efl/src/modules/evas/engines/wayland_egl/evas_engine.h

86 lines
1.9 KiB
C

#ifndef EVAS_ENGINE_H
# define EVAS_ENGINE_H
# include "config.h"
/* NB: This already includes wayland-client.h */
# include <wayland-egl.h>
# ifdef GL_GLES
# include <EGL/egl.h>
/* NB: These are already included from gl_common */
/* # include <GLES2/gl2.h> */
/* # include <GLES2/gl2ext.h> */
# endif
# include "evas_common_private.h"
# include "evas_private.h"
# include "evas_gl_common.h"
# include "Evas.h"
# include "Evas_Engine_Wayland_Egl.h"
# define GL_GLEXT_PROTOTYPES
extern int _evas_engine_wl_egl_log_dom;
# ifdef ERR
# undef ERR
# endif
# define ERR(...) EINA_LOG_DOM_ERR(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
# ifdef DBG
# undef DBG
# endif
# define DBG(...) EINA_LOG_DOM_DBG(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
# ifdef INF
# undef INF
# endif
# define INF(...) EINA_LOG_DOM_INFO(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
# ifdef WRN
# undef WRN
# endif
# define WRN(...) EINA_LOG_DOM_WARN(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
# ifdef CRI
# undef CRI
# endif
# define CRI(...) EINA_LOG_DOM_CRIT(_evas_engine_wl_egl_log_dom, __VA_ARGS__)
typedef struct _Evas_GL_Wl_Window Evas_GL_Wl_Window;
struct _Evas_GL_Wl_Window
{
struct wl_display *disp;
struct wl_egl_window *win;
struct wl_surface *surface;
int w, h;
int depth, screen, rot, alpha;
Evas_Engine_GL_Context *gl_context;
struct
{
Eina_Bool drew : 1;
} draw;
#ifdef GL_GLES
EGLContext egl_context[1];
EGLSurface egl_surface[1];
EGLConfig egl_config;
EGLDisplay egl_disp;
#endif
Eina_Bool surf : 1;
};
Evas_GL_Wl_Window *eng_window_new(struct wl_display *disp, struct wl_surface *surface, int screen, int depth, int w, int h, int indirect, int alpha, int rot);
void eng_window_free(Evas_GL_Wl_Window *gw);
void eng_window_use(Evas_GL_Wl_Window *gw);
void eng_window_unsurf(Evas_GL_Wl_Window *gw);
void eng_window_resurf(Evas_GL_Wl_Window *gw);
Eina_Bool eng_window_make_current(void *data, void *doit);
#endif