efl/src/lib/evas/canvas/evas_3d_node.c

1163 lines
30 KiB
C

#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include <stdlib.h>
#include "evas_common_private.h"
#include "evas_private.h"
static inline Evas_3D_Node_Mesh *
_node_mesh_new(Evas_3D_Node *node, Evas_3D_Mesh *mesh)
{
Evas_3D_Node_Mesh *nm = (Evas_3D_Node_Mesh *)malloc(sizeof(Evas_3D_Node_Mesh));
if (nm == NULL)
{
ERR("Failed to allocate memory.");
return NULL;
}
nm->node = node;
nm->mesh = mesh;
nm->frame = 0;
return nm;
}
static inline void
_node_mesh_free(Evas_3D_Node_Mesh *nm)
{
free(nm);
}
static void
_node_mesh_free_func(void *data)
{
_node_mesh_free((Evas_3D_Node_Mesh *)data);
}
static Eina_Bool
_node_scene_root_change_notify(const Eina_Hash *hash EINA_UNUSED, const void *key,
void *data EINA_UNUSED, void *fdata)
{
Evas_3D_Scene *s = *(Evas_3D_Scene **)key;
evas_3d_object_change(&s->base, EVAS_3D_STATE_SCENE_ROOT_NODE, (Evas_3D_Object *)fdata);
return EINA_TRUE;
}
static Eina_Bool
_node_scene_camera_change_notify(const Eina_Hash *hash EINA_UNUSED, const void *key,
void *data EINA_UNUSED, void *fdata)
{
Evas_3D_Scene *s = *(Evas_3D_Scene **)key;
evas_3d_object_change(&s->base, EVAS_3D_STATE_SCENE_CAMERA_NODE, (Evas_3D_Object *)fdata);
return EINA_TRUE;
}
static void
_node_change(Evas_3D_Object *obj, Evas_3D_State state EINA_UNUSED, Evas_3D_Object *ref EINA_UNUSED)
{
Evas_3D_Node *node = (Evas_3D_Node *)obj;
Eina_List *l;
Evas_3D_Node *n;
/* Notify all scenes using this node that it has changed. */
if (node->scenes_root)
eina_hash_foreach(node->scenes_root, _node_scene_root_change_notify, obj);
if (node->scenes_camera)
eina_hash_foreach(node->scenes_camera, _node_scene_camera_change_notify, obj);
/* Notify parent that a member has changed. */
if (node->parent)
evas_3d_object_change(&node->parent->base, EVAS_3D_STATE_NODE_MEMBER, obj);
/* Notify members that the parent has changed. */
EINA_LIST_FOREACH(node->members, l, n)
{
evas_3d_object_change(&n->base, EVAS_3D_STATE_NODE_PARENT, obj);
}
}
static Eina_Bool
_node_transform_update(Evas_3D_Node *node, void *data EINA_UNUSED)
{
if (evas_3d_object_dirty_get(&node->base, EVAS_3D_STATE_NODE_TRANSFORM) ||
evas_3d_object_dirty_get(&node->base, EVAS_3D_STATE_NODE_PARENT))
{
if (node->parent)
{
const Evas_Vec3 *scale_parent = &node->parent->scale_world;
const Evas_Vec4 *orientation_parent = &node->parent->orientation_world;
/* Orienatation */
if (node->orientation_inherit)
{
evas_vec4_quaternion_multiply(&node->orientation_world,
orientation_parent, &node->orientation);
}
else
{
node->orientation_world = node->orientation;
}
/* Scale */
if (node->scale_inherit)
evas_vec3_multiply(&node->scale_world, scale_parent, &node->scale);
else
node->scale_world = node->scale;
/* Position */
if (node->position_inherit)
{
evas_vec3_multiply(&node->position_world, &node->position, scale_parent);
evas_vec3_quaternion_rotate(&node->position_world, &node->position_world,
orientation_parent);
evas_vec3_add(&node->position_world, &node->position_world,
&node->parent->position_world);
}
else
{
