forked from enlightenment/efl
152 lines
4.5 KiB
Plaintext
152 lines
4.5 KiB
Plaintext
class Evas.Grid (Evas.Smart_Clipped)
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{
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legacy_prefix: evas_object_grid;
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eo_prefix: evas_obj_grid;
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properties {
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mirrored {
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set {
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/*@
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Sets the mirrored mode of the grid. In mirrored mode the grid items go
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from right to left instead of left to right. That is, 0,0 is top right, not
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to left.
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@since 1.1 */
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}
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get {
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/*@
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Gets the mirrored mode of the grid.
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@return @c EINA_TRUE if it's a mirrored grid, @c EINA_FALSE otherwise.
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@see evas_object_grid_mirrored_set()
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@since 1.1 */
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}
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values {
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bool mirrored; /*@ the mirrored mode to set */
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}
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}
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size {
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set {
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/*@
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Set the virtual resolution for the grid
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@since 1.1 */
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}
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get {
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/*@
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Get the current virtual resolution
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@see evas_object_grid_size_set()
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@since 1.1 */
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}
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values {
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int w; /*@ The virtual horizontal size (resolution) in integer units */
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int h; /*@ The virtual vertical size (resolution) in integer units */
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}
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}
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children {
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get {
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/*@
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Get the list of children for the grid.
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@note This is a duplicate of the list kept by the grid internally.
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It's up to the user to destroy it when it no longer needs it.
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It's possible to remove objects from the grid when walking this
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list, but these removals won't be reflected on it.
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@since 1.1 */
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return: free(own(list<Evas.Object *> *), eina_list_free) @warn_unused;
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}
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}
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}
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methods {
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accessor_new @const {
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/*@
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Get an accessor to get random access to the list of children for the grid.
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@note Do not remove or delete objects while walking the list.
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@since 1.1 */
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return: free(own(accessor<Evas.Object *> *), eina_accessor_free)
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@warn_unused;
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}
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clear {
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/*@
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Faster way to remove all child objects from a grid object.
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@since 1.1 */
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params {
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@in bool clear; /*@ if true, it will delete just removed children. */
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}
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}
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iterator_new @const {
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/*@
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Get an iterator to walk the list of children for the grid.
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@note Do not remove or delete objects while walking the list.
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@since 1.1 */
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return: free(own(iterator<Evas.Object *> *), eina_iterator_free)
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@warn_unused;
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}
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add_to {
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/*@
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Create a grid that is child of a given element @a parent.
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@see evas_object_grid_add()
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@since 1.1 */
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return: Evas_Object * @warn_unused;
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}
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unpack {
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/*@
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Remove child from grid.
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@note removing a child will immediately call a walk over children in order
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to recalculate numbers of columns and rows. If you plan to remove
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all children, use evas_object_grid_clear() instead.
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@return 1 on success, 0 on failure.
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@since 1.1 */
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return: bool;
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params {
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@in Evas_Object *child @nonull;
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}
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}
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pack_get @const {
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/*@
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Get the pack options for a grid child
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Get the pack x, y, width and height in virtual coordinates set by
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evas_object_grid_pack()
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@return 1 on success, 0 on failure.
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@since 1.1 */
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return: bool;
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params {
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@in Evas_Object *child; /*@ The grid child to query for coordinates */
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@out int x; /*@ The pointer to where the x coordinate will be returned */
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@out int y; /*@ The pointer to where the y coordinate will be returned */
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@out int w; /*@ The pointer to where the width will be returned */
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@out int h; /*@ The pointer to where the height will be returned */
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}
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}
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pack {
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/*@
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Add a new child to a grid object.
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@return 1 on success, 0 on failure.
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@since 1.1 */
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return: bool;
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params {
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@in Evas_Object *child @nonull; /*@ The child object to add. */
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@in int x; /*@ The virtual x coordinate of the child */
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@in int y; /*@ The virtual y coordinate of the child */
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@in int w; /*@ The virtual width of the child */
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@in int h; /*@ The virtual height of the child */
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}
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}
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}
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implements {
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Eo.Base.constructor;
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}
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}
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