efl/legacy/evas/src/modules/engines/gl_common
Carsten Haitzler 7a74942b41 1. make software font draw code actually use cutouts.
2. make gl engine able to use cutouts - in some cases its faster, some
slower. it's a mixed bag. not sure what to make of it. it's #defined to be
disabled atm.



SVN revision: 39114
2009-02-21 03:13:49 +00:00
..
.cvsignore Presenting the Indian Rope Trick. Watch in awe as these young files climb 2006-01-16 03:57:33 +00:00
Makefile.am * use the m4 macro EVAS_CHECK_ENGINE to check if an engine is available or not 2008-11-24 06:18:31 +00:00
evas_gl_common.h 1. make software font draw code actually use cutouts. 2009-02-21 03:13:49 +00:00
evas_gl_context.c extra fragment shader prog to 0 call. remove. useless. 2009-01-27 23:57:21 +00:00
evas_gl_font.c Remove Evas_List from Evas. 2008-10-21 16:31:05 +00:00
evas_gl_gradient.c cedric's cache changes patch 2008-04-12 00:32:30 +00:00
evas_gl_image.c 1. make software font draw code actually use cutouts. 2009-02-21 03:13:49 +00:00
evas_gl_line.c same as previous commit. 2006-09-30 10:18:37 +00:00
evas_gl_misc.c initial import fo loadable engine modules for evas - from jorge zappie :) 2006-01-14 12:13:38 +00:00
evas_gl_polygon.c __stdcall must also be used in the definition of the callbacks 2009-01-23 06:24:12 +00:00
evas_gl_private.h initial import fo loadable engine modules for evas - from jorge zappie :) 2006-01-14 12:13:38 +00:00
evas_gl_rectangle.c 1. make software font draw code actually use cutouts. 2009-02-21 03:13:49 +00:00
evas_gl_texture.c * Make RGBA_IMAGE_HAS_ALPHA and RGBA_IMAGE_ALPHA_SPARSE part of 2008-06-03 09:09:39 +00:00