efl/src/modules/evas/engines/gl_cocoa/evas_engine.c

1455 lines
36 KiB
C

#include "evas_common_private.h" /* Also includes international specific stuff */
#include "evas_engine.h"
#include "evas_private.h"
#include <dlfcn.h> /* dlopen,dlclose,etc */
#define EVAS_GL_NO_GL_H_CHECK 1
#include "Evas_GL.h"
typedef struct _Render_Engine Render_Engine;
typedef struct _Render_Engine_GL_Surface Render_Engine_GL_Surface;
typedef struct _Render_Engine_GL_Context Render_Engine_GL_Context;
Evas_Gl_Symbols glsym_evas_gl_symbols = NULL;
struct _Render_Engine
{
Evas_GL_Cocoa_Window *win;
int end;
};
struct _Render_Engine_GL_Surface
{
int initialized;
int fbo_attached;
int w, h;
int depth_bits;
int stencil_bits;
// Render target texture/buffers
GLuint rt_tex;
GLint rt_internal_fmt;
GLenum rt_fmt;
GLuint rb_depth;
GLenum rb_depth_fmt;
GLuint rb_stencil;
GLenum rb_stencil_fmt;
Render_Engine_GL_Context *current_ctx;
};
struct _Render_Engine_GL_Context
{
int initialized;
// EGLContext context;
GLuint fbo;
Render_Engine_GL_Surface *current_sfc;
};
int _evas_engine_gl_cocoa_log_dom = -1;
/* function tables - filled in later (func and parent func) */
static Evas_Func func, pfunc;
/* Function table for GL APIs */
static Evas_GL_API gl_funcs;
static void *
eng_info(Evas *e EINA_UNUSED)
{
Evas_Engine_Info_GL_Cocoa *info;
info = calloc(1, sizeof(Evas_Engine_Info_GL_Cocoa));
DBG("Info %p", info);
if (!info) return NULL;
info->magic.magic = rand();
return info;
}
static void
eng_info_free(Evas *e EINA_UNUSED, void *info)
{
Evas_Engine_Info_GL_Cocoa *in;
in = (Evas_Engine_Info_GL_Cocoa *)info;
free(in);
}
static int
eng_setup(Evas *eo_e, void *in)
{
Evas_Public_Data *e = eo_data_scope_get(eo_e, EVAS_CANVAS_CLASS);
Render_Engine *re;
Evas_Engine_Info_GL_Cocoa *info;
DBG("Engine Setup");
info = (Evas_Engine_Info_GL_Cocoa *)in;
if (!e->engine.data.output)
{
re = calloc(1, sizeof(Render_Engine));
if (!re) return 0;
e->engine.data.output = re;
re->win = eng_window_new(info->window,
e->output.w,
e->output.h);
info->view = re->win->view;
if (!re->win)
{
free(re);
e->engine.data.output = NULL;
return 0;
}
evas_common_init();
}
else
{
re = e->engine.data.output;
eng_window_free(re->win);
re->win = eng_window_new(info->window,
e->output.w,
e->output.h);
info->view = re->win->view;
}
if (!e->engine.data.output) return 0;
if (!e->engine.data.context)
e->engine.data.context =
e->engine.func->context_new(e->engine.data.output);
eng_window_use(re->win);
return 1;
}
static void
eng_output_free(void *data)
{
Render_Engine *re;
DBG("Output free");
re = (Render_Engine *)data;
eng_window_free(re->win);
free(re);
evas_common_shutdown();
}
static void
eng_output_resize(void *data, int w, int h)
{
Render_Engine *re;
DBG("Output Resize %d %d", w, h);
re = (Render_Engine *)data;
re->win->width = w;
re->win->height = h;
eng_window_resize(re->win, w, h);
evas_gl_common_context_resize(re->win->gl_context, w, h, 0);
}
static void
eng_output_tile_size_set(void *data EINA_UNUSED, int w EINA_UNUSED, int h EINA_UNUSED)
{
DBG("tile size set");
}
static void
eng_output_redraws_rect_add(void *data, int x, int y, int w, int h)
{
Render_Engine *re;
DBG("Redraw rect %d %d %d %d", x, y, w, h);
re = (Render_Engine *)data;
eng_window_lock_focus(re->win);
evas_gl_common_context_resize(re->win->gl_context, re->win->width, re->win->height, 0);
/* simple bounding box */
RECTS_CLIP_TO_RECT(x, y, w, h, 0, 0, re->win->width, re->win->height);
if ((w <= 0) || (h <= 0)) return;
if (!re->win->draw.redraw)
{
#if 0
re->win->draw.x1 = x;
re->win->draw.y1 = y;
re->win->draw.x2 = x + w - 1;
re->win->draw.y2 = y + h - 1;
#else
re->win->draw.x1 = 0;
re->win->draw.y1 = 0;
re->win->draw.x2 = re->win->width - 1;
re->win->draw.y2 = re->win->height - 1;
#endif
}
else
{
if (x < re->win->draw.x1) re->win->draw.x1 = x;
if (y < re->win->draw.y1) re->win->draw.y1 = y;
if ((x + w - 1) > re->win->draw.x2) re->win->draw.x2 = x + w - 1;
if ((y + h - 1) > re->win->draw.y2) re->win->draw.y2 = y + h - 1;
}
re->win->draw.redraw = 1;
eng_window_unlock_focus(re->win);
}
static void
eng_output_redraws_rect_del(void *data EINA_UNUSED, int x EINA_UNUSED, int y EINA_UNUSED, int w EINA_UNUSED, int h EINA_UNUSED)
{
}
