efl/legacy/edje/src/lib/edje_lua2.c

2055 lines
56 KiB
C

/**
* @page luaref Edje Lua scripting
*
* @section intro Introduction
*
* Lua is intended for script-only objects at this point (with embryo left
* for augmenting standard programs). Since script-only objects effectively
* define objects entirely via Lua script (resize handling, event handling
* etc. etc.) this places many more demands on them, and thus a more powerful
* language is in order. Lua is that language.
*
* To get you started, here's an example:
* @code
* collections {
* group { name: "example";
* lua_script_only: 1;
* lua_script {
* --// stick object private/local vars here
* local D;
* local count = 0;
* local fndata = 99;
*
* local function mycb3 (v)
* print("lua::callback transition " .. D.val .. " v: " .. v);
* d = {};
* edje.size(d);
* print("lua::objsize= " .. d.w .. " , " .. d.h);
* sz = {w=v * 80, h=v * 40};
* D.rect:geom(((d.w / 2) * math.sin(v * 2 * math.pi)) + ((d.w - sz.w) / 2),
* ((d.h / 2) * math.cos(v * 2 * math.pi)) + ((d.h - sz.h) / 2),
* sz.w, sz.h);
* D.rect:color(255, 128, v * 255, 255);
* D.rect:move(d);
* print("lua::pos= " .. d.x .. " , " .. d.y);
*
* r = D.rect:above();
* if (r ~= nil) then
* print("lua::rcol");
* r:color(20, v * 255, 60, 255);
* else
* print("lua::r none!!!!!!!!!!!!!!1");
* end
* d = edje.size();
* D.clip:geom(10, 10, d.w - 20, d.h - 20);
* c = D.clip:clipees();
* for i=1,table.getn(c),1 do
* d = c[i]:geom();
* print("lua::" .. i .. " geom = " .. d.x .. "," .. d.y .. " " .. d.w .. "x" .. d.h);
* end
* return true;
* end
*
* local function mycb2 ()
* print("lua::callback animator " .. count);
* print("lua:: seconds: " .. edje.seconds());
* print("lua:: looptime: " .. edje.looptime());
* local date = edje.date();
* print("lua:: date: " ..
* date.year .. "|" ..
* date.month .. "|" ..
* date.day .. "|" ..
* date.yearday .. "|" ..
* date.weekday .. "|" ..
* date.hour .. "|" ..
* date.min .. "|" ..
* date.sec
* );
* return true;
* end
*
* local function mycb ()
* print("lua::callback " .. count .. " fndata = " .. fndata);
* count = count + 1; --// keep count of calls - object data
* fndata = fndata + 3; --// play with object vars to see if they persist
* D.tim = edje.timer(0.25, mycb); --// inside cb add new timer
* D.ani = edje.animator(mycb2);
* return false; --// cease repeating the timer
* end
*
* --// init object here
* D = {}; --// data is empty table to start
* D.val = math.random(); --// start with soem random value so
* fndata = fndata + D.val; --// func data start point
* print("lua::init ... " .. D.val);
* edje.echo("lua::echo('hello world')");
* --// actually add the timer to call mycb in 1.23 sec
* D.tim = edje.timer(1.23, mycb);
* D.tra = edje.transition(5.0, mycb3);
*
* if (edje.spanky) then edje.spanky(); end
*
* edje.messagesend(7, "none" );
* edje.messagesend(7, "sig", "signal", "source");
* edje.messagesend(7, "str", "hello world");
* edje.messagesend(7, "int", 987);
* edje.messagesend(7, "float", 987.321);
* edje.messagesend(7, "strset", {"hello", "there", "world"});
* edje.messagesend(7, "intset", {1, 2, 3});
* edje.messagesend(7, "floatset", {1.1, 2.2, 3.3});
* edje.messagesend(7, "strint", "hello world", 7);
* edje.messagesend(7, "strfloat", "hello world", 7.654);
* edje.messagesend(7, "strintset","hello world", {1, 2, 3});
*
* D.rect = edje.rect();
* D.rect:geom (5, 10, 50, 30);
* D.rect:color (255, 128, 60, 255);
* D.rect:show ();
*
* D.rect2 = edje.rect();
* D.rect2:geom (50, 50, 50, 50);
* D.rect2:color (20, 30, 60, 120);
* D.rect2:show ();
*
* D.clip = edje.rect();
* D.clip:geom (10, 10, 150, 150);
* D.clip:color (200, 200, 50, 200);
* D.clip:show ();
*
* D.rect2:clip(D.clip);
* D.rect:clip(D.clip);
*
* --// example of deleting something
* --// D.tim:del();
*
* --// shutdown func - generally empty or not there. everything gcd for you
* function shutdown ()
* print("lua::shutdown ... " .. D.val);
* end
* function show ()
* print("lua::show ... " .. D.val);
* end
* function hide ()
* print("lua::hide ... " .. D.val);
* end
* function move (x, y)
* print("lua::move ... " .. D.val);
* print(" x=" .. x .. " x=" .. y);
* end
* function resize (w, h)
* print("lua::resize ... " .. D.val);
* print(" w=" .. w .. " h=" .. h);
* end
* function message (id, type, v1, v2)
* print("lua::message ... " .. D.val);
* print(" id=" .. id .. " type=" .. type);
* --// handle youre message type here. chekc id + type then use v1
* --// and/or v2 (or neither) appropriately. they are the same as
* --// the 2nd and 3rd param passed to edje.messagesend() (if any
* --// are passed at all)
* end
* function signal (sig, src)
* print("lua::signal ... " .. D.val);
* print(" sig=" .. sig .. " src=" .. src);
* end
* }
* }
* }
* @endcode
*
*/
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <string.h>
#ifdef HAVE_ALLOCA_H
# include <alloca.h>
#elif defined __GNUC__
# define alloca __builtin_alloca
#elif defined _AIX
# define alloca __alloca
#elif defined _MSC_VER
# include <malloc.h>
# define alloca _alloca
#else
# include <stddef.h>
# ifdef __cplusplus
extern "C"
# endif
void *alloca(size_t);
#endif
#include "edje_private.h"
//--------------------------------------------------------------------------//
#ifdef LUA2
#define MAX_LUA_MEM (4 * (1024 * 1024))
//--------------------------------------------------------------------------//
typedef struct _Edje_Lua_Alloc Edje_Lua_Alloc;
typedef struct _Edje_Lua_Obj Edje_Lua_Obj;
typedef struct _Edje_Lua_Timer Edje_Lua_Timer;
typedef struct _Edje_Lua_Animator Edje_Lua_Animator;
typedef struct _Edje_Lua_Transition Edje_Lua_Transition;
typedef struct _Edje_Lua_Evas_Object Edje_Lua_Evas_Object;