node->position_world = node->position;
}
}
else
{
node->position_world = node->position;
node->orientation_world = node->orientation;
node->scale_world = node->scale;
}
if (node->type == EVAS_3D_NODE_TYPE_CAMERA)
{
evas_mat4_inverse_build(&node->data.camera.matrix_world_to_eye,
&node->position_world, &node->orientation_world,
&node->scale_world);
}
else if (node->type == EVAS_3D_NODE_TYPE_LIGHT)
{
}
else if (node->type == EVAS_3D_NODE_TYPE_MESH)
{
evas_mat4_build(&node->data.mesh.matrix_local_to_world,
&node->position_world, &node->orientation_world, &node->scale_world);
}
/*
if (node->parent)
{
evas_mat4_nocheck_multiply(&node->matrix_local_to_world,
&node->parent->matrix_local_to_world,
&node->matrix_local_to_parent);
}
else
{
evas_mat4_copy(&node->matrix_local_to_world, &node->matrix_local_to_parent);
}*/
}
return EINA_TRUE;
}
static Eina_Bool
_node_item_update(Evas_3D_Node *node, void *data EINA_UNUSED)
{
if (node->type == EVAS_3D_NODE_TYPE_CAMERA)
{
if (node->data.camera.camera)
evas_3d_object_update(&node->data.camera.camera->base);
}
else if (node->type == EVAS_3D_NODE_TYPE_LIGHT)
{
if (node->data.light.light)
evas_3d_object_update(&node->data.light.light->base);
}
else if (node->type == EVAS_3D_NODE_TYPE_MESH)
{
Eina_List *l;
Evas_3D_Mesh *m;
EINA_LIST_FOREACH(node->data.mesh.meshes, l, m)
{
evas_3d_object_update(&m->base);
}
}
return EINA_TRUE;
}
static Eina_Bool
_node_aabb_update(Evas_3D_Node *node, void *data EINA_UNUSED)
{
if (evas_3d_object_dirty_get(&node->base, EVAS_3D_STATE_NODE_TRANSFORM) ||
evas_3d_object_dirty_get(&node->base, EVAS_3D_STATE_NODE_MESH_GEOMETRY) ||
evas_3d_object_dirty_get(&node->base, EVAS_3D_STATE_NODE_MESH_FRAME) ||
evas_3d_object_dirty_get(&node->base, EVAS_3D_STATE_NODE_MEMBER))
{
Eina_List *l;
Evas_3D_Node *n;
/* Update AABB of this node. */
evas_box3_empty_set(&node->aabb);
EINA_LIST_FOREACH(node->members, l, n)
{
evas_box3_union(&node->aabb, &node->aabb, &n->aabb);
}
if (node->type == EVAS_3D_NODE_TYPE_MESH)
{
/* TODO: */
}
}
return EINA_TRUE;
}
static Eina_Bool
_node_update_done(Evas_3D_Node *node, void *data EINA_UNUSED)
{
evas_3d_object_update_done(&node->base);
return EINA_TRUE;
}
static void
_node_update(Evas_3D_Object *obj)
{
Evas_3D_Node *node = (Evas_3D_Node *)obj;
/* Update transform. */
evas_3d_node_tree_traverse(node, EVAS_3D_TREE_TRAVERSE_LEVEL_ORDER, EINA_FALSE,
_node_transform_update, NULL);
/* Update AABB. */
evas_3d_node_tree_traverse(node, EVAS_3D_TREE_TRAVERSE_POST_ORDER, EINA_FALSE,
_node_aabb_update, NULL);
/* Update node item. */
evas_3d_node_tree_traverse(node, EVAS_3D_TREE_TRAVERSE_ANY_ORDER, EINA_FALSE,
_node_item_update, NULL);
/* Mark all nodes in the tree as up-to-date. */
evas_3d_node_tree_traverse(node, EVAS_3D_TREE_TRAVERSE_ANY_ORDER, EINA_FALSE,
_node_update_done, NULL);
}
static void
_node_free(Evas_3D_Object *obj)
{
Evas_3D_Node *node = (Evas_3D_Node *)obj;
if (node->members)
{
Eina_List *l;
Evas_3D_Node *n;
EINA_LIST_FOREACH(node->members, l, n)
{
evas_3d_object_unreference(&n->base);
}
eina_list_free(node->members);
}