static void
eng_output_redraws_clear(void *data)
{
Render_Engine *re;
re = (Render_Engine *)data;
re->win->draw.redraw = 0;
}
//#define SLOW_GL_COPY_RECT 1
/* vsync games - not for now though */
#define VSYNC_TO_SCREEN 1
static void *
eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_gl_common_context_flush(re->win->gl_context);
evas_gl_common_context_newframe(re->win->gl_context);
/* get the upate rect surface - return engine data as dummy */
if (!re->win->draw.redraw)
{
// printf("GL: NO updates!\n");
return NULL;
}
// printf("GL: update....!\n");
#ifdef SLOW_GL_COPY_RECT
/* if any update - just return the whole canvas - works with swap
* buffers then */
if (x) *x = 0;
if (y) *y = 0;
if (w) *w = re->win->width;
if (h) *h = re->win->height;
if (cx) *cx = 0;
if (cy) *cy = 0;
if (cw) *cw = re->win->width;
if (ch) *ch = re->win->height;
#else
/* 1 update - INCREDIBLY SLOW if combined with swap_rect in flush. a gl
* problem where there just is no hardware path for somethnig that
* obviously SHOULD be there */
/* only 1 update to minimise gl context games and rendering multiple update
* regions as evas does with other engines
*/
if (x) *x = re->win->draw.x1;
if (y) *y = re->win->draw.y1;
if (w) *w = re->win->draw.x2 - re->win->draw.x1 + 1;
if (h) *h = re->win->draw.y2 - re->win->draw.y1 + 1;
if (cx) *cx = re->win->draw.x1;
if (cy) *cy = re->win->draw.y1;
if (cw) *cw = re->win->draw.x2 - re->win->draw.x1 + 1;
if (ch) *ch = re->win->draw.y2 - re->win->draw.y1 + 1;
#endif
// clear buffer. only needed for dest alpha
// glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
// glClear(GL_COLOR_BUFFER_BIT);
//x// printf("frame -> new\n");
return re->win->gl_context->def_surface;
}
static void
eng_output_redraws_next_update_push(void *data, void *surface EINA_UNUSED, int x EINA_UNUSED, int y EINA_UNUSED, int w EINA_UNUSED, int h EINA_UNUSED, Evas_Render_Mode render_mode)
{
Render_Engine *re;
if (render_mode == EVAS_RENDER_MODE_ASYNC_INIT) return;
re = (Render_Engine *)data;
/* put back update surface.. in this case just unflag redraw */
re->win->draw.redraw = 0;
re->win->draw.drew = 1;
evas_gl_common_context_flush(re->win->gl_context);
}
static void
eng_output_flush(void *data, Evas_Render_Mode render_mode)
{
Render_Engine *re;
if (render_mode == EVAS_RENDER_MODE_ASYNC_INIT) return;
re = (Render_Engine *)data;
if (!re->win->draw.drew) return;
re->win->draw.drew = 0;
eng_window_use(re->win);
#ifdef VSYNC_TO_SCREEN
eng_window_vsync_set(1);
#endif
eng_window_lock_focus(re->win);
eng_window_swap_buffers(re->win);
eng_window_unlock_focus(re->win);
}
static void
eng_output_idle_flush(void *data EINA_UNUSED)
{
}
static void
eng_context_cutout_add(void *data EINA_UNUSED, void *context, int x, int y, int w, int h)
{
evas_common_draw_context_add_cutout(context, x, y, w, h);
}
static void
eng_context_cutout_clear(void *data EINA_UNUSED, void *context)
{
evas_common_draw_context_clear_cutouts(context);
}
static void
eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h, Eina_Bool do_async EINA_UNUSED)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->win);
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
re->win->gl_context->dc = context;
evas_gl_common_rect_draw(re->win->gl_context, x, y, w, h);
}
static void
eng_line_draw(void *data, void *context, void *surface, int p1x, int p1y, int p2x, int p2y, Eina_Bool do_async EINA_UNUSED)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->win);
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
re->win->gl_context->dc = context;
evas_gl_common_line_draw(re->win->gl_context, p1x, p1y, p2x, p2y);
}
static void *
eng_polygon_point_add(void *data, void *context EINA_UNUSED, void *polygon, int x, int y)
{
Render_Engine *re;
re = (Render_Engine *)data;
return evas_gl_common_poly_point_add(polygon, x, y);
}
static void *
eng_polygon_points_clear(void *data, void *context EINA_UNUSED, void *polygon)
{
Render_Engine *re;
re = (Render_Engine *)data;
return evas_gl_common_poly_points_clear(polygon);
}
static void
eng_polygon_draw(void *data, void *context, void *surface EINA_UNUSED, void *polygon, int x, int y, Eina_Bool do_async EINA_UNUSED)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->win);