//--------------------------------------------------------------------------//
struct _Edje_Lua_Alloc
{
size_t max, cur;
};
struct _Edje_Lua_Obj
{
EINA_INLIST;
Edje *ed;
void (*free_func) (void *obj);
Eina_Bool is_evas_obj : 1;
};
struct _Edje_Lua_Timer
{
Edje_Lua_Obj obj;
Ecore_Timer *timer;
int fn_ref;
};
struct _Edje_Lua_Animator
{
Edje_Lua_Obj obj;
Ecore_Animator *animator;
int fn_ref;
};
struct _Edje_Lua_Transition
{
Edje_Lua_Obj obj;
Ecore_Animator *animator;
double transition, start;
int fn_ref;
};
struct _Edje_Lua_Evas_Object
{
Edje_Lua_Obj obj;
Evas_Object *evas_obj;
int x, y, w, h;
};
//--------------------------------------------------------------------------//
static int _elua_obj_gc(lua_State *L);
static int _elua_obj_del(lua_State *L);
static int _elua_echo(lua_State *L);
static int _elua_timer(lua_State *L);
static int _elua_animator(lua_State *L);
static int _elua_transition(lua_State *L);
static int _elua_seconds(lua_State *L);
static int _elua_looptime(lua_State *L);
static int _elua_date(lua_State *L);
static int _elua_emit(lua_State *L);
static int _elua_messagesend(lua_State *L);
static int _elua_objpos(lua_State *L);
static int _elua_objsize(lua_State *L);
static int _elua_objgeom(lua_State *L);
static int _elua_show(lua_State *L);
static int _elua_hide(lua_State *L);
static int _elua_visible(lua_State *L);
static int _elua_move(lua_State *L);
static int _elua_resize(lua_State *L);
static int _elua_pos(lua_State *L);
static int _elua_size(lua_State *L);
static int _elua_geom(lua_State *L);
static int _elua_raise(lua_State *L);
static int _elua_lower(lua_State *L);
static int _elua_above(lua_State *L);
static int _elua_below(lua_State *L);
static int _elua_top(lua_State *L);
static int _elua_bottom(lua_State *L);
static int _elua_color(lua_State *L);
static int _elua_clip(lua_State *L);
static int _elua_unclip(lua_State *L);
static int _elua_clipees(lua_State *L);
static int _elua_type(lua_State *L);
static int _elua_pass(lua_State *L);
static int _elua_repeat(lua_State *L);
static int _elua_precise(lua_State *L);
static int _elua_rect(lua_State *L);
#define ELO "|-ELO"
//--------------------------------------------------------------------------//
static lua_State *lstate = NULL;
static jmp_buf panic_jmp;
// FIXME: methods lua scrupt can provide that edje will call (not done yet):
// // scale set
// // key down
// // key up
// // get dragable pos
// // set dragable pos
// // set drag size, step, page
// // get drag size, step, page
// // dragable step
// // dragable page
// // get part text
// // set part text
// // get swallow part
// // set swallow part
// // unswallow part
// // textclass change
// // colorclass change
// // min size get <- ?? maybe set fn
// // max size get <- ?? maybe set fn
// // min size caclc (min/max restriction)
// // preload
// // preload cancel
// // play set
// // animation set
// // parts extends calc
// // part object get
// // part geometry get
//
// // LATER: all the entry calls
// // LATER: box and table calls
// // LATER: perspective stuff change
//
static const struct luaL_reg _elua_edje_api [] =
{
// add an echo too to make it more shelly
{"echo", _elua_echo}, // test func - echo (i know we have print. test)
// time based "callback" systems
{"timer", _elua_timer}, // add timer
{"animator", _elua_animator}, // add animator
{"transition", _elua_transition}, // add transition
// FIXME: need poller
// system information (time, date blah blah)
{"seconds", _elua_seconds}, // get seconds
{"looptime", _elua_looptime}, // get loop time
{"date", _elua_date}, // get date in a table
// talk to application/caller
{"emit", _elua_emit}, // emit signal + src
{"messagesend", _elua_messagesend}, // send a structured message
// query edje - size, pos
{"pos", _elua_objpos}, // get while edje object pos in canvas
{"size", _elua_objsize}, // get while edje object pos in canvas
{"geom", _elua_objgeom}, // get while edje object geometry in canvas
// FIXME: query color classes
// FIXME: query text classes
{"rect", _elua_rect}, // new rect
// FIXME: need image(filled, normal), text, textblock, edje
{NULL, NULL} // end
};
static const struct luaL_reg _elua_edje_evas_obj [] =
{
// generic object methods
{"del", _elua_obj_del}, // generic del any object created for edje (evas objects, timers, animators, transitions... everything)
// now evas stuff (manipulate, delete etc.)
{"show", _elua_show}, // show, return current visibility
{"hide", _elua_hide}, // hide, return current visibility
{"visible", _elua_visible}, // get object visibility
{"move", _elua_move}, // move, return current position
{"resize", _elua_resize}, // resize, return current size
{"pos", _elua_pos}, // move, return current position
{"size", _elua_size}, // resize, return current size
{"geom", _elua_geom}, // move and resize and return current geometry
{"raise", _elua_raise}, // raise to top
{"lower", _elua_lower}, // lower to bottom
{"above", _elua_above}, // get object above or stack obj above given obj
{"below", _elua_below}, // get object below or stack obj below given obj
{"top", _elua_top}, // get top
{"bottom", _elua_bottom}, // get bottom
{"color", _elua_color}, // set color, return color
{"clip", _elua_clip}, // set clip obj, return clip object
{"unclip", _elua_unclip}, // clear clip obj
{"clipees", _elua_clipees}, // get clip children
{"type", _elua_type}, // get object type
{"pass", _elua_pass}, // set pass events, get pass events
{"repeat", _elua_repeat}, // set repeat events, get repeat events
{"precise", _elua_precise}, // set precise inside flag, get precise
// FIXME: set callbacks (mouse down, up, blah blah blah)
//
// FIXME: set scale (explicit value)
