;
}
EOLIAN static void
_efl_canvas_vg_object_viewbox_set(Eo *obj, Efl_Canvas_Vg_Object_Data *pd, Eina_Rect viewbox)
{
// viewbox should be a valid rectangle
if (eina_rectangle_is_empty(&viewbox.rect))
{
// reset the old viewbox if any
if (!eina_rectangle_is_empty(&pd->viewbox.rect))
{
Eina_Matrix3 m;
pd->viewbox = EINA_RECT_EMPTY();
eina_matrix3_identity(&m);
efl_canvas_vg_node_transformation_set(pd->root, &m);
// unregister the resize callback
efl_event_callback_del(obj, EFL_GFX_ENTITY_EVENT_SIZE_CHANGED, _evas_vg_resize, pd);
}
return;
}
// register for resize callback if not done yet
if (eina_rectangle_is_empty(&pd->viewbox.rect))
efl_event_callback_add(obj, EFL_GFX_ENTITY_EVENT_SIZE_CHANGED, _evas_vg_resize, pd);
pd->viewbox = viewbox;
_update_vgtree_viewport(obj, pd);
}
EOLIAN static Eina_Rect
_efl_canvas_vg_object_viewbox_get(const Eo *obj EINA_UNUSED, Efl_Canvas_Vg_Object_Data *pd)
{
return pd->viewbox;
}
EOLIAN static void
_efl_canvas_vg_object_viewbox_align_set(Eo *obj EINA_UNUSED, Efl_Canvas_Vg_Object_Data *pd, double align_x, double align_y)
{
align_x = align_x < 0 ? 0 : align_x;
align_x = align_x > 1 ? 1 : align_x;
align_y = align_y < 0 ? 0 : align_y;
align_y = align_y > 1 ? 1 : align_y;
pd->align_x = align_x;
pd->align_y = align_y;
}
EOLIAN static void
_efl_canvas_vg_object_viewbox_align_get(const Eo *obj EINA_UNUSED, Efl_Canvas_Vg_Object_Data *pd, double *align_x, double *align_y)
{
if (align_x) *align_x = pd->align_x;
if (align_y) *align_y = pd->align_y;
}
EOLIAN static Eina_Error
_efl_canvas_vg_object_efl_file_load(Eo *eo_obj, Efl_Canvas_Vg_Object_Data *pd)
{
Vg_Cache_Entry *old_entry;
const char *file;
file = efl_file_get(eo_obj);
if (!file) return ENOENT;
old_entry = pd->vg_entry;
Evas_Object_Protected_Data *obj;
obj = efl_data_scope_get(eo_obj, EFL_CANVAS_OBJECT_CLASS);
pd->vg_entry = evas_cache_vg_entry_create(file, efl_file_key_get(eo_obj),
obj->cur->geometry.w,
obj->cur->geometry.h);
evas_object_change(eo_obj, obj);
evas_cache_vg_entry_del(old_entry);
return 0;
}
EOLIAN static void
_efl_canvas_vg_object_efl_file_unload(Eo *eo_obj, Efl_Canvas_Vg_Object_Data *pd)
{
Vg_Cache_Entry *old_entry;
if (!efl_file_loaded_get(eo_obj)) return;
old_entry = pd->vg_entry;
Evas_Object_Protected_Data *obj;
obj = efl_data_scope_get(eo_obj, EFL_CANVAS_OBJECT_CLASS);
pd->vg_entry = NULL;
evas_object_change(eo_obj, obj);
evas_cache_vg_entry_del(old_entry);
}
EOLIAN static Eina_Bool
_efl_canvas_vg_object_efl_file_save_save(const Eo *obj, Efl_Canvas_Vg_Object_Data *pd, const char *file, const char *key, const Efl_File_Save_Info *info)
{
if (pd->vg_entry)
return evas_cache_vg_entry_file_save(pd->vg_entry, file, key, info);
Evas_Coord w, h;