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
re->win->gl_context->dc = context;
evas_gl_common_poly_draw(re->win->gl_context, polygon, x, y);
}
static int
eng_image_alpha_get(void *data EINA_UNUSED, void *image)
{
// Render_Engine *re;
Evas_GL_Image *im;
// re = (Render_Engine *)data;
if (!image) return 1;
im = image;
return im->alpha;
}
static Evas_Colorspace
eng_image_colorspace_get(void *data EINA_UNUSED, void *image)
{
// Render_Engine *re;
Evas_GL_Image *im;
// re = (Render_Engine *)data;
if (!image) return EVAS_COLORSPACE_ARGB8888;
im = image;
return im->cs.space;
}
static void *
eng_image_alpha_set(void *data, void *image, int has_alpha)
{
Render_Engine *re;
Evas_GL_Image *im;
re = (Render_Engine *)data;
if (!image) return NULL;
im = image;
if (im->alpha == has_alpha) return image;
if (im->native.data)
{
im->alpha = has_alpha;
return image;
}
eng_window_use(re->win);
if ((im->tex) && (im->tex->pt->dyn.img))
{
im->alpha = has_alpha;
im->tex->alpha = im->alpha;
return image;
}
/* FIXME: can move to gl_common */
if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im;
if ((has_alpha) && (im->im->cache_entry.flags.alpha)) return image;
else if ((!has_alpha) && (!im->im->cache_entry.flags.alpha)) return image;
if (im->references > 1)
{
Evas_GL_Image *im_new;
if (!im->im->image.data)
evas_cache_image_load_data(&im->im->cache_entry);
evas_gl_common_image_alloc_ensure(im);
im_new = evas_gl_common_image_new_from_copied_data
(im->gc, im->im->cache_entry.w, im->im->cache_entry.h,
im->im->image.data,
eng_image_alpha_get(data, image),
eng_image_colorspace_get(data, image));
if (!im_new) return im;
evas_gl_common_image_free(im);
im = im_new;
}
else
evas_gl_common_image_dirty(im, 0, 0, 0, 0);
return evas_gl_common_image_alpha_set(im, has_alpha ? 1 : 0);
// im->im->cache_entry.flags.alpha = has_alpha ? 1 : 0;
// return image;
}
static void *
eng_image_border_set(void *data EINA_UNUSED, void *image, int l EINA_UNUSED, int r EINA_UNUSED, int t EINA_UNUSED, int b EINA_UNUSED)
{
// Render_Engine *re;
//
// re = (Render_Engine *)data;
return image;
}
static void
eng_image_border_get(void *data EINA_UNUSED, void *image EINA_UNUSED, int *l EINA_UNUSED, int *r EINA_UNUSED, int *t EINA_UNUSED, int *b EINA_UNUSED)
{
// Render_Engine *re;
//
// re = (Render_Engine *)data;
}
static char *
eng_image_comment_get(void *data EINA_UNUSED, void *image, char *key EINA_UNUSED)
{
// Render_Engine *re;
Evas_GL_Image *im;
// re = (Render_Engine *)data;
if (!image) return NULL;
im = image;
if (!im->im) return NULL;
return im->im->info.comment;
}
static char *
eng_image_format_get(void *data EINA_UNUSED, void *image)
{
// Render_Engine *re;
Evas_GL_Image *im;
// re = (Render_Engine *)data;
im = image;
return NULL;
}
static void
eng_image_colorspace_set(void *data, void *image, Evas_Colorspace cspace)
{
Render_Engine *re;
Evas_GL_Image *im;
re = (Render_Engine *)data;
if (!image) return;
im = image;
if (im->native.data) return;
/* FIXME: can move to gl_common */
if (im->cs.space == cspace) return;
eng_window_use(re->win);
evas_gl_common_image_alloc_ensure(im);
evas_cache_image_colorspace(&im->im->cache_entry, cspace);
switch (cspace)
{
case EVAS_COLORSPACE_ARGB8888:
if (im->cs.data)
{
if (!im->cs.no_free) free(im->cs.data);
im->cs.data = NULL;
im->cs.no_free = 0;
}
break;
case EVAS_COLORSPACE_YCBCR422P601_PL:
case EVAS_COLORSPACE_YCBCR422P709_PL:
case EVAS_COLORSPACE_YCBCR422601_PL:
case EVAS_COLORSPACE_YCBCR420NV12601_PL:
case EVAS_COLORSPACE_YCBCR420TM12601_PL:
if (im->tex) evas_gl_common_texture_free(im->tex, EINA_TRUE);
im->tex = NULL;
if (im->cs.data)
{
if (!im->cs.no_free) free(im->cs.data);
}
if (im->im->cache_entry.h > 0)
im->cs.data =
calloc(1, im->im->cache_entry.h * sizeof(unsigned char *) * 2);
else
im->cs.data = NULL;
im->cs.no_free = 0;
break;
default:
abort();
break;
}
im->cs.space = cspace;
}
/////////////////////////////////////////////////////////////////////////
//
//
// FIXME: this is enabled so updates happen - but its SLOOOOOOOOOOOOOOOW
// (i am sure this is the reason) not to mention seemingly superfluous. but
// i need to enable it for it to work on fglrx at least. havent tried nvidia.