// FIXME: need to set auto-scale (same as scale: 1)
// FIXME: later - set render op, anti-alias, pointer mode (autograb, nograb)
// FIXME: later -
// FIXME: map api here
{NULL, NULL} // end
};
static const struct luaL_reg _elua_edje_meta [] =
{
{"__gc", _elua_obj_gc}, // garbage collector func for edje objects
{NULL, NULL} // end
};
static const luaL_Reg _elua_libs[] =
{
{"", luaopen_base},
// {LUA_LOADLIBNAME, luaopen_package}, // disable this lib - don't want
{LUA_TABLIBNAME, luaopen_table},
// {LUA_IOLIBNAME, luaopen_io}, // disable this lib - don't want
{LUA_OSLIBNAME, luaopen_os}, // FIXME: audit os lib - maybe not provide or only provide specific calls
{LUA_STRLIBNAME, luaopen_string},
{LUA_MATHLIBNAME, luaopen_math},
// {LUA_DBLIBNAME, luaopen_debug}, // disable this lib - don't want
{NULL, NULL} // end
};
static const char *_elua_key = "key";
static const char *_elua_objs = "objs";
//--------------------------------------------------------------------------//
static void *
_elua_alloc(void *ud, void *ptr, size_t osize, size_t nsize)
{
Edje_Lua_Alloc *ela = ud;
void *ptr2;
ela->cur += nsize - osize;
if (ela->cur > ela->max)
{
ERR("Edje Lua memory limit of %zu bytes reached (%zu allocated)",
ela->max, ela->cur);
return NULL;
}
if (nsize == 0)
{
free(ptr);
return NULL;
}
ptr2 = realloc(ptr, nsize);
if (ptr2) return ptr2;
ERR("Edje Lua cannot re-allocate %i bytes", nsize);
return ptr2;
}
static int
_elua_custom_panic(lua_State *L)
{
ERR("Lua Panic!!!!");
return 1;
}
//-------------
void
_edje_lua2_error_full(const char *file, const char *fnc, int line,
lua_State *L, int err_code)
{
char *err_type;
switch (err_code)
{
case LUA_ERRRUN:
err_type = "runtime";
break;
case LUA_ERRSYNTAX:
err_type = "syntax";
break;
case LUA_ERRMEM:
err_type = "memory allocation";
break;
case LUA_ERRERR:
err_type = "error handler";
break;
default:
err_type = "unknown";
break;
}
eina_log_print
(_edje_default_log_dom, EINA_LOG_LEVEL_ERR, file, fnc, line,
"Lua %s error: %s", err_type, lua_tostring(L, -1));
}
static void
_elua_init(void)
{
static Edje_Lua_Alloc ela = { MAX_LUA_MEM, 0 };
const luaL_Reg *l;
lua_State *L;
if (lstate) return;
lstate = L = lua_newstate(_elua_alloc, &ela);
lua_atpanic(L, _elua_custom_panic);
// FIXME: figure out optimal gc settings later
// lua_gc(L, LUA_GCSETPAUSE, 200);
// lua_gc(L, LUA_GCSETSTEPMUL, 200);
for (l = _elua_libs; l->func; l++)
{
lua_pushcfunction(L, l->func);
lua_pushstring(L, l->name);
lua_call(L, 1, 0);
}
luaL_register(L, "edje", _elua_edje_api);
luaL_newmetatable(L, "edje");
luaL_register(L, 0, _elua_edje_meta);
luaL_register(L, "edje_evas_obj", _elua_edje_evas_obj);
luaL_newmetatable(L, "edje_evas_obj");
luaL_register(L, 0, _elua_edje_meta);
lua_pushliteral(L, "__index");
lua_pushvalue(L, -3);
lua_rawset(L, -3);
lua_pop(L, 2);
// weak table for our objects
lua_pushlightuserdata(L, &_elua_objs);
lua_newtable(L);
lua_pushstring(L, "__mode");
lua_pushstring(L, "v");
lua_rawset(L, -3);
lua_rawset(L, LUA_REGISTRYINDEX);
}
//-------------
static void
_elua_table_ptr_set(lua_State *L, const void *key, const void *val)
{
lua_pushlightuserdata(L, (void *)key);
lua_pushlightuserdata(L, (void *)val);
lua_settable(L, LUA_REGISTRYINDEX);
}
static const void *
_elua_table_ptr_get(lua_State *L, const void *key)
{
const void *ptr;
lua_pushlightuserdata(L, (void *)key);
lua_gettable(L, LUA_REGISTRYINDEX);
ptr = lua_topointer(L, -1);
lua_pop(L, 1);
return ptr;
}
static void
_elua_table_ptr_del(lua_State *L, const void *key)
{
lua_pushlightuserdata(L, (void *)key);
lua_pushnil(L);
lua_settable(L, LUA_REGISTRYINDEX);
}
static void
_elua_gc(lua_State *L)
{
lua_gc(L, LUA_GCCOLLECT, 0);
}
//-------------
/**
* Cori: Assumes object to be saved on top of stack
*/
static void
_elua_ref_set(lua_State *L, void *key)
{
lua_pushlightuserdata(L, &_elua_objs);
lua_rawget(L, LUA_REGISTRYINDEX);
lua_pushlightuserdata(L, key);
lua_pushvalue(L,-3); // key & obj table & obj
lua_rawset(L, -3);
lua_pop(L, 1); // pop obj table
}
/**
* Cori: Get an object from the object table
*/
static void *
_elua_ref_get(lua_State *L, void *key)
{
lua_pushlightuserdata(L, &_elua_objs);
lua_rawget(L, LUA_REGISTRYINDEX);
lua_pushlightuserdata(L, key);
lua_rawget(L, -2);
lua_remove(L, -2); // kill obj table
return lua_touserdata(L, -2);
}
static Edje_Lua_Obj *
_elua_obj_new(lua_State *L, Edje *ed, int size)
{
Edje_Lua_Obj *obj;
obj = (Edje_Lua_Obj *)lua_newuserdata(L, size);
memset(obj, 0, size);
ed->lua_objs = eina_inlist_append(ed->lua_objs, EINA_INLIST_GET(obj));
luaL_getmetatable(L, "edje_evas_obj");
lua_setmetatable(L, -2);
obj->ed = ed;
_elua_ref_set(L, obj);
return obj;
}
static void
_elua_obj_free(lua_State *L, Edje_Lua_Obj *obj)
{
if (!obj->free_func) return;
obj->free_func(obj);
obj->ed->lua_objs = eina_inlist_remove(obj->ed->lua_objs, EINA_INLIST_GET(obj));
obj->free_func = NULL;
obj->ed = NULL;
}
//-------------
static int
_elua_obj_gc(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
if (!obj) return 0;
_elua_obj_free(L, obj);
return 0;
}
static int
_elua_obj_del(lua_State *L)
{
return _elua_obj_gc(L);
}
//----------------------------------------------------------------------------
//-------------------------------------------
//---------------------------
//-------------------
//---------------
//-------------
void
_edje_lua2_script_func_shutdown(Edje *ed)
{
int err;
lua_getglobal(ed->L, "shutdown");
if (!lua_isnil(ed->L, -1))
{
if ((err = lua_pcall(ed->L, 0, 0, 0)))
_edje_lua2_error(ed->L, err);
}
else
lua_pop(ed->L, 1);
_edje_lua2_script_shutdown(ed);
}
void
_edje_lua2_script_func_show(Edje *ed)
{
int err;
lua_getglobal(ed->L, "show");
