efl/src/lib/elementary/efl_ui_focus_manager.eo

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import efl_ui;
import eina_types;
struct @beta @free(efl_ui_focus_relation_free) Efl.Ui.Focus.Relations {
[[Structure holding the graph of relations between focusable objects.
]]
right : list<Efl.Ui.Focus.Object> @owned; [[List of objects on the right side]]
left : list<Efl.Ui.Focus.Object> @owned; [[List of objects on the left side]]
top : list<Efl.Ui.Focus.Object> @owned; [[List of objects above]]
down : list<Efl.Ui.Focus.Object> @owned; [[List of objects below]]
next : Efl.Ui.Focus.Object; [[Next object]]
prev : Efl.Ui.Focus.Object; [[Previous object]]
parent : Efl.Ui.Focus.Object; [[Parent object]]
redirect : Efl.Ui.Focus.Manager; [[Redirect manager]]
node : Efl.Ui.Focus.Object; [[The node where this is the information from]]
logical : bool; [[$true if this node is only logical]]
position_in_history : int; [[The position in the history stack]]
}
struct Efl.Ui.Focus.Manager_Logical_End_Detail {
[[Structure holding the focus object with extra information on logical end
@since 1.22
]]
is_regular_end : bool; [[$true if element is registered as regular element in the @Efl.Ui.Focus.Manager obejct, $false otherwise]]
element : Efl.Ui.Focus.Object; [[The last element of the logical chain in the @Efl.Ui.Focus.Manager]]
}
interface Efl.Ui.Focus.Manager {
[[Interface for managing focus objects
This interface is built in order to support movement of the focus property in a set of widgets.
The movement of the focus property can happen in a tree manner, or a graph manner.
The movement is also keeping track of the history of focused elements.
The tree interpretation differentiates between logical and non-logical widgets,
a logical widget cannot receive focus whereas a non-logical one can.
@since 1.22
]]
methods {
move {
[[Move the focus in the given direction.
This call flushes all changes.
This means all changes between the last flush and now are computed.
]]
params {
direction : Efl.Ui.Focus.Direction; [[The direction to move to.]]
}
return : Efl.Ui.Focus.Object; [[The element which is now focused.]]
}
request_move {
[[Return the object in the $direction from $child.]]
params {
direction : Efl.Ui.Focus.Direction; [[Direction to move focus.]]
child : Efl.Ui.Focus.Object; [[The child to move from. Pass $null to indicate the currently focused child.]]
logical : bool; [[Wether you want to have a logical node as result or a non-logical.
Note, in a @.move call no logical node will get focus.]]
}
return : Efl.Ui.Focus.Object; [[Object that would receive focus if moved in the given direction.]]
}
@property manager_focus {
[[The element which is currently focused by this manager
Use this property to retrieve the object currently being focused, or to set the focus
to a new one.
When $focus is a logical child (which cannot receive focus), the next non-logical
object is selected instead. If there is no such object, focus does not change.
]]
values {
focus : Efl.Ui.Focus.Object @nonull; [[Currently focused element.]]
}
}
@property redirect {
[[Add another manager to serve the move requests.
If this value is set, all move requests are redirected to this
manager object. Set it to $null once nothing should be redirected
anymore.
]]
values {
redirect : Efl.Ui.Focus.Manager; [[The redirect manager.]]
}
}
@property border_elements {
[[The list of elements which are at the border of the graph.
This means one of the relations right,left or down,up are not set.
This call flushes all changes. See @Efl.Ui.Focus.Manager.move
]]
get {}
values {
border_elements : iterator<Efl.Ui.Focus.Object>; [[An iterator
over the border objects.]]
}
}
@property viewport_elements {
[[Get all elements that are at the border of the viewport
Every element returned by this is located inside the viewport rectangle,
but has a right, left, down or up neighbor outside the viewport.
]]
get {}
keys {
viewport : Eina.Rect; [[The rectangle defining the viewport.]]
}
values {
viewport_elements : iterator<Efl.Ui.Focus.Object>; [[The list of border objects.]]
}
}
@property root {
[[Root node for all logical subtrees.
This property can only be set once.
]]
set {
return : bool; [[If $true, this is the root node]]
}
get {}
values {
root : Efl.Ui.Focus.Object @nonull; [[Will be registered into
this manager object.]]
}
}
request_subchild {
[[Return the widget in the direction next.
The returned widget is a child of $root.
It's guaranteed that child will not be prepared once again,
so you can call this function inside a @Efl.Ui.Focus.Object.setup_order call.
]]
params {
root : Efl.Ui.Focus.Object; [[Parent for returned child.]]
}
return : Efl.Ui.Focus.Object; [[Child of passed parameter.]]
}
fetch @beta {
[[This will fetch the data from a registered node.
Be aware this function will trigger a computation of all dirty nodes.
]]
params {
child : Efl.Ui.Focus.Object; [[The child object to inspect.]]
}
return : ptr(Efl.Ui.Focus.Relations) @owned; [[The list of relations
starting from $child.]]
}
logical_end {
[[Return the last logical object.
The returned object is the last object that would be returned if you start at the root and move the direction into next.
]]
return : Efl.Ui.Focus.Manager_Logical_End_Detail; [[Last object.]]
}
reset_history {
[[Reset the history stack of this manager object.
This means the uppermost element will be unfocused, and all other elements
will be removed from the remembered list.
You should focus another element immediately after calling this, in order
to always have a focused object.
]]
}
pop_history_stack {
[[Remove the uppermost history element, and focus the previous one.
If there is an element that was focused before, it will be used.
Otherwise, the best fitting element from the registered elements will be focused.
]]
}
setup_on_first_touch {
[[Called when this manager is set as redirect.
In case that this is called as an result of a move call, $direction and $entry
will be set to the direction of the move call, and the $entry object will be
set to the object that had this manager as redirect property.
]]
params {
direction : Efl.Ui.Focus.Direction; [[The direction in which this should be setup.]]
entry : Efl.Ui.Focus.Object; [[The object that caused this manager to be redirect.]]
}
}
dirty_logic_freeze {
[[This disables the cache invalidation when an object is moved.
Even if an object is moved, the focus manager will not recalculate its relations.
This can be used when you know that the set of widgets in the focus manager is
moved the same way, so the relations between the widets in the set do not change
and the complex calculations can be avoided.
Use @.dirty_logic_unfreeze to re-enable relationship calculation.
]]
}
dirty_logic_unfreeze {
[[This enables the cache invalidation when an object is moved.
This is the counterpart to @.dirty_logic_freeze.
]]
}
}
events {
redirect,changed : Efl.Ui.Focus.Manager; [[Redirect object has changed, the old manager is passed as an event argument.]]
flush,pre: void; [[After this event, the manager object will calculate relations in the graph. Can be used to add / remove children in a lazy fashion.]]
coords,dirty: void; [[Cached relationship calculation results have been invalidated.]]
manager_focus,changed : Efl.Ui.Focus.Object; [[The manager_focus property has changed. The previously focused object is passed as an event argument.]]
dirty_logic_freeze,changed : bool; [[Called when this focus manager is frozen or thawed, even_info being $true indicates that it is now frozen, $false indicates that it is thawed.]]
}
}