if (node->data.mesh.meshes)
{
Eina_List *l;
Evas_3D_Mesh *m;
EINA_LIST_FOREACH(node->data.mesh.meshes, l, m)
{
evas_3d_mesh_node_del(m, node);
evas_3d_object_unreference(&m->base);
}
eina_list_free(node->data.mesh.meshes);
}
if (node->data.mesh.node_meshes)
eina_hash_free(node->data.mesh.node_meshes);
if (node->scenes_root)
eina_hash_free(node->scenes_root);
if (node->scenes_camera)
eina_hash_free(node->scenes_camera);
free(node);
}
static const Evas_3D_Object_Func node_func =
{
_node_free,
_node_change,
_node_update,
};
void
evas_3d_node_scene_root_add(Evas_3D_Node *node, Evas_3D_Scene *scene)
{
int count = 0;
if (node->scenes_root == NULL)
{
node->scenes_root = eina_hash_pointer_new(NULL);
if (node->scenes_root == NULL)
{
ERR("Failed to create hash table.");
return;
}
}
else
count = (int)eina_hash_find(node->scenes_root, &scene);
eina_hash_set(node->scenes_root, &scene, (const void *)(count + 1));
}
void
evas_3d_node_scene_root_del(Evas_3D_Node *node, Evas_3D_Scene *scene)
{
int count = 0;
if (node->scenes_root == NULL)
{
ERR("No scene to delete.");
return;
}
count = (int)eina_hash_find(node->scenes_root, &scene);
if (count == 1)
eina_hash_del(node->scenes_root, &scene, NULL);
else
eina_hash_set(node->scenes_root, &scene, (const void *)(count - 1));
}
void
evas_3d_node_scene_camera_add(Evas_3D_Node *node, Evas_3D_Scene *scene)
{
int count = 0;
if (node->scenes_camera == NULL)
{
node->scenes_camera = eina_hash_pointer_new(NULL);
if (node->scenes_camera == NULL)
{
ERR("Failed to create hash table.");
return;
}
}
else
count = (int)eina_hash_find(node->scenes_camera, &scene);
eina_hash_set(node->scenes_camera, &scene, (const void *)(count + 1));
}
void
evas_3d_node_scene_camera_del(Evas_3D_Node *node, Evas_3D_Scene *scene)
{
int count = 0;
if (node->scenes_camera == NULL)
{
ERR("No scene to delete.");
return;
}
count = (int)eina_hash_find(node->scenes_camera, &scene);
if (count == 1)
eina_hash_del(node->scenes_camera, &scene, NULL);
else
eina_hash_set(node->scenes_camera, &scene, (const void *)(count - 1));
}
Evas_3D_Node *
evas_3d_node_new(Evas *e, Evas_3D_Node_Type type)
{
Evas_3D_Node *node = NULL;
node = (Evas_3D_Node *)calloc(1, sizeof(Evas_3D_Node));
if (node == NULL)
{
ERR("Failed to allocate memory.");
return NULL;
}
evas_3d_object_init(&node->base, e, EVAS_3D_OBJECT_TYPE_NODE, &node_func);
evas_vec3_set(&node->position, 0.0, 0.0, 0.0);
evas_vec4_set(&node->orientation, 0.0, 0.0, 0.0, 0.0);
evas_vec3_set(&node->scale, 1.0, 1.0, 1.0);
evas_vec3_set(&node->position_world, 0.0, 0.0, 0.0);
evas_vec4_set(&node->orientation_world, 0.0, 0.0, 0.0, 1.0);
evas_vec3_set(&node->scale_world, 1.0, 1.0, 1.0);
node->position_inherit = EINA_TRUE;
node->orientation_inherit = EINA_TRUE;
node->scale_inherit = EINA_TRUE;
evas_box3_set(&node->aabb, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);
node->type = type;
if (type == EVAS_3D_NODE_TYPE_MESH)
{
node->data.mesh.node_meshes = eina_hash_pointer_new(_node_mesh_free_func);
if (node->data.mesh.node_meshes == NULL)
{
ERR("Failed to create node mesh table.");
