forked from enlightenment/efl
157 lines
4.2 KiB
C
157 lines
4.2 KiB
C
/**
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* Simple Edje example illustrating animations functions.
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*
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* You'll need at least one Evas engine built for it (excluding the
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* buffer one). See stdout/stderr for output.
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*
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* @verbatim
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* edje_cc animations.edc && gcc -o edje-animations edje-animations.c `pkg-config --libs --cflags evas ecore ecore-evas edje`
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* @endverbatim
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#else
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#define PACKAGE_EXAMPLES_DIR "."
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#define __UNUSED__
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#endif
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#include <Ecore.h>
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#include <Ecore_Evas.h>
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#include <Edje.h>
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#define WIDTH (400)
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#define HEIGHT (300)
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static const char *edje_file_path = PACKAGE_EXAMPLES_DIR "/animations.edj";
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static Ecore_Evas *ee;
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static Evas_Object *bg, *edje_obj;
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static double frametime = 1.0/30.0; /* default value */
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static void
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_on_delete_cb(Ecore_Evas *ee)
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{
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ecore_main_loop_quit();
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}
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static void
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_canvas_resize_cb(Ecore_Evas *ee)
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{
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int w, h;
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ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
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evas_object_resize(bg, w, h);
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evas_object_resize(edje_obj, w, h);
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}
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static void
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_on_key_down_cb(void *data, Evas *evas, Evas_Object *obj, void *event_info)
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{
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Evas_Event_Key_Down *ev = event_info;
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double ft;
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if (!strcmp(ev->key, "plus"))
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{
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frametime *= 2.0;
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fprintf(stdout, "Increasing frametime to: %f\n", frametime);
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edje_frametime_set(frametime);
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}
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else if (!strcmp(ev->key, "minus"))
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{
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frametime /= 2.0;
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fprintf(stdout, "Decreasing frametime to: %f\n", frametime);
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edje_frametime_set(frametime);
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}
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else if (!strcmp(ev->key, "equal"))
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{
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ft = edje_frametime_get();
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fprintf(stdout, "Frametime: %f\n", ft);
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if (edje_object_play_get(obj))
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fprintf(stdout, "Object is playing\n");
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else
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fprintf(stdout, "Object was paused\n");
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if (edje_object_animation_get(obj))
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fprintf(stdout, "Animation is running\n");
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else
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fprintf(stdout, "Animation was stopped\n");
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}
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else if (!strcmp(ev->key, "s"))
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{
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edje_object_play_set(obj, EINA_FALSE);
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fprintf(stdout, "Pausing the object\n");
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}
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else if (!strcmp(ev->key, "p"))
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{
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edje_object_play_set(obj, EINA_TRUE);
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fprintf(stdout, "Playing the object\n");
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}
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else if (!strcmp(ev->key, "f"))
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fprintf(stdout, "Freezing object. Count: %d\n", edje_object_freeze(obj));
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else if (!strcmp(ev->key, "t"))
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fprintf(stdout, "Thawing object. Count: %d\n", edje_object_thaw(obj));
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else if (!strcmp(ev->key, "F"))
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{
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edje_freeze();
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fprintf(stdout, "Freezing all objects\n");
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}
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else if (!strcmp(ev->key, "T"))
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{
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edje_thaw();
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fprintf(stdout, "Thawing all objects\n");
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}
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else if (!strcmp(ev->key, "a"))
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{
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edje_object_animation_set(obj, EINA_TRUE);
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fprintf(stdout, "Starting the animation in the Edje object\n");
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}
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else if (!strcmp(ev->key, "A"))
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{
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edje_object_animation_set(obj, EINA_FALSE);
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fprintf(stdout, "Stopping the animation in the Edje object\n");
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}
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}
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int
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main(int argc, char *argv[])
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{
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Evas *evas;
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ecore_evas_init();
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edje_init();
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/* this will give you a window with an Evas canvas under the first
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* engine available */
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ee = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL);
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ecore_evas_callback_delete_request_set(ee, _on_delete_cb);
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ecore_evas_callback_resize_set(ee, _canvas_resize_cb);
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ecore_evas_title_set(ee, "Edje Animations Example");
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ecore_evas_show(ee);
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evas = ecore_evas_get(ee);
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bg = evas_object_rectangle_add(evas);
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evas_object_color_set(bg, 255, 255, 255, 255); /* white bg */
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evas_object_move(bg, 0, 0); /* at canvas' origin */
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evas_object_resize(bg, WIDTH, HEIGHT); /* covers full canvas */
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evas_object_show(bg);
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edje_obj = edje_object_add(evas);
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edje_object_file_set(edje_obj, edje_file_path, "animations_group");
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evas_object_move(edje_obj, 0, 0);
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evas_object_resize(edje_obj, WIDTH, HEIGHT);
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evas_object_show(edje_obj);
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evas_object_event_callback_add(edje_obj, EVAS_CALLBACK_KEY_DOWN,
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_on_key_down_cb, NULL);
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evas_object_focus_set(edje_obj, EINA_TRUE);
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ecore_main_loop_begin();
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ecore_evas_free(ee);
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ecore_evas_shutdown();
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edje_shutdown();
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return 0;
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}
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