efl/src/modules/evas/engines
Carsten Haitzler fb3fca50c1 evas fb engine - fix build break cedric added... 2016-12-08 10:19:23 +09:00
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buffer evas: refactor setup stage and reduce complexity for engine. 2016-12-07 15:47:56 -08:00
drm evas: refactor setup stage and reduce complexity for engine. 2016-12-07 15:47:56 -08:00
eglfs evas: refactor setup stage and reduce complexity for engine. 2016-12-07 15:47:56 -08:00
fb evas fb engine - fix build break cedric added... 2016-12-08 10:19:23 +09:00
gl_cocoa evas: refactor setup stage and reduce complexity for engine. 2016-12-07 15:47:56 -08:00
gl_common evas gl common engine - handle render to texture atlases properly 2016-11-22 20:01:25 +09:00
gl_drm evas: refactor setup stage and reduce complexity for engine. 2016-12-07 15:47:56 -08:00
gl_generic evas-gl-generic: Add missing EINA_UNUSED for unused function parameter 2016-11-18 08:13:47 -05:00
gl_sdl evas: refactor setup stage and reduce complexity for engine. 2016-12-07 15:47:56 -08:00
gl_x11 evas: refactor setup stage and reduce complexity for engine. 2016-12-07 15:47:56 -08:00
psl1ght evas: refactor setup stage and reduce complexity for engine. 2016-12-07 15:47:56 -08:00
software_ddraw evas: refactor setup stage and reduce complexity for engine. 2016-12-07 15:47:56 -08:00
software_gdi evas: refactor setup stage and reduce complexity for engine. 2016-12-07 15:47:56 -08:00
software_generic evas: refactor setup stage and reduce complexity for engine. 2016-12-07 15:47:56 -08:00
software_x11 evas: do not rely on Evas canvas no longer passed during setup. 2016-12-07 15:47:56 -08:00
wayland_common ecore-evas-wayland: Add a 'hidden' field to engine structure 2016-12-02 14:25:10 -05:00
wayland_egl evas: refactor setup stage and reduce complexity for engine. 2016-12-07 15:47:56 -08:00
wayland_shm evas: refactor setup stage and reduce complexity for engine. 2016-12-07 15:47:56 -08:00