efl/src/lib/ephysics/ephysics_body.cpp

5290 lines
148 KiB
C++

#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <Evas.h>
#include <Ecore.h>
#include <BulletCollision/CollisionShapes/btShapeHull.h>
#include <LinearMath/btGeometryUtil.h>
#include <math.h>
#include "ephysics_private.h"
#include "ephysics_trimesh.h"
#include "ephysics_body_materials.h"
#ifdef __cplusplus
extern "C" {
#endif
#define BODY_CLOTH_CHECK() \
do { \
if (body->type == EPHYSICS_BODY_TYPE_CLOTH) \
{ \
WRN("Not supported for cloth"); \
return; \
} \
} while(0)
typedef struct _EPhysics_Body_Callback EPhysics_Body_Callback;
typedef struct _EPhysics_Body_Evas_Stacking EPhysics_Body_Evas_Stacking;
typedef struct _EPhysics_Body_Soft_Body_Slice EPhysics_Body_Soft_Body_Slice;
typedef struct _EPhysics_Body_Face_Obj EPhysics_Body_Face_Obj;
typedef struct _EPhysics_Quaternion EPhysics_Quaternion;
struct _EPhysics_Body_Callback {
EINA_INLIST;
void (*func) (void *data, EPhysics_Body *body, void *event_info);
void *data;
EPhysics_Callback_Body_Type type;
Eina_Bool deleted:1;
};
struct _EPhysics_Body_Collision {
EPhysics_Body *contact_body;
Evas_Coord x;
Evas_Coord y;
Evas_Coord z;
};
struct _EPhysics_Body_Evas_Stacking {
Evas_Object *evas;
float stacking;
};
struct _EPhysics_Body_Soft_Body_Slice
{
Evas_Object *evas_obj;
int index;
struct {
double x;
double y;
} p[3];
float stacking;
};
struct _EPhysics_Body_Face_Obj {
EPhysics_Body_Face face;
Evas_Object *obj;
};
static void
_ephysics_body_cloth_anchor_mass_reset(EPhysics_Body *body)
{
double anchor_mass;
anchor_mass = 1 / (body->soft_body->m_nodes.size() * 0.025);
for (int i = 0; i < body->soft_body->m_anchors.size(); i++)
body->soft_body->m_anchors[i].m_node->m_im = anchor_mass;
DBG("Cloth anchors mass reset.");
}
EAPI void
_ephysics_body_soft_body_light_apply(Evas_Map *m, Evas_Coord lx, Evas_Coord ly, Evas_Coord lz, int lr, int lg, int lb, int ar, int ag, int ab, Evas_Coord bx, Evas_Coord by, Evas_Coord bz)
{
double x, y, z, nx, ny, nz, ln, br;
Evas_Coord mx, my, mz, mr, mg, mb, ma;
int i;
for (i = 0; i < 4; i++)
{
evas_map_point_coord_get(m, i, &mx, &my, &mz);
evas_map_point_color_get(m, i, NULL, NULL, NULL, &ma);
x = mx;
y = my;
z = mz;
nx = sqrt(pow(bx - x, 2));
ny = sqrt(pow(by - y, 2));
nz = sqrt(pow(bz - z, 2));
ln = nx + ny + nz;
if (ln != 0.0)
{
nx /= ln;
ny /= ln;
nz /= ln;
}
x = lx - bx;
y = ly - by;
z = lz - bz;
ln = pow(x, 2) + pow(y, 2) + pow(z, 2);
ln = sqrt(ln);
if (ln != 0.0)
{
x /= ln;
y /= ln;
z /= ln;
}
br = (nx * x) + (ny * y) + (nz * z);
if (br < 0.0) br = 0.0;
mr = ar + ((lr - ar) * br);
mg = ag + ((lg - ag) * br);
mb = ab + ((lb - ab) * br);
evas_map_point_color_set(m, i, mr, mg, mb, ma);
}
}
static void
_ephysics_body_soft_body_slices_apply(EPhysics_Body *body, Evas_Object *evas_obj, Eina_List *slices)
{
double rate;
void *list_data;
Eina_List *l;
Evas_Coord wy, wh, y0, y1, y2, x0, x1, x2, z0, z1, z2, w, h, bx, by, bz;
Evas_Map *map;
btVector3 p0, p1, p2;
btSoftBody::tFaceArray faces;
EPhysics_Body_Soft_Body_Slice *slice;
int lr, lg, lb, ar, ag, ab;
Evas_Coord lx, ly, lz;
Eina_Bool light = EINA_FALSE;
EPhysics_Camera *camera;
int px, py, pz, foc;
Eina_Bool perspective = EINA_FALSE;
camera = ephysics_world_camera_get(body->world);
rate = ephysics_world_rate_get(body->world);
ephysics_world_render_geometry_get(body->world, NULL, &wy, NULL, NULL, &wh,
NULL);
evas_object_geometry_get(evas_obj, NULL, NULL, &w, &h);
ephysics_body_geometry_get(body, &bx, &by, &bz, NULL, NULL, NULL);
if ((body->light_apply) ||
(ephysics_world_light_all_bodies_get(body->world)))
{
ephysics_world_point_light_position_get(body->world, &lx, &ly, &lz);
ephysics_world_point_light_color_get(body->world, &lr, &lg, &lb);
ephysics_world_ambient_light_color_get(body->world, &ar, &ag, &ab);
light = EINA_TRUE;
}
if (ephysics_camera_perspective_enabled_get(camera))
{
ephysics_camera_perspective_get(camera, &px, &py, &pz, &foc);
perspective = EINA_TRUE;
}
EINA_LIST_FOREACH(slices, l, list_data)
{
slice = (EPhysics_Body_Soft_Body_Slice *)list_data;
faces = body->soft_body->m_faces;
p0 = faces[slice->index].m_n[0]->m_x;
p1 = faces[slice->index].m_n[1]->m_x;
p2 = faces[slice->index].m_n[2]->m_x;
slice->stacking = p0.z() + p1.z() + p2.z();
map = evas_map_new(4);
evas_map_point_image_uv_set(map, 0, slice->p[0].x * w,
slice->p[0].y * h);
evas_map_point_image_uv_set(map, 1, slice->p[1].x * w,
slice->p[1].y * h);
evas_map_point_image_uv_set(map, 2, slice->p[2].x * w,
slice->p[2].y * h);
evas_map_point_image_uv_set(map, 3, slice->p[2].x * w,
slice->p[2].y * h);
x0 = p0.x() * rate;
x1 = p1.x() * rate;
x2 = p2.x() * rate;
y0 = wh + wy - (p0.y() * rate);
y1 = wh + wy - (p1.y() * rate);
y2 = wh + wy - (p2.y() * rate);
z0 = p0.z() * rate;
z1 = p1.z() * rate;
z2 = p2.z() * rate;
evas_map_point_coord_set(map, 0, x0, y0, z0);
evas_map_point_coord_set(map, 1, x1, y1, z1);
evas_map_point_coord_set(map, 2, x2, y2, z2);
evas_map_point_coord_set(map, 3, x2, y2, z2);
if (perspective)
evas_map_util_3d_perspective(map, px, py, pz, foc);
if (body->back_face_culling)
{
if (evas_map_util_clockwise_get(map))
evas_object_show(slice->evas_obj);
else
{
evas_map_free(map);
evas_object_hide(slice->evas_obj);
continue;
}
}
if (light)
_ephysics_body_soft_body_light_apply(map, lx, ly, lz, lr, lg, lb, ar,
ag, ab, bx, by, bz);
evas_object_map_set(slice->evas_obj, map);
evas_object_map_enable_set(slice->evas_obj, EINA_TRUE);
evas_map_free(map);
}
}
static inline double
_ephysics_body_soft_body_slice_calc(double val, double delta, double max)
{
double ret = val + delta / max;
if (ret < 0)
ret = 0;
else if (ret > 1)
ret = 1;
return ret;
}
static EPhysics_Body_Soft_Body_Slice *
_ephysics_body_soft_body_slice_new(EPhysics_Body *body, double delta, double max, int index)
{
EPhysics_Body_Soft_Body_Slice *slice;
btSoftBody::tFaceArray faces;
slice = (EPhysics_Body_Soft_Body_Slice *)calloc(
1, sizeof(EPhysics_Body_Soft_Body_Slice));
if (!slice)
{
ERR("Couldn't allocate EPhysics_Soft_Body_Slice memory.");
return NULL;
}
faces = body->soft_body->m_faces;
slice->index = index;
slice->p[0].x = _ephysics_body_soft_body_slice_calc(
faces[slice->index].m_n[0]->m_x.x(), delta, max);
slice->p[0].y = 1 - _ephysics_body_soft_body_slice_calc(
faces[slice->index].m_n[0]->m_x.y(), delta, max);
slice->p[1].x = _ephysics_body_soft_body_slice_calc(
faces[slice->index].m_n[1]->m_x.x(), delta, max);
slice->p[1].y = 1 - _ephysics_body_soft_body_slice_calc(
faces[slice->index].m_n[1]->m_x.y(), delta, max);
slice->p[2].x = _ephysics_body_soft_body_slice_calc(
faces[slice->index].m_n[2]->m_x.x(), delta, max);
slice->p[2].y = 1 - _ephysics_body_soft_body_slice_calc(
faces[slice->index].m_n[2]->m_x.y(), delta, max);
return slice;
}
static Eina_List *
_ephysics_body_soft_body_slices_get(EPhysics_Body *body)
{
Eina_List *l, *slices_list, *slices = NULL;
void *ldata, *slice_data;
EPhysics_Body_Face_Slice *face_slice;
EINA_LIST_FOREACH(body->faces_slices, l, ldata)
{
face_slice = (EPhysics_Body_Face_Slice *)ldata;
EINA_LIST_FOREACH(face_slice->slices, slices_list, slice_data)
slices = eina_list_append(slices, slice_data);
}
return slices;
}
EAPI int
ephysics_body_soft_body_slice_index_get(EPhysics_Body *body, Evas_Object *slice)
{
Eina_List *slices;
void *ldata;
EPhysics_Body_Soft_Body_Slice *slice_data;
if (!body)
{
ERR("Can't get soft body slice index, body is null.");
return -1;
}
if (body->type == EPHYSICS_BODY_TYPE_RIGID)
{
ERR("Can't get soft body slice index, operation not allowed for rigid"
" bodies.");
return -1;
}
slices = _ephysics_body_soft_body_slices_get(body);
EINA_LIST_FREE(slices, ldata)
{
slice_data = (EPhysics_Body_Soft_Body_Slice *)ldata;
if (slice_data->evas_obj == slice)
return slice_data->index;
}
return -1;
}
static void
_ephysics_body_soft_body_slice_del_cb(void *data, Evas *evas EINA_UNUSED, Evas_Object *obj, void *event_info EINA_UNUSED)
{
EPhysics_Body_Soft_Body_Slice *slice = (EPhysics_Body_Soft_Body_Slice *)data;
slice->evas_obj = NULL;
evas_object_event_callback_del(obj, EVAS_CALLBACK_DEL,
_ephysics_body_soft_body_slice_del_cb);
}
static void
_ephysics_body_soft_body_slices_init(EPhysics_Body *body, Evas_Object *obj, Eina_List *slices)
{
EPhysics_Body_Soft_Body_Slice *slice = NULL;
btVector3 p0, p1, p2;
void *slice_data;
Evas_Coord w, h;
Eina_List *l;
Evas *evas;
Evas_Object *parent;
evas = evas_object_evas_get(obj);
evas_object_geometry_get(obj, NULL, NULL, &w, &h);
parent = evas_object_smart_parent_get(obj);
EINA_LIST_FOREACH(slices, l, slice_data)
{
slice = (EPhysics_Body_Soft_Body_Slice *) slice_data;
slice->evas_obj = evas_object_image_filled_add(evas);
evas_object_layer_set(slice->evas_obj,
evas_object_layer_get(obj));
evas_object_image_source_set(slice->evas_obj, obj);
evas_object_image_source_events_set(slice->evas_obj, EINA_TRUE);
evas_object_resize(slice->evas_obj, w, h);
evas_object_show(slice->evas_obj);
evas_object_image_smooth_scale_set(slice->evas_obj, EINA_TRUE);
evas_object_event_callback_add(slice->evas_obj, EVAS_CALLBACK_DEL,
_ephysics_body_soft_body_slice_del_cb,
slice);
if (parent) evas_object_smart_member_add(slice->evas_obj, parent);
}
if (slice)
evas_object_image_source_visible_set(slice->evas_obj, EINA_FALSE);
_ephysics_body_soft_body_slices_apply(body, obj, slices);
}
static void
_ephysics_body_soft_body_slices_free(Eina_List *slices)
{
EPhysics_Body_Soft_Body_Slice *slice;
void *slice_data;
EINA_LIST_FREE(slices, slice_data)
{
slice = (EPhysics_Body_Soft_Body_Slice *)slice_data;
if (slice->evas_obj)
evas_object_del(slice->evas_obj);
free(slice);
}
}
static void
_ephysics_body_soft_body_slices_clean(Eina_List *slices)
{
EPhysics_Body_Soft_Body_Slice *slice;
void *slice_data;
Eina_List *l;
EINA_LIST_FOREACH(slices, l, slice_data)
{
slice = (EPhysics_Body_Soft_Body_Slice *)slice_data;
if (slice->evas_obj)
evas_object_del(slice->evas_obj);
}
}
static btTransform
_ephysics_body_transform_get(const EPhysics_Body *body)
{
btTransform trans;
btVector3 center;
btScalar radius;
if (body->type == EPHYSICS_BODY_TYPE_RIGID)
{
body->rigid_body->getMotionState()->getWorldTransform(trans);
return trans;
}
body->soft_body->getCollisionShape()->getBoundingSphere(center, radius);
trans.setIdentity();
trans.setOrigin(center);
return trans;
}
static int
_ephysics_body_evas_stacking_sort_cb(const void *d1, const void *d2)
{
const EPhysics_Body_Evas_Stacking *stacking1, *stacking2;
stacking1 = (const EPhysics_Body_Evas_Stacking *)d1;
stacking2 = (const EPhysics_Body_Evas_Stacking *)d2;
if (!stacking1) return 1;
if (!stacking2) return -1;
if (stacking1->stacking < stacking2->stacking) return -1;
if (stacking2->stacking > stacking2->stacking) return 1;
return 0;
}
static EPhysics_Body_Evas_Stacking *
_ephysics_body_evas_stacking_new(Evas_Object *obj, float index)
{
EPhysics_Body_Evas_Stacking *stacking;
stacking = (EPhysics_Body_Evas_Stacking *)calloc(
1, sizeof(EPhysics_Body_Evas_Stacking));
if (!stacking)
{
ERR("Could not allocate ephysics soft body evas stacking data.");
return NULL;
}
stacking->evas = obj;
stacking->stacking = index;
return stacking;
}
void
ephysics_body_evas_objects_restack(EPhysics_World *world)
{
void *data, *slice_data, *stack_data;
EPhysics_Body *body;
btTransform trans;
EPhysics_Body_Evas_Stacking *stacking;
EPhysics_Body_Soft_Body_Slice *slice;
Eina_List *l, *slices, *bodies, *stack_list = NULL;
Evas_Object *prev_obj = NULL;
Eina_Hash *hash;
Eina_Iterator *it;
int layer;
Eina_List *ll = NULL;
bodies = ephysics_world_bodies_get(world);
if (!eina_list_count(bodies))
return;
hash = eina_hash_int32_new(NULL);
EINA_LIST_FREE(bodies, data)
{
body = (EPhysics_Body *)data;
if (body->deleted) continue;
if (body->type == EPHYSICS_BODY_TYPE_RIGID)
{
if (!body->evas_obj) continue;
trans = _ephysics_body_transform_get(body);
stacking = _ephysics_body_evas_stacking_new(body->evas_obj,
trans.getOrigin().z());
if (!stacking) goto error;
layer = evas_object_layer_get(stacking->evas);
stack_list = (Eina_List *)eina_hash_find(hash, &layer);
stack_list = eina_list_append(stack_list, stacking);
eina_hash_set(hash, &layer, stack_list);
continue;
}
slices = _ephysics_body_soft_body_slices_get(body);
if (!slices) continue;
EINA_LIST_FREE(slices, slice_data)
{
slice = (EPhysics_Body_Soft_Body_Slice *)slice_data;
stacking = _ephysics_body_evas_stacking_new(slice->evas_obj,
slice->stacking);
if (!stacking) goto error;
layer = evas_object_layer_get(stacking->evas);
stack_list = (Eina_List *)eina_hash_find(hash, &layer);
stack_list = eina_list_append(stack_list, stacking);
eina_hash_set(hash, &layer, stack_list);
}
}
it = eina_hash_iterator_data_new(hash);
while (eina_iterator_next(it, &data))
{
stack_list = (Eina_List *)data;
stack_list = eina_list_sort(stack_list, eina_list_count(stack_list),
_ephysics_body_evas_stacking_sort_cb);
prev_obj = NULL;
ll = eina_list_append(ll, stack_list);
EINA_LIST_FOREACH(stack_list, l, stack_data)
{
stacking = (EPhysics_Body_Evas_Stacking *)stack_data;
if (prev_obj)
evas_object_stack_below(stacking->evas, prev_obj);
prev_obj = stacking->evas;
}
}
eina_iterator_free(it);
EINA_LIST_FREE(ll, stack_data)
{
stack_list = (Eina_List *) stack_data;
eina_hash_del_by_data(hash, stack_list);
EINA_LIST_FREE(stack_list, slice_data)
free(slice_data);
}
eina_hash_free(hash);
return;
error:
ERR("Could not allocate evas stacking data memory.");
eina_hash_free(hash);
}
static void
_ephysics_body_transform_set(EPhysics_Body *body, btTransform trans)
{
btTransform origin;
if (body->type != EPHYSICS_BODY_TYPE_RIGID)
{
origin = _ephysics_body_transform_get(body);
body->soft_body->translate(trans.getOrigin() - origin.getOrigin());
return;
}
body->rigid_body->getMotionState()->setWorldTransform(trans);
}
void
ephysics_body_activate(const EPhysics_Body *body, Eina_Bool activate)
{
if (body->type == EPHYSICS_BODY_TYPE_RIGID)
{
body->rigid_body->activate(activate);
return;
}
body->soft_body->activate(activate);
}
static void
_ephysics_body_forces_update(EPhysics_Body *body)
{
body->force.x = body->rigid_body->getTotalForce().getX();
body->force.y = body->rigid_body->getTotalForce().getY();
body->force.z = body->rigid_body->getTotalForce().getZ();
body->force.torque_x = body->rigid_body->getTotalTorque().getX();
body->force.torque_y = body->rigid_body->getTotalTorque().getY();
body->force.torque_z = body->rigid_body->getTotalTorque().getZ();
body->rigid_body->clearForces();
DBG("forces updated: %lf, %lf, %lf", body->force.x, body->force.y,
body->force.z);
DBG("torque updated: %lf, %lf, %lf", body->force.torque_x,
body->force.torque_y, body->force.torque_z);
}
static inline void
_ephysics_body_sleeping_threshold_set(EPhysics_Body *body, double linear_threshold, double angular_threshold, double rate)
{
body->rigid_body->setSleepingThresholds(linear_threshold / rate,
angular_threshold / RAD_TO_DEG);
}
static inline void
_ephysics_body_linear_velocity_set(EPhysics_Body *body, double x, double y, double z, double rate)
{
btVector3 linear_velocity = btVector3(x / rate, -y / rate, z / rate);
ephysics_body_activate(body, EINA_TRUE);
if (body->rigid_body)
body->rigid_body->setLinearVelocity(linear_velocity);
if (body->soft_body)
{
for (int i = 0; i < body->soft_body->m_nodes.size(); i++)
body->soft_body->m_nodes[i].m_v = linear_velocity;
}
}
static void
_ephysics_body_event_callback_del(EPhysics_Body *body, EPhysics_Body_Callback *cb)
{
if (cb->deleted) return;
cb->deleted = EINA_TRUE;
if (body->walking)
{
body->to_delete = eina_list_append(body->to_delete, cb);
return;
}
body->callbacks = eina_inlist_remove(body->callbacks, EINA_INLIST_GET(cb));
free(cb);
}
static Eina_Bool
_ephysics_body_event_callback_call(EPhysics_Body *body, EPhysics_Callback_Body_Type type, void *event_info)