_node_free(&node->base);
return NULL;
}
}
return node;
}
void
evas_3d_node_traverse(Evas_3D_Node *from, Evas_3D_Node *to, Evas_3D_Node_Traverse_Type type,
Eina_Bool skip, Evas_3D_Node_Func func, void *data)
{
Eina_List *nodes = NULL, *n;
Evas_3D_Node *node = NULL;
if (from == NULL || func == NULL)
goto error;
if (type == EVAS_3D_NODE_TRAVERSE_DOWNWARD)
{
if (to == NULL)
goto error;
node = to;
do {
nodes = eina_list_prepend(nodes, (const void *)node);
if (node == from)
break;
node = node->parent;
if (node == NULL)
goto error;
} while (1);
}
else if (type == EVAS_3D_NODE_TRAVERSE_UPWARD)
{
node = from;
do {
nodes = eina_list_append(nodes, (const void *)node);
if (node == to)
break;
node = node->parent;
if (node == NULL)
{
if (to == NULL)
break;
goto error;
}
} while (1);
}
EINA_LIST_FOREACH(nodes, n, node)
{
if (!func(node, data) && skip)
break;
}
eina_list_free(nodes);
return;
error:
ERR("Node traverse error.");
if (nodes)
eina_list_free(nodes);
}
void
evas_3d_node_tree_traverse(Evas_3D_Node *root, Evas_3D_Tree_Traverse_Type type,
Eina_Bool skip, Evas_3D_Node_Func func, void *data)
{
Eina_List *nodes = NULL, *l;
Evas_3D_Node *node = NULL, *n, *last;
if (root == NULL || func == NULL)
return;
if (type == EVAS_3D_TREE_TRAVERSE_LEVEL_ORDER)
{
/* Put the root node in the queue. */
nodes = eina_list_append(nodes, root);
while (eina_list_count(nodes) > 0)
{
/* Dequeue a node. */
node = eina_list_data_get(nodes);
nodes = eina_list_remove_list(nodes, nodes);
/* Call node function on the node. */
if (func(node, data) || !skip)
{
/* Enqueue member nodes. */
EINA_LIST_FOREACH(node->members, l, n)
{
nodes = eina_list_append(nodes, n);
}
}
}
}
else if (type == EVAS_3D_TREE_TRAVERSE_PRE_ORDER)
{
/* Put the root node in the stack. */
nodes = eina_list_append(nodes, root);
while (eina_list_count(nodes) > 0)
{
/* Pop a node from the stack. */
node = eina_list_data_get(nodes);
nodes = eina_list_remove_list(nodes, nodes);
/* Call node function on the node. */
if (func(node, data) || !skip)
{
/* Push member nodes into the stack. */
EINA_LIST_REVERSE_FOREACH(node->members, l, n)
{
nodes = eina_list_prepend(nodes, n);
}
}
}
}
else if (type == EVAS_3D_TREE_TRAVERSE_POST_ORDER)
{
if (skip)
{
ERR("Using skip with post order traversal has no effect.");
return;
}
/* Put the root node in the stack. */
nodes = eina_list_append(nodes, root);
last = NULL;
while (eina_list_count(nodes) > 0)
{
/* Peek a node from the stack. */
node = eina_list_data_get(nodes);
if (eina_list_count(node->members) == 0)
{
/* The peeked node is a leaf node,
* so visit it and pop from the stack. */
func(node, data);
nodes = eina_list_remove_list(nodes, nodes);
/* Save the last visited node. */
last = node;
}
else
{
/* If the peeked node is not a leaf node,
* there can be only two possible cases.
*
* 1. the parent of the last visited node.
* 2. a sibling of the last visited node.
*
* If the last visited node is a direct child of the peeked node,
* we have no unvisted child nodes for the peeked node, so we have to visit
* the peeked node and pop from the stack.