evas_object_geometry_get(obj, NULL, NULL, &w, &h);
return evas_cache_vg_file_save(pd->root, w, h, file, key, info);
}
static void
_cleanup_reference(void *data, const Efl_Event *event EINA_UNUSED)
{
Efl_Canvas_Vg_Object_Data *pd = data;
Eo *renderer;
/* unref all renderer and may also destroy them async */
while ((renderer = eina_array_pop(&pd->cleanup)))
efl_unref(renderer);
}
EOLIAN static void
_efl_canvas_vg_object_efl_object_destructor(Eo *eo_obj, Efl_Canvas_Vg_Object_Data *pd)
{
Evas *e = evas_object_evas_get(eo_obj);
efl_event_callback_del(e, EFL_CANVAS_SCENE_EVENT_RENDER_POST, _cleanup_reference, pd);
eina_array_flush(&pd->cleanup);
efl_unref(pd->root);
pd->root = NULL;
if (pd->user_entry) free(pd->user_entry);
pd->user_entry = NULL;
evas_cache_vg_entry_del(pd->vg_entry);
efl_destructor(efl_super(eo_obj, MY_CLASS));
}
EOLIAN static Eo *
_efl_canvas_vg_object_efl_object_constructor(Eo *eo_obj, Efl_Canvas_Vg_Object_Data *pd)
{
Evas_Object_Protected_Data *obj = efl_data_scope_get(eo_obj, EFL_CANVAS_OBJECT_CLASS);
eo_obj = efl_constructor(efl_super(eo_obj, MY_CLASS));
/* set up methods (compulsory) */
obj->func = &object_func;
obj->private_data = efl_data_ref(eo_obj, MY_CLASS);
obj->type = o_type;
/* default root node */
pd->obj = obj;
pd->root = efl_add_ref(EFL_CANVAS_VG_CONTAINER_CLASS, NULL);
eina_array_step_set(&pd->cleanup, sizeof(pd->cleanup), 8);
return eo_obj;
}
static Efl_Object *
_efl_canvas_vg_object_efl_object_finalize(Eo *obj, Efl_Canvas_Vg_Object_Data *pd)
{
Evas *e = evas_object_evas_get(obj);
efl_parent_set(pd->root, obj);
// TODO: If we start to have to many Evas_Object_VG per canvas, it may be nice
// to actually have one event per canvas and one array per canvas to.
efl_event_callback_add(e, EFL_CANVAS_SCENE_EVENT_RENDER_POST, _cleanup_reference, pd);
return obj;
}
static void
_evas_vg_render(Evas_Object_Protected_Data *obj, Efl_Canvas_Vg_Object_Data *pd,
void *engine, void *output, void *context, Efl_VG *node,
Eina_Array *clips, Eina_Bool do_async)
{
if (!efl_gfx_entity_visible_get(node)) return;
if (efl_isa(node, EFL_CANVAS_VG_CONTAINER_CLASS))
{
Efl_Canvas_Vg_Container_Data *cd =
efl_data_scope_get(node, EFL_CANVAS_VG_CONTAINER_CLASS);
if (cd->mask.target) return; //Don't draw mask itself.
Efl_VG *child;
Eina_List *l;
EINA_LIST_FOREACH(cd->children, l, child)
_evas_vg_render(obj, pd, engine, output, context, child, clips, do_async);
}
else
{
Efl_Canvas_Vg_Node_Data *nd = efl_data_scope_get(node, EFL_CANVAS_VG_NODE_CLASS);
ENFN->ector_renderer_draw(engine, output, context, nd->renderer, clips, do_async);
if (do_async) eina_array_push(&pd->cleanup, efl_ref(nd->renderer));
}
}
//renders a vg_tree to an offscreen buffer and push it to the cache.
