forked from enlightenment/efl
84 lines
2.8 KiB
Plaintext
84 lines
2.8 KiB
Plaintext
import efl_text_types;
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interface @beta Efl.Text_Interactive extends Efl.Text, Efl.Text_Font,
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Efl.Text_Format, Efl.Text_Style
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{
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[[This is an interface interactive text inputs should implement]]
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methods {
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@property main_cursor {
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[[The user visible cursor.]]
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get {}
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values {
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cursor: Efl.Text.Cursor; [[The user visible cursor.]]
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}
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}
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@property selection_allowed {
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[[Whether or not selection is allowed on this object.]]
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set {}
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get {}
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values {
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allowed: bool; [[$true if enabled, $false otherwise.]]
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}
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}
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@property selection_cursors {
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[[The cursors used for selection handling.
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If the cursors are equal there's
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no selection.
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You are allowed to retain and modify them. Modifying them modifies
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the selection of the object.
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]]
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get {}
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values {
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start: Efl.Text.Cursor; [[The start of the selection]]
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end: Efl.Text.Cursor; [[The end of the selection]]
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}
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}
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@property editable {
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[[Whether the entry is editable.
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By default text interactives are editable. However setting this
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property to $false will make it so that key input will be disregarded.
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]]
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set {
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}
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get {
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}
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values {
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editable: bool; [[If $true, user input will be inserted in the entry,
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if not, the entry is read-only and no user input is allowed.]]
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}
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}
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all_unselect {
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[[Clears the selection.]]
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}
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all_select {
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[[Select all the content.]]
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}
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@property have_selection {
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[[Whether the entry have a selected text.
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]]
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get {
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}
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values {
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selected: bool; [[If $true, entry have selected text, $false otherwise.]]
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}
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}
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}
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events {
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preedit,changed: void; [[Called when entry preedit changed.]]
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have_selection,changed: bool; [[Called when @.have_selection property value changed.]]
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selection,changed: Efl.Text_Range; [[Called when selection has changed. Query using @.selection_cursors.]]
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redo,request: void; [[Called when redo is requested]]
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undo,request: void; [[Called when undo is requested]]
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changed,user: Efl.Text_Change_Info; [[The content has changed due to user interaction.]]
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// FIXME: efl_ui_text doesn't support anchor callbacks yet.
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//anchor,down: Elm.Entry_Anchor_Info; [[Called on anchor down]]
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//anchor,hover,opened: Elm.Entry_Anchor_Hover_Info; [[Called when hover opened]]
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//anchor,in: Elm.Entry_Anchor_Info; [[Called on anchor in]]
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//anchor,out: Elm.Entry_Anchor_Info; [[Called on anchor out]]
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//anchor,up: Elm.Entry_Anchor_Info; [[called on anchor up]]
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}
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}
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