{
Eina_Bool called = EINA_FALSE;
EPhysics_Body_Callback *cb;
void *clb;
body->walking++;
EINA_INLIST_FOREACH(body->callbacks, cb)
{
if ((cb->type == type) && (!cb->deleted))
{
cb->func(cb->data, body, event_info);
called = EINA_TRUE;
}
}
body->walking--;
if (body->walking > 0) return called;
EINA_LIST_FREE(body->to_delete, clb)
{
cb = (EPhysics_Body_Callback *) clb;
body->callbacks = eina_inlist_remove(body->callbacks,
EINA_INLIST_GET(cb));
free(cb);
}
return called;
}
void
ephysics_body_active_set(EPhysics_Body *body, Eina_Bool active)
{
if (body->active == !!active) return;
body->active = !!active;
if (active) return;
_ephysics_body_event_callback_call(body, EPHYSICS_CALLBACK_BODY_STOPPED,
(void *) body->evas_obj);
};
Eina_Bool
ephysics_body_filter_collision(EPhysics_Body *body0, EPhysics_Body *body1)
{
Eina_List *l;
void *grp;
if ((!body0->collision_groups) || (!body1->collision_groups))
return EINA_TRUE;
EINA_LIST_FOREACH(body0->collision_groups, l, grp)
{
if (eina_list_data_find(body1->collision_groups, grp))
return EINA_TRUE;
}
return EINA_FALSE;
}
EAPI Eina_Bool
ephysics_body_collision_group_add(EPhysics_Body *body, const char *group)
{
Eina_Stringshare *group_str;
if (!body)
{
ERR("Can't add body collision group, body is null.");
return EINA_FALSE;
}
ephysics_world_lock_take(body->world);
group_str = eina_stringshare_add(group);
if (eina_list_data_find(body->collision_groups, group_str))
{
INF("Body already added to group: %s", group);
eina_stringshare_del(group_str);
ephysics_world_lock_release(body->world);
return EINA_TRUE;
}
body->collision_groups = eina_list_append(body->collision_groups, group_str);
ephysics_world_lock_release(body->world);
return EINA_TRUE;
}
EAPI Eina_Bool
ephysics_body_collision_group_del(EPhysics_Body *body, const char *group)
{
Eina_Stringshare *group_str;
if (!body)
{
ERR("Can't remove body collision group, body is null.");
return EINA_FALSE;
}
ephysics_world_lock_take(body->world);
group_str = eina_stringshare_add(group);
if (!eina_list_data_find(body->collision_groups, group_str))
{
INF("Body isn't part of group: %s", group);
eina_stringshare_del(group_str);
ephysics_world_lock_release(body->world);
return EINA_TRUE;
}
body->collision_groups = eina_list_remove(body->collision_groups, group_str);
eina_stringshare_del(group_str);
eina_stringshare_del(group_str);
ephysics_world_lock_release(body->world);
return EINA_TRUE;
}
EAPI const Eina_List *
ephysics_body_collision_group_list_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Can't get the body's collision group, body is null.");
return NULL;
}
return body->collision_groups;
}
static EPhysics_Body *
_ephysics_body_new(EPhysics_World *world, btScalar mass, double cm_x, double cm_y, double cm_z)
{
EPhysics_Body *body;
double rate;
body = (EPhysics_Body *) calloc(1, sizeof(EPhysics_Body));
if (!body)
{
ERR("Couldn't create a new body instance.");
return NULL;
}
rate = ephysics_world_rate_get(world);
body->scale = btVector3(1, 1, 1);
body->size.w = rate;
body->size.h = rate;
body->size.d = rate;
body->mass = mass;
body->world = world;
body->cm.x = cm_x;
body->cm.y = cm_y;
body->cm.z = cm_z;
return body;
}
static EPhysics_Body *
_ephysics_body_rigid_body_add(EPhysics_World *world, btCollisionShape *collision_shape, const char *type, double cm_x, double cm_y, double cm_z)
{
btRigidBody::btRigidBodyConstructionInfo *rigid_body_ci;
btDefaultMotionState *motion_state;
btRigidBody *rigid_body;
EPhysics_Body *body;
btScalar mass = 1;
btVector3 inertia;
if (!collision_shape)
{
ERR("Couldn't create a %s shape.", type);
return NULL;
}
body = _ephysics_body_new(world, mass, cm_x, cm_y, cm_z);
if (!body)
{
ERR("Couldn't create a new body instance.");
goto err_body;
}
motion_state = new btDefaultMotionState();
if (!motion_state)
{
ERR("Couldn't create a motion state.");
goto err_motion_state;
}
inertia = btVector3(0, 0, 0);
collision_shape->calculateLocalInertia(mass, inertia);
rigid_body_ci = new btRigidBody::btRigidBodyConstructionInfo(
mass, motion_state, collision_shape, inertia);
if (!rigid_body_ci)
{
ERR("Couldn't create a rigid body construction info.");
goto err_rigid_body_ci;
}
rigid_body = new btRigidBody(*rigid_body_ci);
if (!rigid_body)
{
ERR("Couldn't create a rigid body.");
goto err_rigid_body;
}
body->type = EPHYSICS_BODY_TYPE_RIGID;
body->collision_shape = collision_shape;
body->rigid_body = rigid_body;
body->rigid_body->setUserPointer(body);
body->rigid_body->setLinearFactor(btVector3(1, 1, 0));
body->rigid_body->setAngularFactor(btVector3(0, 0, 1));
if (!ephysics_world_body_add(body->world, body))
{
ERR("Couldn't add body to world's bodies list");
goto err_world_add;
}
delete rigid_body_ci;
INF("Body %p of type %s added.", body, type);
return body;
err_world_add:
delete rigid_body;
err_rigid_body:
delete rigid_body_ci;
err_rigid_body_ci:
delete motion_state;
err_motion_state:
free(body);
err_body:
delete collision_shape;
return NULL;
}
static void
_ephysics_body_evas_obj_del_cb(void *data, Evas *e EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
{
EPhysics_Body *body = (EPhysics_Body *) data;
if (body->default_face)
_ephysics_body_soft_body_slices_clean(body->default_face->slices);
body->evas_obj = NULL;
DBG("Evas object deleted. Updating body: %p", body);
}
static void
_ephysics_body_soft_body_anchors_rebuild(int node, btRigidBody *rigid_body, btSoftBody *soft_body)
{
btTransform world_trans = rigid_body->getWorldTransform();
btVector3 local = world_trans.inverse() * soft_body->m_nodes[node].m_x;
for (int i = 0; i < soft_body->m_anchors.size(); i++)
{
if (soft_body->m_anchors[i].m_node == &soft_body->m_nodes[node])
soft_body->m_anchors[i].m_local = local;
}
}
void
ephysics_body_soft_body_bending_constraints_generate(EPhysics_Body *body)
{
btSoftBody *soft_body = body->soft_body;
for (; body->bending_constraints; body->bending_constraints--)
soft_body->generateBendingConstraints(2, soft_body->m_materials
[body->material_index]);
}
static void
_ephysics_body_cloth_constraints_rebuild(EPhysics_Body *body)
{
btRigidBody *rigid_body;
btSoftBody *soft_body;
btSoftBody::Node *node;
btSoftBody::Anchor anchor;
int anchors_size = body->soft_body->m_anchors.size();
soft_body = body->soft_body;
if (anchors_size)
{
rigid_body = soft_body->m_anchors[0].m_body;
for (int m = 0; m < anchors_size; m++)
{
anchor = soft_body->m_anchors[m];
node = anchor.m_node;
for (int n = 0; n < soft_body->m_nodes.size(); n++)
{
if (node == &soft_body->m_nodes[n])
_ephysics_body_soft_body_anchors_rebuild(n, rigid_body,
soft_body);
}
}
}
soft_body->generateClusters(0);
ephysics_body_soft_body_bending_constraints_generate(body);
}
static void
_ephysics_body_soft_body_constraints_rebuild(EPhysics_Body *body)
{
btSoftBody *soft_body = body->soft_body;
btRigidBody *rigid_body = body->rigid_body;
if (soft_body->m_anchors.size() > 0)
{
for (int i = 0; i < soft_body->m_nodes.size(); i++)
_ephysics_body_soft_body_anchors_rebuild(i, rigid_body, soft_body);
}
else
{
for (int i = 0; i < soft_body->m_nodes.size(); i++)
soft_body->appendAnchor(i, rigid_body);
}
soft_body->generateClusters(0);
ephysics_body_soft_body_bending_constraints_generate(body);
}
inline static double
_ephysics_body_volume_get(const EPhysics_Body *body)
{
btVector3 vector = body->collision_shape->getLocalScaling();
return vector.x() * vector.y() * vector.z();
}
void
_ephysics_body_soft_body_dragging_set(EPhysics_Body *body, int triangle)
{
btSoftBody::Face face;
btSoftBody::Node *node;
body->dragging_data.triangle = triangle;
body->dragging_data.dragging = EINA_TRUE;
face = body->soft_body->m_faces[triangle];
node = face.m_n[0];
body->dragging_data.mass = node->m_im;
}
static void
_ephysics_body_soft_body_mass_set(EPhysics_Body *body, double mass)
{
int valid_nodes;
btSoftBody::Node node;
double inverse_mass;
if (body->type == EPHYSICS_BODY_TYPE_SOFT)
body->soft_body->setTotalMass(mass);
else
{
valid_nodes = 0;
for (int i = 0; i < body->soft_body->m_nodes.size(); i++)
{
node = body->soft_body->m_nodes[i];
if (node.m_im && !node.m_battach)
valid_nodes++;
}
inverse_mass = 1 / (mass / valid_nodes);
if (body->dragging_data.dragging)
{
valid_nodes++;
inverse_mass = 1 / (mass / valid_nodes);
body->dragging_data.mass = inverse_mass;
}
for (int i = 0; i < body->soft_body->m_nodes.size(); i++)
{
node = body->soft_body->m_nodes[i];
if (node.m_im && !node.m_battach)
node.m_im = inverse_mass;
}
}
}
static void
_ephysics_body_mass_set(EPhysics_Body *body, double mass)
{
btVector3 inertia(0, 0, 0);
if (body->density)
mass = body->density * _ephysics_body_volume_get(body);
if (body->soft_body)
_ephysics_body_soft_body_mass_set(body, mass);
else
{
body->collision_shape->calculateLocalInertia(mass, inertia);
body->rigid_body->setMassProps(mass, inertia);
body->rigid_body->updateInertiaTensor();
}
body->mass = mass;
DBG("Body %p mass changed to %lf.", body, mass);
}
static void
_ephysics_body_geometry_set(EPhysics_Body *body, Evas_Coord x, Evas_Coord y, Evas_Coord z, Evas_Coord w, Evas_Coord h, Evas_Coord d, double rate)
{
double mx, my, mz, sx, sy, sz;
btTransform trans;
int wy, height;
btVector3 body_scale;
ephysics_world_render_geometry_get(body->world, NULL, &wy, NULL,
NULL, &height, NULL);
height += wy;
mx = (x + w * body->cm.x) / rate;
my = (height - (y + h * body->cm.y)) / rate;
mz = (z + d * body->cm.z) / rate;
sx = (w <= 0) ? 1 : w / rate;
sy = (h <= 0) ? 1 : h / rate;
sz = (d <= 0) ? 1 : d / rate;
trans = _ephysics_body_transform_get(body);
trans.setOrigin(btVector3(mx, my, mz));
body_scale = btVector3(sx, sy, sz);
if (body->type == EPHYSICS_BODY_TYPE_SOFT)
{
body->soft_body->scale(btVector3(1, 1, 1) / body->scale);
body->soft_body->scale(body_scale);
body->rigid_body->proceedToTransform(trans);
_ephysics_body_transform_set(body, trans);
_ephysics_body_soft_body_constraints_rebuild(body);
}
else if (body->type == EPHYSICS_BODY_TYPE_CLOTH)
{
body->soft_body->setTotalMass(body->mass, true);
body->soft_body->scale(btVector3(1, 1, 1) / body->scale);
body->soft_body->scale(body_scale);
_ephysics_body_transform_set(body, trans);
_ephysics_body_cloth_constraints_rebuild(body);
body->soft_body->setTotalMass(body->mass, false);
_ephysics_body_cloth_anchor_mass_reset(body);
}
else
{
body->collision_shape->setLocalScaling(body_scale);
body->rigid_body->proceedToTransform(trans);
if (!body->rigid_body->isStaticObject())
_ephysics_body_mass_set(body, ephysics_body_mass_get(body));
}
_ephysics_body_transform_set(body, trans);
ephysics_body_activate(body, EINA_TRUE);
body->size.w = w;
body->size.h = h;
body->size.d = d;
body->scale = body_scale;
DBG("Body %p position changed to (%lf, %lf, %lf).", body, mx, my, mz);
DBG("Body %p scale changed to (%lf, %lf, %lf).", body, sx, sy, sz);
}
static void
_ephysics_body_resize(EPhysics_Body *body, Evas_Coord w, Evas_Coord h, Evas_Coord d)
{
Evas_Coord bx, by, bz;
double rate, sx, sy, sz;
btVector3 body_scale, center;
btTransform trans;
rate = ephysics_world_rate_get(body->world);
sx = w / rate;
sy = h / rate;
sz = d / rate;
DBG("Body %p scale changed to (%lf, %lf, %lf).", body, sx, sy, sz);
body_scale = btVector3(sx, sy, sz);
if (body->type == EPHYSICS_BODY_TYPE_SOFT)
{
trans = _ephysics_body_transform_get(body);
body->soft_body->scale(btVector3(1, 1, 1) / body->scale);
body->soft_body->scale(body_scale);
_ephysics_body_transform_set(body, trans);
body->rigid_body->proceedToTransform(trans);
_ephysics_body_soft_body_constraints_rebuild(body);
}
else if (body->type == EPHYSICS_BODY_TYPE_CLOTH)
{
ephysics_body_geometry_get(body, &bx, &by, &bz, NULL, NULL, NULL);
_ephysics_body_geometry_set(body, bx, by, bz, w, h, d, rate);
return;
}
else
{
body->collision_shape->setLocalScaling(body_scale);
if(!body->rigid_body->isStaticObject())
_ephysics_body_mass_set(body, ephysics_body_mass_get(body));
}
body->size.w = w;
body->size.h = h;
body->size.d = d;
body->scale = body_scale;
ephysics_body_activate(body, EINA_TRUE);
}
static void
_ephysics_body_move(EPhysics_Body *body, Evas_Coord x, Evas_Coord y, Evas_Coord z)
{
double rate, mx, my, mz;
btTransform trans;
int wy, height;
btVector3 body_scale;
rate = ephysics_world_rate_get(body->world);
ephysics_world_render_geometry_get(body->world, NULL, &wy, NULL,
NULL, &height, NULL);
height += wy;
mx = (x + body->size.w * body->cm.x) / rate;
my = (height - (y + body->size.h * body->cm.y)) / rate;
mz = (z + body->size.d * body->cm.z) / rate;
trans = _ephysics_body_transform_get(body);
trans.setOrigin(btVector3(mx, my, mz));
if (body->type == EPHYSICS_BODY_TYPE_CLOTH)
_ephysics_body_transform_set(body, trans);
else if (body->type == EPHYSICS_BODY_TYPE_SOFT)
{
_ephysics_body_transform_set(body, trans);
body->rigid_body->proceedToTransform(trans);
body->rigid_body->getMotionState()->setWorldTransform(trans);
}
else
{
body->rigid_body->proceedToTransform(trans);
body->rigid_body->getMotionState()->setWorldTransform(trans);
}
ephysics_body_activate(body, EINA_TRUE);
DBG("Body %p position changed to (%lf, %lf, %lf).", body, mx, my, mz);
}
static void
_ephysics_body_evas_obj_resize_cb(void *data, Evas *e EINA_UNUSED, Evas_Object *obj, void *event_info EINA_UNUSED)
{
EPhysics_Body *body = (EPhysics_Body *) data;
int w, h;
evas_object_geometry_get(obj, NULL, NULL, &w, &h);
if ((w == body->size.w) && (h == body->size.h))
return;
DBG("Resizing body %p to w=%i, h=%i, d=%i", body, w, h, body->size.d);
ephysics_world_lock_take(body->world);
_ephysics_body_resize(body, w, h, body->size.d);
if (body->type == EPHYSICS_BODY_TYPE_CLOTH)
{
_ephysics_body_soft_body_slices_clean(body->default_face->slices);
_ephysics_body_soft_body_slices_init(body, body->evas_obj,
body->default_face->slices);
}
ephysics_world_lock_release(body->world);
}
static void
_ephysics_body_soft_body_evas_restack_cb(void *data, Evas *evas EINA_UNUSED, Evas_Object *obj, void *event_info EINA_UNUSED)
{
EPhysics_Body *body = (EPhysics_Body *)data;
Eina_List *slices;
void *ldata;
EPhysics_Body_Soft_Body_Slice *slice;
short layer = evas_object_layer_get(obj);
slices = _ephysics_body_soft_body_slices_get(body);
EINA_LIST_FREE(slices, ldata)
{
slice = (EPhysics_Body_Soft_Body_Slice *)ldata;
evas_object_layer_set(slice->evas_obj, layer);
}
DBG("Body's slices layer reset to: %d", layer);
}
static void
_ephysics_body_face_slice_del(EPhysics_Body_Face_Slice *face_slice)
{
_ephysics_body_soft_body_slices_free(face_slice->slices);
free(face_slice->points_deform);
free(face_slice);
}
static EPhysics_Body_Face_Slice *
_ephysics_body_face_slice_add(EPhysics_Body *body, EPhysics_Body_Face face)
{
EPhysics_Body_Face_Slice *face_slice;
face_slice = (EPhysics_Body_Face_Slice *)calloc(1,
sizeof(EPhysics_Body_Face_Slice));
if (!face_slice)
return NULL;
face_slice->face = face;
body->faces_slices = eina_list_append(body->faces_slices, face_slice);
face_slice->body = body;
return face_slice;
DBG("New face slice added to body %p", body);
}
static EPhysics_Body_Face_Slice *
_ephysics_body_face_slice_get(EPhysics_Body *body, EPhysics_Body_Face face)
{
Eina_List *l;
void *ldata;
EPhysics_Body_Face_Slice *face_slice = NULL;
EINA_LIST_FOREACH(body->faces_slices, l, ldata)
{
if (((EPhysics_Body_Face_Slice *)ldata)->face == face)
{
face_slice = (EPhysics_Body_Face_Slice *)ldata;
break;
}
}
return face_slice;
}
static EPhysics_Body_Face_Obj *
_ephysics_body_face_evas_object_get(EPhysics_Body *body, EPhysics_Body_Face face)
{
Eina_List *l;
void *ldata;
EPhysics_Body_Face_Obj *face_obj;
EINA_LIST_FOREACH(body->face_objs, l, ldata)
{
face_obj = (EPhysics_Body_Face_Obj *)ldata;
if (face_obj->face == face)
return face_obj;
}
DBG("Could not find requested face");
return NULL;
}
static void
_ephysics_body_del(EPhysics_Body *body)
