forked from enlightenment/efl
80 lines
2.9 KiB
Plaintext
80 lines
2.9 KiB
Plaintext
class Efl.Ui.Relative_Layout extends Efl.Ui.Widget implements Efl.Pack_Layout
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{
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[[The relative layout class.
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A relative layout calculates the size and position of all the children
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based on their relationship to each other.]]
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methods {
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@property relation_left {
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[[Specifies the left side edge of the child relative to the target.
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By default, target is parent and relative is 0.0.]]
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keys {
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child: Efl.Object; [[The child to specify relation.]]
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}
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values {
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target: Efl.Object; [[The relative target.]]
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relative: double; [[The ratio between left and right of the target,
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ranging from 0.0 to 1.0.]]
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}
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}
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@property relation_right {
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[[Specifies the right side edge of the child relative to the target.
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By default, target is parent and relative is 1.0.]]
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keys {
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child: Efl.Object; [[The child to specify relation.]]
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}
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values {
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target: Efl.Object; [[The relative target.]]
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relative: double; [[The ratio between left and right of the target,
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ranging from 0.0 to 1.0.]]
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}
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}
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@property relation_top {
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[[Specifies the top side edge of the child relative to the target.
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By default, target is parent and relative is 0.0.]]
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keys {
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child: Efl.Object; [[The child to specify relation.]]
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}
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values {
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target: Efl.Object; [[The relative target.]]
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relative: double; [[The ratio between top and bottom of the target,
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ranging from 0.0 to 1.0.]]
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}
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}
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@property relation_bottom {
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[[Specifies the bottom side edge of the child relative to the target.
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By default, target is parent and relative is 1.0.]]
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keys {
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child: Efl.Object; [[The child to specify relation.]]
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}
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values {
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target: Efl.Object; [[The relative target.]]
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relative: double; [[The ratio between top and bottom of the target,
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ranging from 0.0 to 1.0.]]
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}
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}
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unregister {
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[[Remove all relations of the child.]]
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params {
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@in child: Efl.Object; [[The child to unregister]]
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}
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}
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unregister_all {
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[[Remove all relations from the registered children. ]]
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}
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children_iterate {
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[[Begin iterating over this object's children.]]
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return: iterator<Efl.Object> @owned @warn_unused; [[Iterator to object children.]]
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}
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}
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implements {
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Efl.Object.constructor;
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Efl.Object.destructor;
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Efl.Canvas.Group.group_calculate;
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Efl.Gfx.Entity.position { set; }
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Efl.Gfx.Entity.size { set; }
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Efl.Pack_Layout.layout_update;
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Efl.Pack_Layout.layout_request;
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}
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}
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