forked from enlightenment/efl
Carsten Haitzler
09f648ed81
so i was seeing ecore evas only rendering every 2nd frame... this is because it was adding and deleting animatiors every time it rendered instead of keeping one around as lon as updates where there to render and then remove it afterwards. this caused nasty timing problems and thus problems assessing framerate of rendered content etc. etc. ... not good. this fixes that. this only happened if you only used pure legacy ecore animators. if you used the efl animator tick events it worked right. @fix |
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.. | ||
Ecore_Evas.h | ||
Ecore_Evas_Types.h | ||
ecore_evas.c | ||
ecore_evas_buffer.c | ||
ecore_evas_buffer.h | ||
ecore_evas_cocoa.h | ||
ecore_evas_deprecated.c | ||
ecore_evas_drm.h | ||
ecore_evas_ews.c | ||
ecore_evas_extn.c | ||
ecore_evas_extn.h | ||
ecore_evas_module.c | ||
ecore_evas_private.h | ||
ecore_evas_util.c | ||
ecore_evas_wayland.h | ||
ecore_evas_win32.h | ||
ecore_evas_x11.h | ||
meson.build |