{
EPhysics_Body_Callback *cb;
void *ldata;
void *group;
EPhysics_Body_Face_Slice *face_slice;
if (body->evas_obj)
{
evas_object_event_callback_del(body->evas_obj, EVAS_CALLBACK_DEL,
_ephysics_body_evas_obj_del_cb);
evas_object_event_callback_del(body->evas_obj, EVAS_CALLBACK_RESIZE,
_ephysics_body_evas_obj_resize_cb);
if (body->faces_slices)
evas_object_event_callback_del(body->evas_obj, EVAS_CALLBACK_RESTACK,
_ephysics_body_soft_body_evas_restack_cb);
}
while (body->callbacks)
{
cb = EINA_INLIST_CONTAINER_GET(body->callbacks,
EPhysics_Body_Callback);
body->callbacks = eina_inlist_remove(body->callbacks, body->callbacks);
free(cb);
}
ephysics_constraint_body_del(body);
EINA_LIST_FREE(body->collision_groups, group)
eina_stringshare_del((Eina_Stringshare *)group);
EINA_LIST_FREE(body->faces_slices, ldata)
{
face_slice = (EPhysics_Body_Face_Slice *)ldata;
if (_ephysics_body_face_evas_object_get(body, face_slice->face))
ephysics_body_face_evas_object_unset(body, face_slice->face);
_ephysics_body_face_slice_del(face_slice);
}
if (body->rigid_body)
{
delete body->rigid_body->getMotionState();
delete body->collision_shape;
delete body->rigid_body;
}
delete body->soft_body;
free(body);
}
static void
_ephysics_body_evas_obj_map_apply(EPhysics_Body *body, Evas_Map *map, Evas_Object *obj, Eina_Bool bfc, Eina_Bool update_cw)
{
EPhysics_Camera *camera = ephysics_world_camera_get(body->world);
if (ephysics_camera_perspective_enabled_get(camera))
{
int px, py, z0, foc;
ephysics_camera_perspective_get(camera, &px, &py, &z0, &foc);
evas_map_util_3d_perspective(map, px, py, z0, foc);
}
if (bfc)
{
if (evas_map_util_clockwise_get(map))
{
if (update_cw)
body->clockwise = EINA_TRUE;
evas_object_show(obj);
}
else
{
if (update_cw)
body->clockwise = EINA_FALSE;
evas_map_free(map);
evas_object_hide(obj);
return;
}
}
else
evas_object_show(obj);
if ((body->light_apply) ||
(ephysics_world_light_all_bodies_get(body->world)))
{
int lr, lg, lb, ar, ag, ab;
Evas_Coord lx, ly, lz;
ephysics_world_point_light_position_get(body->world, &lx, &ly, &lz);
ephysics_world_point_light_color_get(body->world, &lr, &lg, &lb);
ephysics_world_ambient_light_color_get(body->world, &ar, &ag, &ab);
evas_map_util_3d_lighting(map, lx, ly, lz, lr, lg, lb, ar, ag, ab);
}
evas_object_map_set(obj, map);
evas_object_map_enable_set(obj, EINA_TRUE);
evas_map_free(map);
}
static void
_ephysics_cloth_face_objs_update(EPhysics_Body *body EINA_UNUSED)
{
}
static void
_ephysics_cylinder_face_objs_update(EPhysics_Body *body)
{
int bx, by, x, y, z, wx, wy, wh, cx, cy;
EPhysics_Body_Face_Obj *face_obj;
EPhysics_Camera *camera;
btQuaternion quat;
btTransform trans;
Evas_Map *map;
Eina_List *l;
double rate;
void *ldata;
ephysics_world_render_geometry_get(body->world, &wx, &wy, NULL,
NULL, &wh, NULL);
camera = ephysics_world_camera_get(body->world);
ephysics_camera_position_get(camera, &cx, &cy);
cx -= wx;
cy -= wy;
rate = ephysics_world_rate_get(body->world);
trans = _ephysics_body_transform_get(body);
bx = (int) (trans.getOrigin().getX() * rate) - cx;
by = wh + wy - (int) (trans.getOrigin().getY() * rate) - cy;
x = bx - body->size.w / 2;
y = by - body->size.h / 2;
z = (int) (trans.getOrigin().getZ() * rate);
quat = trans.getRotation();
quat.normalize();
EINA_LIST_FOREACH(body->face_objs, l, ldata)
{
Evas_Object *obj;
Evas_Coord w, h;
face_obj = (EPhysics_Body_Face_Obj *)ldata;
obj = face_obj->obj;
evas_object_geometry_get(obj, NULL, NULL, &w, &h);
evas_object_move(obj, x, y);
if ((!w) || (!h))
{
DBG("Evas object with no geometry: %p, w=%i h=%i", obj, w, h);
continue;
}
map = evas_map_new(4);
switch(face_obj->face)
{
case EPHYSICS_BODY_CYLINDER_FACE_MIDDLE_FRONT:
evas_map_util_points_populate_from_object_full(map, obj, z);
break;
case EPHYSICS_BODY_CYLINDER_FACE_MIDDLE_BACK:
evas_map_util_points_populate_from_object_full(map, obj, z + 1);
evas_map_util_3d_rotate(map, 0, 180, 0, bx, by, z + 1);
break;
case EPHYSICS_BODY_CYLINDER_FACE_FRONT:
evas_map_util_points_populate_from_object_full(
map, obj, z - body->size.d / 2);
break;
case EPHYSICS_BODY_CYLINDER_FACE_BACK:
evas_map_util_points_populate_from_object_full(
map, obj, z + body->size.d / 2);
evas_map_util_3d_rotate(map, 0, 180, 0, bx, by,
z + body->size.d / 2);
break;
default:
WRN("Face %i not updated", face_obj->face);
evas_map_free(map);
continue;
}
evas_map_util_quat_rotate(map, quat.x(), -quat.y(), quat.z(), -quat.w(),
bx, by, z);
_ephysics_body_evas_obj_map_apply(body, map, obj, EINA_TRUE,
EINA_FALSE);
}
}
static void
_ephysics_box_face_objs_update(EPhysics_Body *body)
{
EPhysics_Body_Face_Obj *face_obj;
int i, x, y, z, wx, wy, wh, cx, cy;
EPhysics_Camera *camera;
Evas_Coord v[8][3];
btQuaternion quat;
btTransform trans;
btBoxShape *shape;
Evas_Map *map;
Eina_List *l;
double rate;
void *ldata;
ephysics_world_render_geometry_get(body->world, &wx, &wy, NULL,
NULL, &wh, NULL);
camera = ephysics_world_camera_get(body->world);
ephysics_camera_position_get(camera, &cx, &cy);
cx -= wx;
cy -= wy;
rate = ephysics_world_rate_get(body->world);
trans = _ephysics_body_transform_get(body);
x = (int) (trans.getOrigin().getX() * rate) - cx;
y = wh + wy - (int) (trans.getOrigin().getY() * rate) - cy;
z = (int) (trans.getOrigin().getZ() * rate);
shape = (btBoxShape *) body->collision_shape;
for (i = 0; i < 8; i++)
{
btVector3 vertice;
shape->getVertex(i, vertice);
v[i][0] = vertice.getX() * rate + x;
v[i][1] = - vertice.getY() * rate + y;
v[i][2] = vertice.getZ() * rate + z;
}
quat = trans.getRotation();
quat.normalize();
EINA_LIST_FOREACH(body->face_objs, l, ldata)
{
Evas_Object *obj;
Evas_Coord w, h;
face_obj = (EPhysics_Body_Face_Obj *)ldata;
obj = face_obj->obj;
evas_object_geometry_get(obj, NULL, NULL, &w, &h);
map = evas_map_new(4);
evas_map_point_image_uv_set(map, 0, 0, 0);
evas_map_point_image_uv_set(map, 1, w, 0);
evas_map_point_image_uv_set(map, 2, w, h);
evas_map_point_image_uv_set(map, 3, 0, h);
switch(face_obj->face)
{
case EPHYSICS_BODY_BOX_FACE_MIDDLE_FRONT:
evas_map_point_coord_set(map, 0, v[5][0], v[5][1], z);
evas_map_point_coord_set(map, 1, v[4][0], v[4][1], z);
evas_map_point_coord_set(map, 2, v[6][0], v[6][1], z);
evas_map_point_coord_set(map, 3, v[7][0], v[7][1], z);
break;
case EPHYSICS_BODY_BOX_FACE_MIDDLE_BACK:
evas_map_point_coord_set(map, 0, v[0][0], v[0][1], z);
evas_map_point_coord_set(map, 1, v[1][0], v[1][1], z);
evas_map_point_coord_set(map, 2, v[3][0], v[3][1], z);
evas_map_point_coord_set(map, 3, v[2][0], v[2][1], z);
break;
case EPHYSICS_BODY_BOX_FACE_FRONT:
evas_map_point_coord_set(map, 0, v[5][0], v[5][1], v[5][2]);
evas_map_point_coord_set(map, 1, v[4][0], v[4][1], v[4][2]);
evas_map_point_coord_set(map, 2, v[6][0], v[6][1], v[6][2]);
evas_map_point_coord_set(map, 3, v[7][0], v[7][1], v[7][2]);
break;
case EPHYSICS_BODY_BOX_FACE_BACK:
evas_map_point_coord_set(map, 0, v[0][0], v[0][1], v[0][2]);
evas_map_point_coord_set(map, 1, v[1][0], v[1][1], v[1][2]);
evas_map_point_coord_set(map, 2, v[3][0], v[3][1], v[3][2]);
evas_map_point_coord_set(map, 3, v[2][0], v[2][1], v[2][2]);
break;
case EPHYSICS_BODY_BOX_FACE_RIGHT:
evas_map_point_coord_set(map, 0, v[4][0], v[4][1], v[4][2]);
evas_map_point_coord_set(map, 1, v[0][0], v[0][1], v[0][2]);
evas_map_point_coord_set(map, 2, v[2][0], v[2][1], v[2][2]);
evas_map_point_coord_set(map, 3, v[6][0], v[6][1], v[6][2]);
break;
case EPHYSICS_BODY_BOX_FACE_LEFT:
evas_map_point_coord_set(map, 0, v[1][0], v[1][1], v[1][2]);
evas_map_point_coord_set(map, 1, v[5][0], v[5][1], v[5][2]);
evas_map_point_coord_set(map, 2, v[7][0], v[7][1], v[7][2]);
evas_map_point_coord_set(map, 3, v[3][0], v[3][1], v[3][2]);
break;
case EPHYSICS_BODY_BOX_FACE_TOP:
evas_map_point_coord_set(map, 0, v[1][0], v[1][1], v[1][2]);
evas_map_point_coord_set(map, 1, v[0][0], v[0][1], v[0][2]);
evas_map_point_coord_set(map, 2, v[4][0], v[4][1], v[4][2]);
evas_map_point_coord_set(map, 3, v[5][0], v[5][1], v[5][2]);
break;
case EPHYSICS_BODY_BOX_FACE_BOTTOM:
evas_map_point_coord_set(map, 0, v[7][0], v[7][1], v[7][2]);
evas_map_point_coord_set(map, 1, v[6][0], v[6][1], v[6][2]);
evas_map_point_coord_set(map, 2, v[2][0], v[2][1], v[2][2]);
evas_map_point_coord_set(map, 3, v[3][0], v[3][1], v[3][2]);
break;
default:
WRN("Face %i not updated", face_obj->face);
evas_map_free(map);
continue;
}
evas_map_util_quat_rotate(map, quat.x(), -quat.y(), quat.z(), -quat.w(),
x, y, z);
_ephysics_body_evas_obj_map_apply(body, map, obj, EINA_TRUE,
EINA_FALSE);
}
}
static void
_ephysics_body_evas_object_update(EPhysics_Body *body, Evas_Object *evas_obj)
{
int bx, by, x, y, z, w, h, wx, wy, wh, cx, cy;
EPhysics_Camera *camera;
btTransform trans;
btQuaternion quat;
Evas_Map *map;
double rate;
trans = _ephysics_body_transform_get(body);
ephysics_world_render_geometry_get(body->world, &wx, &wy, NULL,
NULL, &wh, NULL);
camera = ephysics_world_camera_get(body->world);
ephysics_camera_position_get(camera, &cx, &cy);
cx -= wx;
cy -= wy;
evas_object_geometry_get(evas_obj, NULL, NULL, &w, &h);
rate = ephysics_world_rate_get(body->world);
bx = (int) (trans.getOrigin().getX() * rate) - cx;
by = wh + wy - (int) (trans.getOrigin().getY() * rate) - cy;
x = bx - w * body->cm.x;
y = by - h * body->cm.y;
z = (int) (trans.getOrigin().getZ() * rate);
evas_object_move(evas_obj, x, y);
if ((!w) || (!h))
{
DBG("Evas object with no geometry: %p, w=%i h=%i", evas_obj, w, h);
return;
}
if (body->type != EPHYSICS_BODY_TYPE_RIGID)
{
if (!body->back_face_culling)
evas_object_show(body->evas_obj);
_ephysics_body_soft_body_slices_apply(body, body->evas_obj,
body->default_face->slices);
return;
}
map = evas_map_new(4);
evas_map_util_points_populate_from_object(map, body->evas_obj);
quat = trans.getRotation();
quat.normalize();
evas_map_util_quat_rotate(map, quat.x(), -quat.y(), quat.z(), -quat.w(),
bx, by, z);
_ephysics_body_evas_obj_map_apply(body, map, evas_obj,
body->back_face_culling, EINA_TRUE);
}
static void
_ephysics_body_soft_body_update(EPhysics_Body *body)
{
Eina_List *l;
void *ldata;
EPhysics_Body_Face_Slice *face_slice;
EPhysics_Body_Face_Obj *face_obj;
EINA_LIST_FOREACH(body->faces_slices, l, ldata)
{
face_slice = (EPhysics_Body_Face_Slice *)ldata;
face_obj = _ephysics_body_face_evas_object_get(body,
face_slice->face);
if (!face_obj) continue;
_ephysics_body_soft_body_slices_apply(body, face_obj->obj,
face_slice->slices);
}
}
static void
_ephysics_body_evas_object_default_update(EPhysics_Body *body)
{
if (body->face_objs)
{
if (body->type == EPHYSICS_BODY_TYPE_CLOTH)
_ephysics_cloth_face_objs_update(body);
else if (body->type == EPHYSICS_BODY_TYPE_RIGID)
{
if (body->shape == EPHYSICS_BODY_SHAPE_CYLINDER)
_ephysics_cylinder_face_objs_update(body);
else if (body->shape == EPHYSICS_BODY_SHAPE_BOX)
_ephysics_box_face_objs_update(body);
}
else if (body->type == EPHYSICS_BODY_TYPE_SOFT)
_ephysics_body_soft_body_update(body);
if (body->evas_obj)
evas_object_hide(body->evas_obj);
return;
}
if (!body->evas_obj)
return;
_ephysics_body_evas_object_update(body, body->evas_obj);
}
static void
_ephysics_body_outside_render_area_check(EPhysics_Body *body)
{
int wx, wy, wz, ww, wh, wd, bx, by, bz, bw, bh, bd;
ephysics_world_render_geometry_get(body->world, &wx, &wy, &wz,
&ww, &wh, &wd);
ephysics_body_geometry_get(body, &bx, &by, &bz, &bw, &bh, &bd);
// FIXME: check what should be done regarding rotated bodies
if (((ephysics_world_bodies_outside_top_autodel_get(body->world)) &&
(by + bh < wy)) ||
((ephysics_world_bodies_outside_bottom_autodel_get(body->world)) &&
(by > wy + wh)) ||
((ephysics_world_bodies_outside_left_autodel_get(body->world)) &&
(bx + bh < wx)) ||
((ephysics_world_bodies_outside_right_autodel_get(body->world)) &&
(bx > wx + ww)) ||
((ephysics_world_bodies_outside_front_autodel_get(body->world)) &&
(bz + bd < wz)) ||
((ephysics_world_bodies_outside_back_autodel_get(body->world)) &&
(bz > wz + wd)))
{
DBG("Body %p out of render area", body);
ephysics_body_del(body);
}
}
void
ephysics_body_forces_apply(EPhysics_Body *body)
{
if (!((body->force.x) || (body->force.y) || (body->force.z) ||
(body->force.torque_x) || (body->force.torque_y) ||
(body->force.torque_z)))
return;
DBG("body: %p, applying forces: %lf, %lf, %lf", body, body->force.x,
body->force.y, body->force.z);
ephysics_body_activate(body, EINA_TRUE);
body->rigid_body->applyCentralForce(btVector3(body->force.x,
body->force.y,
body->force.z));
body->rigid_body->applyTorque(btVector3(body->force.torque_x,
body->force.torque_y,
body->force.torque_z));
}
void
ephysics_body_recalc(EPhysics_Body *body, double rate)
{
Evas_Coord x, y, z, w, h, d;
double vx, vy, vz, lt, at;
ephysics_body_geometry_get(body, &x, &y, &z, &w, &h, &d);
ephysics_body_linear_velocity_get(body, &vx, &vy, &vz);
ephysics_body_sleeping_threshold_get(body, &lt, &at);
_ephysics_body_geometry_set(body, x, y, z, w, h, d, rate);
_ephysics_body_linear_velocity_set(body, vx, vy, vz, rate);
_ephysics_body_sleeping_threshold_set(body, lt, at, rate);
}
void
ephysics_body_evas_object_update_select(EPhysics_Body *body)
{
Eina_Bool callback_called = EINA_FALSE;
if (!body || body->deleted)
return;
callback_called = _ephysics_body_event_callback_call(
body, EPHYSICS_CALLBACK_BODY_UPDATE, (void *) body->evas_obj);
if (!callback_called)
_ephysics_body_evas_object_default_update(body);
if (ephysics_world_bodies_outside_autodel_get(body->world))
_ephysics_body_outside_render_area_check(body);
}
EAPI void
ephysics_body_collision_position_get(const EPhysics_Body_Collision *collision, Evas_Coord *x, Evas_Coord *y, Evas_Coord *z)
{
if (!collision)
{
ERR("Can't get body's collision data, collision is null.");
return;
}
if (x) *x = collision->x;
if (y) *y = collision->y;
if (z) *z = collision->z;
}
EAPI EPhysics_Body *
ephysics_body_collision_contact_body_get(const EPhysics_Body_Collision *collision)
{
if (!collision)
{
ERR("Can't get body's collision contact body, collision is null.");
return NULL;
}
return collision->contact_body;
}
void
ephysics_body_contact_processed(EPhysics_Body *body, EPhysics_Body *contact_body, btVector3 position)
{
EPhysics_Body_Collision *collision;
EPhysics_World *world;;
double rate;
int wy, wh;
if ((!body) || (!contact_body) || (body->collision_cb < 1))
return;
collision = (EPhysics_Body_Collision *)calloc(
1, sizeof(EPhysics_Body_Collision));
if (!collision)
{
ERR("Can't allocate collision data structure.");
return;
}
world = contact_body->world;
ephysics_world_render_geometry_get(world, NULL, &wy, NULL, NULL, &wh, NULL);
rate = ephysics_world_rate_get(world);
collision->contact_body = contact_body;
collision->x = position.getX() * rate;
collision->y = wh + wy - (position.getY() * rate);
collision->z = position.getZ() * rate;
_ephysics_body_event_callback_call(body, EPHYSICS_CALLBACK_BODY_COLLISION,
(void *) collision);
free(collision);
}
btRigidBody *
ephysics_body_rigid_body_get(const EPhysics_Body *body)
{
return body->rigid_body;
}
btSoftBody *
ephysics_body_soft_body_get(const EPhysics_Body *body)
{
return body->soft_body;
}
EAPI void
ephysics_body_soft_body_anchor_hardness_set(EPhysics_Body *body, double hardness)
{
if (!body)
{
ERR("Can't set soft body's anchor hardness, body is null.");
return;
}
if (!body->soft_body)
{
ERR("Can't set soft body's anchor hardness, body seems not to be a soft"
" body.");
return;
}
if (hardness < 0 || hardness > 100)
{
ERR("Can't set soft body's anchor hardness, it must be between 0 and"
" 100.");
return;
}
ephysics_world_lock_take(body->world);
body->anchor_hardness = EINA_TRUE;
body->soft_body->m_cfg.kAHR = 1 - (hardness / 100);
ephysics_world_lock_release(body->world);
DBG("Soft body anchor hardness set to: %lf", hardness);
}
EAPI double
ephysics_body_soft_body_anchor_hardness_get(EPhysics_Body *body)
