efl/src/modules/evas/engines/gl_cocoa/evas_engine.h

70 lines
1.6 KiB
C

#ifndef __EVAS_ENGINE_H__
#define __EVAS_ENGINE_H__
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <OpenGL/gl.h>
#include "evas_gl_common.h"
#include "Evas_Engine_GL_Cocoa.h"
extern int _evas_engine_gl_cocoa_log_dom;
#ifdef ERR
# undef ERR
#endif
#define ERR(...) EINA_LOG_DOM_ERR(_evas_engine_gl_cocoa_log_dom, __VA_ARGS__)
#ifdef DBG
# undef DBG
#endif
#define DBG(...) EINA_LOG_DOM_DBG(_evas_engine_gl_cocoa_log_dom, __VA_ARGS__)
#ifdef INF
# undef INF
#endif
#define INF(...) EINA_LOG_DOM_INFO(_evas_engine_gl_cocoa_log_dom, __VA_ARGS__)
#ifdef WRN
# undef WRN
#endif
#define WRN(...) EINA_LOG_DOM_WARN(_evas_engine_gl_cocoa_log_dom, __VA_ARGS__)
#ifdef CRI
# undef CRI
#endif
#define CRI(...) EINA_LOG_DOM_CRIT(_evas_engine_gl_cocoa_log_dom, __VA_ARGS__)
typedef struct _Evas_GL_Cocoa_Window Evas_GL_Cocoa_Window;
struct _Evas_GL_Cocoa_Window
{
void* window;
void* view;
int width;
int height;
int depth;
Evas_Engine_GL_Context *gl_context;
struct {
int x1;
int y1;
int x2;
int y2;
int redraw : 1;
int drew : 1;
} draw;
};
Evas_GL_Cocoa_Window *eng_window_new(void *window,
int width,
int height);
void eng_window_free(Evas_GL_Cocoa_Window *gw);
void eng_window_use(Evas_GL_Cocoa_Window *gw);
void eng_window_swap_buffers(Evas_GL_Cocoa_Window *gw);
void eng_window_vsync_set(int on);
void ng_window_resize(Evas_GL_Cocoa_Window *gw, int width, int height);
#endif /* __EVAS_ENGINE_H__ */