efl/src/examples/evas/evas-3d-primitives.c

293 lines
9.0 KiB
C

#include <Eo.h>
#include <Evas.h>
#include <Ecore.h>
#include <Ecore_Evas.h>
#include <math.h>
#define SET_VERTEX_DATA eo_do(mesh, evas_3d_mesh_vertex_count_set(vcount),\
evas_3d_mesh_frame_add(0);\
evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_POSITION,\
sizeof(vec3), &vertices[0]);\
evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_NORMAL,\
sizeof(vec3), &normals[0]));\
free(vertices);\
free(normals);
typedef struct _vec3
{
float x;
float y;
float z;
} vec3;
static const float cube_vertices[] =
{
/* Front */
-1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0,
1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0,
-1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0,
1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0,
/* Back */
1.0, 1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0,
-1.0, 1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0,
1.0, -1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0,
-1.0, -1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0,
/* Left */
-1.0, 1.0, -1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0,
-1.0, 1.0, 1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0,
-1.0, -1.0, -1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0,
-1.0, -1.0, 1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0,
/* Right */
1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0,
1.0, 1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 1.0,
1.0, -1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0,
1.0, -1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0,
/* Top */
-1.0, 1.0, -1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0,
1.0, 1.0, -1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0,
-1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 0.0,
1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 0.0,
/* Bottom */
1.0, -1.0, -1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0,
-1.0, -1.0, -1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0,
1.0, -1.0, 1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.0,
-1.0, -1.0, 1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0,
};
static const unsigned short cube_indices[] =
{
/* Front */
0, 1, 2, 2, 1, 3,
/* Back */
4, 5, 6, 6, 5, 7,
/* Left */
8, 9, 10, 10, 9, 11,
/* Right */
12, 13, 14, 14, 13, 15,
/* Top */
16, 17, 18, 18, 17, 19,
/* Bottom */
20, 21, 22, 22, 21, 23
};
static const float square_vertices[] =
{
1.0, -1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 1.0,
-1.0, -1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0,
1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0,
-1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0,
};
static const unsigned short square_indices[] = {0, 1, 2, 2, 1, 3};
static void
_set_grid_indices(Eo *mesh, int count)
{
int i, j;
unsigned short *index, *indices;
int vccount = count + 1;
int icount = count * count * 6;
indices = malloc(sizeof(short) * icount);
index = indices;
for(j = 0; j < count; j++)
for(i = 0; i < count; i++)
{
*index++ = i + vccount * j;
*index++ = i + vccount * (j + 1);
*index++ = i + 1 + vccount * (j + 1);
*index++ = i + vccount * j;
*index++ = i + 1 + vccount * j;
*index++ = i + vccount * (j + 1) + 1;
}
eo_do(mesh,
evas_3d_mesh_index_data_copy_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT,
icount , &indices[0]));
free(indices);
}
static void
_set_tape_indices(Eo *mesh, int count)
{
unsigned short *index, *indices;
int i, vccount = count + 1;
int icount = count * 6;
indices = malloc(sizeof(short) * icount);
index = indices;
for(i = 0; i < count; i++)
{
*index++ = i;
*index++ = i + 1;
*index++ = i + 1 + vccount;
*index++ = i;
