efl/src/lib/efl/interfaces/efl_gfx_fill.eo

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interface Efl.Gfx.Fill {
legacy_prefix: null;
properties {
fill_spread {
set {
/*@
Sets the tiling mode for the given evas image object's fill.
EFL_GFX_FILL_RESTRICT, or EFL_GFX_FILL_PAD. */
}
get {
/*@
Retrieves the spread (tiling mode) for the given image object's
fill.
@return The current spread mode of the image object. */
}
values {
Efl_Gfx_Fill_Spread spread; /*@ One of EVAS_TEXTURE_REFLECT, EVAS_TEXTURE_REPEAT, */
}
}
fill {
set {
/*@
Set how to fill an image object's drawing rectangle given the
(real) image bound to it.
Note that if @p w or @p h are smaller than the dimensions of
@p obj, the displayed image will be @b tiled around the object's
area. To have only one copy of the bound image drawn, @p x and @p y
must be 0 and @p w and @p h need to be the exact width and height
of the image object itself, respectively.
See the following image to better understand the effects of this
call. On this diagram, both image object and original image source
have @c a x @c a dimensions and the image itself is a circle, with
empty space around it:
@image html image-fill.png
@image rtf image-fill.png
@image latex image-fill.eps
@warning The default values for the fill parameters are @p x = 0,
@p y = 0, @p w = 0 and @p h = 0. Thus, if you're not using the
evas_object_image_filled_add() helper and want your image
displayed, you'll have to set valid values with this function on
your object.
@note evas_object_image_filled_set() is a helper function which
will @b override the values set here automatically, for you, in a
given way. */
}
get {
/*@
Retrieve how an image object is to fill its drawing rectangle,
given the (real) image bound to it.
@note Use @c NULL pointers on the fill components you're not
interested in: they'll be ignored by the function.
See @ref evas_object_image_fill_set() for more details. */
}
values {
int x; /*@ The x coordinate (from the top left corner of the bound
image) to start drawing from. */
int y; /*@ The y coordinate (from the top left corner of the bound
image) to start drawing from. */
int w; /*@ The width the bound image will be displayed at. */
int h; /*@ The height the bound image will be displayed at. */
}
}
}
}