forked from enlightenment/efl
8e6f0aa11c
Evas_GL Direct rendering is an optimization path that renders directly to the window if conditions are met. Because evas gl backend used to re-render the entire screen, evas_gl direct rendering didin't have to concern with partial region rendering. Now that partial rendering/swapping has been applied to evas gl- backend, evas_gl direct rendering also had to take into account clip regions. in order to properly apply it, some adjustments were made to the engine functions and etc. |
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evas_blend_ops.h | ||
evas_common.h | ||
evas_inline.x | ||
evas_macros.h | ||
evas_mmx.h | ||
evas_options.h | ||
evas_private.h |