forked from enlightenment/efl
110 lines
3.7 KiB
Plaintext
110 lines
3.7 KiB
Plaintext
interface Efl.Player {
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legacy_prefix: null;
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properties {
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play {
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set {
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/*@
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* @brief Set play/pause state of the media file.
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*
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* This functions sets the currently playing status of the video. Using this
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* function to play or pause the video doesn't alter it's current position.
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*/
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}
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get {
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/*@
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* @brief Get play/pause state of the media file.
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*/
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}
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values {
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bool play; /*@ true if playing, false otherwise. */
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}
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}
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position {
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set {
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/*@
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* @brief Set the position in the media file.
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*
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* @param obj The emotion object whose position will be changed.
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* @param sec The position(in seconds) to which the media file will be set.
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*
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* This functions sets the current position of the media file to @p sec, this
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* only works on seekable streams. Setting the position doesn't change the
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* playing state of the media file.
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*/
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}
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get {
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/*@
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* @brief Get the position in the media file.
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*
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* @param obj The emotion object from which the position will be retrieved.
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* @return The position of the media file.
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*
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* The position is returned as the number of seconds since the beginning of the
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* media file.
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*/
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}
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values {
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double second; /*@ The position (in seconds). */
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}
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}
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progress {
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get {
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/*@
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* @brief Get how much of the file has been played.
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*
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* This function gets the progress in playing the file, the return value is in
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* the [0, 1] range.
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*/
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}
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values {
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double progress; /*@ The progress within the [0, 1] range. */
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}
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}
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play_speed {
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/**
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* @brief Control the play speed of the media file.
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*
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* This function control the speed with which the media file will be played. 1.0
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* represents the normal speed, 2 double speed, 0.5 half speed and so on.
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*
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*/
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set {
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}
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get {
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}
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values {
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double speed; /*@ The play speed in the [0, infinity) range. */
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}
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}
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audio_volume {
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/**
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* @brief Control the audio volume.
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*
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* Controls the audio volume of the stream being played. This has nothing to do with
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* the system volume. This volume will be multiplied by the system volume. e.g.:
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* if the current volume level is 0.5, and the system volume is 50%, it will be
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* 0.5 * 0.5 = 0.25.
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*/
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set {
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}
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get {
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}
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values {
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double volume; /*@ The volume level */
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}
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}
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audio_mute {
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/**
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* @brief This property controls the audio mute state.
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*/
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set {
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}
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get {
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}
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values {
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bool mute; /*@ The mute state. True or false. */
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}
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}
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}
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}
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