forked from enlightenment/efl
69 lines
2.5 KiB
Plaintext
69 lines
2.5 KiB
Plaintext
class @beta Efl.Ui.Progressbar extends Efl.Ui.Layout_Base implements Efl.Ui.Range_Display, Efl.Ui.Format,
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Efl.Ui.Layout_Orientable, Efl.Access.Value,
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Efl.Text, Efl.Content, Efl.Text_Markup
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{
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[[Elementary progressbar class]]
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methods {
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@property pulse_mode {
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[[Control whether a given progress bar widget is at "pulsing mode" or not.
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By default progress bars display values from low to
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high boundaries. There are situations however in which the
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progress of a given task is unknown. In these cases,
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you can set a progress bar widget to a "pulsing state" to give
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the user an idea that some computation is being done
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without showing the precise progress rate. In the default theme, it will
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animate the bar with content, switching constantly between filling it and back
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to non-filled in a loop. To start and stop this pulsing
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animation you need to explicitly call @.pulse.set().
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]]
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set {
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}
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get {
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}
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values {
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pulse: bool; [[$true to put $obj in pulsing mode, $false to put it back to its default one]]
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}
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}
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@property pulse {
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[[Start/stop a given progress bar "pulsing" animation, if its under that mode.
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Note: This call won't do anything if $obj is not under "pulsing mode". See @.pulse_mode.
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]]
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set {
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}
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get {
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}
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values {
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state: bool; [[$true, to start the pulsing animation, $false to stop it]]
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}
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}
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@property show_progress_label {
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[[Whether a textual progress label is shown alongside the progressbar to give an exact
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numerical indication of the current progress.
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Not to be confused with the widget label set through @Efl.Text.text.
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]]
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values {
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show: bool; [[$true to show the progress label.]]
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}
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}
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}
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implements {
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Efl.Object.constructor;
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Efl.Ui.Widget.theme_apply;
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Efl.Ui.Range_Display.range_value { get; set; }
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Efl.Ui.Range_Display.range_limits {get; set; }
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Efl.Ui.Layout_Orientable.orientation { get; set; }
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Efl.Ui.Format.apply_formatted_value;
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Efl.Part.part_get;
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Efl.Access.Value.value_and_text { get; }
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Efl.Text.text { get; set; }
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Efl.Text_Markup.markup { get; set; }
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Efl.Content.content { get; set; }
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Efl.Content.content_unset;
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Efl.Ui.L10n.l10n_text { get; set; }
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}
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}
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