//
// why is this the case? does anyone know? has anyone tried it on other gfx
// drivers?
//
//#define GLX_TEX_PIXMAP_RECREATE 1
//
//
/////////////////////////////////////////////////////////////////////////
static void *
eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo)
{
Render_Engine *re;
re = (Render_Engine *)data;
*error = EVAS_LOAD_ERROR_NONE;
eng_window_use(re->win);
return evas_gl_common_image_load(re->win->gl_context, file, key, lo, error);
}
static void *
eng_image_mmap(void *data, Eina_File *f, const char *key, int *error, Evas_Image_Load_Opts *lo)
{
Render_Engine *re;
re = (Render_Engine *)data;
*error = EVAS_LOAD_ERROR_NONE;
eng_window_use(re->win);
return evas_gl_common_image_mmap(re->win->gl_context, f, key, lo, error);
}
static void *
eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, Evas_Colorspace cspace)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->win);
return evas_gl_common_image_new_from_data(re->win->gl_context, w, h, image_data, alpha, cspace);
}
static void *
eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, Evas_Colorspace cspace)
{
Render_Engine *re;
re = (Render_Engine *)data;
eng_window_use(re->win);
return evas_gl_common_image_new_from_copied_data(re->win->gl_context, w, h, image_data, alpha, cspace);
}
static void
eng_image_free(void *data, void *image)
{
Render_Engine *re;
re = (Render_Engine *)data;
if (!image) return;
eng_window_use(re->win);
evas_gl_common_image_free(image);
}
static void
eng_image_size_get(void *data EINA_UNUSED, void *image, int *w, int *h)
{
if (!image)
{
*w = 0;
*h = 0;
return;
}
if (w) *w = ((Evas_GL_Image *)image)->w;
if (h) *h = ((Evas_GL_Image *)image)->h;
}
static void *
eng_image_size_set(void *data, void *image, int w, int h)
{
Render_Engine *re;
Evas_GL_Image *im = image;
Evas_GL_Image *im_old;
re = (Render_Engine *)data;
if (!im) return NULL;
if (im->native.data)
{
im->w = w;
im->h = h;
return image;
}
eng_window_use(re->win);
if ((im->tex) && (im->tex->pt->dyn.img))
{
evas_gl_common_texture_free(im->tex, EINA_TRUE);
im->tex = NULL;
im->w = w;
im->h = h;
im->tex = evas_gl_common_texture_dynamic_new(im->gc, im);
return image;
}
im_old = image;
switch (eng_image_colorspace_get(data, image))
{
case EVAS_COLORSPACE_YCBCR422P601_PL:
case EVAS_COLORSPACE_YCBCR422P709_PL:
case EVAS_COLORSPACE_YCBCR422601_PL:
case EVAS_COLORSPACE_YCBCR420NV12601_PL:
case EVAS_COLORSPACE_YCBCR420TM12601_PL:
w &= ~0x1;
default:
break;
}
evas_gl_common_image_alloc_ensure(im_old);
if ((im_old->im) &&
((int)im_old->im->cache_entry.w == w) &&
((int)im_old->im->cache_entry.h == h))
return image;
if (im_old)
{
im = evas_gl_common_image_new(re->win->gl_context, w, h,
eng_image_alpha_get(data, image),
eng_image_colorspace_get(data, image));
evas_gl_common_image_free(im_old);
}
else
im = evas_gl_common_image_new(re->win->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888);
return im;
}
static void *
eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h)
{
Render_Engine *re;
Evas_GL_Image *im = image;
re = (Render_Engine *)data;
if (!image) return NULL;
if (im->native.data) return image;
eng_window_use(re->win);
evas_gl_common_image_dirty(image, x, y, w, h);
return image;
}
static void *
eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data, int *err)
{
Render_Engine *re;
Evas_GL_Image *im;
int error;
re = (Render_Engine *)data;
if (!image)
{
*image_data = NULL;
if (err) *err = EVAS_LOAD_ERROR_GENERIC;
return NULL;
}
im = image;
if (im->native.data)
{
*image_data = NULL;
if (err) *err = EVAS_LOAD_ERROR_NONE;
return im;
}
if ((im->tex) && (im->tex->pt) && (im->tex->pt->dyn.data))
{
*image_data = im->tex->pt->dyn.data;
if (err) *err = EVAS_LOAD_ERROR_NONE;
return im;
}
eng_window_use(re->win);
error = evas_cache_image_load_data(&im->im->cache_entry);
evas_gl_common_image_alloc_ensure(im);
switch (im->cs.space)
{
case EVAS_COLORSPACE_ARGB8888:
if (to_write)
{
if (im->references > 1)