{
if (!body)
{
ERR("Can't get soft body's anchor hardness, body is null.");
return -1;
}
if (!body->soft_body)
{
ERR("Can't get soft body's anchor hardness, body seems not to be a soft"
" body.");
return -1;
}
return body->soft_body->m_cfg.kAHR * 100;
}
EAPI void
ephysics_body_soft_body_drag_coefficient_set(EPhysics_Body *body, double coefficient)
{
if (!body)
{
ERR("Can't set soft body's drag coefficient, body is null.");
return;
}
if (!body->soft_body)
{
ERR("Can't set soft body's drag coefficient, body seems not to be a soft"
" body.");
return;
}
body->soft_body->m_cfg.kDG = coefficient;
DBG("Soft body drag coefficient set to: %lf", coefficient);
}
EAPI double
ephysics_body_soft_body_drag_coefficient_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Can't get soft body's drag coefficient, body is null.");
return -1;
}
if (!body->soft_body)
{
ERR("Can't get soft body's drag coefficient, body seems not to be a soft"
" body.");
return -1;
}
return body->soft_body->m_cfg.kDG;
}
static void
_ephysics_body_soft_body_hardness_set(EPhysics_Body *body, double hardness)
{
int m = body->material_index;
btSoftBody *soft_body = body->soft_body;
if (!body->anchor_hardness)
{
if (body->type == EPHYSICS_BODY_TYPE_CLOTH)
soft_body->m_cfg.kAHR = 0.8;
else
soft_body->m_cfg.kAHR = (hardness / 1000) * 0.6;
}
soft_body->m_materials[m]->m_kVST = (hardness / 1000);
soft_body->m_materials[m]->m_kLST = (hardness / 1000);
soft_body->m_materials[m]->m_kAST = (hardness / 1000);
DBG("Soft body %p hardness set to %lf.", body, hardness);
}
EAPI void
ephysics_body_soft_body_hardness_set(EPhysics_Body *body, double hardness)
{
if (!body)
{
ERR("Can't set soft body's hardness, body is null.");
return;
}
if (!body->soft_body)
{
ERR("Can't set soft body's hardness, body seems not to be a soft body.");
return;
}
if (hardness < 0 || hardness > 100)
{
ERR("Can't set soft body's hardness, it must be between 0 and 100.");
return;
}
ephysics_world_lock_take(body->world);
_ephysics_body_soft_body_hardness_set(body, hardness);
ephysics_world_lock_release(body->world);
}
EAPI void
ephysics_body_soft_body_dragging_set(EPhysics_Body *body, int triangle)
{
if (!body)
{
ERR("Can't set soft body dragging status, body is null.");
return;
}
if (body->type == EPHYSICS_BODY_TYPE_RIGID)
{
ERR("Can set soft body dragging status, body must not be a rigid body.");
return;
}
if (triangle < 0 || triangle >= body->soft_body->m_faces.size())
{
ERR("Could not move soft body triangle, provided body triangle index "
"ranges from 0 to %d", body->soft_body->m_faces.size());
return;
}
ephysics_world_lock_take(body->world);
_ephysics_body_soft_body_dragging_set(body, triangle);
ephysics_world_lock_release(body->world);
DBG("Body %p appended to world's dragging bodies list.", body);
}
EAPI void
ephysics_body_soft_body_dragging_unset(EPhysics_Body *body)
{
btSoftBody::Face face;
btSoftBody::Node *node;
if (!body)
{
ERR("Can't unset soft body dragging status, body is null.");
return;
}
if (body->type == EPHYSICS_BODY_TYPE_RIGID)
{
ERR("Can unset soft body dragging status, body must not be a rigid"
" body.");
return;
}
if (!body->dragging_data.dragging)
{
INF("Dragging isn't set");
return;
}
ephysics_world_lock_take(body->world);
face = body->soft_body->m_faces[body->dragging_data.triangle];
node = face.m_n[0];
node->m_im = body->dragging_data.mass;
body->dragging_data.mass = 0;
body->dragging_data.dragging = EINA_FALSE;
body->dragging_data.triangle = 0;
ephysics_world_lock_release(body->world);
}
EAPI double
ephysics_body_soft_body_hardness_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Can't get soft body's hardness, body is null.");
return 0;
}
if (!body->soft_body)
{
ERR("Can't get soft body's hardness, body seems not to be a soft body.");
return 0;
}
return (body->soft_body->m_materials[body->material_index]->m_kVST * 100);
}
static void
_ephysics_body_soft_body_default_config(EPhysics_Body *body, btSoftBody *soft_body)
{
body->bending_constraints = 1;
body->soft_body = soft_body;
body->soft_body->getCollisionShape()->setMargin(btScalar(0.02));
body->soft_body->setUserPointer(body);
body->soft_body->setTotalMass(body->mass);
body->soft_body->m_cfg.collisions += btSoftBody::fCollision::SDF_RS;
body->soft_body->m_cfg.collisions += btSoftBody::fCollision::VF_SS;
_ephysics_body_soft_body_hardness_set(body, 100);
}
static EPhysics_Body *
_ephysics_body_soft_body_add(EPhysics_World *world, btCollisionShape *collision_shape, btSoftBody *soft_body)
{
EPhysics_Body *body;
body = _ephysics_body_rigid_body_add(world, collision_shape, "soft box", 0.5,
0.5, 0.5);
if (!body)
{
if (body->deleted) return NULL;
body->deleted = EINA_TRUE;
ephysics_world_body_del(body->world, body);
return NULL;
}
body->material_index = 0;
body->type = EPHYSICS_BODY_TYPE_SOFT;
_ephysics_body_soft_body_default_config(body, soft_body);
body->rigid_body->setCollisionFlags(
btCollisionObject::CF_NO_CONTACT_RESPONSE);
_ephysics_body_soft_body_constraints_rebuild(body);
ephysics_world_soft_body_add(world, body);
return body;
}
EAPI void
ephysics_body_cloth_anchor_full_add(EPhysics_Body *body1, EPhysics_Body *body2, EPhysics_Body_Cloth_Anchor_Side side)
{
int rows;
int columns;
if (!body1 || !body2)
{
ERR("Could not add anchors, body1 or body2 is null");
return;
}
if (body1->type != EPHYSICS_BODY_TYPE_CLOTH ||
body2->type != EPHYSICS_BODY_TYPE_RIGID)
{
ERR("Cloth anchors are allowed only between cloth and rigid body.");
return;
}
if ((side < 0) || (side >= EPHYSICS_BODY_CLOTH_ANCHOR_SIDE_LAST))
{
ERR("Could not add anchors, side is invalid.");
return;
}
rows = body1->cloth_rows + 1;
columns = body1->cloth_columns + 1;
if (side == EPHYSICS_BODY_CLOTH_ANCHOR_SIDE_RIGHT)
{
for (int i = 0; i < rows; i++)
body1->soft_body->appendAnchor(i, body2->rigid_body);
goto mass_reset;
}
if (side == EPHYSICS_BODY_CLOTH_ANCHOR_SIDE_LEFT)
{
for (int i = 1; i <= rows; i++)
body1->soft_body->appendAnchor((rows * columns) - i,
body2->rigid_body);
goto mass_reset;
}
if (side == EPHYSICS_BODY_CLOTH_ANCHOR_SIDE_BOTTOM)
{
for (int i = 0; i <= rows; i++)
body1->soft_body->appendAnchor(i * rows, body2->rigid_body);
goto mass_reset;
}
if (side == EPHYSICS_BODY_CLOTH_ANCHOR_SIDE_TOP)
{
for (int i = 0; i < columns; i++)
body1->soft_body->appendAnchor((rows - 1) + rows * i,
body2->rigid_body);
}
mass_reset:
_ephysics_body_cloth_anchor_mass_reset(body1);
}
EAPI void
ephysics_body_cloth_anchor_add(EPhysics_Body *body1, EPhysics_Body *body2, int node)
{
if (!body1 || !body2)
{
ERR("Could not add anchors, body1 or body2 is null");
return;
}
if (body1->type != EPHYSICS_BODY_TYPE_CLOTH ||
body2->type != EPHYSICS_BODY_TYPE_RIGID)
{
ERR("Cloth anchors are allowed only between cloth and rigid body.");
return;
}
body1->soft_body->appendAnchor(node, body2->rigid_body);
_ephysics_body_cloth_anchor_mass_reset(body1);
}
EAPI void
ephysics_body_cloth_anchor_del(EPhysics_Body *body)
{
if (!body)
{
ERR("Could not delete anchor, body is null.");
return;
}
if (body->type != EPHYSICS_BODY_TYPE_CLOTH)
{
ERR("Could not delete anchors, body is not a cloth.");
return;
}
body->soft_body->m_anchors.resize(0);
body->soft_body->setTotalMass(body->mass);
}
static Eina_List *
_ephysics_body_slices_add(EPhysics_Body *body, int slices_cnt, int *points, double delta, double max)
{
Eina_List *slices = NULL;
EPhysics_Body_Soft_Body_Slice *slice;
btSoftBody::tFaceArray faces;
for (int i = 0; i < slices_cnt; i++)
{
faces = body->soft_body->m_faces;
slice = _ephysics_body_soft_body_slice_new(body, delta, max,
points[i]);
if (!slice) goto no_slices;
slices = eina_list_append(slices, slice);
}
return slices;
no_slices:
_ephysics_body_soft_body_slices_clean(slices);
return NULL;
}
EAPI void
ephysics_body_soft_body_position_iterations_set(EPhysics_Body *body, int iterations)
{
if (!body)
{
ERR("Could not set the number of iterations for position solver, body "
"is null.");
return;
}
if (body->type == EPHYSICS_BODY_TYPE_RIGID)
{
ERR("Could not set the number of iterations for position solver, body "
"must be a soft body or a cloth");
return;
}
body->soft_body->m_cfg.piterations = iterations;
DBG("Soft body position solver iterations set to: %d", iterations);
}
EAPI int
ephysics_body_soft_body_position_iterations_get(EPhysics_Body *body)
{
if (!body)
{
ERR("Could not get the number of iterations for position solver, body "
"is null.");
return 0;
}
if (body->type == EPHYSICS_BODY_TYPE_RIGID)
{
ERR("Could not get the number of iterations for position solver, body "
"must be a soft body or a cloth");
return 0;
}
return body->soft_body->m_cfg.piterations;
}
EAPI void
ephysics_body_soft_body_bending_constraints_add(EPhysics_Body *body, int number)
{
if (!body)
{
ERR("Could add new bending constraint, body is null.");
return;
}
if (number <= 0)
{
ERR("Could not add new bending constraints, number must be greater"
" than 0");
return;
}
body->bending_constraints += number;
DBG("Added new bending constraints to body: %p", body);
}
EAPI EPhysics_Body *
ephysics_body_cloth_add(EPhysics_World *world, unsigned short rows, unsigned short columns)
{
EPhysics_Body *body;
EPhysics_Body_Face_Slice *face_slice;
btSoftBodyWorldInfo *world_info;
btSoftBody *soft_body;
const int body_rows = (!rows) ? 15 : rows;
const int body_columns = (!columns) ? 15 : columns;
if (!world)
{
ERR("Can't add circle, world is null.");
return NULL;
}
world_info = ephysics_world_info_get(world);
soft_body = btSoftBodyHelpers::CreatePatch(*world_info,
btVector3(2, 2, 0),
btVector3(2, 1, 0),
btVector3(1, 2, 0),
btVector3(1, 1, 0),
body_rows + 1, body_columns + 1,
0, false);
if (!soft_body)
{
ERR("Couldn't create a new soft body.");
return NULL;
}
body = _ephysics_body_new(world, 1, 0.5, 0.5, 0.5);
if (!body)
goto no_body;
soft_body->setPose(false, true);
soft_body->appendMaterial();
body->material_index = 1;
soft_body->m_cfg.piterations = body_rows / 5;
_ephysics_body_soft_body_default_config(body, soft_body);
_ephysics_body_cloth_constraints_rebuild(body);
face_slice = _ephysics_body_face_slice_add(body,
EPHYSICS_BODY_CLOTH_FACE_FRONT);
if (!face_slice)
{
ERR("Could not allocate face slice data structure.");
goto no_face_slice;
}
face_slice->slices_cnt = soft_body->m_faces.size();
face_slice->points_deform = (int *)malloc(face_slice->slices_cnt *
sizeof(int));
if (!face_slice->points_deform)
{
ERR("Couldn't create points of deformation.");
goto no_deform;
}
for (int i = 0; i < face_slice->slices_cnt; i++)
face_slice->points_deform[i] = i;
face_slice->slices = _ephysics_body_slices_add(body, face_slice->slices_cnt,
face_slice->points_deform, -1,
1);
if (!face_slice->slices)
{
ERR("Couldn't create slices.");
goto no_slices;
}
body->default_face = face_slice;
body->cloth_columns = body_columns;
body->cloth_rows = body_rows;
body->type = EPHYSICS_BODY_TYPE_CLOTH;
ephysics_world_soft_body_add(world, body);
return body;
no_slices:
no_deform:
_ephysics_body_face_slice_del(face_slice);
no_face_slice:
free(body);
no_body:
delete soft_body;
return NULL;
}
static void
_ephysics_body_soft_body_single_face_transform(btSoftBody *soft_body, int face_idx, int node_idx, btTransform trans)
{
btSoftBody::Node *node;
ATTRIBUTE_ALIGNED16(btDbvtVolume) vol;
const btScalar margin = soft_body->getCollisionShape()->getMargin();
node = soft_body->m_faces[face_idx].m_n[node_idx];
if (node->m_battach)
return;
node->m_x = trans * node->m_x;
node->m_q = trans * node->m_q;
node->m_n = trans.getBasis() * node->m_n;
vol = btDbvtVolume::FromCR(node->m_x, margin);
soft_body->m_ndbvt.update(node->m_leaf, vol);
}
void
ephysics_body_soft_body_dragging_apply(EPhysics_Body *body)
{
btSoftBody::Face face;
btSoftBody::Node *node;
face = body->soft_body->m_faces[body->dragging_data.triangle];
node = face.m_n[0];
node->m_v *= 0;
node->m_im *= 0;
}
EAPI void
ephysics_body_soft_body_triangle_move(EPhysics_Body *body, int idx, Evas_Coord x, Evas_Coord y, Evas_Coord z)
{
btScalar xx, yy, zz;
Evas_Coord wh, wy;
double rate;
btVector3 new_pos;
btTransform diff;
btSoftBody::Face face;
btSoftBody::Node *node;
if (body->type == EPHYSICS_BODY_TYPE_RIGID)
{
ERR("Could not move soft body triangle, body must be soft or cloth.");
return;
}
if (idx < 0 || idx >= body->soft_body->m_faces.size())
{
ERR("Could not move soft body triangle, provided body triangle index "
"ranges from 0 to %d", body->soft_body->m_faces.size());
return;
}
rate = ephysics_world_rate_get(body->world);
ephysics_world_render_geometry_get(body->world, NULL, &wy, NULL, NULL, &wh,
NULL);
xx = x / rate;
yy = ((wh + wy) - y) / rate;
zz = z / rate;
new_pos = btVector3(xx, yy, zz);
ephysics_world_lock_take(body->world);
face = body->soft_body->m_faces[idx];
node = face.m_n[0];
diff.setIdentity();
diff.setOrigin(new_pos - node->m_x);
_ephysics_body_soft_body_single_face_transform(body->soft_body, idx, 0, diff);
diff.setOrigin(diff.getOrigin() * 0.1);
for (int m = 0; m < body->soft_body->m_faces.size(); m++)
{
if (m == idx) continue;
_ephysics_body_soft_body_single_face_transform(body->soft_body, m, 0,
diff);
}
body->soft_body->updateClusters();
body->soft_body->updateBounds();
body->soft_body->updateNormals();
body->soft_body->updatePose();
ephysics_world_lock_release(body->world);
}
EAPI Eina_List *
ephysics_body_soft_body_triangles_inside_get(const EPhysics_Body *body, Evas_Coord x, Evas_Coord y, Evas_Coord z, Evas_Coord w, Evas_Coord h, Evas_Coord d)
{
Eina_List *face_list = NULL;
btSoftBody::Face *bt_face;
btSoftBody::Node *node;
int out, *idx;
btScalar nx, ny, nz, xx, yy, zz, dd, ww, hh;
Evas_Coord wy, wh;
double rate;
if (body->type == EPHYSICS_BODY_TYPE_RIGID)
{
ERR("Can't get triangle indexes, operation not permited to rigid"
" bodies.");
return NULL;
}
ephysics_world_lock_take(body->world);
rate = ephysics_world_rate_get(body->world);
ephysics_world_render_geometry_get(body->world, NULL, &wy, NULL, NULL, &wh,
NULL);
xx = x / rate;
yy = (wy + (wh - y)) / rate;
zz = z / rate;
dd = d / rate;
ww = w / rate;
hh = h / rate;
for (int m = 0; m < body->soft_body->m_faces.size(); m++)
{
out = 0;
bt_face = &body->soft_body->m_faces[m];
for (int n = 0; n < 3; n++)
{
node = bt_face->m_n[n];
nx = node->m_x.x();
ny = node->m_x.y();
nz = node->m_x.z();
if ((nz < zz || nz > zz + dd) || (nx < xx || nx > xx + ww) ||
(ny > yy || ny < yy - hh))
out++;
}
if (!out)
{
idx = (int *)malloc(sizeof(int));
*idx = m;
face_list = eina_list_append(face_list, idx);
}
}
ephysics_world_lock_release(body->world);
return face_list;
}
static void
_ephysics_body_soft_body_triangle_impulse_apply(EPhysics_Body *body, int idx, double x, double y, double z)
{
btSoftBody::Face face;
btSoftBody::Node *node;
double rate;
btVector3 impulse;
rate = ephysics_world_rate_get(body->world);
impulse = btVector3(x / rate, - y / rate, z / rate);
face = body->soft_body->m_faces[idx];
for (int i = 0; i < 3; i++)
{
node = face.m_n[i];
node->m_v = impulse * node->m_im;
}
DBG("Impulse applied to soft body node(%d): %lf, %lf, %lf", idx, impulse.x(),
impulse.y(), impulse.z());
}
EAPI void
ephysics_body_soft_body_triangle_impulse_apply(EPhysics_Body * body, int idx, double x, double y, double z)
{
if (body->type == EPHYSICS_BODY_TYPE_RIGID)
{
ERR("Can't apply impulse, operation not permited to rigid bodies.");
return;
}
if (idx < 0 || idx >= body->soft_body->m_faces.size())
{
ERR("Could not apply impulse, provided body triangle index ranges from"
" 0 to %d", body->soft_body->m_faces.size());
return;
}
ephysics_world_lock_take(body->world);
_ephysics_body_soft_body_triangle_impulse_apply(body, idx, x, y, z);
ephysics_world_lock_release(body->world);
}
EAPI void
ephysics_body_soft_body_triangle_list_impulse_apply(EPhysics_Body *body, Eina_List *triangles, double x, double y, double z)