*
* Otherwise it should be a sibling of the peeked node, so we have to push
* its childs into the stack. */
if (last && last->parent == node)
{
/* Visit the node as it doesn't have any unvisited child node. */
func(node, data);
nodes = eina_list_remove_list(nodes, nodes);
/* Save the last visited node. */
last = node;
}
else
{
/* Push child nodes into the stack. */
EINA_LIST_REVERSE_FOREACH(node->members, l, n)
{
nodes = eina_list_prepend(nodes, n);
}
}
}
}
}
if (nodes != NULL)
eina_list_free(nodes);
}
Eina_Bool
_node_is_visible(Evas_3D_Node *node EINA_UNUSED, Evas_3D_Node *camera_node EINA_UNUSED)
{
/* TODO: */
return EINA_TRUE;
}
Eina_Bool
evas_3d_node_mesh_collect(Evas_3D_Node *node, void *data)
{
Evas_3D_Scene_Data *scene_data = (Evas_3D_Scene_Data *)data;
if (!_node_is_visible(node, scene_data->camera_node))
{
/* Skip entire sub-tree of this node. */
return EINA_FALSE;
}
if (node->type == EVAS_3D_NODE_TYPE_MESH)
scene_data->mesh_nodes = eina_list_append(scene_data->mesh_nodes, node);
return EINA_TRUE;
}
Eina_Bool
evas_3d_node_light_collect(Evas_3D_Node *node, void *data)
{
Evas_3D_Scene_Data *scene_data = (Evas_3D_Scene_Data *)data;
if (node->type == EVAS_3D_NODE_TYPE_LIGHT)
scene_data->light_nodes = eina_list_append(scene_data->light_nodes, node);
return EINA_TRUE;
}
EAPI Evas_3D_Node *
evas_3d_node_add(Evas *e, Evas_3D_Node_Type type)
{
return evas_3d_node_new(e, type);
}
EAPI void
evas_3d_node_del(Evas_3D_Node *node)
{
evas_3d_object_unreference(&node->base);
}
EAPI Evas_3D_Node_Type
evas_3d_node_type_get(const Evas_3D_Node *node)
{
return node->type;
}
EAPI Evas *
evas_3d_node_evas_get(const Evas_3D_Node *node)
{
return node->base.evas;
}
EAPI void
evas_3d_node_member_add(Evas_3D_Node *node, Evas_3D_Node *member)
{
if (node == member)
{
ERR("Failed to add a member node (adding to itself).");
return;
}
if (member->parent == node)
return;
if (member->parent)
{
/* Detaching from previous parent. */
member->parent->members = eina_list_remove(member->parent->members, member);
/* Mark changed. */
evas_3d_object_change(&member->parent->base, EVAS_3D_STATE_NODE_MEMBER, NULL);
}
else
{
/* Should get a new reference. */
evas_3d_object_reference(&member->base);
}
/* Add the member node. */
node->members = eina_list_append(node->members, (const void *)member);
member->parent = node;
/* Mark changed. */
evas_3d_object_change(&member->base, EVAS_3D_STATE_NODE_PARENT, NULL);
evas_3d_object_change(&node->base, EVAS_3D_STATE_NODE_MEMBER, NULL);
}
EAPI void
evas_3d_node_member_del(Evas_3D_Node *node, Evas_3D_Node *member)
{
if (member->parent != node)
{
ERR("Failed to delete a member node (not a member of the given node)");
return;
}
/* Delete the member node. */
node->members = eina_list_remove(node->members, member);
member->parent = NULL;
/* Mark modified object as changed. */
evas_3d_object_change(&node->base, EVAS_3D_STATE_NODE_MEMBER, NULL);
evas_3d_object_change(&member->base, EVAS_3D_STATE_NODE_PARENT, NULL);
/* Decrease reference count. */
evas_3d_object_unreference(&member->base);
}
EAPI Evas_3D_Node *
evas_3d_node_parent_get(const Evas_3D_Node *node)
{
return node->parent;
}