{
Evas_GL_Image *im_new;
im_new = evas_gl_common_image_new_from_copied_data
(im->gc, im->im->cache_entry.w, im->im->cache_entry.h,
im->im->image.data,
eng_image_alpha_get(data, image),
eng_image_colorspace_get(data, image));
if (!im_new)
{
*image_data = NULL;
if (err) *err = EVAS_LOAD_ERROR_RESOURCE_ALLOCATION_FAILED;
return im;
}
evas_gl_common_image_free(im);
im = im_new;
}
else
evas_gl_common_image_dirty(im, 0, 0, 0, 0);
}
*image_data = im->im->image.data;
break;
case EVAS_COLORSPACE_YCBCR422P601_PL:
case EVAS_COLORSPACE_YCBCR422P709_PL:
case EVAS_COLORSPACE_YCBCR422601_PL:
case EVAS_COLORSPACE_YCBCR420NV12601_PL:
case EVAS_COLORSPACE_YCBCR420TM12601_PL:
*image_data = im->cs.data;
break;
default:
abort();
break;
}
if (err) *err = error;
return im;
}
static void *
eng_image_data_put(void *data, void *image, DATA32 *image_data)
{
Render_Engine *re;
Evas_GL_Image *im, *im2;
re = (Render_Engine *)data;
if (!image) return NULL;
im = image;
if (im->native.data) return image;
eng_window_use(re->win);
evas_gl_common_image_alloc_ensure(im);
if ((im->tex) && (im->tex->pt) && (im->tex->pt->dyn.data))
{
if (im->tex->pt->dyn.data == image_data)
{
return image;
}
else
{
int w, h;
w = im->im->cache_entry.w;
h = im->im->cache_entry.h;
im2 = eng_image_new_from_data(data, w, h, image_data,
eng_image_alpha_get(data, image),
eng_image_colorspace_get(data, image));
if (!im2) return im;
evas_gl_common_image_free(im);
im = im2;
evas_gl_common_image_dirty(im, 0, 0, 0, 0);
return im;
}
}
switch (im->cs.space)
{
case EVAS_COLORSPACE_ARGB8888:
if (image_data != im->im->image.data)
{
int w, h;
w = im->im->cache_entry.w;
h = im->im->cache_entry.h;
im2 = eng_image_new_from_data(data, w, h, image_data,
eng_image_alpha_get(data, image),
eng_image_colorspace_get(data, image));
if (!im2) return im;
evas_gl_common_image_free(im);
im = im2;
}
break;
case EVAS_COLORSPACE_YCBCR422P601_PL:
case EVAS_COLORSPACE_YCBCR422P709_PL:
if (image_data != im->cs.data)
{
if (im->cs.data)
{
if (!im->cs.no_free) free(im->cs.data);
}
im->cs.data = image_data;
}
break;
default:
abort();
break;
}
/* hmmm - but if we wrote... why bother? */
evas_gl_common_image_dirty(im, 0, 0, 0, 0);
return im;
}
static void
eng_image_data_preload_request(void *data EINA_UNUSED, void *image, const Eo *target)
{
Evas_GL_Image *gim = image;
RGBA_Image *im;
if (!gim) return;
if (gim->native.data) return;
im = (RGBA_Image *)gim->im;
if (!im) return;
evas_cache_image_preload_data(&im->cache_entry, target, NULL, NULL, NULL);
}
static void
eng_image_data_preload_cancel(void *data EINA_UNUSED, void *image, const Eo *target)
{
Evas_GL_Image *gim = image;
RGBA_Image *im;
if (!gim) return;
if (gim->native.data) return;
im = (RGBA_Image *)gim->im;
if (!im) return;
evas_cache_image_preload_cancel(&im->cache_entry, target);
}
static Eina_Bool
eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth, Eina_Bool do_async EINA_UNUSED)
{
Render_Engine *re;
re = (Render_Engine *)data;
if (!image) return EINA_FALSE;
eng_window_use(re->win);
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
re->win->gl_context->dc = context;
evas_gl_common_image_draw(re->win->gl_context, image,
src_x, src_y, src_w, src_h,
dst_x, dst_y, dst_w, dst_h,
smooth);
return EINA_FALSE;
}
static void
eng_image_scale_hint_set(void *data EINA_UNUSED, void *image, int hint)
{
if (image) evas_gl_common_image_scale_hint_set(image, hint);
}
static int
eng_image_scale_hint_get(void *data EINA_UNUSED, void *image)
{
Evas_GL_Image *gim = image;
if (!gim) return EVAS_IMAGE_SCALE_HINT_NONE;
return gim->scale_hint;
}
static Eina_Bool
eng_image_map_draw(void *data, void *context, void *surface, void *image, RGBA_Map *m, int smooth, int level, Eina_Bool do_async)
{
Evas_GL_Image *gim = image;
Render_Engine *re;
re = (Render_Engine *)data;
if (!image) return EINA_FALSE;
eng_window_use(re->win);
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