if (!lua_isnil(ed->L, -1))
{
if ((err = lua_pcall(ed->L, 0, 0, 0)))
_edje_lua2_error(ed->L, err);
}
else
lua_pop(ed->L, 1);
}
void
_edje_lua2_script_func_hide(Edje *ed)
{
int err;
lua_getglobal(ed->L, "hide");
if (!lua_isnil(ed->L, -1))
{
if ((err = lua_pcall(ed->L, 0, 0, 0)))
_edje_lua2_error(ed->L, err);
}
else
lua_pop(ed->L, 1);
}
void
_edje_lua2_script_func_move(Edje *ed)
{
Eina_List *l;
int err;
// FIXME: move all objects created by script
lua_getglobal(ed->L, "move");
if (!lua_isnil(ed->L, -1))
{
lua_pushinteger(ed->L, ed->x);
lua_pushinteger(ed->L, ed->y);
if ((err = lua_pcall(ed->L, 2, 0, 0)))
_edje_lua2_error(ed->L, err);
}
else
lua_pop(ed->L, 1);
}
void
_edje_lua2_script_func_resize(Edje *ed)
{
int err;
lua_getglobal(ed->L, "resize");
if (!lua_isnil(ed->L, -1))
{
lua_pushinteger(ed->L, ed->w);
lua_pushinteger(ed->L, ed->h);
if ((err = lua_pcall(ed->L, 2, 0, 0)))
_edje_lua2_error(ed->L, err);
}
else
lua_pop(ed->L, 1);
}
void
_edje_lua2_script_func_message(Edje *ed, Edje_Message *em)
{
int err, n, c, i;
lua_getglobal(ed->L, "message");
if (!lua_isnil(ed->L, -1))
{
n = 2;
lua_pushinteger(ed->L, em->id);
switch (em->type)
{
case EDJE_MESSAGE_NONE:
lua_pushstring(ed->L, "none");
break;
case EDJE_MESSAGE_SIGNAL:
break;
case EDJE_MESSAGE_STRING:
lua_pushstring(ed->L, "str");
lua_pushstring(ed->L, ((Edje_Message_String *)em->msg)->str);
n += 1;
break;
case EDJE_MESSAGE_INT:
lua_pushstring(ed->L, "int");
lua_pushinteger(ed->L, ((Edje_Message_Int *)em->msg)->val);
n += 1;
break;
case EDJE_MESSAGE_FLOAT:
lua_pushstring(ed->L, "float");
lua_pushnumber(ed->L, ((Edje_Message_Float *)em->msg)->val);
n += 1;
break;
case EDJE_MESSAGE_STRING_SET:
lua_pushstring(ed->L, "strset");
c = ((Edje_Message_String_Set *)em->msg)->count;
lua_createtable(ed->L, c, 0);
for (i = 0; i < c; i++)
{
lua_pushstring(ed->L, ((Edje_Message_String_Set *)em->msg)->str[i]);
lua_rawseti(ed->L, -2, i + 1);
}
n += 1;
break;
case EDJE_MESSAGE_INT_SET:
lua_pushstring(ed->L, "intset");
c = ((Edje_Message_Int_Set *)em->msg)->count;
lua_createtable(ed->L, c, 0);
for (i = 0; i < c; i++)
{
lua_pushinteger(ed->L, ((Edje_Message_Int_Set *)em->msg)->val[i]);
lua_rawseti(ed->L, -2, i + 1);
}
n += 1;
break;
case EDJE_MESSAGE_FLOAT_SET:
lua_pushstring(ed->L, "floatset");
c = ((Edje_Message_Float_Set *)em->msg)->count;
lua_createtable(ed->L, c, 0);
for (i = 0; i < c; i++)
{
lua_pushnumber(ed->L, ((Edje_Message_Float_Set *)em->msg)->val[i]);
lua_rawseti(ed->L, -2, i + 1);
}
n += 1;
break;
case EDJE_MESSAGE_STRING_INT:
lua_pushstring(ed->L, "strint");
lua_pushstring(ed->L, ((Edje_Message_String_Int *)em->msg)->str);
lua_pushinteger(ed->L, ((Edje_Message_String_Int *)em->msg)->val);
n += 2;
break;
case EDJE_MESSAGE_STRING_FLOAT:
lua_pushstring(ed->L, "strfloat");
lua_pushstring(ed->L, ((Edje_Message_String_Float *)em->msg)->str);
lua_pushnumber(ed->L, ((Edje_Message_String_Float *)em->msg)->val);
n += 2;
break;
case EDJE_MESSAGE_STRING_INT_SET:
lua_pushstring(ed->L, "strintset");
lua_pushstring(ed->L, ((Edje_Message_String_Int_Set *)em->msg)->str);
c = ((Edje_Message_String_Int_Set *)em->msg)->count;
lua_createtable(ed->L, c, 0);
for (i = 0; i < c; i++)
{
lua_pushinteger(ed->L, ((Edje_Message_String_Int_Set *)em->msg)->val[i]);
lua_rawseti(ed->L, -2, i + 1);
}
n += 2;
break;
case EDJE_MESSAGE_STRING_FLOAT_SET:
lua_pushstring(ed->L, "strfloatset");
lua_pushstring(ed->L, ((Edje_Message_String_Float_Set *)em->msg)->str);
c = ((Edje_Message_String_Float_Set *)em->msg)->count;
lua_createtable(ed->L, c, 0);
for (i = 0; i < c; i++)
{
lua_pushnumber(ed->L, ((Edje_Message_String_Float_Set *)em->msg)->val[i]);
lua_rawseti(ed->L, -2, i + 1);
}
n += 2;
break;
default:
break;
}
if ((err = lua_pcall(ed->L, n, 0, 0)))
_edje_lua2_error(ed->L, err);
}
else
lua_pop(ed->L, 1);
}
void
_edje_lua2_script_func_signal(Edje *ed, const char *sig, const char *src)
{
int err;
lua_getglobal(ed->L, "signal");
if (!lua_isnil(ed->L, -1))
{
lua_pushstring(ed->L, sig);
lua_pushstring(ed->L, src);
if ((err = lua_pcall(ed->L, 2, 0, 0)))
_edje_lua2_error(ed->L, err);
}
else
lua_pop(ed->L, 1);
}
//-------------
//-------------
//-------------
static int
_elua_echo(lua_State *L)
{
const char *string = luaL_checkstring(L, 1);
printf("%s\n", string);
return 0;
}
//-------------
static Eina_Bool
_elua_timer_cb(void *data)
{
Edje_Lua_Timer *elt = data;
lua_State *L;
int ret = 0;
int err;
if (!elt->obj.ed) return 0;
L = elt->obj.ed->L;
if (!L) return 0;
lua_rawgeti(L, LUA_REGISTRYINDEX, elt->fn_ref);
if (setjmp(panic_jmp) == 1)
{
ERR("Timer callback panic");
_edje_lua2_error(L, err);
_elua_obj_free(L, (Edje_Lua_Obj *)elt);
_elua_gc(L);
return 0;
}
if ((err = lua_pcall(L, 0, 1, 0)))
{
_edje_lua2_error(L, err);
_elua_obj_free(L, (Edje_Lua_Obj *)elt);
_elua_gc(L);
return 0;
}
ret = lua_toboolean(L, -1);
lua_pop(L, 1);
if (ret == 0) _elua_obj_free(L, (Edje_Lua_Obj *)elt);
_elua_gc(L);
return ret;
}
static void
_elua_timer_free(void *obj)
{
Edje_Lua_Timer *elt = obj;
lua_State *L;
if (!elt->obj.ed) return;
L = elt->obj.ed->L;
luaL_unref(L, LUA_REGISTRYINDEX, elt->fn_ref); //0
elt->fn_ref = 0;
ecore_timer_del(elt->timer);
elt->timer = NULL;
}
static int
_elua_timer(lua_State *L)
{
Edje *ed = (Edje *)_elua_table_ptr_get(L, _elua_key);
Edje_Lua_Timer *elt;
double val;
val = luaL_checknumber(L, 1);
luaL_checkany(L, 2);
elt = (Edje_Lua_Timer *)_elua_obj_new(L, ed, sizeof(Edje_Lua_Timer));
elt->obj.free_func = _elua_timer_free;
elt->timer = ecore_timer_add(val, _elua_timer_cb, elt);
lua_pushvalue(L, 2);
elt->fn_ref = luaL_ref(L, LUA_REGISTRYINDEX);
_elua_gc(L);
return 1;
}
//-------------
static Eina_Bool
_elua_animator_cb(void *data)
{