EAPI const Eina_List *
evas_3d_node_member_list_get(const Evas_3D_Node *node)
{
return node->members;
}
EAPI void
evas_3d_node_position_set(Evas_3D_Node *node, Evas_Real x, Evas_Real y, Evas_Real z)
{
node->position.x = x;
node->position.y = y;
node->position.z = z;
evas_3d_object_change(&node->base, EVAS_3D_STATE_NODE_TRANSFORM, NULL);
}
EAPI void
evas_3d_node_orientation_set(Evas_3D_Node *node, Evas_Real x, Evas_Real y, Evas_Real z, Evas_Real w)
{
node->orientation.x = x;
node->orientation.y = y;
node->orientation.z = z;
node->orientation.w = w;
evas_3d_object_change(&node->base, EVAS_3D_STATE_NODE_TRANSFORM, NULL);
}
EAPI void
evas_3d_node_orientation_angle_axis_set(Evas_3D_Node *node,
Evas_Real angle, Evas_Real x, Evas_Real y, Evas_Real z)
{
Evas_Real half_angle = 0.5 * DEGREE_TO_RADIAN(angle);
Evas_Real s = sin(half_angle);
Evas_Vec3 axis;
evas_vec3_set(&axis, x, y, z);
evas_vec3_normalize(&axis, &axis);
node->orientation.w = cos(half_angle);
node->orientation.x = s * axis.x;
node->orientation.y = s * axis.y;
node->orientation.z = s * axis.z;
evas_3d_object_change(&node->base, EVAS_3D_STATE_NODE_TRANSFORM, NULL);
}
EAPI void
evas_3d_node_scale_set(Evas_3D_Node *node, Evas_Real x, Evas_Real y, Evas_Real z)
{
node->scale.x = x;
node->scale.y = y;
node->scale.z = z;
evas_3d_object_change(&node->base, EVAS_3D_STATE_NODE_TRANSFORM, NULL);
}
EAPI void
evas_3d_node_position_get(const Evas_3D_Node *node, Evas_3D_Space space,
Evas_Real *x, Evas_Real *y, Evas_Real *z)
{
if (space == EVAS_3D_SPACE_LOCAL)
{
if (x) *x = 0.0;
if (y) *y = 0.0;
if (z) *z = 0.0;
}
else if (space == EVAS_3D_SPACE_PARENT)
{
if (x) *x = node->position.x;
if (y) *y = node->position.y;
if (z) *z = node->position.z;
}
else if (space == EVAS_3D_SPACE_WORLD)
{
evas_3d_object_update((Evas_3D_Object *)&node->base);
if (x) *x = node->position_world.x;
if (y) *y = node->position_world.y;
if (z) *z = node->position_world.z;
}
}
EAPI void
evas_3d_node_orientation_get(const Evas_3D_Node *node, Evas_3D_Space space,
Evas_Real *x, Evas_Real *y, Evas_Real *z, Evas_Real *w)
{
if (space == EVAS_3D_SPACE_LOCAL)
{
if (x) *x = 0.0;
if (y) *y = 0.0;
if (z) *z = 0.0;
if (w) *w = 0.0;
}
else if (space == EVAS_3D_SPACE_PARENT)
{
if (x) *x = node->orientation.x;
if (y) *y = node->orientation.y;
if (z) *z = node->orientation.z;
if (w) *w = node->orientation.w;
}
else if (space == EVAS_3D_SPACE_WORLD)
{
evas_3d_object_update((Evas_3D_Object *)&node->base);
if (x) *x = node->orientation_world.x;
if (y) *y = node->orientation_world.y;
if (z) *z = node->orientation_world.z;
if (w) *w = node->orientation_world.w;
}
}
EAPI void
evas_3d_node_scale_get(const Evas_3D_Node *node, Evas_3D_Space space,
Evas_Real *x, Evas_Real *y, Evas_Real *z)
{
if (space == EVAS_3D_SPACE_LOCAL)
{
if (x) *x = 0.0;
if (y) *y = 0.0;
if (z) *z = 0.0;
}
else if (space == EVAS_3D_SPACE_PARENT)
{
if (x) *x = node->scale.x;
if (y) *y = node->scale.y;
if (z) *z = node->scale.z;
}
else if (space == EVAS_3D_SPACE_WORLD)
{
evas_3d_object_update((Evas_3D_Object *)&node->base);
if (x) *x = node->scale_world.x;
if (y) *y = node->scale_world.y;
if (z) *z = node->scale_world.z;
}
}