re->win->gl_context->dc = context;
if (m->count != 4)
{
// FIXME: nash - you didn't fix this
abort();
}
if ((m->pts[0].x == m->pts[3].x) &&
(m->pts[1].x == m->pts[2].x) &&
(m->pts[0].y == m->pts[1].y) &&
(m->pts[3].y == m->pts[2].y) &&
(m->pts[0].x <= m->pts[1].x) &&
(m->pts[0].y <= m->pts[2].y) &&
(m->pts[0].u == 0) &&
(m->pts[0].v == 0) &&
(m->pts[1].u == (gim->w << FP)) &&
(m->pts[1].v == 0) &&
(m->pts[2].u == (gim->w << FP)) &&
(m->pts[2].v == (gim->h << FP)) &&
(m->pts[3].u == 0) &&
(m->pts[3].v == (gim->h << FP)) &&
(m->pts[0].col == 0xffffffff) &&
(m->pts[1].col == 0xffffffff) &&
(m->pts[2].col == 0xffffffff) &&
(m->pts[3].col == 0xffffffff))
{
int dx, dy, dw, dh;
dx = m->pts[0].x >> FP;
dy = m->pts[0].y >> FP;
dw = (m->pts[2].x >> FP) - dx;
dh = (m->pts[2].y >> FP) - dy;
eng_image_draw(data, context, surface, image,
0, 0, gim->w, gim->h, dx, dy, dw, dh, smooth, do_async);
}
else
{
evas_gl_common_image_map_draw(re->win->gl_context, image, m->count, &m->pts[0],
smooth, level);
}
return EINA_FALSE;
}
static void *
eng_image_map_surface_new(void *data EINA_UNUSED, int w, int h, int alpha)
{
Render_Engine *re;
re = (Render_Engine *)data;
return evas_gl_common_image_surface_new(re->win->gl_context, w, h, alpha);
}
static void
eng_image_map_surface_free(void *data EINA_UNUSED, void *surface)
{
evas_gl_common_image_free(surface);
}
static void
eng_image_content_hint_set(void *data, void *image, int hint)
{
Render_Engine *re;
re = (Render_Engine *)data;
if (re) eng_window_use(re->win);
if (image) evas_gl_common_image_content_hint_set(image, hint);
}
static int
eng_image_content_hint_get(void *data EINA_UNUSED, void *image)
{
Evas_GL_Image *gim = image;
if (!gim) return EVAS_IMAGE_CONTENT_HINT_NONE;
return gim->content_hint;
}
static void
eng_image_cache_flush(void *data EINA_UNUSED)
{
Render_Engine *re;
int tmp_size;
re = (Render_Engine *)data;
tmp_size = evas_common_image_get_cache();
evas_common_image_set_cache(0);
evas_common_rgba_image_scalecache_flush();
evas_gl_common_image_cache_flush(re->win->gl_context);
evas_common_image_set_cache(tmp_size);
}
static void
eng_image_cache_set(void *data EINA_UNUSED, int bytes)
{
Render_Engine *re;
re = (Render_Engine *)data;
evas_common_image_set_cache(bytes);
evas_common_rgba_image_scalecache_size_set(bytes);
evas_gl_common_image_cache_flush(re->win->gl_context);
}
static int
eng_image_cache_get(void *data EINA_UNUSED)
{
Render_Engine *re;
re = (Render_Engine *)data;
return evas_common_image_get_cache();
}
static void
eng_image_stride_get(void *data EINA_UNUSED, void *image, int *stride)
{
Evas_GL_Image *im = image;
*stride = im->w * 4;
if ((im->tex) && (im->tex->pt->dyn.img))
{
*stride = im->tex->pt->dyn.w * 4;
// FIXME: for other image formats (yuv etc.) different stride needed
}
}
static Eina_Bool
eng_font_draw(void *data, void *context, void *surface, Evas_Font_Set *font EINA_UNUSED, int x, int y, int w EINA_UNUSED, int h EINA_UNUSED, int ow EINA_UNUSED, int oh EINA_UNUSED, Evas_Text_Props *intl_props, Eina_Bool do_async EINA_UNUSED)
{
Render_Engine *re = data;
eng_window_use(re->win);
evas_gl_common_context_target_surface_set(re->win->gl_context, surface);
re->win->gl_context->dc = context;
{
// FIXME: put im into context so we can free it
static RGBA_Image *im = NULL;
if (!im)
im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
im->cache_entry.w = re->win->gl_context->shared->w;
im->cache_entry.h = re->win->gl_context->shared->h;
evas_common_draw_context_font_ext_set(context,
re->win->gl_context,
evas_gl_font_texture_new,
evas_gl_font_texture_free,
evas_gl_font_texture_draw);
evas_common_font_draw_prepare(intl_props);
evas_common_font_draw(im, context, x, y, intl_props->glyphs);
evas_common_draw_context_font_ext_set(context,
NULL,
NULL,
NULL,
NULL);
}
return EINA_FALSE;
}
static Eina_Bool
eng_canvas_alpha_get(void *data EINA_UNUSED, void *info EINA_UNUSED)
{
// FIXME: support ARGB gl targets!!!