static void *
_render_to_buffer(Evas_Object_Protected_Data *obj, Efl_Canvas_Vg_Object_Data *pd,
void *engine, Efl_VG *root, int w, int h, void *key,
void *buffer, Eina_Bool do_async)
{
Ector_Surface *ector;
RGBA_Draw_Context *context;
int error = 0;
Eina_Bool buffer_created = EINA_FALSE;
ector = evas_ector_get(obj->layer->evas);
if (!ector) return NULL;
//create a buffer
if (!buffer)
{
buffer = ENFN->ector_surface_create(engine, w, h, &error);
if (error) return NULL;
buffer_created = EINA_TRUE;
}
//initialize buffer
context = evas_common_draw_context_new();
evas_common_draw_context_set_render_op(context, _EVAS_RENDER_COPY);
evas_common_draw_context_set_color(context, 255, 255, 255, 255);
//ector begin - end for drawing mask images.
//ENFN->ector_begin(engine, buffer, context, ector, 0, 0, EINA_FALSE, EINA_FALSE);
_evas_vg_render_pre(obj, root, engine, buffer, context, ector, NULL, NULL, 0);
//ENFN->ector_end(engine, buffer, context, ector, EINA_FALSE);
//Actual content drawing
ENFN->ector_begin(engine, buffer, context, ector, 0, 0, EINA_TRUE, do_async);
//draw on buffer
_evas_vg_render(obj, pd,
engine, buffer,
context, root,
NULL,
do_async);
ENFN->image_dirty_region(engine, buffer, 0, 0, w, h);
ENFN->ector_end(engine, buffer, context, ector, do_async);
evas_common_draw_context_free(context);
if (buffer_created)
ENFN->ector_surface_cache_set(engine, key, buffer);
return buffer;
}
static void
_render_buffer_to_screen(Evas_Object_Protected_Data *obj,
void *engine, void *output, void *context, void *surface,
void *buffer,
int x, int y, int w, int h,
Eina_Bool do_async)
{
Eina_Bool async_unref;
//Draw the buffer as image to canvas
async_unref = ENFN->image_draw(engine, output, context, surface,
buffer,
0, 0, w, h,
x, y, w, h,
EINA_TRUE, do_async);
if (do_async && async_unref)
{
//Free buffer after drawing.
evas_cache_image_ref((Image_Entry *)buffer);
evas_unref_queue_image_put(obj->layer->evas, buffer);
}
}
static void
_cache_vg_entry_render(Evas_Object_Protected_Data *obj,
Efl_Canvas_Vg_Object_Data *pd,
void *engine, void *output, void *context, void *surface,
int x, int y, int w, int h, Eina_Bool do_async)
{
Vg_Cache_Entry *vg_entry = pd->vg_entry;
Efl_VG *root;
// if the size changed in between path set and the draw call;
if ((vg_entry->w != w) ||
(vg_entry->h != h))
{
vg_entry = evas_cache_vg_entry_resize(vg_entry, w, h);
evas_cache_vg_entry_del(pd->vg_entry);
pd->vg_entry = vg_entry;
}
root = evas_cache_vg_tree_get(vg_entry);
if (!root) return;
void *buffer = ENFN->ector_surface_cache_get(engine, root);
if (!buffer)
buffer = _render_to_buffer(obj, pd, engine, root, w, h, root, NULL,
do_async);
else
//cache reference was increased when we get the cache.
ENFN->ector_surface_cache_drop(engine, root);
_render_buffer_to_screen(obj,
engine, output, context, surface,
buffer,
x, y, w, h,
do_async);
}
static void
_user_vg_entry_render(Evas_Object_Protected_Data *obj,
Efl_Canvas_Vg_Object_Data *pd,
void *engine, void *output, void *context, void *surface,
int x, int y, int w, int h, Eina_Bool do_async)
{
Vg_User_Entry *user_entry = pd->user_entry;
//if the size doesn't match, drop previous cache surface.
if ((user_entry->w != w ) ||
(user_entry->h != h))
{
ENFN->ector_surface_cache_drop(engine, user_entry->root);
user_entry->w = w;
user_entry->h = h;
}
//if the buffer is not created yet
void *buffer = ENFN->ector_surface_cache_get(engine, user_entry->root);
if (!buffer)
{
// render to the buffer
buffer = _render_to_buffer(obj, pd, engine, user_entry->root,
w, h, user_entry, buffer,
do_async);
}
else
{
// render to the buffer
if (pd->changed)
buffer = _render_to_buffer(obj, pd, engine,
user_entry->root,
w, h,
user_entry,
buffer,
do_async);
//cache reference was increased when we get the cache.