{
Eina_List *l;
void *ldata;
int idx, faces_cnt;
if (body->type == EPHYSICS_BODY_TYPE_RIGID)
{
ERR("Can't apply impulse, operation not permited to rigid bodies.");
return;
}
faces_cnt = body->soft_body->m_faces.size();
ephysics_world_lock_take(body->world);
EINA_LIST_FOREACH(triangles, l, ldata)
{
idx = *(int *)ldata;
if (idx < 0 || idx >= faces_cnt)
{
INF("Could not apply impulse to triangle %d, provided body"
" triangle index ranges from 0 to %d", idx, faces_cnt);
continue;
}
_ephysics_body_soft_body_triangle_impulse_apply(body, idx, x, y, z);
DBG("Applied impulse on body %p, triangle: %d", body, idx);
}
ephysics_world_lock_release(body->world);
}
EAPI int
ephysics_body_soft_body_triangle_index_get(EPhysics_Body *body, Evas_Coord x, Evas_Coord y)
{
int w, h, r, c, index = -1;
if (!body->evas_obj)
{
ERR("No evas object associated to body");
return -1;
}
if (body->type == EPHYSICS_BODY_TYPE_RIGID)
{
ERR("Can't get node index, operation not permited to rigid bodies");
return -1;
}
if (body->type == EPHYSICS_BODY_TYPE_SOFT)
{
ERR("Can't get node index, not implemented for soft bodies yet.");
return -1;
}
evas_object_geometry_get(body->evas_obj, NULL, NULL, &w, &h);
r = y * body->cloth_rows / h;
c = (w - x) * body->cloth_columns / w;
index = 2 * r + c * body->cloth_rows * 2;
return index;
}
static EPhysics_Body_Face_Slice *
_ephysics_body_soft_sphere_face_slices_add(EPhysics_Body *body, EPhysics_Body_Face face, btVector3 center)
{
btSoftBody::Face *bt_face;
btSoftBody::Node *node;
int out;
btScalar depth_limit;
Eina_List *face_list = NULL;
void *data;
int *idx, i = 0;
EPhysics_Body_Face_Slice *face_slice;
depth_limit = center.z();
for (int m = 0; m < body->soft_body->m_faces.size(); m++)
{
out = 0;
bt_face = &body->soft_body->m_faces[m];
for (int n = 0; n < 3; n++)
{
node = bt_face->m_n[n];
if ((face == EPHYSICS_BODY_SPHERE_FACE_FRONT &&
node->m_x.z() > depth_limit) ||
(face == EPHYSICS_BODY_SPHERE_FACE_BACK &&
node->m_x.z() < depth_limit))
out++;
}
if (out < 2)
{
idx = (int *)malloc(sizeof(int));
if (!idx)
goto no_deform;
*idx = m;
face_list = eina_list_append(face_list, idx);
}
}
face_slice = _ephysics_body_face_slice_add(body, face);
if (!face_slice)
{
ERR("Could not allocate face slice data structure.");
goto no_deform;
}
face_slice->slices_cnt = eina_list_count(face_list);
face_slice->points_deform = (int *)malloc(face_slice->slices_cnt *
sizeof(int));
if (!face_slice->points_deform)
goto no_points_deform;
EINA_LIST_FREE(face_list, data)
{
face_slice->points_deform[i] = *((int *)data);
i++;
}
face_slice->slices = _ephysics_body_slices_add(body, face_slice->slices_cnt,
face_slice->points_deform, -0.5, 1);
if (!face_slice->slices)
{
ERR("Couldn't create slices.");
goto no_points_deform;
}
return face_slice;
no_points_deform:
_ephysics_body_face_slice_del(face_slice);
no_deform:
EINA_LIST_FREE(face_list, data)
free(data);
return NULL;
}
EAPI EPhysics_Body *
ephysics_body_soft_sphere_add(EPhysics_World *world, int granularity)
{
EPhysics_Body *body;
EPhysics_Body_Face_Slice *front_face, *back_face;
btCollisionShape *shape;
btSoftBodyWorldInfo *world_info;
btSoftBody *soft_body;
btVector3 center, radius;
int body_granularity = (!granularity) ? 100 : granularity;
if (!world)
{
ERR("Can't add soft sphere, world is null.");
return NULL;
}
ephysics_world_lock_take(world);
shape = new btCylinderShapeZ(btVector3(0.25, 0.25, 0.25));
if (!shape)
{
ERR("Couldn't create a new cylinder shape.");
goto no_collision_shape;
}
world_info = ephysics_world_info_get(world);
center = btVector3(1, 1, 1);
radius = btVector3(0.5, 0.5, 0.5);
soft_body = btSoftBodyHelpers::CreateEllipsoid(*world_info, center, radius,
body_granularity);
if (!soft_body)
{
ERR("Couldn't create a new soft body.");
goto no_soft_body;
}
body = _ephysics_body_soft_body_add(world, shape, soft_body);
if (!body)
goto no_body;
body->soft_body->setPose(false, true);
front_face = _ephysics_body_soft_sphere_face_slices_add(body,
EPHYSICS_BODY_SPHERE_FACE_FRONT, center);
if (!front_face)
{
ERR("Could not create points of deformation mapping for front face.");
goto no_front_face;
}
body->default_face = front_face;
back_face = _ephysics_body_soft_sphere_face_slices_add(body,
EPHYSICS_BODY_SPHERE_FACE_BACK, center);
if (!back_face)
{
ERR("Could not create points of deformation mapping for back face.");
goto no_back_face;
}
body->shape = EPHYSICS_BODY_SHAPE_SPHERE;
ephysics_world_lock_release(world);
return body;
no_back_face:
_ephysics_body_face_slice_del(front_face);
no_front_face:
ephysics_world_body_del(world, body);
no_body:
delete soft_body;
no_soft_body:
delete shape;
no_collision_shape:
ephysics_world_lock_release(world);
return NULL;
}
EAPI EPhysics_Body *
ephysics_body_soft_cylinder_add(EPhysics_World *world)
{
EPhysics_Body *body;
EPhysics_Body_Face_Slice *face_slice;
btCollisionShape *shape;
btSoftBodyWorldInfo *world_info;
btSoftBody *soft_body;
int points[19] = {16, 58, 44, 79, 97, 35, 6, 27, 45, 1, 38, 18, 21, 10, 26,
7, 86, 37, 55};
if (!world)
{
ERR("Can't add circle, world is null.");
return NULL;
}
ephysics_world_lock_take(world);
shape = new btCylinderShapeZ(btVector3(0.5, 0.5, 0.5));
if (!shape)
{
ERR("Couldn't create a new cylinder shape.");
goto no_collision_shape;
}
world_info = ephysics_world_info_get(world);
soft_body = btSoftBodyHelpers::CreateFromTriMesh(*world_info,
cylinder_vertices, &cylinder_indices[0][0],
CYLINDER_NUM_TRIANGLES);
if (!soft_body)
{
ERR("Couldn't create a new soft body.");
goto no_soft_body;
}
body = _ephysics_body_soft_body_add(world, shape, soft_body);
if (!body)
goto no_body;
body->shape = EPHYSICS_BODY_SHAPE_CYLINDER;
face_slice = _ephysics_body_face_slice_add(body,
EPHYSICS_BODY_CYLINDER_FACE_FRONT);
if (!face_slice)
{
ERR("Could not allocate face slice data structure.");
goto no_face_slice;
}
face_slice->slices_cnt = 19;
face_slice->points_deform = (int *)malloc(face_slice->slices_cnt *
sizeof(int));
if (!face_slice->points_deform)
{
ERR("Couldn't create points of deformation.");
goto no_deform;
}
for (int i = 0; i < face_slice->slices_cnt; i++)
face_slice->points_deform[i] = points[i];
face_slice->slices = _ephysics_body_slices_add(body, face_slice->slices_cnt,
face_slice->points_deform, 0.55,
1.1);
if (!face_slice->slices)
{
ERR("Couldn't create slices.");
goto no_slices;
}
body->default_face = face_slice;
ephysics_world_lock_release(world);
return body;
no_slices:
no_deform:
_ephysics_body_face_slice_del(face_slice);
no_face_slice:
ephysics_world_body_del(world, body);
no_body:
delete soft_body;
no_soft_body:
delete shape;
no_collision_shape:
ephysics_world_lock_release(world);
return NULL;
}
EAPI EPhysics_Body *
ephysics_body_sphere_add(EPhysics_World *world)
{
btCollisionShape *collision_shape;
EPhysics_Body *body;
if (!world)
{
ERR("Can't add sphere, world is null.");
return NULL;
}
collision_shape = new btSphereShape(0.5);
if (!collision_shape)
{
ERR("Couldn't create a new sphere shape.");
return NULL;
}
ephysics_world_lock_take(world);
body = _ephysics_body_rigid_body_add(world, collision_shape, "sphere", 0.5,
0.5, 0.5);
body->shape = EPHYSICS_BODY_SHAPE_SPHERE;
ephysics_world_lock_release(world);
return body;
}
EAPI EPhysics_Body *
ephysics_body_cylinder_add(EPhysics_World *world)
{
btCollisionShape *collision_shape;
EPhysics_Body *body;
if (!world)
{
ERR("Can't add cylinder, world is null.");
return NULL;
}
collision_shape = new btCylinderShapeZ(btVector3(0.5, 0.5, 0.5));
if (!collision_shape)
{
ERR("Couldn't create a new cylinder shape.");
return NULL;
}
ephysics_world_lock_take(world);
body = _ephysics_body_rigid_body_add(world, collision_shape, "cylinder", 0.5,
0.5, 0.5);
body->shape = EPHYSICS_BODY_SHAPE_CYLINDER;
ephysics_world_lock_release(world);
return body;
}
EAPI EPhysics_Body *
ephysics_body_soft_box_add(EPhysics_World *world)
{
EPhysics_Body *body;
EPhysics_Body_Face_Slice *face_slice;
btCollisionShape *shape;
btSoftBodyWorldInfo *world_info;
btSoftBody *soft_body;
int points[16] = {14, 85, 88, 28, 41, 55, 10, 24, 93, 79, 56, 86, 91, 8,
27, 1};
if (!world)
{
ERR("Can't add circle, world is null.");
return NULL;
}
ephysics_world_lock_take(world);
shape = new btBoxShape(btVector3(0.25, 0.25, 0.25));
if (!shape)
{
ERR("Couldn't create a new box shape.");
goto no_collision_shape;
}
world_info = ephysics_world_info_get(world);
soft_body = btSoftBodyHelpers::CreateFromTriMesh(*world_info,
cube_vertices, &cube_indices[0][0],
CUBE_NUM_TRIANGLES);
if (!soft_body)
{
ERR("Couldn't create a new soft body.");
goto no_soft_body;
}
body = _ephysics_body_soft_body_add(world, shape, soft_body);
if (!body)
goto no_body;
body->shape = EPHYSICS_BODY_SHAPE_BOX;
face_slice = _ephysics_body_face_slice_add(body,
EPHYSICS_BODY_BOX_FACE_FRONT);
if (!face_slice)
{
ERR("Could not allocate face slice data structure.");
goto no_face_slice;
}
face_slice->slices_cnt = 16;
face_slice->points_deform = (int *)malloc(face_slice->slices_cnt *
sizeof(int));
if (!face_slice->points_deform)
{
ERR("Couldn't create points of deformation.");
goto no_deform;
}
for (int i = 0; i < face_slice->slices_cnt; i++)
face_slice->points_deform[i] = points[i];
face_slice->slices = _ephysics_body_slices_add(body, face_slice->slices_cnt,
face_slice->points_deform, 0.55,
1.1);
if (!face_slice->slices)
{
ERR("Couldn't create slices.");
goto no_slices;
}
body->default_face = face_slice;
ephysics_world_lock_release(world);
return body;
no_slices:
no_face_slice:
_ephysics_body_face_slice_del(face_slice);
no_deform:
ephysics_world_body_del(world, body);
no_body:
delete soft_body;
no_soft_body:
delete shape;
no_collision_shape:
ephysics_world_lock_release(world);
return NULL;
}
EAPI EPhysics_Body *
ephysics_body_box_add(EPhysics_World *world)
{
btCollisionShape *collision_shape;
EPhysics_Body *body;
if (!world)
{
ERR("Can't add box, world is null.");
return NULL;
}
collision_shape = new btBoxShape(btVector3(0.5, 0.5, 0.5));
ephysics_world_lock_take(world);
body = _ephysics_body_rigid_body_add(world, collision_shape, "box", 0.5,
0.5, 0.5);
body->shape = EPHYSICS_BODY_SHAPE_BOX;
ephysics_world_lock_release(world);
return body;
}
EAPI EPhysics_Body *
ephysics_body_shape_add(EPhysics_World *world, EPhysics_Shape *shape)
{
double max_x, max_y, max_z, min_x, min_y, min_z, cm_x, cm_y, cm_z,
range_x, range_y, range_z;
btConvexHullShape *full_shape, *simplified_shape;
btAlignedObjectArray<btVector3> vertexes, planes;
const Eina_Inlist *points;
EPhysics_Point *point;
EPhysics_Body *body;
int array_size, i;
btShapeHull *hull;
btVector3 point3d;
btScalar margin;
if (!world)
{
ERR("Can't add shape, world is null.");
return NULL;
}
if (!shape)
{
ERR("Can't add shape, shape is null.");
return NULL;
}
points = ephysics_shape_points_get(shape);
if (eina_inlist_count(points) < 3)
{
ERR("At least 3 points are required to add a shape");
return NULL;
}
full_shape = new btConvexHullShape();
if (!full_shape)
{
ERR("Couldn't create a generic convex shape.");
return NULL;
}
point = EINA_INLIST_CONTAINER_GET(points, EPhysics_Point);
max_x = min_x = point->x;
max_y = min_y = point->y;
max_z = min_z = point->z;
cm_x = cm_y = cm_z = 0;
/* FIXME : only vertices should be used to calculate the center of mass */
EINA_INLIST_FOREACH(points, point)
{
if (point->x > max_x) max_x = point->x;
if (point->x < min_x) min_x = point->x;
if (point->y > max_y) max_y = point->y;
if (point->y < min_y) min_y = point->y;
if (point->z > max_z) max_z = point->z;
if (point->z < min_z) min_z = point->z;
cm_x += point->x;
cm_y += point->y;
cm_z += point->z;
}
cm_x /= eina_inlist_count(points);
cm_y /= eina_inlist_count(points);
cm_z /= eina_inlist_count(points);
range_x = max_x - min_x;
range_y = max_y - min_y;
range_z = max_z - min_z;
EINA_INLIST_FOREACH(points, point)
{
double x, y, z;
x = (point->x - cm_x) / range_x;
y = - (point->y - cm_y) / range_y;
z = (point->z - cm_z) / range_z;
point3d = btVector3(x, y, z);
vertexes.push_back(point3d);
}
/* Shrink convex shape to consider margin. Otherwise it would have a gap */
btGeometryUtil::getPlaneEquationsFromVertices(vertexes, planes);
array_size = planes.size();
for (i = 0; i < array_size; ++i)
planes[i][3] += full_shape->getMargin();
vertexes.clear();
btGeometryUtil::getVerticesFromPlaneEquations(planes, vertexes);
array_size = vertexes.size();
for (i = 0; i < array_size; ++i)
full_shape->addPoint(vertexes[i]);
hull = new btShapeHull(full_shape);
if (!hull)
{
delete full_shape;
ERR("Couldn't create a shape hull.");
return NULL;
}
margin = full_shape->getMargin();
hull->buildHull(margin);
simplified_shape = new btConvexHullShape(&(hull->getVertexPointer()->getX()),
hull->numVertices());
delete hull;
delete full_shape;
if (!simplified_shape)
{
ERR("Couldn't create a simplified shape.");
return NULL;
}
ephysics_world_lock_take(world);
body = _ephysics_body_rigid_body_add(world,
(btCollisionShape *)simplified_shape,
"generic", (cm_x - min_x) / range_x,
1 - (cm_y - min_y) / range_y,
(cm_z - min_z) / range_z);
body->shape = EPHYSICS_BODY_SHAPE_CUSTOM;
ephysics_world_lock_release(world);
return body;
}
void
ephysics_body_world_boundaries_resize(EPhysics_World *world)
{
Evas_Coord x, y, z, w, h, d;
EPhysics_Body *bound;
ephysics_world_render_geometry_get(world, &x, &y, &z, &w, &h, &d);
bound = ephysics_world_boundary_get(world, EPHYSICS_WORLD_BOUNDARY_BOTTOM);
if (bound)
ephysics_body_geometry_set(bound, x, y + h, z, w, 10, d);
bound = ephysics_world_boundary_get(world, EPHYSICS_WORLD_BOUNDARY_RIGHT);
if (bound)
ephysics_body_geometry_set(bound, x + w, y, z, 10, h, d);
bound = ephysics_world_boundary_get(world, EPHYSICS_WORLD_BOUNDARY_LEFT);
if (bound)
ephysics_body_geometry_set(bound, x - 10, y, z, 10, h, d);
bound = ephysics_world_boundary_get(world, EPHYSICS_WORLD_BOUNDARY_TOP);
if (bound)
ephysics_body_geometry_set(bound, x, y - 10, z, w, 10, d);
bound = ephysics_world_boundary_get(world, EPHYSICS_WORLD_BOUNDARY_FRONT);
if (bound)
ephysics_body_geometry_set(bound, x, y, z - 10, w, h, 10);
bound = ephysics_world_boundary_get(world, EPHYSICS_WORLD_BOUNDARY_BACK);
if (bound)
ephysics_body_geometry_set(bound, x, y, z + d, w, h, 10);
}
static EPhysics_Body *
_ephysics_body_boundary_add(EPhysics_World *world, EPhysics_World_Boundary boundary, Evas_Coord x, Evas_Coord y, Evas_Coord z, Evas_Coord w, Evas_Coord h, Evas_Coord d)
{
EPhysics_Body *body;
if (!world)
{
ERR("Can't add boundary, world is null.");
return NULL;
}
body = ephysics_world_boundary_get(world, boundary);
if (body)
return body;
body = ephysics_body_box_add(world);
if (!body)
return NULL;
body->boundary = EINA_TRUE;
ephysics_body_mass_set(body, 0);
ephysics_world_boundary_set(world, boundary, body);
if ((w <= 0) || (h <= 0) || (d <= 0))
INF("Boundary added with default geometry. Render geometry not set yet");
else
ephysics_body_geometry_set(body, x, y, z, w, h, d);
return body;
}
EAPI EPhysics_Body *
ephysics_body_top_boundary_add(EPhysics_World *world)
{
Evas_Coord x, y, z, w, d;
EPhysics_Body *body;
ephysics_world_render_geometry_get(world, &x, &y, &z, &w, NULL, &d);
body = _ephysics_body_boundary_add(world, EPHYSICS_WORLD_BOUNDARY_TOP,
x, y - 10, z, w, 10, d);
return body;
}
EAPI EPhysics_Body *
ephysics_body_bottom_boundary_add(EPhysics_World *world)
{
Evas_Coord x, y, z, w, h, d;
EPhysics_Body *body;
ephysics_world_render_geometry_get(world, &x, &y, &z, &w, &h, &d);
body = _ephysics_body_boundary_add(world, EPHYSICS_WORLD_BOUNDARY_BOTTOM,
x, y + h, z, w, 10, d);
return body;
}
EAPI EPhysics_Body *
ephysics_body_left_boundary_add(EPhysics_World *world)
{
Evas_Coord x, y, z, h, d;
EPhysics_Body *body;
ephysics_world_render_geometry_get(world, &x, &y, &z, NULL, &h, &d);