return EINA_FALSE;
}
#if 1
static void
evgl_glBindFramebuffer(GLenum target, GLuint framebuffer)
{
// Add logic to take care when framebuffer=0
glBindFramebuffer(target, framebuffer);
}
static void
evgl_glBindRenderbuffer(GLenum target, GLuint renderbuffer)
{
// Add logic to take care when renderbuffer=0
glBindRenderbuffer(target, renderbuffer);
}
static void
evgl_glClearDepthf(GLclampf depth)
{
#ifdef GL_GLES
glClearDepthf(depth);
#else
glClearDepth(depth);
#endif
}
static void
evgl_glDepthRangef(GLclampf zNear, GLclampf zFar)
{
#ifdef GL_GLES
glDepthRangef(zNear, zFar);
#else
glDepthRange(zNear, zFar);
#endif
}
static void
evgl_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
{
#ifdef GL_GLES
glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
#else
if (range)
{
range[0] = -126; // floor(log2(FLT_MIN))
range[1] = 127; // floor(log2(FLT_MAX))
}
if (precision)
{
precision[0] = 24; // floor(-log2((1.0/16777218.0)));
}
return;
shadertype = precisiontype = 0;
#endif
}
static void
evgl_glReleaseShaderCompiler(void)
{
#ifdef GL_GLES
glReleaseShaderCompiler();
#else
#endif
}
static void
evgl_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length)
{
#ifdef GL_GLES
glShaderBinary(n, shaders, binaryformat, binary, length);
#else
// FIXME: need to dlsym/getprocaddress for this
return;
n = binaryformat = length = 0;
shaders = binary = 0;
#endif
}
#endif
static void *
eng_gl_api_get(void *data, int version EINA_UNUSED)
{
Render_Engine *re;
re = (Render_Engine *)data;
gl_funcs.version = EVAS_GL_API_VERSION;
#if 1
#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, )
ORD(glActiveTexture);
ORD(glAttachShader);
ORD(glBindAttribLocation);
ORD(glBindBuffer);
ORD(glBindTexture);
ORD(glBlendColor);
ORD(glBlendEquation);
ORD(glBlendEquationSeparate);
ORD(glBlendFunc);
ORD(glBlendFuncSeparate);
ORD(glBufferData);
ORD(glBufferSubData);
ORD(glCheckFramebufferStatus);
ORD(glClear);
ORD(glClearColor);
// ORD(glClearDepthf);
ORD(glClearStencil);
ORD(glColorMask);
ORD(glCompileShader);
ORD(glCompressedTexImage2D);
ORD(glCompressedTexSubImage2D);
ORD(glCopyTexImage2D);
ORD(glCopyTexSubImage2D);
ORD(glCreateProgram);
ORD(glCreateShader);
ORD(glCullFace);
ORD(glDeleteBuffers);
ORD(glDeleteFramebuffers);
ORD(glDeleteProgram);
ORD(glDeleteRenderbuffers);
ORD(glDeleteShader);
ORD(glDeleteTextures);
ORD(glDepthFunc);
ORD(glDepthMask);
// ORD(glDepthRangef);
ORD(glDetachShader);
ORD(glDisable);
ORD(glDisableVertexAttribArray);
ORD(glDrawArrays);
ORD(glDrawElements);
ORD(glEnable);
ORD(glEnableVertexAttribArray);
ORD(glFinish);
ORD(glFlush);
ORD(glFramebufferRenderbuffer);
ORD(glFramebufferTexture2D);
ORD(glFrontFace);
ORD(glGenBuffers);
ORD(glGenerateMipmap);
ORD(glGenFramebuffers);
ORD(glGenRenderbuffers);
ORD(glGenTextures);
ORD(glGetActiveAttrib);
ORD(glGetActiveUniform);
ORD(glGetAttachedShaders);
ORD(glGetAttribLocation);
ORD(glGetBooleanv);
ORD(glGetBufferParameteriv);
ORD(glGetError);
ORD(glGetFloatv);
ORD(glGetFramebufferAttachmentParameteriv);
ORD(glGetIntegerv);
ORD(glGetProgramiv);
ORD(glGetProgramInfoLog);
ORD(glGetRenderbufferParameteriv);
ORD(glGetShaderiv);
ORD(glGetShaderInfoLog);
// ORD(glGetShaderPrecisionFormat);
ORD(glGetShaderSource);
ORD(glGetString);
ORD(glGetTexParameterfv);
ORD(glGetTexParameteriv);
ORD(glGetUniformfv);
ORD(glGetUniformiv);
ORD(glGetUniformLocation);
ORD(glGetVertexAttribfv);
ORD(glGetVertexAttribiv);
ORD(glGetVertexAttribPointerv);
ORD(glHint);
ORD(glIsBuffer);
ORD(glIsEnabled);
ORD(glIsFramebuffer);
ORD(glIsProgram);
ORD(glIsRenderbuffer);
ORD(glIsShader);
ORD(glIsTexture);
ORD(glLineWidth);
ORD(glLinkProgram);
ORD(glPixelStorei);
ORD(glPolygonOffset);
ORD(glReadPixels);
// ORD(glReleaseShaderCompiler);
ORD(glRenderbufferStorage);
ORD(glSampleCoverage);
ORD(glScissor);
// ORD(glShaderBinary);
ORD(glShaderSource);
ORD(glStencilFunc);
ORD(glStencilFuncSeparate);
ORD(glStencilMask);
ORD(glStencilMaskSeparate);
ORD(glStencilOp);
ORD(glStencilOpSeparate);
ORD(glTexImage2D);
