forked from enlightenment/efl
81 lines
2.8 KiB
Plaintext
81 lines
2.8 KiB
Plaintext
enum Efl.Canvas.Vg.Fill_Mode
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{
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[[Enumeration that defines how viewbox will be filled int the vg canvs's viewport.
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default Fill_Mode is $none]]
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none, [[Don't scale the viewbox. Placed it inside viewport taking
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align property into account]]
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stretch, [[Scale the viewbox so that it matches
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the canvas viewport.
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Aaspect ratio might be changed.]]
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meet, [[Scale the viewbox
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so that it fits inside canvas viewport
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while maintaining the aspect ratio.
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At least one of the dimensions of the viewbox
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should be equal to the corresponding dimension
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of the viewport.]]
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slice [[Scale the viewbox
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so that it covers the entire canvas viewport
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while maintaining the aspect ratio.
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At least one of the dimensions of the viewbox
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should be equal to the corresponding
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dimension of the viewport.]]
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}
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class Efl.Canvas.Vg (Efl.Canvas.Object, Efl.File)
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{
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[[Efl vector graphics class]]
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legacy_prefix: evas_object_vg;
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methods {
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@property fill_mode {
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[[Control how the viewbox is mapped to the vg canvas's viewport.]]
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values {
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fill_mode: Efl.Canvas.Vg.Fill_Mode; [[Fill mode type]]
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}
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}
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@property viewbox {
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get {
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[[Get the current viewbox from the evas_object_vg]]
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}
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set {
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[[Sets the viewbox for the evas vg canvas.
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viewbox if set should be mapped to the canvas geometry when rendering the vg tree.]]
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}
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values {
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viewbox: Eina.Rect; [[viewbox for the vg canvas]]
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}
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}
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@property viewbox_align {
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[[Control how the viewbox is positioned inside the viewport.]]
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values {
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align_x: double(0.0); [[Alignment in the horizontal axis (0 <= align_x <= 1).]]
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align_y: double(0.0); [[Alignment in the vertical axis (0 <= align_y <= 1).]]
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}
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}
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@property root_node {
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get {
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[[Get the root node of the evas_object_vg.
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@since 1.14]]
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}
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set {
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[[Set the root node of the evas_object_vg.
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Note: To manually create the shape object and show in the Vg
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object canvas you must create the hierarchy and set as root node.
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It takes the ownership of the root node. ]]
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}
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values {
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root: Efl.Canvas.VG.Node; [[Root node of the VG canvas.]]
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}
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}
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}
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implements {
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Efl.Object.constructor;
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Efl.Object.finalize;
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Efl.Object.destructor;
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// FIXME: Implement mmap only (also fix cache keys)
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Efl.File.file { get; set; }
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Efl.File.save;
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}
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}
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