efl/legacy/evas/src/modules/engines/quartz
Vincent Torri 5d41223450 eng_setup returns now an int
SVN revision: 39916
2009-04-10 08:23:34 +00:00
..
Evas_Engine_Quartz.h tim horton's quartz engine for evas. 2008-09-20 02:03:22 +00:00
Makefile.am * use the m4 macro EVAS_CHECK_ENGINE to check if an engine is available or not 2008-11-24 06:18:31 +00:00
README tim horton's quartz engine for evas. 2008-09-20 02:03:22 +00:00
evas_engine.c API break (well, kind of...) 2009-03-24 09:05:32 +00:00
evas_engine.h remove trailing spaces 2008-11-23 14:49:55 +00:00
evas_quartz_private.h eng_setup returns now an int 2009-04-10 08:23:34 +00:00

README

================
==INSTALLATION==
================

Here's what I had to do to get Evas_Quartz working on a fresh install of Mac OS X Leopard (Evas_Quartz is currently not versions prior to 10.5):

1) Install all system software updates.

2) Install the XCode developer tools (this includes GCC).

3) Install macports.

4) Put /opt/local/bin in your path, permanently. (I put it in front of everything else, because the newer versions of autotools provided by ports are required to build evas)

5) With macports, install the following: m4, autoconf, automake, libtool, pkgconfig, zlib, libpng, jpeg, freetype, tiff.

6) Check out a version of Evas that includes Evas_Quartz (from CVS).

7) Set up your environment. You need to, at the very least, set:
	CFLAGS=-I/opt/local/include
	LDFLAGS=-L/opt/local/lib
	
8) Build and install eet.

9) Build and install evas. Make sure to use --enable-quartz when configuring!

==============
==KNOWN BUGS==
==============

****  A few different types of gradients don't currently draw.
**    Textbox drawing is a little bit off (because of hardcoded constants that shouldn't exist).