Edje_Lua_Animator *ela = data;
lua_State *L;
int ret = 0;
int err;
if (!ela->obj.ed) return 0;
L = ela->obj.ed->L;
if (!L) return 0;
lua_rawgeti(L, LUA_REGISTRYINDEX, ela->fn_ref);
if (setjmp(panic_jmp) == 1)
{
ERR("Animator callback panic");
_edje_lua2_error(L, err);
_elua_obj_free(L, (Edje_Lua_Obj *)ela);
_elua_gc(L);
return 0;
}
if ((err = lua_pcall(L, 0, 1, 0)))
{
_edje_lua2_error(L, err);
_elua_obj_free(L, (Edje_Lua_Obj *)ela);
_elua_gc(L);
return 0;
}
ret = lua_toboolean(L, -1);
lua_pop(L, 1);
if (ret == 0) _elua_obj_free(L, (Edje_Lua_Obj *)ela);
_elua_gc(L);
return ret;
}
static void
_elua_animator_free(void *obj)
{
Edje_Lua_Animator *ela = obj;
lua_State *L;
if (!ela->obj.ed) return;
L = ela->obj.ed->L;
luaL_unref(L, LUA_REGISTRYINDEX, ela->fn_ref);
ela->fn_ref = 0;
ecore_animator_del(ela->animator);
ela->animator = NULL;
}
static int
_elua_animator(lua_State *L)
{
Edje *ed = (Edje *)_elua_table_ptr_get(L, _elua_key);
Edje_Lua_Animator *ela;
luaL_checkany(L, 1);
ela = (Edje_Lua_Animator *)_elua_obj_new(L, ed, sizeof(Edje_Lua_Animator));
ela->obj.free_func = _elua_animator_free;
ela->animator = ecore_animator_add(_elua_animator_cb, ela);
lua_pushvalue(L, 1);
ela->fn_ref = luaL_ref(L, LUA_REGISTRYINDEX);
_elua_gc(L);
return 1;
}
//-------------
static Eina_Bool
_elua_transition_cb(void *data)
{
Edje_Lua_Transition *elt = data;
lua_State *L;
int ret = 0;
int err;
double t;
if (!elt->obj.ed) return 0;
L = elt->obj.ed->L;
if (!L) return 0;
t = (ecore_loop_time_get() - elt->start) / elt->transition;
if (t > 1.0) t = 1.0;
lua_rawgeti(L, LUA_REGISTRYINDEX, elt->fn_ref);
lua_pushnumber(L, t);
if (setjmp(panic_jmp) == 1)
{
ERR("Transition callback panic");
_edje_lua2_error(L, err);
_elua_obj_free(L, (Edje_Lua_Obj *)elt);
_elua_gc(L);
return 0;
}
if ((err = lua_pcall(L, 1, 1, 0)))
{
_edje_lua2_error(L, err);
_elua_obj_free(L, (Edje_Lua_Obj *)elt);
_elua_gc(L);
return 0;
}
ret = lua_toboolean(L, -1);
lua_pop(L, 1);
if (t >= 1.0) ret = 0;
if (ret == 0) _elua_obj_free(L, (Edje_Lua_Obj *)elt);
_elua_gc(L);
return ret;
}
static void
_elua_transition_free(void *obj)
{
Edje_Lua_Transition *elt = obj;
lua_State *L;
if (!elt->obj.ed) return;
L = elt->obj.ed->L;
luaL_unref(L, LUA_REGISTRYINDEX, elt->fn_ref); //0
elt->fn_ref = 0;
ecore_animator_del(elt->animator);
elt->animator = NULL;
}
static int
_elua_transition(lua_State *L)
{
Edje *ed = (Edje *)_elua_table_ptr_get(L, _elua_key);
Edje_Lua_Transition *elt;
double val;
val = luaL_checknumber(L, 1);
luaL_checkany(L, 2);
elt = (Edje_Lua_Transition *)_elua_obj_new(L, ed, sizeof(Edje_Lua_Transition));
elt->obj.free_func = _elua_transition_free;
elt->animator = ecore_animator_add(_elua_transition_cb, elt);
if (val < 0.0000001) val = 0.0000001;
elt->transition = val;
elt->start = ecore_loop_time_get();
lua_pushvalue(L, 2);
elt->fn_ref = luaL_ref(L, LUA_REGISTRYINDEX);
_elua_gc(L);
return 1;
}
//-------------
static int
_elua_seconds(lua_State *L)
{
double t = ecore_time_get();
lua_pushnumber(L, t);
return 1;
}
//-------------
static int
_elua_looptime(lua_State *L)
{
double t = ecore_loop_time_get();
lua_pushnumber(L, t);
return 1;
}
//-------------
static int
_elua_date(lua_State *L)
{
static time_t last_tzset = 0;
struct timeval timev;
struct tm *tm;
time_t tt;
lua_newtable(L);
gettimeofday(&timev, NULL);
tt = (time_t)(timev.tv_sec);
if ((tt > (last_tzset + 1)) || (tt < (last_tzset - 1)))
{
last_tzset = tt;
tzset();
}
tm = localtime(&tt);
if (tm)
{
double t;
lua_pushstring(L, "year");
lua_pushinteger(L, (int)(tm->tm_year + 1900));
lua_settable(L, -3);
lua_pushstring(L, "month");
lua_pushinteger(L, (int)(tm->tm_mon + 1));
lua_settable(L, -3);
lua_pushstring(L, "day");
lua_pushinteger(L, (int)(tm->tm_mday));
lua_settable(L, -3);
lua_pushstring(L, "yearday");
lua_pushinteger(L, (int)(tm->tm_yday));
lua_settable(L, -3);
lua_pushstring(L, "weekday");
lua_pushinteger(L, (int)((tm->tm_wday + 6) % 7));
lua_settable(L, -3);
lua_pushstring(L, "hour");
lua_pushinteger(L, (int)(tm->tm_hour));
lua_settable(L, -3);
lua_pushstring(L, "min");
lua_pushinteger(L, (int)(tm->tm_min));
lua_settable(L, -3);
t = (double)tm->tm_sec + (((double)timev.tv_usec) / 1000000);
lua_pushstring(L, "sec");
lua_pushnumber(L, t);
lua_settable(L, -3);
}
return 1;
}
//-------------
static int
_elua_emit(lua_State *L)
{
Edje *ed = (Edje *)_elua_table_ptr_get(L, _elua_key);
const char *sig = luaL_checkstring(L, 1);
const char *src = luaL_checkstring(L, 2);
if ((!sig) || (!src)) return 0;
_edje_emit(ed, sig, src);
return 0;
}
//-------------
static int
_elua_messagesend(lua_State *L)
{
Edje *ed = (Edje *)_elua_table_ptr_get(L, _elua_key);
int id = luaL_checkinteger(L, 1);
const char *type = luaL_checkstring(L, 2);
if (!type) return 0;
if (!strcmp(type, "none"))
{
_edje_message_send(ed, EDJE_QUEUE_APP, EDJE_MESSAGE_NONE, id, NULL);
}
else if (!strcmp(type, "sig"))
{
const char *sig = luaL_checkstring(L, 3);
const char *src = luaL_checkstring(L, 4);
_edje_emit(ed, sig, src);
}
else if (!strcmp(type, "str"))
{
Edje_Message_String *emsg;
const char *str = luaL_checkstring(L, 3);
emsg = alloca(sizeof(Edje_Message_String));
emsg->str = (char *)str;
_edje_message_send(ed, EDJE_QUEUE_APP, EDJE_MESSAGE_STRING, id, emsg);
}
else if (!strcmp(type, "int"))
{
Edje_Message_Int *emsg;
int val = luaL_checkinteger(L, 3);
emsg = alloca(sizeof(Edje_Message_Int));
emsg->val = val;
_edje_message_send(ed, EDJE_QUEUE_APP, EDJE_MESSAGE_INT, id, emsg);
}
else if (!strcmp(type, "float"))
{
Edje_Message_Float *emsg;
float val = luaL_checknumber(L, 3);
emsg = alloca(sizeof(Edje_Message_Float));
emsg->val = val;
_edje_message_send(ed, EDJE_QUEUE_APP, EDJE_MESSAGE_FLOAT, id, emsg);
}