*index++ = i + vccount;
*index++ = i + vccount + 1;
}
eo_do(mesh,
evas_3d_mesh_index_data_copy_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT,
icount , &indices[0]));
free(indices);
}
static void
_set_ball(Eo *mesh, int p)
{
int vcount, vccount, i, j;
double dtheta, dfi, sinth, costh, fi, theta, sinfi, cosfi;
vccount = p + 1;
vcount = vccount * vccount;
dtheta = M_PI / p;
dfi = 2 * M_PI / p;
vec3 *vertices = malloc(sizeof(vec3) * vcount);
vec3 *normals = malloc(sizeof(vec3) * vcount);
for (j = 0; j < vccount; j++)
{
theta = j * dtheta;
sinth = sin(theta);
costh = cos(theta);
for (i = 0; i < vccount; i++)
{
fi = i * dfi;
sinfi = sin(fi);
cosfi = cos(fi);
vertices[i + j * vccount].x = sinth * cosfi;
vertices[i + j * vccount].y = sinth * sinfi;
vertices[i + j * vccount].z = costh;
normals[i + j * vccount].x = vertices[i + j * vccount].x;
normals[i + j * vccount].y = vertices[i + j * vccount].y;
normals[i + j * vccount].z = vertices[i + j * vccount].z;
}
}
_set_grid_indices(mesh, p);
SET_VERTEX_DATA
}
static void
_set_cylinder(Eo *mesh, int p)
{
int vcount, vccount, i;
double dfi, fi, sinfi, cosfi;
vccount = p + 1;
vcount = 2 * vccount;
dfi = 2 * M_PI / p;
vec3 *vertices = malloc(sizeof(vec3) * vcount);
vec3 *normals = malloc(sizeof(vec3) * vcount);
for (i = 0; i < vccount; i++)
{
fi = i * dfi;
sinfi = sin(fi);
cosfi = cos(fi);
vertices[i + vccount].x = vertices[i].x = cosfi;
vertices[i].y = -0.5;
vertices[i + vccount].z = vertices[i].z = sinfi;
vertices[i + vccount].y = 0.5;
normals[i + vccount].x = normals[i].x = cosfi;
normals[i + vccount].y = normals[i].y = 0;
normals[i + vccount].z = normals[i].z = sinfi;
}
_set_tape_indices(mesh, p);
SET_VERTEX_DATA
}
static void
_set_cone(Eo *mesh, int p)
{
int vcount, vccount, i;
double dfi, fi, sinfi, cosfi;
vccount = p + 1;
vcount = 2 * vccount;
dfi = 2 * M_PI / p;
vec3 *vertices = malloc(sizeof(vec3) * vcount);
vec3 *normals = malloc(sizeof(vec3) * vcount);
for (i = 0; i < vccount; i++)
{
fi = i * dfi;
sinfi = sin(fi);
cosfi = cos(fi);
vertices[i].x = cosfi;
vertices[i].y = 0;
vertices[i].z = sinfi;
vertices[i + vccount].x = 0;
vertices[i + vccount].y = 1;
vertices[i + vccount].z = 0;
normals[i + vccount].x = normals[i].x = cosfi * 0.71;
normals[i + vccount].y = normals[i].y = 0.71;
normals[i + vccount].z = normals[i].z = sinfi * 0.71;
}
_set_tape_indices(mesh, p);
SET_VERTEX_DATA
}
static void
_set_square(Eo *mesh)
{
eo_do(mesh, evas_3d_mesh_vertex_count_set(4),
evas_3d_mesh_frame_add(0);
evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_POSITION,
8 * sizeof(float), &square_vertices[0]);
evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_NORMAL,
8 * sizeof(float), &square_vertices[3]),
evas_3d_mesh_frame_vertex_data_copy_set(0, EVAS_3D_VERTEX_TEXCOORD,
8 * sizeof(float), &square_vertices[6]);
evas_3d_mesh_index_data_copy_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT,
6 , &square_indices[0]);
evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES);
evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
}
static void
_set_cube(Eo *mesh)
{
eo_do(mesh,
evas_3d_mesh_vertex_count_set(24),
evas_3d_mesh_frame_add(0),
evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_POSITION,
12 * sizeof(float), &cube_vertices[0]),
evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_NORMAL,
12 * sizeof(float), &cube_vertices[3]),
evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_COLOR,
12 * sizeof(float), &cube_vertices[6]),
evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TEXCOORD,
12 * sizeof(float), &cube_vertices[10]),
evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT,
36, &cube_indices[0]),
evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES));
}