forked from enlightenment/efl
73 lines
2.8 KiB
Plaintext
73 lines
2.8 KiB
Plaintext
interface Efl.Gfx.Fill {
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legacy_prefix: null;
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properties {
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fill_spread {
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set {
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/*@
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Sets the tiling mode for the given evas image object's fill.
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EFL_GFX_FILL_RESTRICT, or EFL_GFX_FILL_PAD. */
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}
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get {
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/*@
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Retrieves the spread (tiling mode) for the given image object's
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fill.
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@return The current spread mode of the image object. */
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}
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values {
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Efl_Gfx_Fill_Spread spread; /*@ One of EVAS_TEXTURE_REFLECT, EVAS_TEXTURE_REPEAT, */
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}
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}
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fill {
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set {
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/*@
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Set how to fill an image object's drawing rectangle given the
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(real) image bound to it.
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Note that if @p w or @p h are smaller than the dimensions of
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@p obj, the displayed image will be @b tiled around the object's
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area. To have only one copy of the bound image drawn, @p x and @p y
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must be 0 and @p w and @p h need to be the exact width and height
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of the image object itself, respectively.
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See the following image to better understand the effects of this
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call. On this diagram, both image object and original image source
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have @c a x @c a dimensions and the image itself is a circle, with
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empty space around it:
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@image html image-fill.png
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@image rtf image-fill.png
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@image latex image-fill.eps
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@warning The default values for the fill parameters are @p x = 0,
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@p y = 0, @p w = 0 and @p h = 0. Thus, if you're not using the
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evas_object_image_filled_add() helper and want your image
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displayed, you'll have to set valid values with this function on
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your object.
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@note evas_object_image_filled_set() is a helper function which
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will @b override the values set here automatically, for you, in a
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given way. */
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}
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get {
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/*@
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Retrieve how an image object is to fill its drawing rectangle,
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given the (real) image bound to it.
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@note Use @c NULL pointers on the fill components you're not
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interested in: they'll be ignored by the function.
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See @ref evas_object_image_fill_set() for more details. */
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}
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values {
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int x; /*@ The x coordinate (from the top left corner of the bound
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image) to start drawing from. */
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int y; /*@ The y coordinate (from the top left corner of the bound
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image) to start drawing from. */
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int w; /*@ The width the bound image will be displayed at. */
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int h; /*@ The height the bound image will be displayed at. */
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}
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}
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}
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}
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