else if (!strcmp(type, "strset"))
{
Edje_Message_String_Set *emsg;
int i, n, len;
const char *str;
luaL_checktype(L, 3, LUA_TTABLE);
n = lua_objlen(L, 3);
emsg = alloca(sizeof(Edje_Message_String_Set) + ((n - 1) * sizeof(char *)));
emsg->count = n;
for (i = 1; i <= n; i ++)
{
lua_rawgeti(L, 3, i);
str = lua_tostring(L, -1);
emsg->str[i - 1] = (char *)str;
}
_edje_message_send(ed, EDJE_QUEUE_APP, EDJE_MESSAGE_STRING_SET, id, emsg);
}
else if (!strcmp(type, "intset"))
{
Edje_Message_Int_Set *emsg;
int i, n;
luaL_checktype(L, 3, LUA_TTABLE);
n = lua_objlen(L, 3);
emsg = alloca(sizeof(Edje_Message_Int_Set) + ((n - 1) * sizeof(int)));
emsg->count = n;
for (i = 1; i <= n; i ++)
{
lua_rawgeti(L, 3, i);
emsg->val[i - 1] = lua_tointeger(L, -1);
}
_edje_message_send(ed, EDJE_QUEUE_APP, EDJE_MESSAGE_INT_SET, id, emsg);
}
else if (!strcmp(type, "floatset"))
{
Edje_Message_Float_Set *emsg;
int i, n;
luaL_checktype(L, 3, LUA_TTABLE);
n = lua_objlen(L, 3);
emsg = alloca(sizeof(Edje_Message_Float_Set) + ((n - 1) * sizeof(double)));
emsg->count = n;
for (i = 1; i <= n; i ++)
{
lua_rawgeti(L, 3, i);
emsg->val[i - 1] = lua_tonumber(L, -1);
}
_edje_message_send(ed, EDJE_QUEUE_APP, EDJE_MESSAGE_FLOAT_SET, id, emsg);
}
else if (!strcmp(type, "strint"))
{
Edje_Message_String_Int *emsg;
const char *str = luaL_checkstring(L, 3);
emsg = alloca(sizeof(Edje_Message_String_Int));
emsg->str = (char *)str;
emsg->val = luaL_checkinteger(L, 4);
_edje_message_send(ed, EDJE_QUEUE_APP, EDJE_MESSAGE_STRING_INT, id, emsg);
}
else if (!strcmp(type, "strfloat"))
{
Edje_Message_String_Float *emsg;
const char *str = luaL_checkstring(L, 3);
emsg = alloca(sizeof(Edje_Message_String_Float));
emsg->str = (char *)str;
emsg->val = luaL_checknumber(L, 4);
_edje_message_send(ed, EDJE_QUEUE_APP, EDJE_MESSAGE_STRING_FLOAT, id, emsg);
}
else if (!strcmp(type, "strintset"))
{
Edje_Message_String_Int_Set *emsg;
int i, n;
const char *str = luaL_checkstring(L, 3);
if (!str) return 0;
luaL_checktype(L, 4, LUA_TTABLE);
n = lua_objlen(L, 4);
emsg = alloca(sizeof(Edje_Message_String_Int_Set) + ((n - 1) * sizeof(int)));
emsg->str = (char *)str;
emsg->count = n;
for (i = 1; i <= n; i ++)
{
lua_rawgeti(L, 4, i);
emsg->val[i - 1] = lua_tointeger(L, -1);
}
_edje_message_send(ed, EDJE_QUEUE_APP, EDJE_MESSAGE_STRING_INT_SET, id, emsg);
}
else if (!strcmp(type, "strfloatset"))
{
Edje_Message_String_Float_Set *emsg;
int i, n;
const char *str = luaL_checkstring(L, 3);
if (!str) return 0;
luaL_checktype(L, 4, LUA_TTABLE);
n = lua_objlen(L, 4);
emsg = alloca(sizeof(Edje_Message_String_Float_Set) + ((n - 1) * sizeof(double)));
emsg->str = (char *)str;
emsg->count = n;
for (i = 1; i <= n; i ++)
{
lua_rawgeti(L, 4, i);
emsg->val[i - 1] = lua_tonumber(L, -1);
}
_edje_message_send(ed, EDJE_QUEUE_APP, EDJE_MESSAGE_STRING_FLOAT_SET, id, emsg);
}
return 0;
}
//-------------
static int
_elua_objpos(lua_State *L)
{
Edje *ed = (Edje *)_elua_table_ptr_get(L, _elua_key);
if (!lua_istable(L, 1)) lua_newtable(L);
lua_pushstring(L, "x");
lua_pushinteger(L, ed->x);
lua_settable(L, -3);
lua_pushstring(L, "y");
lua_pushinteger(L, ed->y);
lua_settable(L, -3);
return 1;
}
static int
_elua_objsize(lua_State *L)
{
Edje *ed = (Edje *)_elua_table_ptr_get(L, _elua_key);
if (!lua_istable(L, 1)) lua_newtable(L);
lua_pushstring(L, "w");
lua_pushinteger(L, ed->w);
lua_settable(L, -3);
lua_pushstring(L, "h");
lua_pushinteger(L, ed->h);
lua_settable(L, -3);
return 1;
}
static int
_elua_objgeom(lua_State *L)
{
Edje *ed = (Edje *)_elua_table_ptr_get(L, _elua_key);
if (!lua_istable(L, 1)) lua_newtable(L);
lua_pushstring(L, "x");
lua_pushinteger(L, ed->x);
lua_settable(L, -3);
lua_pushstring(L, "y");
lua_pushinteger(L, ed->y);
lua_settable(L, -3);
lua_pushstring(L, "w");
lua_pushinteger(L, ed->w);
lua_settable(L, -3);
lua_pushstring(L, "h");
lua_pushinteger(L, ed->h);
lua_settable(L, -3);
return 1;
}
//-------------
//-------------
static int
_elua_2_int_get(lua_State *L, int i, Eina_Bool tr,
const char *n1, int *v1,
const char *n2, int *v2
)
{
int n = 0;
if (lua_istable(L, i))
{
lua_getfield(L, i, n1);
if (lua_isnil(L, -1))
{
lua_pop(L, 1);
lua_rawgeti(L, i, 1);
lua_rawgeti(L, i, 2);
}
else
lua_getfield(L, i, n2);
if ((!lua_isnil(L, -1)) && (!lua_isnil(L, -2)))
{
*v1 = lua_tointeger(L, -2);
*v2 = lua_tointeger(L, -1);
n = 1;
}
if (tr) lua_settop(L, i);
}
else
{
if ((lua_isnumber(L, i + 0)) && (lua_isnumber(L, i + 1)))
{
*v1 = lua_tointeger(L, i + 0);
*v2 = lua_tointeger(L, i + 1);
n = 2;
}
if (tr) lua_newtable(L);
}
return n;
}
static int
_elua_3_int_get(lua_State *L, int i, Eina_Bool tr,
const char *n1, int *v1,
const char *n2, int *v2,
const char *n3, int *v3
)
{
int n = 0;
if (lua_istable(L, i))
{
lua_getfield(L, i, n1);
if (lua_isnil(L, -1))
{
lua_pop(L, 1);
lua_rawgeti(L, i, 1);
lua_rawgeti(L, i, 2);
lua_rawgeti(L, i, 3);
}
else
{
lua_getfield(L, i, n2);
lua_getfield(L, i, n3);
}
if ((!lua_isnil(L, -1)) && (!lua_isnil(L, -2)) &&
(!lua_isnil(L, -3)))
{
*v1 = lua_tointeger(L, -3);
*v2 = lua_tointeger(L, -2);
*v3 = lua_tointeger(L, -1);
n = 1;
}
if (tr) lua_settop(L, i);
}
else
{
if ((lua_isnumber(L, i + 0)) && (lua_isnumber(L, i + 1)) &&
(lua_isnumber(L, i + 2)))
{
*v1 = lua_tointeger(L, i + 0);
*v2 = lua_tointeger(L, i + 1);
*v3 = lua_tointeger(L, i + 2);
n = 3;
}
if (tr) lua_newtable(L);
}
return n;
}
static int
_elua_4_int_get(lua_State *L, int i, Eina_Bool tr,
const char *n1, int *v1,
const char *n2, int *v2,
const char *n3, int *v3,
const char *n4, int *v4
)
{
int n = 0;
if (lua_istable(L, i))
{
lua_getfield(L, i, n1);
if (lua_isnil(L, -1))
{
lua_pop(L, 1);
lua_rawgeti(L, i, 1);
lua_rawgeti(L, i, 2);
lua_rawgeti(L, i, 3);
lua_rawgeti(L, i, 4);