ORD(glTexParameterf);
ORD(glTexParameterfv);
ORD(glTexParameteri);
ORD(glTexParameteriv);
ORD(glTexSubImage2D);
ORD(glUniform1f);
ORD(glUniform1fv);
ORD(glUniform1i);
ORD(glUniform1iv);
ORD(glUniform2f);
ORD(glUniform2fv);
ORD(glUniform2i);
ORD(glUniform2iv);
ORD(glUniform3f);
ORD(glUniform3fv);
ORD(glUniform3i);
ORD(glUniform3iv);
ORD(glUniform4f);
ORD(glUniform4fv);
ORD(glUniform4i);
ORD(glUniform4iv);
ORD(glUniformMatrix2fv);
ORD(glUniformMatrix3fv);
ORD(glUniformMatrix4fv);
ORD(glUseProgram);
ORD(glValidateProgram);
ORD(glVertexAttrib1f);
ORD(glVertexAttrib1fv);
ORD(glVertexAttrib2f);
ORD(glVertexAttrib2fv);
ORD(glVertexAttrib3f);
ORD(glVertexAttrib3fv);
ORD(glVertexAttrib4f);
ORD(glVertexAttrib4fv);
ORD(glVertexAttribPointer);
ORD(glViewport);
#undef ORD
// Override functions wrapped by Evas_GL
#define ORD(f) EVAS_API_OVERRIDE(f, &gl_funcs, evgl_)
ORD(glBindFramebuffer);
ORD(glBindRenderbuffer);
// GLES2.0 API compat on top of desktop gl
ORD(glClearDepthf);
ORD(glDepthRangef);
ORD(glGetShaderPrecisionFormat);
ORD(glReleaseShaderCompiler);
ORD(glShaderBinary);
#undef ORD
#endif
return &gl_funcs;
}
static int
eng_image_load_error_get(void *data EINA_UNUSED, void *image)
{
Evas_GL_Image *im;
if (!image) return EVAS_LOAD_ERROR_NONE;
im = image;
return im->im->cache_entry.load_error;
}
static void *
_dlsym(const char *sym)
{
return dlsym(RTLD_DEFAULT, sym);
}
static int
module_open(Evas_Module *em)
{
if (!em) return 0;
if (!evas_gl_common_module_open()) return 0;
/* get whatever engine module we inherit from */
if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0;
_evas_engine_gl_cocoa_log_dom = eina_log_domain_register("EvasGLCocoa", EVAS_DEFAULT_LOG_COLOR);
if(_evas_engine_gl_cocoa_log_dom < 0)
{
EINA_LOG_ERR("Impossible to create a log domain for GL (Cocoa) engine.");
return 0;
}
/* store it for later use */
func = pfunc;
/* now to override methods */
#define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_)
ORD(info);
ORD(info_free);
ORD(setup);
ORD(canvas_alpha_get);
ORD(output_free);
ORD(output_resize);
ORD(output_tile_size_set);
ORD(output_redraws_rect_add);
ORD(output_redraws_rect_del);
ORD(output_redraws_clear);
ORD(output_redraws_next_update_get);
ORD(output_redraws_next_update_push);
ORD(context_cutout_add);
ORD(context_cutout_clear);
ORD(output_flush);
ORD(output_idle_flush);
// ORD(output_dump);
ORD(rectangle_draw);
ORD(line_draw);
ORD(polygon_point_add);
ORD(polygon_points_clear);
ORD(polygon_draw);
ORD(image_load);
ORD(image_mmap);
ORD(image_new_from_data);
ORD(image_new_from_copied_data);
ORD(image_free);
ORD(image_size_get);
ORD(image_size_set);
ORD(image_dirty_region);
ORD(image_data_get);
ORD(image_data_put);
ORD(image_data_preload_request);
ORD(image_data_preload_cancel);
ORD(image_alpha_set);
ORD(image_alpha_get);
ORD(image_border_set);
ORD(image_border_get);
ORD(image_draw);
ORD(image_comment_get);
ORD(image_format_get);
ORD(image_colorspace_set);
ORD(image_colorspace_get);
// ORD(image_native_set);
// ORD(image_native_get);
ORD(font_draw);
ORD(image_scale_hint_set);
ORD(image_scale_hint_get);
ORD(image_stride_get);
ORD(image_map_draw);
ORD(image_map_surface_new);
ORD(image_map_surface_free);
ORD(image_content_hint_set);
ORD(image_content_hint_get);
ORD(image_cache_flush);
ORD(image_cache_set);
ORD(image_cache_get);
ORD(gl_api_get);
ORD(image_load_error_get);
#define LINK2GENERIC(sym) \
glsym_##sym = dlsym(RTLD_DEFAULT, #sym);
LINK2GENERIC(evas_gl_symbols);
glsym_evas_gl_symbols(_dlsym);
/* now advertise out own api */
em->functions = (void *)(&func);
return 1;
}
static void
module_close(Evas_Module *em EINA_UNUSED)
{
eina_log_domain_unregister(_evas_engine_gl_cocoa_log_dom);
evas_gl_common_module_close();
}
static Evas_Module_Api evas_modapi =
{
EVAS_MODULE_API_VERSION,
"gl_cocoa",
"none",
{
module_open,
module_close
}
};
EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, gl_cocoa);
#ifndef EVAS_STATIC_BUILD_GL_COCOA
EVAS_EINA_MODULE_DEFINE(engine, gl_cocoa);
#endif