efl/src/modules/evas/engines/gl_common/shader/img_mask_nomul_frag.shd

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#ifdef GL_ES
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif
#endif
uniform sampler2D tex;
uniform sampler2D texa;
varying vec2 coord_c;
varying vec2 coord_a;
void main()
{
gl_FragColor = texture2D(tex, coord_c.xy) * texture2D(texa, coord_a).a;
}