}
else
{
lua_getfield(L, i, n2);
lua_getfield(L, i, n3);
lua_getfield(L, i, n4);
}
if ((!lua_isnil(L, -1)) && (!lua_isnil(L, -2)) &&
(!lua_isnil(L, -3)) && (!lua_isnil(L, -4)))
{
*v1 = lua_tointeger(L, -4);
*v2 = lua_tointeger(L, -3);
*v3 = lua_tointeger(L, -2);
*v4 = lua_tointeger(L, -1);
n = 1;
}
if (tr) lua_settop(L, i);
}
else
{
if ((lua_isnumber(L, i + 0)) && (lua_isnumber(L, i + 1)) &&
(lua_isnumber(L, i + 2)) && (lua_isnumber(L, i + 3)))
{
*v1 = lua_tointeger(L, i + 0);
*v2 = lua_tointeger(L, i + 1);
*v3 = lua_tointeger(L, i + 2);
*v4 = lua_tointeger(L, i + 3);
n = 4;
}
if (tr) lua_newtable(L);
}
return n;
}
static void
_elua_int_ret(lua_State *L, const char *n, int v)
{
lua_pushstring(L, n);
lua_pushinteger(L, v);
lua_settable(L, -3);
}
static void
_elua_color_fix(int *r, int *g, int *b, int *a)
{
if (*r > *a) *r = *a;
if (*g > *a) *g = *a;
if (*b > *a) *b = *a;
}
//-------------
//-------------
static int
_elua_show(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
evas_object_show(elo->evas_obj);
lua_pushboolean(L, evas_object_visible_get(elo->evas_obj));
return 1;
}
static int
_elua_hide(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
evas_object_hide(elo->evas_obj);
lua_pushboolean(L, evas_object_visible_get(elo->evas_obj));
return 1;
}
static int
_elua_visible(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
int n;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
n = lua_gettop(L);
if (n == 2)
{
if (lua_isboolean(L, 2))
{
if (lua_toboolean(L, 2)) evas_object_show(elo->evas_obj);
else evas_object_hide(elo->evas_obj);
}
}
lua_pushboolean(L, evas_object_visible_get(elo->evas_obj));
return 1;
}
static int
_elua_move(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
int n, x, y;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
if (_elua_2_int_get(L, 2, EINA_TRUE, "x", &x, "y", &y) > 0)
{
if ((x != elo->x) || (y != elo->y))
{
elo->x = x;
elo->y = y;
evas_object_move(elo->evas_obj,
obj->ed->x + elo->x,
obj->ed->y + elo->y);
}
}
_elua_int_ret(L, "x", elo->x);
_elua_int_ret(L, "y", elo->y);
return 1;
}
static int
_elua_resize(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
int n, w, h;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
if (_elua_2_int_get(L, 2, EINA_TRUE, "w", &w, "h", &h) > 0)
{
if ((w != elo->w) || (h != elo->h))
{
elo->w = w;
elo->h = h;
evas_object_resize(elo->evas_obj, elo->w, elo->h);
}
}
_elua_int_ret(L, "w", elo->w);
_elua_int_ret(L, "h", elo->h);
return 1;
}
static int
_elua_pos(lua_State *L)
{
return _elua_move(L);
}
static int
_elua_size(lua_State *L)
{
return _elua_resize(L);
}
static int
_elua_geom(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
int n, x, y, w, h;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
if (_elua_4_int_get(L, 2, EINA_TRUE, "x", &x, "y", &y, "w", &w, "h", &h) > 0)
{
if ((x != elo->x) || (y != elo->y))
{
elo->x = x;
elo->y = y;
evas_object_move(elo->evas_obj,
obj->ed->x + elo->x,
obj->ed->y + elo->y);
}
if ((w != elo->w) || (h != elo->h))
{
elo->w = w;
elo->h = h;
evas_object_resize(elo->evas_obj, elo->w, elo->h);
}
}
_elua_int_ret(L, "x", elo->x);
_elua_int_ret(L, "y", elo->y);
_elua_int_ret(L, "w", elo->w);
_elua_int_ret(L, "h", elo->h);
return 1;
}
static int
_elua_raise(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
evas_object_raise(elo->evas_obj);
return 0;
}
static int
_elua_lower(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
evas_object_lower(elo->evas_obj);
return 0;
}
static int
_elua_above(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
Edje_Lua_Evas_Object *elo2;
Evas_Object *o;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
if (!(o = evas_object_above_get(elo->evas_obj))) return 0;
if (!(elo2 = evas_object_data_get(o, ELO))) return 0;
_elua_ref_get(L, elo2);
return 1;
}
static int
_elua_below(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
Edje_Lua_Evas_Object *elo2;
Evas_Object *o;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
if (!(o = evas_object_below_get(elo->evas_obj))) return 0;
if (!(elo2 = evas_object_data_get(o, ELO))) return 0;
_elua_ref_get(L, elo2);
return 1;
}
static int
_elua_top(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
// Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
Edje_Lua_Evas_Object *elo2;
Evas_Object *o;
Eina_List *list, *l;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
if (!(list = (Eina_List *)evas_object_smart_members_get(obj->ed->obj))) return 0;
if (!list) return 0;
for (l = eina_list_last(list); l; l = l->prev)
{
o = l->data;
if ((elo2 = evas_object_data_get(o, ELO)))
{
_elua_ref_get(L, elo2);
return 1;
}
}
return 0;
}
static int
_elua_bottom(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
// Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
Edje_Lua_Evas_Object *elo2;
Evas_Object *o;
Eina_List *list, *l;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
if (!(list = (Eina_List *)evas_object_smart_members_get(obj->ed->obj))) return 0;
for (l = list; l; l = l->next)
{
o = l->data;
if ((elo2 = evas_object_data_get(o, ELO)))
{
_elua_ref_get(L, elo2);
return 1;
}
}
return 0;
}
static int
_elua_color(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
int n, r, g, b, a;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
if (_elua_4_int_get(L, 2, EINA_TRUE, "r", &r, "g", &g, "b", &b, "a", &a) > 0)
{
_elua_color_fix(&r, &g, &b, &a);
evas_object_color_set(elo->evas_obj, r, g, b, a);
}
evas_object_color_get(elo->evas_obj, &r, &g, &b, &a);
_elua_int_ret(L, "r", r);
_elua_int_ret(L, "g", g);
_elua_int_ret(L, "b", b);
_elua_int_ret(L, "a", a);
return 1;
}
static int
_elua_clip(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo2, *elo = (Edje_Lua_Evas_Object *)obj;
