efl/legacy/edje/src/examples/edje-animations.c

157 lines
4.2 KiB
C

/**
* Simple Edje example illustrating animations functions.
*
* You'll need at least one Evas engine built for it (excluding the
* buffer one). See stdout/stderr for output.
*
* @verbatim
* edje_cc animations.edc && gcc -o edje-animations edje-animations.c `pkg-config --libs --cflags evas ecore ecore-evas edje`
* @endverbatim
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#else
#define PACKAGE_EXAMPLES_DIR "."
#define __UNUSED__
#endif
#include <Ecore.h>
#include <Ecore_Evas.h>
#include <Edje.h>
#define WIDTH (400)
#define HEIGHT (300)
static const char *edje_file_path = PACKAGE_EXAMPLES_DIR "/animations.edj";
static Ecore_Evas *ee;
static Evas_Object *bg, *edje_obj;
static double frametime = 1.0/30.0; /* default value */
static void
_on_delete_cb(Ecore_Evas *ee)
{
ecore_main_loop_quit();
}
static void
_canvas_resize_cb(Ecore_Evas *ee)
{
int w, h;
ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
evas_object_resize(bg, w, h);
evas_object_resize(edje_obj, w, h);
}
static void
_on_key_down_cb(void *data, Evas *evas, Evas_Object *obj, void *event_info)
{
Evas_Event_Key_Down *ev = event_info;
double ft;
if (!strcmp(ev->key, "plus"))
{
frametime *= 2.0;
fprintf(stdout, "Increasing frametime to: %f\n", frametime);
edje_frametime_set(frametime);
}
else if (!strcmp(ev->key, "minus"))
{
frametime /= 2.0;
fprintf(stdout, "Decreasing frametime to: %f\n", frametime);
edje_frametime_set(frametime);
}
else if (!strcmp(ev->key, "equal"))
{
ft = edje_frametime_get();
fprintf(stdout, "Frametime: %f\n", ft);
if (edje_object_play_get(obj))
fprintf(stdout, "Object is playing\n");
else
fprintf(stdout, "Object was paused\n");
if (edje_object_animation_get(obj))
fprintf(stdout, "Animation is running\n");
else
fprintf(stdout, "Animation was stopped\n");
}
else if (!strcmp(ev->key, "s"))
{
edje_object_play_set(obj, EINA_FALSE);
fprintf(stdout, "Pausing the object\n");
}
else if (!strcmp(ev->key, "p"))
{
edje_object_play_set(obj, EINA_TRUE);
fprintf(stdout, "Playing the object\n");
}
else if (!strcmp(ev->key, "f"))
fprintf(stdout, "Freezing object. Count: %d\n", edje_object_freeze(obj));
else if (!strcmp(ev->key, "t"))
fprintf(stdout, "Thawing object. Count: %d\n", edje_object_thaw(obj));
else if (!strcmp(ev->key, "F"))
{
edje_freeze();
fprintf(stdout, "Freezing all objects\n");
}
else if (!strcmp(ev->key, "T"))
{
edje_thaw();
fprintf(stdout, "Thawing all objects\n");
}
else if (!strcmp(ev->key, "a"))
{
edje_object_animation_set(obj, EINA_TRUE);
fprintf(stdout, "Starting the animation in the Edje object\n");
}
else if (!strcmp(ev->key, "A"))
{
edje_object_animation_set(obj, EINA_FALSE);
fprintf(stdout, "Stopping the animation in the Edje object\n");
}
}
int
main(int argc, char *argv[])
{
Evas *evas;
ecore_evas_init();
edje_init();
/* this will give you a window with an Evas canvas under the first
* engine available */
ee = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL);
ecore_evas_callback_delete_request_set(ee, _on_delete_cb);
ecore_evas_callback_resize_set(ee, _canvas_resize_cb);
ecore_evas_title_set(ee, "Edje Animations Example");
ecore_evas_show(ee);
evas = ecore_evas_get(ee);
bg = evas_object_rectangle_add(evas);
evas_object_color_set(bg, 255, 255, 255, 255); /* white bg */
evas_object_move(bg, 0, 0); /* at canvas' origin */
evas_object_resize(bg, WIDTH, HEIGHT); /* covers full canvas */
evas_object_show(bg);
edje_obj = edje_object_add(evas);
edje_object_file_set(edje_obj, edje_file_path, "animations_group");
evas_object_move(edje_obj, 0, 0);
evas_object_resize(edje_obj, WIDTH, HEIGHT);
evas_object_show(edje_obj);
evas_object_event_callback_add(edje_obj, EVAS_CALLBACK_KEY_DOWN,
_on_key_down_cb, NULL);
evas_object_focus_set(edje_obj, EINA_TRUE);
ecore_main_loop_begin();
ecore_evas_free(ee);
ecore_evas_shutdown();
edje_shutdown();
return 0;
}