body = _ephysics_body_boundary_add(world, EPHYSICS_WORLD_BOUNDARY_LEFT,
x - 10, y, z, 10, h, d);
return body;
}
EAPI EPhysics_Body *
ephysics_body_right_boundary_add(EPhysics_World *world)
{
Evas_Coord x, y, z, w, h, d;
EPhysics_Body *body;
ephysics_world_render_geometry_get(world, &x, &y, &z, &w, &h, &d);
body = _ephysics_body_boundary_add(world, EPHYSICS_WORLD_BOUNDARY_RIGHT,
x + w, y, z, 10, h, d);
return body;
}
EAPI EPhysics_Body *
ephysics_body_front_boundary_add(EPhysics_World *world)
{
Evas_Coord x, y, z, w, h;
EPhysics_Body *body;
ephysics_world_render_geometry_get(world, &x, &y, &z, &w, &h, NULL);
body = _ephysics_body_boundary_add(world, EPHYSICS_WORLD_BOUNDARY_FRONT,
x, y, z - 10, w, h, 10);
return body;
}
EAPI EPhysics_Body *
ephysics_body_back_boundary_add(EPhysics_World *world)
{
Evas_Coord x, y, z, w, h, d;
EPhysics_Body *body;
ephysics_world_render_geometry_get(world, &x, &y, &z, &w, &h, &d);
body = _ephysics_body_boundary_add(world, EPHYSICS_WORLD_BOUNDARY_BACK,
x, y, z + d, w, h, 10);
return body;
}
void
ephysics_orphan_body_del(EPhysics_Body *body)
{
_ephysics_body_event_callback_call(body, EPHYSICS_CALLBACK_BODY_DEL,
(void *) body->evas_obj);
_ephysics_body_del(body);
INF("Body %p deleted.", body);
}
EAPI void
ephysics_body_del(EPhysics_Body *body)
{
EPhysics_World *world;
if (!body)
{
ERR("Can't delete body, it wasn't provided.");
return;
}
if (body->deleted) return;
world = body->world;
ephysics_world_lock_take(world);
body->deleted = EINA_TRUE;
ephysics_world_body_del(world, body);
ephysics_world_lock_release(world);
}
EAPI void
ephysics_body_evas_object_set(EPhysics_Body *body, Evas_Object *evas_obj, Eina_Bool use_obj_pos)
{
int obj_x, obj_y, obj_w, obj_h, bz, bd;
double rate;
if (!body)
{
ERR("Can't set evas object to body, the last wasn't provided.");
return;
}
if (!evas_obj)
{
ERR("Can't set evas object to body, the first wasn't provided.");
return;
}
if (body->evas_obj)
{
evas_object_map_enable_set(body->evas_obj, EINA_FALSE);
evas_object_event_callback_del(body->evas_obj, EVAS_CALLBACK_DEL,
_ephysics_body_evas_obj_del_cb);
evas_object_event_callback_del(body->evas_obj, EVAS_CALLBACK_RESIZE,
_ephysics_body_evas_obj_resize_cb);
if (body->default_face)
{
evas_object_event_callback_del(body->evas_obj,
EVAS_CALLBACK_RESTACK,
_ephysics_body_soft_body_evas_restack_cb);
_ephysics_body_soft_body_slices_clean(body->default_face->slices);
}
}
body->evas_obj = evas_obj;
evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_DEL,
_ephysics_body_evas_obj_del_cb, body);
if (body->soft_body)
{
evas_object_geometry_get(body->evas_obj, &obj_x, &obj_y, &obj_w, &obj_h);
if (!obj_w && !obj_h) evas_object_resize(body->evas_obj, 1, 1);
evas_object_event_callback_add(body->evas_obj, EVAS_CALLBACK_RESTACK,
_ephysics_body_soft_body_evas_restack_cb, body);
_ephysics_body_soft_body_slices_init(body, body->evas_obj,
body->default_face->slices);
}
if (!use_obj_pos)
return;
rate = ephysics_world_rate_get(body->world);
evas_object_geometry_get(body->evas_obj, &obj_x, &obj_y, &obj_w, &obj_h);
ephysics_body_geometry_get(body, NULL, NULL, &bz, NULL, NULL, &bd);
ephysics_world_lock_take(body->world);
_ephysics_body_geometry_set(body, obj_x, obj_y, bz, obj_w, obj_h, bd, rate);
ephysics_world_lock_release(body->world);
evas_object_event_callback_add(body->evas_obj, EVAS_CALLBACK_RESIZE,
_ephysics_body_evas_obj_resize_cb, body);
}
EAPI Evas_Object *
ephysics_body_evas_object_unset(EPhysics_Body *body)
{
Evas_Object *obj;
if (!body)
{
ERR("Can't unset evas object from body, it wasn't provided.");
return NULL;
}
obj = body->evas_obj;
body->evas_obj = NULL;
if (obj)
{
evas_object_event_callback_del(obj, EVAS_CALLBACK_DEL,
_ephysics_body_evas_obj_del_cb);
evas_object_event_callback_del(obj, EVAS_CALLBACK_RESIZE,
_ephysics_body_evas_obj_resize_cb);
evas_object_map_enable_set(obj, EINA_FALSE);
}
if (body->default_face)
{
evas_object_event_callback_del(body->evas_obj,
EVAS_CALLBACK_RESTACK,
_ephysics_body_soft_body_evas_restack_cb);
_ephysics_body_soft_body_slices_clean(body->default_face->slices);
}
return obj;
}
EAPI Evas_Object *
ephysics_body_evas_object_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Can't get evas object from body, it wasn't provided.");
return NULL;
}
return body->evas_obj;
}
EAPI void
ephysics_body_geometry_set(EPhysics_Body *body, Evas_Coord x, Evas_Coord y, Evas_Coord z, Evas_Coord w, Evas_Coord h, Evas_Coord d)
{
if (!body)
{
ERR("Can't set body geometry, body is null.");
return;
}
INF("Body: %p geometry set to x=%i y=%i z=%i w=%i h=%i d=%i.",
body, x, y, z, w, h, d);
if ((w <= 0) || (h <= 0) || (d <= 0))
{
ERR("Width, height and depth must to be a non-null, positive value.");
return;
}
ephysics_world_lock_take(body->world);
_ephysics_body_geometry_set(body, x, y, z, w, h, d,
ephysics_world_rate_get(body->world));
ephysics_world_lock_release(body->world);
}
EAPI void
ephysics_body_resize(EPhysics_Body *body, Evas_Coord w, Evas_Coord h, Evas_Coord d)
{
if (!body)
{
ERR("Can't set body size, body is null.");
return;
}
if ((w <= 0) || (h <= 0) || (d <= 0))
{
ERR("Width, height and depth must to be a non-null, positive value.");
return;
}
ephysics_world_lock_take(body->world);
_ephysics_body_resize(body, w, h, d);
ephysics_world_lock_release(body->world);
}
EAPI void
ephysics_body_move(EPhysics_Body *body, Evas_Coord x, Evas_Coord y, Evas_Coord z)
{
if (!body)
{
ERR("Can't set body position, body is null.");
return;
}
ephysics_world_lock_take(body->world);
_ephysics_body_move(body, x, y, z);
ephysics_world_lock_release(body->world);
}
EAPI void
ephysics_body_geometry_get(const EPhysics_Body *body, Evas_Coord *x, Evas_Coord *y, Evas_Coord *z, Evas_Coord *w, Evas_Coord *h, Evas_Coord *d)
{
btTransform trans;
btVector3 scale;
double rate;
int wy, height;
if (!body)
{
ERR("Can't get body position, body is null.");
return;
}
trans = _ephysics_body_transform_get(body);
scale = body->scale;
rate = ephysics_world_rate_get(body->world);
ephysics_world_render_geometry_get(body->world, NULL, &wy, NULL,
NULL, &height, NULL);
height += wy;
if (x) *x = round((trans.getOrigin().getX() - scale.x() / 2) * rate);
if (y) *y = height - round((trans.getOrigin().getY() + scale.y() / 2)
* rate);
if (z) *z = round((trans.getOrigin().getZ() - scale.z() / 2) * rate);
if (w) *w = body->size.w;
if (h) *h = body->size.h;
if (d) *d = body->size.d;
}
EAPI void
ephysics_body_mass_set(EPhysics_Body *body, double mass)
{
if (!body)
{
ERR("Can't set body mass, body is null.");
return;
}
if (mass < 0)
{
ERR("Can't set body's mass, it must to be non-negative.");
return;
}
ephysics_world_lock_take(body->world);
body->material = EPHYSICS_BODY_MATERIAL_CUSTOM;
body->density = 0;
_ephysics_body_mass_set(body, mass);
ephysics_world_lock_release(body->world);
}
EAPI double
ephysics_body_mass_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Can't get body mass, body is null.");
return 0;
}
return body->mass;
}
EAPI void
ephysics_body_linear_velocity_set(EPhysics_Body *body, double x, double y, double z)
{
if (!body)
{
ERR("Can't set body linear velocity, body is null.");
return;
}
_ephysics_body_linear_velocity_set(body, x, y, z,
ephysics_world_rate_get(body->world));
DBG("Linear velocity of body %p set to (%lf, %lf, %lf).", body, x, y, z);
}
static void
_ephysics_body_soft_body_linear_velocity_get(const EPhysics_Body *body, double *x, double *y, double *z, double rate)
{
btVector3 total_velocity = btVector3(0, 0, 0);
int nodes_size = body->soft_body->m_nodes.size();
for (int i = 0; i < nodes_size; i++)
total_velocity += body->soft_body->m_nodes[i].m_v;
total_velocity /= nodes_size;
if (x) *x = total_velocity.getX() * rate;
if (y) *y = -total_velocity.getY() * rate;
if (z) *z = total_velocity.getZ() * rate;
}
EAPI void
ephysics_body_linear_velocity_get(const EPhysics_Body *body, double *x, double *y, double *z)
{
double rate;
if (!body)
{
ERR("Can't get linear velocity, body is null.");
return;
}
rate = ephysics_world_rate_get(body->world);
if (body->rigid_body)
{
if (x) *x = body->rigid_body->getLinearVelocity().getX() * rate;
if (y) *y = -body->rigid_body->getLinearVelocity().getY() * rate;
if (z) *z = body->rigid_body->getLinearVelocity().getZ() * rate;
return;
}
_ephysics_body_soft_body_linear_velocity_get(body, x, y, z, rate);
}
EAPI void
ephysics_body_angular_velocity_set(EPhysics_Body *body, double x, double y, double z)
{
if (!body)
{
ERR("Can't set angular velocity, body is null.");
return;
}
BODY_CLOTH_CHECK();
ephysics_world_lock_take(body->world);
ephysics_body_activate(body, EINA_TRUE);
body->rigid_body->setAngularVelocity(btVector3(-x / RAD_TO_DEG,
-y / RAD_TO_DEG,
-z/RAD_TO_DEG));
DBG("Angular velocity of body %p set to (%lf, %lf, %lf).", body, x, y, z);
ephysics_world_lock_release(body->world);
}
EAPI void
ephysics_body_angular_velocity_get(const EPhysics_Body *body, double *x, double *y, double *z)
{
if (!body)
{
ERR("Can't get angular velocity, body is null.");
return;
}
BODY_CLOTH_CHECK();
if (x) *x = -body->rigid_body->getAngularVelocity().getX() * RAD_TO_DEG;
if (y) *y = -body->rigid_body->getAngularVelocity().getY() * RAD_TO_DEG;
if (z) *z = -body->rigid_body->getAngularVelocity().getZ() * RAD_TO_DEG;
}
EAPI void
ephysics_body_sleeping_threshold_set(EPhysics_Body *body, double linear_threshold, double angular_threshold)
{
if (!body)
{
ERR("Can't set sleeping thresholds, body is null.");
return;
}
BODY_CLOTH_CHECK();
ephysics_world_lock_take(body->world);
_ephysics_body_sleeping_threshold_set(body, linear_threshold,
angular_threshold,
ephysics_world_rate_get(body->world));
ephysics_world_lock_release(body->world);
}
EAPI void
ephysics_body_sleeping_threshold_get(const EPhysics_Body *body, double *linear_threshold, double *angular_threshold)
{
double rate;
if (!body)
{
ERR("Can't get linear sleeping threshold, body is null.");
return;
}
BODY_CLOTH_CHECK();
rate = ephysics_world_rate_get(body->world);
if (linear_threshold)
*linear_threshold = body->rigid_body->getLinearSleepingThreshold() * rate;
if (angular_threshold)
*angular_threshold = body->rigid_body->getAngularSleepingThreshold() *
RAD_TO_DEG;
}
EAPI void
ephysics_body_stop(EPhysics_Body *body)
{
if (!body)
{
ERR("Can't stop a null body.");
return;
}
ephysics_world_lock_take(body->world);
if (body->rigid_body)
{
body->rigid_body->setLinearVelocity(btVector3(0, 0, 0));
body->rigid_body->setAngularVelocity(btVector3(0, 0, 0));
}
if (body->soft_body)
{
for (int i = 0; i < body->soft_body->m_nodes.size(); i++)
{
body->soft_body->m_nodes[i].m_v *= 0;
body->soft_body->m_nodes[i].m_f *= 0;
}
}
ephysics_world_lock_release(body->world);
DBG("Body %p stopped", body);
}
EAPI void
ephysics_body_damping_set(EPhysics_Body *body, double linear_damping, double angular_damping)
{
if (!body)
{
ERR("Can't set body damping, body is null.");
return;
}
BODY_CLOTH_CHECK();
ephysics_world_lock_take(body->world);
body->rigid_body->setDamping(btScalar(linear_damping),
btScalar(angular_damping));
ephysics_world_lock_release(body->world);
}
EAPI void
ephysics_body_damping_get(const EPhysics_Body *body, double *linear_damping, double *angular_damping)
{
if (!body)
{
ERR("Can't get damping, body is null.");
return;
}
BODY_CLOTH_CHECK();
if (linear_damping) *linear_damping = body->rigid_body->getLinearDamping();
if (angular_damping) *angular_damping =
body->rigid_body->getAngularDamping();
}
EAPI void
ephysics_body_evas_object_update(EPhysics_Body *body)
{
if (!body)
{
ERR("Couldn't update a null body.");
return;
}
_ephysics_body_evas_object_default_update(body);
}
EAPI void
ephysics_body_event_callback_add(EPhysics_Body *body, EPhysics_Callback_Body_Type type, EPhysics_Body_Event_Cb func, const void *data)
{
EPhysics_Body_Callback *cb;
if (!body)
{
ERR("Can't set body event callback, body is null.");
return;
}
if (!func)
{
ERR("Can't set body event callback, function is null.");
return;
}
if ((type < 0) || (type >= EPHYSICS_CALLBACK_BODY_LAST))
{
ERR("Can't set body event callback, callback type is wrong.");
return;
}
cb = (EPhysics_Body_Callback *)calloc(1, sizeof(EPhysics_Body_Callback));
if (!cb)
{
ERR("Can't set body event callback, can't create cb instance.");
return;
}
cb->func = func;
cb->type = type;
cb->data = (void *)data;
body->callbacks = eina_inlist_append(body->callbacks, EINA_INLIST_GET(cb));
if (type == EPHYSICS_CALLBACK_BODY_COLLISION)
body->collision_cb++;
}
EAPI void *
ephysics_body_event_callback_del(EPhysics_Body *body, EPhysics_Callback_Body_Type type, EPhysics_Body_Event_Cb func)
{
EPhysics_Body_Callback *cb;
void *cb_data = NULL;
if (!body)
{
ERR("Can't delete body event callback, body is null.");
return NULL;
}
EINA_INLIST_FOREACH(body->callbacks, cb)
{
if ((cb->type != type) || (cb->func != func))
continue;
cb_data = cb->data;
_ephysics_body_event_callback_del(body, cb);
if (type == EPHYSICS_CALLBACK_BODY_COLLISION)
body->collision_cb--;
break;
}
return cb_data;
}
EAPI void *
ephysics_body_event_callback_del_full(EPhysics_Body *body, EPhysics_Callback_Body_Type type, EPhysics_Body_Event_Cb func, void *data)
{
EPhysics_Body_Callback *cb;
void *cb_data = NULL;
if (!body)
{
ERR("Can't delete body event callback, body is null.");
return NULL;
}
EINA_INLIST_FOREACH(body->callbacks, cb)
{
if ((cb->type != type) || (cb->func != func) || (cb->data != data))
continue;
cb_data = cb->data;
_ephysics_body_event_callback_del(body, cb);
break;
}
return cb_data;
}
static void
_ephysics_body_restitution_set(EPhysics_Body *body, double restitution)
{
DBG("Body %p restitution set to %lf", body, restitution);
if (body->type == EPHYSICS_BODY_TYPE_RIGID)
{
body->rigid_body->setRestitution(btScalar(restitution));
return;
}
body->soft_body->setRestitution(btScalar(restitution));
}
EAPI void
ephysics_body_restitution_set(EPhysics_Body *body, double restitution)
{
if (!body)
{
ERR("Can't set body restitution, body is null.");
return;
}
ephysics_world_lock_take(body->world);
body->material = EPHYSICS_BODY_MATERIAL_CUSTOM;
_ephysics_body_restitution_set(body, restitution);
ephysics_world_lock_release(body->world);
}
EAPI double
ephysics_body_restitution_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Can't get body restitution, body is null.");
return 0;
}
if (body->type == EPHYSICS_BODY_TYPE_RIGID)
return body->rigid_body->getRestitution();
return body->soft_body->getRestitution();
}
static void
_ephysics_body_friction_set(EPhysics_Body *body, double friction)
{
DBG("Body %p friction set to %lf", body, friction);
if (body->type == EPHYSICS_BODY_TYPE_RIGID)
{
body->rigid_body->setFriction(btScalar(friction));
return;
}
body->soft_body->setFriction(btScalar(friction));
}
EAPI void
ephysics_body_friction_set(EPhysics_Body *body, double friction)
{
if (!body)
{
ERR("Can't set body friction, body is null.");
return;
}
ephysics_world_lock_take(body->world);
body->material = EPHYSICS_BODY_MATERIAL_CUSTOM;
_ephysics_body_friction_set(body, friction);
ephysics_world_lock_release(body->world);
}
EAPI double
ephysics_body_friction_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Can't get body friction, body is null.");
return 0;
}
if (body->type == EPHYSICS_BODY_TYPE_RIGID)
return body->rigid_body->getFriction();
return body->soft_body->getFriction();
}
EAPI EPhysics_World *
ephysics_body_world_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Can't get the world a null body belongs to.");
return NULL;
}
return body->world;
}
static void
_ephysics_body_soft_body_central_impulse_apply(EPhysics_Body *body, btVector3 impulse)
{
btSoftBody::Face *face;
for (int m = 0; m < body->soft_body->m_faces.size(); m++)
{
face = &body->soft_body->m_faces[m];
for (int n = 0; n < 3; n++)
face->m_n[n]->m_v += impulse * face->m_n[n]->m_im;