Evas_Object *o;
int n;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
n = lua_gettop(L);
if (n == 2)
{
Edje_Lua_Obj *obj2 = (Edje_Lua_Obj *)lua_touserdata(L, 2);
elo2 = (Edje_Lua_Evas_Object *)obj2;
evas_object_clip_set(elo->evas_obj, elo2->evas_obj);
}
o = evas_object_clip_get(elo->evas_obj);
if (!o) return 0;
if (!(elo2 = evas_object_data_get(o, ELO))) return 0;
_elua_ref_get(L, elo2);
return 1;
}
static int
_elua_unclip(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
evas_object_clip_unset(elo->evas_obj);
return 0;
}
static int
_elua_clipees(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo2, *elo = (Edje_Lua_Evas_Object *)obj;
Eina_List *list, *l;
Evas_Object *o;
int n = 0;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
list = (Eina_List *)evas_object_clipees_get(elo->evas_obj);
lua_newtable(L);
EINA_LIST_FOREACH(list, l, o)
{
if (!(elo2 = evas_object_data_get(o, ELO))) continue;
lua_pushinteger(L, n + 1);
_elua_ref_get(L, elo2);
lua_settable(L, -3);
n++;
}
return 1;
}
static int
_elua_type(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
const char *t;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
t = evas_object_type_get(elo->evas_obj);
if (!t) return 0;
lua_pushstring(L, t);
return 1;
}
static int
_elua_pass(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
int n;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
n = lua_gettop(L);
if (n == 2)
{
if (lua_isboolean(L, 2))
{
evas_object_pass_events_set(elo->evas_obj, lua_toboolean(L, 2));
}
}
lua_pushboolean(L, evas_object_pass_events_get(elo->evas_obj));
return 1;
}
static int
_elua_repeat(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
int n;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
n = lua_gettop(L);
if (n == 2)
{
if (lua_isboolean(L, 2))
{
evas_object_repeat_events_set(elo->evas_obj, lua_toboolean(L, 2));
}
}
lua_pushboolean(L, evas_object_repeat_events_get(elo->evas_obj));
return 1;
}
static int
_elua_precise(lua_State *L)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1);
Edje_Lua_Evas_Object *elo = (Edje_Lua_Evas_Object *)obj;
int n;
if (!obj) return 0;
if (!obj->is_evas_obj) return 0;
n = lua_gettop(L);
if (n == 2)
{
evas_object_precise_is_inside_set(elo->evas_obj, lua_toboolean(L, 2));
}
lua_pushboolean(L, evas_object_precise_is_inside_get(elo->evas_obj));
return 1;
}
//-------------
static void
_elua_evas_obj_free(void *obj)
{
Edje_Lua_Evas_Object *elo = obj;
// lua_State *L;
if (!elo->obj.ed) return;
// L = elo->obj.ed->L;
evas_object_del(elo->evas_obj);
elo->evas_obj = NULL;
}
static int
_elua_rect(lua_State *L)
{
Edje *ed = (Edje *)_elua_table_ptr_get(L, _elua_key);
Edje_Lua_Evas_Object *elo;
elo = (Edje_Lua_Evas_Object *)_elua_obj_new(L, ed, sizeof(Edje_Lua_Evas_Object));
elo->obj.free_func = _elua_evas_obj_free;
elo->obj.is_evas_obj = 1;
elo->evas_obj = evas_object_rectangle_add(evas_object_evas_get(ed->obj));
evas_object_smart_member_add(elo->evas_obj, ed->obj);
evas_object_clip_set(elo->evas_obj, ed->clipper);
evas_object_move(elo->evas_obj, ed->x, ed->y);
evas_object_resize(elo->evas_obj, 0, 0);
evas_object_data_set(elo->evas_obj, ELO, elo);
return 1;
}
//-------------
//---------------
//-------------------
//---------------------------
//-------------------------------------------
//----------------------------------------------------------------------------
//-------------
void
_edje_lua2_script_init(Edje *ed)
{
static Edje_Lua_Alloc ela = { MAX_LUA_MEM, 0 };
const luaL_Reg *l;
char buf[256];
void *data;
int size;
lua_State *L;
if (ed->L) return;
_elua_init();
L = ed->L = lua_newstate(_elua_alloc, &ela);
lua_atpanic(L, _elua_custom_panic);
// FIXME: figure out optimal gc settings later
// lua_gc(L, LUA_GCSETPAUSE, 200);
// lua_gc(L, LUA_GCSETSTEPMUL, 200);
for (l = _elua_libs; l->func; l++)
{
lua_pushcfunction(L, l->func);
lua_pushstring(L, l->name);
lua_call(L, 1, 0);
}
luaL_register(L, "edje", _elua_edje_api);
luaL_newmetatable(L, "edje");
luaL_register(L, 0, _elua_edje_meta);
luaL_register(L, "edje_evas_obj", _elua_edje_evas_obj);
luaL_newmetatable(L, "edje_evas_obj");
luaL_register(L, 0, _elua_edje_meta);
lua_pushliteral(L, "__index");
lua_pushvalue(L, -3);
lua_rawset(L, -3);
lua_pop(L, 2);
// weak table for our objects
lua_pushlightuserdata(L, &_elua_objs);
lua_newtable(L);
lua_pushstring(L, "__mode");
lua_pushstring(L, "v");
lua_rawset(L, -3);
lua_rawset(L, LUA_REGISTRYINDEX);
_elua_table_ptr_set(L, _elua_key, ed);
snprintf(buf, sizeof(buf), "lua_scripts/%i", ed->collection->id);
data = eet_read(ed->file->ef, buf, &size);
if (data)
{
int err;
err = luaL_loadbuffer(L, data, size, "edje_lua_script");
if (err)
{
if (err == LUA_ERRSYNTAX)
ERR("lua load syntax error: %s",
lua_tostring(L, -1));
else if (err == LUA_ERRMEM)
ERR("lua load memory allocation error: %s",
lua_tostring(L, -1));
}
free(data);
if (setjmp(panic_jmp) == 1)
{
ERR("Script init panic");
return;
}
if ((err = lua_pcall(L, 0, 0, 0)))
_edje_lua2_error(L, err);
}
}
void
_edje_lua2_script_shutdown(Edje *ed)
{
if (!ed->L) return;
lua_close(ed->L);
ed->L = NULL;
while (ed->lua_objs)
{
Edje_Lua_Obj *obj = (Edje_Lua_Obj *)ed->lua_objs;
if (obj->free_func)
{
ERR("uncollected Lua object %p", obj);
ed->lua_objs = eina_inlist_remove(ed->lua_objs, ed->lua_objs);
}
else
{
ERR("dangling Lua object %p", obj);
ed->lua_objs = eina_inlist_remove(ed->lua_objs, ed->lua_objs);
}
}
}
void
_edje_lua2_script_load(Edje_Part_Collection *edc, void *data, int size)
{
_elua_init();
}
void
_edje_lua2_script_unload(Edje_Part_Collection *edc)
{
lua_State *L;
if (!lstate) return;
L = lstate;
lua_gc(L, LUA_GCCOLLECT, 0);
}
#endif