efl/src/bin/elementary/test_efl_anim_repeat.c

204 lines
7.0 KiB
C

#ifdef HAVE_CONFIG_H
# include "elementary_config.h"
#endif
#include <Elementary.h>
typedef struct _App_Data
{
Efl_Canvas_Animation *show_anim;
Efl_Canvas_Animation *hide_anim;
Efl_Canvas_Animation_Player *anim_obj;
Evas_Object *start_btn;
Evas_Object *repeat_count_spin;
Evas_Object *repeat_mode_spin;
Eina_Bool is_btn_visible;
} App_Data;
Efl_Canvas_Animation_Repeat_Mode
_anim_repeat_mode_get(Evas_Object *spinner)
{
int value = elm_spinner_value_get(spinner);
if (value == 0)
return EFL_CANVAS_ANIMATION_REPEAT_MODE_RESTART;
else
return EFL_CANVAS_ANIMATION_REPEAT_MODE_REVERSE;
}
static void
_anim_started_cb(void *data EINA_UNUSED, const Efl_Event *event EINA_UNUSED)
{
printf("Animation has been started!\n");
}
static void
_anim_ended_cb(void *data, const Efl_Event *event EINA_UNUSED)
{
App_Data *ad = data;
printf("Animation has been ended!\n");
Efl_Canvas_Animation_Repeat_Mode repeat_mode = _anim_repeat_mode_get(ad->repeat_mode_spin);
if (repeat_mode == EFL_CANVAS_ANIMATION_REPEAT_MODE_REVERSE)
{
int repeat_count = elm_spinner_value_get(ad->repeat_count_spin);
if (repeat_count % 2 == 1)
{
ad->is_btn_visible = !(ad->is_btn_visible);
if (ad->is_btn_visible)
elm_object_text_set(ad->start_btn, "Start Alpha Animation from 1.0 to 0.0");
else
elm_object_text_set(ad->start_btn, "Start Alpha Animation from 0.0 to 1.0");
}
}
elm_object_disabled_set(ad->repeat_count_spin, EINA_FALSE);
elm_object_disabled_set(ad->repeat_mode_spin, EINA_FALSE);
}
static void
_anim_running_cb(void *data EINA_UNUSED, const Efl_Event *event)
{
Efl_Canvas_Animation_Player_Running_Event_Info *event_info = event->info;
double progress = event_info->progress;
printf("Animation is running! Current progress(%lf)\n", progress);
}
static void
_start_btn_clicked_cb(void *data, Evas_Object *obj, void *event_info EINA_UNUSED)
{
App_Data *ad = data;
ad->is_btn_visible = !(ad->is_btn_visible);
int repeat_count = elm_spinner_value_get(ad->repeat_count_spin);
elm_object_disabled_set(ad->repeat_count_spin, EINA_TRUE);
Efl_Canvas_Animation_Repeat_Mode repeat_mode = _anim_repeat_mode_get(ad->repeat_mode_spin);
elm_object_disabled_set(ad->repeat_mode_spin, EINA_TRUE);
if (ad->is_btn_visible)
{
//Set animation repeat count
efl_animation_repeat_count_set(ad->show_anim, repeat_count);
//Set animation repeat mode
efl_animation_repeat_mode_set(ad->show_anim, repeat_mode);
//Create Animation Object from Animation
efl_animation_player_animation_set(ad->anim_obj, ad->show_anim);
efl_text_set(obj, "Start Alpha Animation from 1.0 to 0.0");
}
else
{
//Set animation repeat count
efl_animation_repeat_count_set(ad->hide_anim, repeat_count);
//Set animation repeat mode
efl_animation_repeat_mode_set(ad->hide_anim, repeat_mode);
//Create Animation Object from Animation
efl_animation_player_animation_set(ad->anim_obj, ad->hide_anim);
efl_text_set(obj, "Start Alpha Animation from 0.0 to 1.0");
}
//Let Animation Object start animation
efl_player_start(ad->anim_obj);
}
static void
_win_del_cb(void *data, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
{
App_Data *ad = data;
free(ad);
}
void
test_efl_anim_repeat(void *data EINA_UNUSED, Evas_Object *obj EINA_UNUSED, void *event_info EINA_UNUSED)
{
App_Data *ad = calloc(1, sizeof(App_Data));