}
}
EAPI void
ephysics_body_central_impulse_apply(EPhysics_Body *body, double x, double y, double z)
{
double rate;
btVector3 impulse;
if (!body)
{
ERR("Can't apply impulse to a null body.");
return;
}
rate = ephysics_world_rate_get(body->world);
ephysics_world_lock_take(body->world);
ephysics_body_activate(body, EINA_TRUE);
impulse = btVector3(x / rate, - y / rate, z / rate);
if (body->type == EPHYSICS_BODY_TYPE_CLOTH)
_ephysics_body_soft_body_central_impulse_apply(body, impulse);
else
body->rigid_body->applyCentralImpulse(impulse);
ephysics_world_lock_release(body->world);
}
EAPI void
ephysics_body_impulse_apply(EPhysics_Body *body, double x, double y, double z, Evas_Coord pos_x, Evas_Coord pos_y, Evas_Coord pos_z)
{
double rate;
if (!body)
{
ERR("Can't apply impulse to a null body.");
return;
}
rate = ephysics_world_rate_get(body->world);
ephysics_world_lock_take(body->world);
ephysics_body_activate(body, EINA_TRUE);
body->rigid_body->applyImpulse(btVector3(x / rate, - y / rate, z / rate),
btVector3((double) pos_x / rate,
(double) pos_y / rate,
(double) pos_z / rate));
ephysics_world_lock_release(body->world);
}
EAPI void
ephysics_body_linear_movement_enable_set(EPhysics_Body *body, Eina_Bool enable_x, Eina_Bool enable_y, Eina_Bool enable_z)
{
if (!body)
{
ERR("Can't set linear factor on a null body.");
return;
}
BODY_CLOTH_CHECK();
ephysics_world_lock_take(body->world);
body->rigid_body->setLinearFactor(btVector3(!!enable_x, !!enable_y,
!!enable_z));
ephysics_world_lock_release(body->world);
}
EAPI void
ephysics_body_linear_movement_enable_get(const EPhysics_Body *body, Eina_Bool *enable_x, Eina_Bool *enable_y, Eina_Bool *enable_z)
{
if (!body)
{
ERR("Can't check if linear factor is enabled, body is null.");
return;
}
BODY_CLOTH_CHECK();
if (enable_x) *enable_x = !!body->rigid_body->getLinearFactor().x();
if (enable_y) *enable_y = !!body->rigid_body->getLinearFactor().y();
if (enable_z) *enable_z = !!body->rigid_body->getLinearFactor().z();
}
EAPI void
ephysics_body_torque_impulse_apply(EPhysics_Body *body, double pitch, double yaw, double roll)
{
if (!body)
{
ERR("Can't apply torque impulse to a null body.");
return;
}
ephysics_world_lock_take(body->world);
ephysics_body_activate(body, EINA_TRUE);
body->rigid_body->applyTorqueImpulse(btVector3(-pitch, -yaw, -roll));
ephysics_world_lock_release(body->world);
}
EAPI void
ephysics_body_angular_movement_enable_set(EPhysics_Body *body, Eina_Bool enable_x, Eina_Bool enable_y, Eina_Bool enable_z)
{
if (!body)
{
ERR("Can't set rotation on a null body.");
return;
}
BODY_CLOTH_CHECK();
ephysics_world_lock_take(body->world);
body->rigid_body->setAngularFactor(btVector3(!!enable_x, !!enable_y,
!!enable_z));
ephysics_world_lock_release(body->world);
}
EAPI void
ephysics_body_angular_movement_enable_get(const EPhysics_Body *body, Eina_Bool *enable_x, Eina_Bool *enable_y, Eina_Bool *enable_z)
{
if (!body)
{
ERR("Can't check if rotation is enabled, body is null.");
return;
}
BODY_CLOTH_CHECK();
if (enable_x) *enable_x = !!body->rigid_body->getAngularFactor().x();
if (enable_y) *enable_y = !!body->rigid_body->getAngularFactor().y();
if (enable_z) *enable_z = !!body->rigid_body->getAngularFactor().z();
}
EAPI EPhysics_Quaternion *
ephysics_body_rotation_get(const EPhysics_Body *body, EPhysics_Quaternion *rotation)
{
EPhysics_Quaternion *quat;
btTransform trans;
if (!body)
{
ERR("Can't get rotation, body is null.");
return NULL;
}
if (!rotation)
{
quat = ephysics_quaternion_new();
if (!quat) return NULL;
}
else
quat = rotation;
trans = _ephysics_body_transform_get(body);
quat->x = trans.getRotation().x();
quat->y = trans.getRotation().y();
quat->z = trans.getRotation().z();
quat->w = trans.getRotation().getW();
return quat;
}
static void
_ephysics_body_soft_body_rotation_set(EPhysics_Body *body, btTransform trans)
{
btSoftBody::Node *node;
const btScalar margin= body->soft_body->getCollisionShape()->getMargin();
ATTRIBUTE_ALIGNED16(btDbvtVolume) vol;
for (int i = 0; i < body->soft_body->m_nodes.size(); i++)
{
node = &body->soft_body->m_nodes[i];
node->m_n = (trans.getBasis() * btVector3(1, 1, 1));
vol = btDbvtVolume::FromCR(node->m_x, margin);
body->soft_body->m_ndbvt.update(node->m_leaf, vol);
}
body->soft_body->updateNormals();
body->soft_body->updateBounds();
body->soft_body->updateConstants();
}
EAPI void
ephysics_body_rotation_set(EPhysics_Body *body, EPhysics_Quaternion *quat)
{
btQuaternion bt_quat;
btTransform trans;
double x, y, z, w;
if (!body)
{
ERR("Can't set rotation, body is null.");
return;
}
if (!quat)
{
ERR("Can't set rotation, quaternion is null.");
return;
}
ephysics_quaternion_get(quat, &x, &y, &z, &w);
ephysics_world_lock_take(body->world);
ephysics_body_activate(body, EINA_TRUE);
bt_quat = btQuaternion(x, y, z, w);
trans = _ephysics_body_transform_get(body);
trans.setRotation(bt_quat);
if (body->soft_body)
_ephysics_body_soft_body_rotation_set(body, trans);
else
{
body->rigid_body->proceedToTransform(trans);
body->rigid_body->getMotionState()->setWorldTransform(trans);
}
ephysics_world_lock_release(body->world);
}
EAPI void
ephysics_body_data_set(EPhysics_Body *body, void *data)
{
if (!body)
{
ERR("Can't set data, body is null.");
return;
}
body->data = data;
}
EAPI void *
ephysics_body_data_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Can't get data, body is null.");
return NULL;
}
return body->data;
}
EAPI void
ephysics_body_central_force_apply(EPhysics_Body *body, double x, double y, double z)
{
double rate;
if (!body)
{
ERR("Can't apply force to a null body.");
return;
}
ephysics_world_lock_take(body->world);
rate = ephysics_world_rate_get(body->world);
ephysics_body_forces_apply(body);
body->rigid_body->applyCentralForce(btVector3(x / rate, - y / rate,
z / rate));
_ephysics_body_forces_update(body);
ephysics_world_lock_release(body->world);
}
EAPI void
ephysics_body_force_apply(EPhysics_Body *body, double x, double y, double z, Evas_Coord pos_x, Evas_Coord pos_y, Evas_Coord pos_z)
{
double rate;
if (!body)
{
ERR("Can't apply force to a null body.");
return;
}
rate = ephysics_world_rate_get(body->world);
ephysics_world_lock_take(body->world);
ephysics_body_forces_apply(body);
body->rigid_body->applyForce(btVector3(x / rate, - y / rate, z / rate),
btVector3((double) pos_x / rate,
(double) pos_y / rate,
(double) pos_z / rate));
_ephysics_body_forces_update(body);
ephysics_world_lock_release(body->world);
}
EAPI void
ephysics_body_torque_apply(EPhysics_Body *body, double torque_x, double torque_y, double torque_z)
{
if (!body)
{
ERR("Can't apply force to a null body.");
return;
}
ephysics_world_lock_take(body->world);
ephysics_body_forces_apply(body);
body->rigid_body->applyTorque(btVector3(-torque_x, -torque_y, -torque_z));
_ephysics_body_forces_update(body);
ephysics_world_lock_release(body->world);
}
EAPI void
ephysics_body_forces_get(const EPhysics_Body *body, double *x, double *y, double *z)
{
double rate, gx, gy, gz;
if (!body)
{
ERR("Can't get forces from a null body.");
return;
}
rate = ephysics_world_rate_get(body->world);
ephysics_world_gravity_get(body->world, &gx, &gy, &gz);
if (x) *x = body->force.x * rate + gx;
if (y) *y = -body->force.y * rate + gy;
if (z) *z = body->force.z * rate + gz;
}
EAPI void
ephysics_body_torques_get(const EPhysics_Body *body, double *x, double *y, double *z)
{
if (!body)
{
ERR("Can't get torques from a null body.");
return;
}
if (x) *x = -body->force.torque_x;
if (y) *y = -body->force.torque_y;
if (z) *z = -body->force.torque_z;
}
EAPI void
ephysics_body_forces_clear(EPhysics_Body *body)
{
if (!body)
{
ERR("Can't clear forces of a null body.");
return;
}
body->force.x = 0;
body->force.y = 0;
body->force.z = 0;
body->force.torque_x = 0;
body->force.torque_y = 0;
body->force.torque_z = 0;
}
EAPI void
ephysics_body_center_mass_get(const EPhysics_Body *body, double *x, double *y, double *z)
{
if (!body)
{
ERR("Can't get center of mass from a null body.");
return;
}
if (x) *x = body->cm.x;
if (y) *y = body->cm.y;
if (z) *z = body->cm.z;
}
EAPI void
ephysics_body_density_set(EPhysics_Body *body, double density)
{
if (!body)
{
ERR("Can't set the density of a null body's material.");
return;
}
body->material = EPHYSICS_BODY_MATERIAL_CUSTOM;
body->density = density;
ephysics_world_lock_take(body->world);
_ephysics_body_mass_set(body, 0);
ephysics_world_lock_release(body->world);
}
EAPI double
ephysics_body_density_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Can't get the density of a null body's material.");
return 0;
}
return body->density;
}
EAPI void
ephysics_body_material_set(EPhysics_Body *body, EPhysics_Body_Material material)
{
if (!body)
{
ERR("Can't set body's material.");
return;
}
if (material >= EPHYSICS_BODY_MATERIAL_LAST)
{
ERR("Invalid material.");
return;
}
if (material != ephysics_material_props[material].material)
{
ERR("Material properties weren't found.");
return;
}
if (material == EPHYSICS_BODY_MATERIAL_CUSTOM)
{
body->material = material;
return;
}
ephysics_world_lock_take(body->world);
body->density = ephysics_material_props[material].density;
_ephysics_body_mass_set(body, 0);
_ephysics_body_friction_set(body,
ephysics_material_props[material].friction);
_ephysics_body_restitution_set(
body, ephysics_material_props[material].restitution);
body->material = material;
ephysics_world_lock_release(body->world);
}
EAPI EPhysics_Body_Material
ephysics_body_material_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Can't get body's material.");
return EPHYSICS_BODY_MATERIAL_LAST;
}
return body->material;
}
EAPI void
ephysics_body_light_set(EPhysics_Body *body, Eina_Bool enable)
{
if (!body)
{
ERR("No body, no light.");
return;
}
body->light_apply = !!enable;
}
EAPI Eina_Bool
ephysics_body_light_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("No body, no light.");
return EINA_FALSE;
}
return body->light_apply;
}
EAPI double
ephysics_body_volume_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("No body, no volume.");
return -1;
}
return _ephysics_body_volume_get(body);
}
EAPI void
ephysics_body_back_face_culling_set(EPhysics_Body *body, Eina_Bool enable)
{
if (!body)
{
ERR("Body is NULL.");
return;
}
body->back_face_culling = !!enable;
}
EAPI Eina_Bool
ephysics_body_back_face_culling_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Body is NULL.");
return EINA_FALSE;
}
return body->back_face_culling;
}
EAPI Eina_Bool
ephysics_body_clockwise_get(const EPhysics_Body *body)
{
if (!body)
{
ERR("Body is NULL.");
return EINA_FALSE;
}
return body->clockwise;
}
static void
_ephysics_body_face_obj_del_cb(void *data, Evas *e EINA_UNUSED, Evas_Object *obj, void *event_info EINA_UNUSED)
{
EPhysics_Body *body = (EPhysics_Body *) data;
EPhysics_Body_Face_Obj *face_obj;
Eina_List *l;
void *ldata;
EINA_LIST_FOREACH(body->face_objs, l, ldata)
{
face_obj = (EPhysics_Body_Face_Obj *)ldata;
if (face_obj->obj == obj)
{
body->face_objs = eina_list_remove(body->face_objs, face_obj);
free(face_obj);
return;
}
}
}
static void
_ephysics_body_face_obj_unset(Evas_Object *obj, Evas_Object_Event_Cb resize_func)
{
evas_object_map_enable_set(obj, EINA_FALSE);
evas_object_event_callback_del(obj, EVAS_CALLBACK_DEL,
_ephysics_body_face_obj_del_cb);
evas_object_event_callback_del(obj, EVAS_CALLBACK_RESIZE, resize_func);
}
static void
_ephysics_body_face_evas_object_del(EPhysics_Body *body, EPhysics_Body_Face_Obj *face_obj, Evas_Object_Event_Cb resize_func)
{
_ephysics_body_face_obj_unset(face_obj->obj, resize_func);
body->face_objs = eina_list_remove(body->face_objs, face_obj);
free(face_obj);
}
static void
_ephysics_body_face_evas_object_add(EPhysics_Body *body, EPhysics_Body_Face face, Evas_Object *evas_obj, Evas_Object_Event_Cb resize_func)
{
EPhysics_Body_Face_Obj *face_obj;
Eina_List *l;
void *ldata;
EINA_LIST_FOREACH(body->face_objs, l, ldata)
{
face_obj = (EPhysics_Body_Face_Obj *)ldata;
if (face_obj->face == face)
{
_ephysics_body_face_obj_unset(face_obj->obj, resize_func);
face_obj->obj = evas_obj;
return;
}
}
face_obj = (EPhysics_Body_Face_Obj *)calloc(1,
sizeof(EPhysics_Body_Face_Obj));
if (!face_obj)
{
ERR("Failed to create face object");
return;
}
face_obj->face = face;
face_obj->obj = evas_obj;
body->face_objs = eina_list_append(body->face_objs, face_obj);
}
static void
_ephysics_body_box_face_obj_resize_cb(void *data, Evas *e EINA_UNUSED, Evas_Object *obj, void *event_info EINA_UNUSED)
{
EPhysics_Body_Face face = EPHYSICS_BODY_FACE_LAST;
EPhysics_Body *body = (EPhysics_Body *) data;
EPhysics_Body_Face_Obj *face_obj;
int w, h, bw, bh, bd;
Eina_List *l;
void *ldata;
evas_object_geometry_get(obj, NULL, NULL, &w, &h);
EINA_LIST_FOREACH(body->face_objs, l, ldata)
{
face_obj = (EPhysics_Body_Face_Obj *)ldata;
if (face_obj->obj == obj)
{
face = face_obj->face;
break;
}
}
switch(face)
{
case EPHYSICS_BODY_BOX_FACE_FRONT:
case EPHYSICS_BODY_BOX_FACE_BACK:
case EPHYSICS_BODY_BOX_FACE_MIDDLE_FRONT:
case EPHYSICS_BODY_BOX_FACE_MIDDLE_BACK:
if ((w == body->size.w) && (h == body->size.h))
return;
bw = w;
bh = h;
bd = body->size.d;
break;
case EPHYSICS_BODY_BOX_FACE_RIGHT:
case EPHYSICS_BODY_BOX_FACE_LEFT:
if ((w == body->size.d) && (h == body->size.h))
return;
bw = body->size.w;
bh = h;
bd = w;
case EPHYSICS_BODY_BOX_FACE_TOP:
case EPHYSICS_BODY_BOX_FACE_BOTTOM:
if ((w == body->size.w) && (h == body->size.d))
return;
bw = w;
bh = body->size.h;
bd = h;
default:
return;
}
DBG("Resizing body %p to w=%i, h=%i, d=%i", body, bw, bh, bd);
ephysics_world_lock_take(body->world);
_ephysics_body_resize(body, bw, bh, bd);
ephysics_world_lock_release(body->world);
}
static void
_ephysics_body_box_face_evas_object_set(EPhysics_Body *body, EPhysics_Body_Face face, Evas_Object *evas_obj, Eina_Bool use_obj_pos)
{
int obj_x, obj_y, obj_w, obj_h, bx, by, bz, bw, bh, bd;
double rate;
if ((face < EPHYSICS_BODY_BOX_FACE_MIDDLE_FRONT) ||
(face > EPHYSICS_BODY_BOX_FACE_BOTTOM))
{
ERR("Can't set evas object to body, face is invalid.");
return;
}
if (body->soft_body)
{
ERR("Not implemented for soft bodies yet.");
return;
}
_ephysics_body_face_evas_object_add(body, face, evas_obj,
_ephysics_body_box_face_obj_resize_cb);
evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_DEL,
_ephysics_body_face_obj_del_cb, body);
if (!use_obj_pos)
return;
rate = ephysics_world_rate_get(body->world);
evas_object_geometry_get(evas_obj, &obj_x, &obj_y, &obj_w, &obj_h);
ephysics_body_geometry_get(body, &bx, &by, &bz, &bw, &bh, &bd);
ephysics_world_lock_take(body->world);
switch(face)
{
case EPHYSICS_BODY_BOX_FACE_FRONT:
case EPHYSICS_BODY_BOX_FACE_BACK:
case EPHYSICS_BODY_BOX_FACE_MIDDLE_FRONT:
case EPHYSICS_BODY_BOX_FACE_MIDDLE_BACK:
_ephysics_body_geometry_set(body, obj_x, obj_y, bz,
obj_w, obj_h, bd, rate);
break;
case EPHYSICS_BODY_BOX_FACE_RIGHT:
case EPHYSICS_BODY_BOX_FACE_LEFT:
_ephysics_body_geometry_set(body, bx, by, bz,
bw, obj_h, obj_w, rate);
case EPHYSICS_BODY_BOX_FACE_TOP:
case EPHYSICS_BODY_BOX_FACE_BOTTOM:
_ephysics_body_geometry_set(body, bx, by, bz,
obj_w, bh, obj_h, rate);
default:
break;
}
ephysics_world_lock_release(body->world);
evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_RESIZE,
_ephysics_body_box_face_obj_resize_cb,
body);
}
static Evas_Object *
_ephysics_body_box_face_evas_object_get(const EPhysics_Body *body, EPhysics_Body_Face face)
{
EPhysics_Body_Face_Obj *face_obj;
Eina_List *l;
void *ldata;
if ((face < EPHYSICS_BODY_BOX_FACE_MIDDLE_FRONT) ||
(face > EPHYSICS_BODY_BOX_FACE_BOTTOM))
{
ERR("Can't get evas object from body, face is invalid.");
return NULL;
}
EINA_LIST_FOREACH(body->face_objs, l, ldata)
{
face_obj = (EPhysics_Body_Face_Obj *)ldata;
if (face_obj->face == face)
return face_obj->obj;
}