ENFN->ector_surface_cache_drop(engine, user_entry->root);
}
_render_buffer_to_screen(obj,
engine, output, context, surface,
buffer,
x, y, w, h,
do_async);
}
static void
_efl_canvas_vg_object_render(Evas_Object *eo_obj EINA_UNUSED,
Evas_Object_Protected_Data *obj,
void *type_private_data,
void *engine, void *output, void *context, void *surface,
int x, int y, Eina_Bool do_async)
{
Efl_Canvas_Vg_Object_Data *pd = type_private_data;
/* render object to surface with context, and offxet by x,y */
ENFN->context_color_set(engine, context, 255, 255, 255, 255);
ENFN->context_multiplier_set(engine, context,
obj->cur->cache.clip.r,
obj->cur->cache.clip.g,
obj->cur->cache.clip.b,
obj->cur->cache.clip.a);
ENFN->context_anti_alias_set(engine, context, obj->cur->anti_alias);
ENFN->context_render_op_set(engine, context, obj->cur->render_op);
if (pd->vg_entry)
{
_cache_vg_entry_render(obj, pd,
engine, output, context, surface,
obj->cur->geometry.x + x, obj->cur->geometry.y + y,
obj->cur->geometry.w, obj->cur->geometry.h, do_async);
}
if (pd->user_entry)
{
_user_vg_entry_render(obj, pd,
engine, output, context, surface,
obj->cur->geometry.x + x, obj->cur->geometry.y + y,
obj->cur->geometry.w, obj->cur->geometry.h, do_async);
}
pd->changed = EINA_FALSE;
}
static void
_efl_canvas_vg_object_render_pre(Evas_Object *eo_obj,
Evas_Object_Protected_Data *obj,
void *type_private_data)
{
Efl_Canvas_Vg_Object_Data *pd = type_private_data;
int is_v, was_v;
Ector_Surface *s;
if (obj->pre_render_done) return;
obj->pre_render_done = EINA_TRUE;
/* pre-render phase. this does anything an object needs to do just before */
/* rendering. this could mean loading the image data, retrieving it from */
/* elsewhere, decoding video etc. */
/* then when this is done the object needs to figure if it changed and */
/* if so what and where and add the appropriate redraw rectangles */
/* if someone is clipping this obj - go calculate the clipper */
if (obj->cur->clipper)
{
if (obj->cur->cache.clip.dirty)
evas_object_clip_recalc(obj->cur->clipper);
obj->cur->clipper->func->render_pre(obj->cur->clipper->object,
obj->cur->clipper,
obj->cur->clipper->private_data);
}
// FIXME: handle damage only on changed renderer.