EAPI void
evas_3d_node_position_inherit_set(Evas_3D_Node *node, Eina_Bool inherit)
{
node->position_inherit = inherit;
evas_3d_object_change(&node->base, EVAS_3D_STATE_NODE_TRANSFORM, NULL);
}
EAPI void
evas_3d_node_orientation_inherit_set(Evas_3D_Node *node, Eina_Bool inherit)
{
node->orientation_inherit = inherit;
evas_3d_object_change(&node->base, EVAS_3D_STATE_NODE_TRANSFORM, NULL);
}
EAPI void
evas_3d_node_scale_inherit_set(Evas_3D_Node *node, Eina_Bool inherit)
{
node->scale_inherit = inherit;
evas_3d_object_change(&node->base, EVAS_3D_STATE_NODE_TRANSFORM, NULL);
}
EAPI Eina_Bool
evas_3d_node_position_inherit_get(const Evas_3D_Node *node)
{
return node->position_inherit;
}
EAPI Eina_Bool
evas_3d_node_orientation_inherit_get(const Evas_3D_Node *node)
{
return node->orientation_inherit;
}
EAPI Eina_Bool
evas_3d_node_scale_inherit_get(const Evas_3D_Node *node)
{
return node->scale_inherit;
}
EAPI void
evas_3d_node_look_at_set(Evas_3D_Node *node,
Evas_3D_Space target_space, Evas_Real tx, Evas_Real ty, Evas_Real tz,
Evas_3D_Space up_space, Evas_Real ux, Evas_Real uy, Evas_Real uz)
{
Evas_Vec3 target;
Evas_Vec3 up;
Evas_Vec3 x, y, z;
/* Target position in parent space. */
if (target_space == EVAS_3D_SPACE_LOCAL)
{
ERR("TODO:");
return;
}
else if (target_space == EVAS_3D_SPACE_PARENT)
{
evas_vec3_set(&target, tx, ty, tz);
}
else if (target_space == EVAS_3D_SPACE_WORLD)
{
ERR("TODO:");
return;
}
else
{
ERR("Invalid coordinate space.");
return;
}
if (up_space == EVAS_3D_SPACE_LOCAL)
{
ERR("TODO:");
return;
}
else if (up_space == EVAS_3D_SPACE_PARENT)
{
evas_vec3_set(&up, ux, uy, uz);
}
else if (up_space == EVAS_3D_SPACE_WORLD)
{
ERR("TODO:");
return;
}
else
{
ERR("Invalid coordinate space.");
return;
}
/* From now on, everything takes place in parent space. */
evas_vec3_subtract(&z, &node->position, &target);
evas_vec3_normalize(&z, &z);
evas_vec3_cross_product(&x, &up, &z);
evas_vec3_normalize(&x, &x);
evas_vec3_cross_product(&y, &z, &x);
evas_vec3_normalize(&y, &y);
Evas_Real w = sqrt(1.0 + x.x + y.y + z.z);
node->orientation.w = 0.5 * w;
w = 0.5 / w;
/* Inverse the axis. */
node->orientation.x = (y.z - z.y) * w;
node->orientation.y = (z.x - x.z) * w;
node->orientation.z = (x.y - y.x) * w;
evas_3d_object_change(&node->base, EVAS_3D_STATE_NODE_TRANSFORM, NULL);
}
EAPI void
evas_3d_node_camera_set(Evas_3D_Node *node, Evas_3D_Camera *camera)
{
if (node->type != EVAS_3D_NODE_TYPE_CAMERA)
{
ERR("Node type mismatch.");
return;
}
if (node->data.camera.camera == camera)
return;
if (node->data.camera.camera)
{
/* Detach previous camera object. */
evas_3d_camera_node_del(node->data.camera.camera, node);
evas_3d_object_unreference(&node->data.camera.camera->base);
}
node->data.camera.camera = camera;
evas_3d_object_reference(&camera->base);
/* Register change notification on the camera for this node. */
evas_3d_camera_node_add(camera, node);
/* Mark changed. */
evas_3d_object_change(&node->base, EVAS_3D_STATE_NODE_CAMERA, NULL);
}
EAPI Evas_3D_Camera *
evas_3d_node_camera_get(const Evas_3D_Node *node)
{
return node->data.camera.camera;
}
EAPI void
evas_3d_node_light_set(Evas_3D_Node *node, Evas_3D_Light *light)