ERR("Couldn't find an object associated to face %i.", face);
return NULL;
}
static Evas_Object *
_ephysics_body_box_face_evas_object_unset(EPhysics_Body *body, EPhysics_Body_Face face)
{
EPhysics_Body_Face_Obj *face_obj;
Eina_List *l;
void *ldata;
if ((face < EPHYSICS_BODY_BOX_FACE_MIDDLE_FRONT) ||
(face > EPHYSICS_BODY_BOX_FACE_BOTTOM))
{
ERR("Can't unset evas object from body, face is invalid.");
return NULL;
}
EINA_LIST_FOREACH(body->face_objs, l, ldata)
{
face_obj = (EPhysics_Body_Face_Obj *)ldata;
if (face_obj->face == face)
{
Evas_Object *obj = face_obj->obj;
_ephysics_body_face_obj_unset(
obj, _ephysics_body_box_face_obj_resize_cb);
body->face_objs = eina_list_remove(body->face_objs, face_obj);
free(face_obj);
return obj;
}
}
ERR("Couldn't find an object associated to face %i.", face);
return NULL;
}
static void
_ephysics_body_cylinder_face_obj_resize_cb(void *data, Evas *e EINA_UNUSED, Evas_Object *obj, void *event_info EINA_UNUSED)
{
EPhysics_Body_Face face = EPHYSICS_BODY_FACE_LAST;
EPhysics_Body *body = (EPhysics_Body *) data;
EPhysics_Body_Face_Obj *face_obj;
int w, h, bw, bh, bd;
Eina_List *l;
void *ldata;
evas_object_geometry_get(obj, NULL, NULL, &w, &h);
EINA_LIST_FOREACH(body->face_objs, l, ldata)
{
face_obj = (EPhysics_Body_Face_Obj *)ldata;
if (face_obj->obj == obj)
{
face = face_obj->face;
break;
}
}
switch(face)
{
case EPHYSICS_BODY_CYLINDER_FACE_FRONT:
case EPHYSICS_BODY_CYLINDER_FACE_BACK:
case EPHYSICS_BODY_CYLINDER_FACE_MIDDLE_FRONT:
case EPHYSICS_BODY_CYLINDER_FACE_MIDDLE_BACK:
if ((w == body->size.w) && (h == body->size.h))
return;
bw = w;
bh = h;
bd = body->size.d;
break;
case EPHYSICS_BODY_CYLINDER_FACE_CURVED:
if ((h == body->size.d))
return;
bw = body->size.w;
bh = body->size.h;
bd = h;
default:
return;
}
DBG("Resizing body %p to w=%i, h=%i, d=%i", body, bw, bh, bd);
ephysics_world_lock_take(body->world);
_ephysics_body_resize(body, bw, bh, bd);
ephysics_world_lock_release(body->world);
}
static void
_ephysics_body_cylinder_face_evas_object_set(EPhysics_Body *body, EPhysics_Body_Face face, Evas_Object *evas_obj, Eina_Bool use_obj_pos)
{
int obj_x, obj_y, obj_w, obj_h, bx, by, bz, bw, bh, bd;
double rate;
if ((face < EPHYSICS_BODY_CYLINDER_FACE_MIDDLE_FRONT) ||
(face > EPHYSICS_BODY_CYLINDER_FACE_CURVED))
{
ERR("Can't set evas object to body, face is invalid.");
return;
}
if (body->soft_body)
{
ERR("Not implemented for soft bodies yet.");
return;
}
_ephysics_body_face_evas_object_add(
body, face, evas_obj, _ephysics_body_cylinder_face_obj_resize_cb);
evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_DEL,
_ephysics_body_face_obj_del_cb, body);
if (!use_obj_pos)
return;
rate = ephysics_world_rate_get(body->world);
evas_object_geometry_get(evas_obj, &obj_x, &obj_y, &obj_w, &obj_h);
ephysics_body_geometry_get(body, &bx, &by, &bz, &bw, &bh, &bd);
ephysics_world_lock_take(body->world);
switch(face)
{
case EPHYSICS_BODY_CYLINDER_FACE_FRONT:
case EPHYSICS_BODY_CYLINDER_FACE_BACK:
case EPHYSICS_BODY_CYLINDER_FACE_MIDDLE_FRONT:
case EPHYSICS_BODY_CYLINDER_FACE_MIDDLE_BACK:
_ephysics_body_geometry_set(body, obj_x, obj_y, bz,
obj_w, obj_h, bd, rate);
break;
case EPHYSICS_BODY_CYLINDER_FACE_CURVED:
_ephysics_body_geometry_set(body, bx, by, bz,
bw, bh, obj_h, rate);
default:
break;
}
ephysics_world_lock_release(body->world);
evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_RESIZE,
_ephysics_body_cylinder_face_obj_resize_cb,
body);
}
static Evas_Object *
_ephysics_body_cylinder_face_evas_object_get(const EPhysics_Body *body, EPhysics_Body_Face face)
{
EPhysics_Body_Face_Obj *face_obj;
Eina_List *l;
void *ldata;
if ((face < EPHYSICS_BODY_CYLINDER_FACE_MIDDLE_FRONT) ||
(face > EPHYSICS_BODY_CYLINDER_FACE_CURVED))
{
ERR("Can't get evas object from body, face is invalid.");
return NULL;
}
EINA_LIST_FOREACH(body->face_objs, l, ldata)
{
face_obj = (EPhysics_Body_Face_Obj *)ldata;
if (face_obj->face == face)
return face_obj->obj;
}
ERR("Couldn't find an object associated to face %i.", face);
return NULL;
}
static Evas_Object *
_ephysics_body_cylinder_face_evas_object_unset(EPhysics_Body *body, EPhysics_Body_Face face)
{
EPhysics_Body_Face_Obj *face_obj;
Eina_List *l;
void *ldata;
if ((face < EPHYSICS_BODY_CYLINDER_FACE_MIDDLE_FRONT) ||
(face > EPHYSICS_BODY_CYLINDER_FACE_CURVED))
{
ERR("Can't unset evas object from body, face is invalid.");
return NULL;
}
EINA_LIST_FOREACH(body->face_objs, l, ldata)
{
face_obj = (EPhysics_Body_Face_Obj *)ldata;
if (face_obj->face == face)
{
Evas_Object *obj = face_obj->obj;
_ephysics_body_face_obj_unset(
obj, _ephysics_body_cylinder_face_obj_resize_cb);
body->face_objs = eina_list_remove(body->face_objs, face_obj);
free(face_obj);
return obj;
}
}
ERR("Couldn't find an object associated to face %i.", face);
return NULL;
}
static void
_ephysics_body_soft_body_face_resize_cb(void *data, Evas *e EINA_UNUSED, Evas_Object *obj, void *event_info EINA_UNUSED)
{
int w, h;
EPhysics_Body_Face_Obj *face;
EPhysics_Body_Face_Slice *face_slice = (EPhysics_Body_Face_Slice *)data;
EPhysics_Body *body = face_slice->body;
evas_object_geometry_get(obj, NULL, NULL, &w, &h);
if ((w == body->size.w) && (h == body->size.h))
return;
DBG("Resizing body %p to w=%i, h=%i, d=%i", body, w, h, body->size.d);
face = _ephysics_body_face_evas_object_get(body, face_slice->face);
ephysics_world_lock_take(body->world);
_ephysics_body_resize(body, w, h, body->size.d);
if (body->type == EPHYSICS_BODY_TYPE_CLOTH)
{
_ephysics_body_soft_body_slices_clean(face_slice->slices);
_ephysics_body_soft_body_slices_init(body, face->obj,
face_slice->slices);
}
ephysics_world_lock_release(body->world);
}
static void
_ephysics_body_cloth_face_evas_object_set(EPhysics_Body *body, EPhysics_Body_Face face, Evas_Object *evas_obj, Eina_Bool use_obj_pos)
{
EPhysics_Body_Face_Slice *face_slice;
int obj_x, obj_y, obj_w, obj_h, bz, bd;
double rate;
if ((face < EPHYSICS_BODY_CLOTH_FACE_FRONT) ||
(face > EPHYSICS_BODY_CLOTH_FACE_BACK))
{
ERR("Can't set evas object to body, face is invalid.");
return;
}
_ephysics_body_face_evas_object_add(body, face, evas_obj,
_ephysics_body_soft_body_face_resize_cb);
evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_DEL,
_ephysics_body_face_obj_del_cb, body);
if (!use_obj_pos)
return;
face_slice = _ephysics_body_face_slice_get(body, face);
rate = ephysics_world_rate_get(body->world);
evas_object_geometry_get(evas_obj, &obj_x, &obj_y, &obj_w, &obj_h);
ephysics_world_lock_take(body->world);
ephysics_body_geometry_get(body, NULL, NULL, &bz, NULL, NULL, &bd);
_ephysics_body_geometry_set(body, obj_x, obj_y, bz, obj_w, obj_h, bd, rate);
ephysics_world_lock_release(body->world);
evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_RESIZE,
_ephysics_body_soft_body_face_resize_cb,
face_slice);
}
static Evas_Object *
_ephysics_body_cloth_face_evas_object_get(const EPhysics_Body *body, EPhysics_Body_Face face)
{
EPhysics_Body_Face_Obj *face_obj;
Eina_List *l;
void *ldata;
if ((face < EPHYSICS_BODY_CLOTH_FACE_FRONT) ||
(face > EPHYSICS_BODY_CLOTH_FACE_BACK))
{
ERR("Can't get evas object from body, face is invalid.");
return NULL;
}
EINA_LIST_FOREACH(body->face_objs, l, ldata)
{
face_obj = (EPhysics_Body_Face_Obj *)ldata;
if (face_obj->face == face)
return face_obj->obj;
}
ERR("Couldn't find an object associated to face %i.", face);
return NULL;
}
static Evas_Object *
_ephysics_body_cloth_face_evas_object_unset(EPhysics_Body *body, EPhysics_Body_Face face)
{
EPhysics_Body_Face_Obj *face_obj;
Eina_List *l;
void *ldata;
if ((face < EPHYSICS_BODY_CLOTH_FACE_FRONT) ||
(face > EPHYSICS_BODY_CLOTH_FACE_BACK))
{
ERR("Can't unset evas object from body, face is invalid.");
return NULL;
}
EINA_LIST_FOREACH(body->face_objs, l, ldata)
{
face_obj = (EPhysics_Body_Face_Obj *)ldata;
if (face_obj->face == face)
{
Evas_Object *obj = face_obj->obj;
_ephysics_body_face_obj_unset(
obj, _ephysics_body_soft_body_face_resize_cb);
body->face_objs = eina_list_remove(body->face_objs, face_obj);
free(face_obj);
return obj;
}
}
ERR("Couldn't find an object associated to face %i.", face);
return NULL;
}
static void
_ephysics_body_soft_sphere_face_obj_resize_cb(void *data, Evas *e EINA_UNUSED, Evas_Object *obj, void *event_info EINA_UNUSED)
{
EPhysics_Body *body = (EPhysics_Body *) data;
Evas_Coord bd, w, h;
evas_object_geometry_get(obj, NULL, NULL, &w, &h);
ephysics_body_geometry_get(body, NULL, NULL, NULL, NULL, NULL, &bd);
ephysics_world_lock_take(body->world);
ephysics_body_resize(body, w, h, bd);
ephysics_world_lock_release(body->world);
}
static void
_ephysics_body_soft_sphere_face_evas_object_del_cb(void *data, Evas *evas EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
{
Eina_List *l;
void *ldata;
EPhysics_Body_Face_Obj *face_obj = NULL;
EPhysics_Body_Face_Slice *face_slice = (EPhysics_Body_Face_Slice *)data;
EPhysics_Body *body = face_slice->body;
EINA_LIST_FOREACH(body->face_objs, l, ldata)
{
if (((EPhysics_Body_Face_Obj *)ldata)->face == face_slice->face)
{
face_obj = (EPhysics_Body_Face_Obj *)ldata;
break;
}
}
_ephysics_body_face_evas_object_del(body, face_obj,
_ephysics_body_soft_sphere_face_obj_resize_cb);
_ephysics_body_soft_body_slices_clean(face_slice->slices);
DBG("Soft sphere's face cleaned up.");
}
static void
_ephysics_body_soft_sphere_face_evas_object_clean(EPhysics_Body *body, EPhysics_Body_Face_Obj *face_obj, Eina_List *slices)
{
evas_object_map_enable_set(face_obj->obj, EINA_FALSE);
evas_object_event_callback_del(face_obj->obj, EVAS_CALLBACK_DEL,
_ephysics_body_soft_sphere_face_evas_object_del_cb);
evas_object_event_callback_del(face_obj->obj, EVAS_CALLBACK_RESTACK,
_ephysics_body_soft_body_evas_restack_cb);
_ephysics_body_soft_body_slices_clean(slices);
_ephysics_body_face_evas_object_del(body, face_obj,
_ephysics_body_soft_sphere_face_obj_resize_cb);
}
static void
_ephysics_body_soft_sphere_face_evas_object_set(EPhysics_Body *body, EPhysics_Body_Face face, Evas_Object *evas_obj, Eina_Bool use_obj_pos)
{
int obj_x, obj_y, obj_w, obj_h, bz, bd;
double rate;
EPhysics_Body_Face_Slice *face_slice = NULL;
EPhysics_Body_Face_Obj *face_obj;
if ((face < EPHYSICS_BODY_SPHERE_FACE_FRONT) ||
(face > EPHYSICS_BODY_SPHERE_FACE_BACK))
{
ERR("Can't set evas object to body, face is invalid.");
return;
}
if (!body)
{
ERR("Can't set evas object to body, the last wasn't provided.");
return;
}
if (!evas_obj)
{
ERR("Can't set evas object to body, the first wasn't provided.");
return;
}
face_slice = _ephysics_body_face_slice_get(body, face);
if (!face_slice)
{
ERR("Could not find pre initialized face slice for the wanted face.");
return;
}
face_obj = _ephysics_body_face_evas_object_get(body, face);
if (face_obj)
_ephysics_body_soft_sphere_face_evas_object_clean(body, face_obj,
face_slice->slices);
evas_object_geometry_get(evas_obj, NULL, NULL, &obj_w, &obj_h);
if (!obj_w && !obj_h) evas_object_resize(evas_obj, 1, 1);
_ephysics_body_face_evas_object_add(body, face, evas_obj,
_ephysics_body_soft_sphere_face_obj_resize_cb);
evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_DEL,
_ephysics_body_soft_sphere_face_evas_object_del_cb, face_slice);
evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_RESTACK,
_ephysics_body_soft_body_evas_restack_cb,
body);
_ephysics_body_soft_body_slices_init(body, evas_obj, face_slice->slices);
if (!use_obj_pos)
return;
rate = ephysics_world_rate_get(body->world);
evas_object_geometry_get(evas_obj, &obj_x, &obj_y, &obj_w, &obj_h);
ephysics_body_geometry_get(body, NULL, NULL, &bz, NULL, NULL, &bd);
ephysics_world_lock_take(body->world);
_ephysics_body_geometry_set(body, obj_x, obj_y, bz, obj_w, obj_h, bd, rate);
ephysics_world_lock_release(body->world);
evas_object_event_callback_add(evas_obj, EVAS_CALLBACK_RESIZE,
_ephysics_body_evas_obj_resize_cb, body);
DBG("Soft sphere's face evas object set.");
}
static Evas_Object *
_ephysics_body_soft_sphere_face_evas_object_get(const EPhysics_Body *body, EPhysics_Body_Face face)
{
EPhysics_Body_Face_Obj *face_obj = NULL;
if ((face < EPHYSICS_BODY_SPHERE_FACE_FRONT) ||
(face > EPHYSICS_BODY_SPHERE_FACE_BACK))
{
ERR("Can't get evas object from body, face is invalid.");
return NULL;
}
face_obj = _ephysics_body_face_evas_object_get((EPhysics_Body *)body, face);
if (face_obj) return face_obj->obj;
ERR("Couldn't find an object associated to face %i.", face);
return NULL;
}
static Evas_Object *
_ephysics_body_soft_sphere_face_evas_object_unset(EPhysics_Body *body, EPhysics_Body_Face face)
{
EPhysics_Body_Face_Slice *face_slice;
EPhysics_Body_Face_Obj *face_obj = NULL;
Evas_Object *obj;
if ((face < EPHYSICS_BODY_SPHERE_FACE_FRONT) ||
(face > EPHYSICS_BODY_SPHERE_FACE_BACK))
{
ERR("Can't unset evas object from body, face is invalid.");
return NULL;
}
face_obj = _ephysics_body_face_evas_object_get(body, face);
if (!face_obj) return NULL;
obj = face_obj->obj;
face_slice = _ephysics_body_face_slice_get(body, face);
_ephysics_body_soft_sphere_face_evas_object_clean(body, face_obj,
face_slice->slices);
DBG("EPhysics Body face unset.");
return obj;
}
EAPI void
ephysics_body_face_evas_object_set(EPhysics_Body *body, EPhysics_Body_Face face, Evas_Object *evas_obj, Eina_Bool use_obj_pos)
{
if (!body)
{
ERR("Can't set evas object to body, the last wasn't provided.");
return;
}
if (!evas_obj)
{
ERR("Can't set evas object to body, the first wasn't provided.");
return;
}
if (body->type == EPHYSICS_BODY_TYPE_CLOTH)
return _ephysics_body_cloth_face_evas_object_set(body, face, evas_obj,
use_obj_pos);
if (body->type == EPHYSICS_BODY_TYPE_RIGID &&
body->shape == EPHYSICS_BODY_SHAPE_CYLINDER)
return _ephysics_body_cylinder_face_evas_object_set(body, face, evas_obj,
use_obj_pos);
if (body->type == EPHYSICS_BODY_TYPE_RIGID &&
body->shape == EPHYSICS_BODY_SHAPE_BOX)
return _ephysics_body_box_face_evas_object_set(body, face, evas_obj,
use_obj_pos);
if (body->type == EPHYSICS_BODY_TYPE_SOFT &&
body->shape == EPHYSICS_BODY_SHAPE_SPHERE)
return _ephysics_body_soft_sphere_face_evas_object_set(body, face, evas_obj,
use_obj_pos);
ERR("Can't handle body %p type.", body);
}
EAPI Evas_Object *
ephysics_body_face_evas_object_get(const EPhysics_Body *body, EPhysics_Body_Face face)
{
if (!body)
{
ERR("Can't get evas object from body, it wasn't provided.");
return NULL;
}
if (body->type == EPHYSICS_BODY_TYPE_CLOTH)
return _ephysics_body_cloth_face_evas_object_get(body, face);
if (body->type == EPHYSICS_BODY_TYPE_RIGID &&
body->shape == EPHYSICS_BODY_SHAPE_CYLINDER)
return _ephysics_body_cylinder_face_evas_object_get(body, face);
if (body->type == EPHYSICS_BODY_TYPE_RIGID &&
body->shape == EPHYSICS_BODY_SHAPE_BOX)
return _ephysics_body_box_face_evas_object_get(body, face);
if (body->type == EPHYSICS_BODY_TYPE_SOFT &&
body->shape == EPHYSICS_BODY_SHAPE_SPHERE)
return _ephysics_body_soft_sphere_face_evas_object_get(body, face);
ERR("Can't handle body %p type.", body);
return NULL;
}
EAPI Evas_Object *
ephysics_body_face_evas_object_unset(EPhysics_Body *body, EPhysics_Body_Face face)
{
if (!body)
{
ERR("Can't unset evas object from body, it wasn't provided.");
return NULL;
}
if (body->type == EPHYSICS_BODY_TYPE_CLOTH)
return _ephysics_body_cloth_face_evas_object_unset(body, face);
if (body->type == EPHYSICS_BODY_TYPE_RIGID &&
body->shape == EPHYSICS_BODY_SHAPE_CYLINDER)
return _ephysics_body_cylinder_face_evas_object_unset(body, face);
if (body->type == EPHYSICS_BODY_TYPE_RIGID &&
body->shape == EPHYSICS_BODY_SHAPE_BOX)
return _ephysics_body_box_face_evas_object_unset(body, face);
if (body->type == EPHYSICS_BODY_TYPE_SOFT &&
body->shape == EPHYSICS_BODY_SHAPE_SPHERE)
return _ephysics_body_soft_sphere_face_evas_object_unset(body, face);
ERR("Can't handle body %p type.", body);
return NULL;
}
#ifdef __cplusplus
}
#endif