// FIXME: Move this render_pre to efl_canvas_vg_render()
s = evas_ector_get(obj->layer->evas);
if (pd->root && s)
_evas_vg_render_pre(obj, pd->root, NULL, NULL, NULL, s, NULL, NULL, 0);
/* now figure what changed and add draw rects */
/* if it just became visible or invisible */
is_v = evas_object_is_visible(eo_obj, obj);
was_v = evas_object_was_visible(eo_obj,obj);
if (!(is_v | was_v)) goto done;
if (pd->changed)
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
goto done;
}
if (is_v != was_v)
{
evas_object_render_pre_visible_change(&obj->layer->evas->clip_changes, eo_obj, is_v, was_v);
goto done;
}
if (obj->changed_map || obj->changed_src_visible)
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
goto done;
}
/* it's not visible - we accounted for it appearing or not so just abort */
if (!is_v) goto done;
/* clipper changed this is in addition to anything else for obj */
evas_object_render_pre_clipper_change(&obj->layer->evas->clip_changes, eo_obj);
/* if we restacked (layer or just within a layer) and don't clip anyone */
if ((obj->restack) && (!obj->clip.clipees))
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
goto done;
}
/* if it changed render op */
if (obj->cur->render_op != obj->prev->render_op)
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
goto done;
}
/* if it changed color */
if ((obj->cur->color.r != obj->prev->color.r) ||
(obj->cur->color.g != obj->prev->color.g) ||
(obj->cur->color.b != obj->prev->color.b) ||
(obj->cur->color.a != obj->prev->color.a))
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
goto done;
}
/* if it changed geometry - and obviously not visibility or color */
/* calculate differences since we have a constant color fill */
/* we really only need to update the differences */
if ((obj->cur->geometry.x != obj->prev->geometry.x) ||
(obj->cur->geometry.y != obj->prev->geometry.y) ||
(obj->cur->geometry.w != obj->prev->geometry.w) ||
(obj->cur->geometry.h != obj->prev->geometry.h))
{
evas_object_render_pre_prev_cur_add(&obj->layer->evas->clip_changes, eo_obj, obj);
goto done;
}
/* it obviously didn't change - add a NO obscure - this "unupdates" this */
/* area so if there were updates for it they get wiped. don't do it if we */
/* arent fully opaque and we are visible */
if (evas_object_is_visible(eo_obj, obj) &&
evas_object_is_opaque(eo_obj, obj) &&
(!obj->clip.clipees))
{
Evas_Coord x, y, w, h;
x = obj->cur->cache.clip.x;
y = obj->cur->cache.clip.y;
w = obj->cur->cache.clip.w;
h = obj->cur->cache.clip.h;
if (obj->cur->clipper)
{
RECTS_CLIP_TO_RECT(x, y, w, h,
obj->cur->clipper->cur->cache.clip.x,
obj->cur->clipper->cur->cache.clip.y,
obj->cur->clipper->cur->cache.clip.w,
obj->cur->clipper->cur->cache.clip.h);
}
evas_render_update_del(obj->layer->evas,
x + obj->layer->evas->framespace.x,
y + obj->layer->evas->framespace.y,
w, h);
}
done:
evas_object_render_pre_effect_updates(&obj->layer->evas->clip_changes, eo_obj, is_v, was_v);
}
static void
_efl_canvas_vg_object_render_post(Evas_Object *eo_obj EINA_UNUSED,
Evas_Object_Protected_Data *obj,
void *type_private_data EINA_UNUSED)
{
/* this moves the current data to the previous state parts of the object */
/* in whatever way is safest for the object. also if we don't need object */
/* data anymore we can free it if the object deems this is a good idea */
/* remove those pesky changes */
evas_object_clip_changes_clean(obj);
/* move cur to prev safely for object data */
evas_object_cur_prev(obj);
}
static int
_efl_canvas_vg_object_is_opaque(Evas_Object *eo_obj EINA_UNUSED,
Evas_Object_Protected_Data *obj EINA_UNUSED,
void *type_private_data EINA_UNUSED)
{
return 0;
}
static int
_efl_canvas_vg_object_was_opaque(Evas_Object *eo_obj EINA_UNUSED,
Evas_Object_Protected_Data *obj EINA_UNUSED,
void *type_private_data EINA_UNUSED)
{
return 0;
}
/* the actual api call to add a vector graphic object */
EAPI Evas_Object *
evas_object_vg_add(Evas *e)
{
e = evas_find(e);
EINA_SAFETY_ON_FALSE_RETURN_VAL(efl_isa(e, EVAS_CANVAS_CLASS), NULL);
// TODO: Ask backend to return the main Ector_Surface
return efl_add(MY_CLASS, e, efl_canvas_object_legacy_ctor(efl_added));
}
#include "efl_canvas_vg_object.eo.c"
#include "efl_canvas_vg_object_eo.legacy.c"