efl/src/bindings/mono/efl_mono/efl_csharp_application.cs

242 lines
7.3 KiB
C#

/*
* Copyright 2019 by its authors. See AUTHORS.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Runtime.InteropServices;
using System.Threading;
using System.Diagnostics.CodeAnalysis;
using System.Collections.Generic;
using static Efl.UnsafeNativeMethods;
namespace Efl.Csharp
{
/// <summary>The components to be initialized.
/// <para>Since EFL 1.23.</para>
/// </summary>
[Flags]
public enum Components : Int32
{
// Base flags.
/// <summary>
/// Initialize nothing.
/// <para>Since EFL 1.24.</para>
/// </summary>
None = 0x0,
///<summary>Basic components: Eina, Eo, Ecore, Evas and DBus.
/// <para>Since EFL 1.24.</para>
/// </summary>
Basic = 0x1,
/// <summary>
/// Elementary Widget toolkit: Elm.
/// <para>it's depend of <see cref="Efl.Csharp.Components.Basic" />.</para>
/// <para>Since EFL 1.24.</para>
/// </summary>
Ui = Basic | 0x2,
// Combined flags.
/// <summary>
/// Enable all components, equals to <see cref="Efl.Csharp.Components.Ui" />.
/// <para>Since EFL 1.24.</para>
/// </summary>
All = int.MaxValue,
}
/// <summary>
/// This represents the entry point for the EFL framework
/// You can use this class to implement the 4 abstract methods which will then be called accordingly
/// All subsystems of efl are booted up correctly when the abstract methods of this class are called.
/// <para>Since EFL 1.23.</para>
/// </summary>
/// <remarks>
/// Calls to efl outside those efl-callbacks or outside the mainloop are not allowed and will lead to issues
/// </remarks>
///
/// <example>
/// UserApp is the class that implements the Application abstract
/// <code>
/// public static void Main()
/// {
/// UserApp editor = new UserApp();
/// editor.Launch(editor);
/// }
/// </code>
/// </example>
public abstract class Application
{
//the initializied components
private static Components initComponents = Components.All;
//what follows are 3 private functions to boot up the internals of efl
private static void Init(Efl.Csharp.Components components = Components.All)
{
if (components == Components.None)
{
return;
}
initComponents = components;
if ((initComponents & Components.Basic) == Components.Basic)
{
Eina.Config.Init();
Efl.Eo.Config.Init();
ecore_init();
ecore_init_ex(0, IntPtr.Zero);
evas_init();
eldbus.Config.Init();
}
if ((initComponents & Components.Ui) == Components.Ui)
{
#if WIN32
// TODO Support elm command line arguments
// Not a native define, we define it in our build system
// Ecore_Win32 uses OleInitialize, which requires single thread apartments
if (System.Threading.Thread.CurrentThread.GetApartmentState()
!= ApartmentState.STA)
{
throw new InvalidOperationException("UI Applications require STAThreadAttribute in Main()");
}
#endif
elm_init(0, IntPtr.Zero);
Efl.Ui.Win.ExitOnAllWindowsClosed = new Eina.Value(0);
}
}
private static void Shutdown()
{
// Try to cleanup everything before actually shutting down.
System.GC.Collect();
System.GC.WaitForPendingFinalizers();
if (initComponents == Components.None)
{
return;
}
if ((initComponents & Components.Ui) == Components.Ui)
{
elm_shutdown();
}
if ((initComponents & Components.Basic) == Components.Basic)
{
eldbus.Config.Shutdown();
evas_shutdown();
ecore_shutdown();
Efl.Eo.Config.Shutdown();
Eina.Config.Shutdown();
}
}
/// <summary>
/// Called when the application is started. Arguments from the command line are passed here.
/// <para>Since EFL 1.23.</para>
/// </summary>
/// <param name="args">Arguments passed from command line.</param>
protected abstract void OnInitialize(string[] args);
/// <summary>
/// Arguments are passed here, Additional calls to this function may occure,
/// but then the initialization flag is set to false.
/// <para>Since EFL 1.23.</para>
/// </summary>
/// <remarks>
/// When Initialize is true then OnInitialize is also called
/// </remarks>
/// <param name="args">Argsuments passed from command line</param>
protected virtual void OnArguments(Efl.LoopArguments args)
{
}
/// <summary>
/// Called when the application is not going to be displayed, or is not used by a user for some time.
/// <para>Since EFL 1.23.</para>
/// </summary>
protected virtual void OnPause()
{
}
/// <summary>
/// Called before an application is used again after a call to OnPause().
/// <para>Since EFL 1.23.</para>
/// </summary>
protected virtual void OnResume()
{
}
/// <summary>
/// Called before starting the shutdown of the application.
/// <para>Since EFL 1.23.</para>
/// </summary>
protected virtual void OnTerminate()
{
}
/// <summary>
/// This function initializices everything in EFL and runs your application.
/// This call will result in a call to OnInitialize(), which you application should override.
/// <para>Since EFL 1.23.</para>
/// </summary>
/// <param name="components">The <see cref="Efl.Csharp.Components" /> to run the application.</param>
public void Launch(Efl.Csharp.Components components = Components.All)
{
Init(components);
Efl.App app = Efl.App.AppMain;
#if EFL_BETA
var command_line = new List<Eina.Stringshare>();
//command_line.Add(List.ConvertAll(Environment.GetCommandLineArgs(), s => (Eina.Stringshare)s));
//command_line.AddRange(Environment.GetCommandLineArgs());
app.SetCommandArray(command_line);
#endif
app.ArgumentsEvent += (object sender, LoopArgumentsEventArgs evt) =>
{
if (evt.arg.Initialization)
{
var evtArgv = evt.arg.Argv;
int n = evtArgv.Count;
var argv = new string[n];
for (int i = 0; i < n; ++i)
{
argv[i] = evtArgv[i];
}
OnInitialize(argv);
}
OnArguments(evt.arg);
};
app.PauseEvent += (object sender, EventArgs e) =>
{
OnPause();
};
app.ResumeEvent += (object sender, EventArgs e) =>
{
OnResume();
};
app.TerminateEvent += (object sender, EventArgs e) =>
{
OnTerminate();
};
app.Begin();
Shutdown();
}
}
}