{
if (node->type != EVAS_3D_NODE_TYPE_LIGHT)
{
ERR("Node type mismatch.");
return;
}
if (node->data.light.light == light)
return;
if (node->data.light.light)
{
/* Detach previous light object. */
evas_3d_light_node_del(node->data.light.light, node);
evas_3d_object_unreference(&node->data.light.light->base);
}
node->data.light.light = light;
evas_3d_object_reference(&light->base);
/* Register change notification on the light for this node. */
evas_3d_light_node_add(light, node);
/* Mark changed. */
evas_3d_object_change(&node->base, EVAS_3D_STATE_NODE_LIGHT, NULL);
}
EAPI Evas_3D_Light *
evas_3d_node_light_get(const Evas_3D_Node *node)
{
return node->data.light.light;
}
EAPI void
evas_3d_node_mesh_add(Evas_3D_Node *node, Evas_3D_Mesh *mesh)
{
Evas_3D_Node_Mesh *nm = NULL;
if (node->type != EVAS_3D_NODE_TYPE_MESH)
{
ERR("Node type mismatch.");
return;
}
if (eina_hash_find(node->data.mesh.node_meshes, mesh) != NULL)
{
ERR("The mesh is already added to the node.");
return;
}
if ((nm = _node_mesh_new(node, mesh)) == NULL)
{
ERR("Failed to create node mesh.");
return;
}
/* TODO: Find node mesh and add if it does not exist. */
if (!eina_hash_add(node->data.mesh.node_meshes, mesh, nm))
{
ERR("Failed to add a mesh to mesh table.");
_node_mesh_free(nm);
return;
}
node->data.mesh.meshes = eina_list_append(node->data.mesh.meshes, mesh);
evas_3d_object_reference(&mesh->base);
/* Register change notification. */
evas_3d_mesh_node_add(mesh, node);
/* Mark changed. */
evas_3d_object_change(&node->base, EVAS_3D_STATE_NODE_MESH_GEOMETRY, NULL);
evas_3d_object_change(&node->base, EVAS_3D_STATE_NODE_MESH_MATERIAL, NULL);
}
EAPI void
evas_3d_node_mesh_del(Evas_3D_Node *node, Evas_3D_Mesh *mesh)
{
if (node->type != EVAS_3D_NODE_TYPE_MESH)
{
ERR("Node type mismatch.");
return;
}
if (!eina_hash_del(node->data.mesh.node_meshes, mesh, NULL))
{
ERR("The given mesh doesn't belong to this node.");
return;
}
node->data.mesh.meshes = eina_list_remove(node->data.mesh.meshes, mesh);
evas_3d_mesh_node_del(mesh, node);
evas_3d_object_unreference(&mesh->base);
evas_3d_object_change(&node->base, EVAS_3D_STATE_NODE_MESH_GEOMETRY, NULL);
evas_3d_object_change(&node->base, EVAS_3D_STATE_NODE_MESH_MATERIAL, NULL);
}
EAPI const Eina_List *
evas_3d_node_mesh_list_get(const Evas_3D_Node *node)
{
return node->data.mesh.meshes;
}
EAPI void
evas_3d_node_mesh_frame_set(Evas_3D_Node *node, Evas_3D_Mesh *mesh, int frame)
{
Evas_3D_Node_Mesh *nm = NULL;
if (node->type != EVAS_3D_NODE_TYPE_MESH)
{
ERR("Node type mismatch.");
return;
}
if ((nm = eina_hash_find(node->data.mesh.node_meshes, mesh)) == NULL)
{
ERR("The given mesh doesn't belongs to this node.");
return;
}
nm->frame = frame;
evas_3d_object_change(&node->base, EVAS_3D_STATE_NODE_MESH_FRAME, NULL);
}
EAPI int
evas_3d_node_mesh_frame_get(const Evas_3D_Node *node, Evas_3D_Mesh *mesh)
{
Evas_3D_Node_Mesh *nm = NULL;
if (node->type != EVAS_3D_NODE_TYPE_MESH)
{
ERR("Node type mismatch.");
return 0;
}
if ((nm = eina_hash_find(node->data.mesh.node_meshes, mesh)) == NULL)
{
ERR("The given mesh doesn't belongs to this node.");
return 0;
}
return nm->frame;
}