if (!ad) return;
Evas_Object *win = elm_win_add(NULL, "Efl Animation Repeat", ELM_WIN_BASIC);
elm_win_title_set(win, "Efl Animation Repeat");
elm_win_autodel_set(win, EINA_TRUE);
evas_object_smart_callback_add(win, "delete,request", _win_del_cb, ad);
//Button to be animated
Evas_Object *btn = elm_button_add(win);
elm_object_text_set(btn, "Button");
evas_object_size_hint_weight_set(btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_resize(btn, 200, 200);
evas_object_move(btn, 100, 50);
evas_object_show(btn);
//Show Animation
Efl_Canvas_Animation *show_anim = efl_add(EFL_CANVAS_ANIMATION_ALPHA_CLASS, win);
efl_animation_alpha_set(show_anim, 0.0, 1.0);
efl_animation_duration_set(show_anim, 1.0);
efl_animation_final_state_keep_set(show_anim, EINA_TRUE);
//Hide Animation
Efl_Canvas_Animation *hide_anim = efl_add(EFL_CANVAS_ANIMATION_ALPHA_CLASS, win);
efl_animation_alpha_set(hide_anim, 1.0, 0.0);
efl_animation_duration_set(hide_anim, 1.0);
efl_animation_final_state_keep_set(hide_anim, EINA_TRUE);
//Button to start animation
Evas_Object *start_btn = elm_button_add(win);
elm_object_text_set(start_btn, "Start Alpha Animation from 1.0 to 0.0");
evas_object_smart_callback_add(start_btn, "clicked", _start_btn_clicked_cb, ad);
evas_object_size_hint_weight_set(start_btn, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND);
evas_object_resize(start_btn, 200, 50);
evas_object_move(start_btn, 100, 300);
evas_object_show(start_btn);
//Spinner to set animation repeat count
Evas_Object *repeat_count_spin = elm_spinner_add(win);
elm_spinner_label_format_set(repeat_count_spin, "Repeat Count: %d");
elm_spinner_editable_set(repeat_count_spin, EINA_FALSE);
elm_spinner_min_max_set(repeat_count_spin, 0, 3);
elm_spinner_value_set(repeat_count_spin, 0);
evas_object_resize(repeat_count_spin, 200, 50);
evas_object_move(repeat_count_spin, 100, 350);
evas_object_show(repeat_count_spin);
//Spinner to set animation repeat mode
Evas_Object *repeat_mode_spin = elm_spinner_add(win);
elm_spinner_label_format_set(repeat_mode_spin, "Repeat Mode: %s");
elm_spinner_editable_set(repeat_mode_spin, EINA_FALSE);
elm_spinner_min_max_set(repeat_mode_spin, 0, 1);
elm_spinner_value_set(repeat_mode_spin, 0);
elm_spinner_special_value_add(repeat_mode_spin, 0, "Restart");
elm_spinner_special_value_add(repeat_mode_spin, 1, "Reverse");
evas_object_resize(repeat_mode_spin, 200, 50);
evas_object_move(repeat_mode_spin, 100, 400);
evas_object_show(repeat_mode_spin);
//Initialize App Data
ad->show_anim = show_anim;
ad->hide_anim = hide_anim;
ad->anim_obj = efl_add(EFL_CANVAS_ANIMATION_PLAYER_CLASS, win,
efl_animation_player_target_set(efl_added, btn));
//Register callback called when animation starts
efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_PLAYER_EVENT_STARTED, _anim_started_cb, NULL);
//Register callback called when animation ends
efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_PLAYER_EVENT_ENDED, _anim_ended_cb, ad);
//Register callback called while animation is executed
efl_event_callback_add(ad->anim_obj, EFL_ANIMATION_PLAYER_EVENT_RUNNING, _anim_running_cb, NULL);
ad->start_btn = start_btn;
ad->repeat_count_spin = repeat_count_spin;
ad->repeat_mode_spin = repeat_mode_spin;
ad->is_btn_visible = EINA_TRUE;
evas_object_resize(win, 400, 500);
evas_object_show(win);
}