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buffer
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evas: refactor setup stage and reduce complexity for engine.
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2016-12-07 15:47:56 -08:00 |
drm
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evas: refactor setup stage and reduce complexity for engine.
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2016-12-07 15:47:56 -08:00 |
eglfs
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evas: refactor setup stage and reduce complexity for engine.
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2016-12-07 15:47:56 -08:00 |
fb
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evas fb engine - fix build break cedric added...
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2016-12-08 10:19:23 +09:00 |
gl_cocoa
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evas: refactor setup stage and reduce complexity for engine.
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2016-12-07 15:47:56 -08:00 |
gl_common
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evas gl common engine - handle render to texture atlases properly
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2016-11-22 20:01:25 +09:00 |
gl_drm
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evas: refactor setup stage and reduce complexity for engine.
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2016-12-07 15:47:56 -08:00 |
gl_generic
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evas-gl-generic: Add missing EINA_UNUSED for unused function parameter
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2016-11-18 08:13:47 -05:00 |
gl_sdl
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evas: refactor setup stage and reduce complexity for engine.
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2016-12-07 15:47:56 -08:00 |
gl_x11
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evas: refactor setup stage and reduce complexity for engine.
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2016-12-07 15:47:56 -08:00 |
psl1ght
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evas: refactor setup stage and reduce complexity for engine.
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2016-12-07 15:47:56 -08:00 |
software_ddraw
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evas: refactor setup stage and reduce complexity for engine.
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2016-12-07 15:47:56 -08:00 |
software_gdi
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evas: refactor setup stage and reduce complexity for engine.
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2016-12-07 15:47:56 -08:00 |
software_generic
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evas: refactor setup stage and reduce complexity for engine.
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2016-12-07 15:47:56 -08:00 |
software_x11
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evas: do not rely on Evas canvas no longer passed during setup.
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2016-12-07 15:47:56 -08:00 |
wayland_common
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ecore-evas-wayland: Add a 'hidden' field to engine structure
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2016-12-02 14:25:10 -05:00 |
wayland_egl
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evas: refactor setup stage and reduce complexity for engine.
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2016-12-07 15:47:56 -08:00 |
wayland_shm
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evas: refactor setup stage and reduce complexity for engine.
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2016-12-07 15:47:56 -08:00 |