forked from enlightenment/efl
19 lines
468 B
C
19 lines
468 B
C
"#ifdef GL_ES\n"
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"#ifdef GL_FRAGMENT_PRECISION_HIGH\n"
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"precision highp float;\n"
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"#else\n"
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"precision mediump float;\n"
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"#endif\n"
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"#endif\n"
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"uniform sampler2D tex;\n"
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"varying vec2 tex_c;\n"
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"varying vec2 tex_s[2];\n"
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"varying vec4 div_s;\n"
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"void main()\n"
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"{\n"
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" vec4 col00 = texture2D(tex, tex_c + tex_s[0]);\n"
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" vec4 col01 = texture2D(tex, tex_c + tex_s[1]);\n"
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" vec4 c = (col00 + col01) / div_s;\n"
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" gl_FragColor = vec4(c.r, c.g, c.b, 1);\n"
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"}\n"
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