efl/src/lib/elementary/elm_widget_actionslider.h

67 lines
2.1 KiB
C

#ifndef ELM_WIDGET_ACTIONSLIDER_H
#define ELM_WIDGET_ACTIONSLIDER_H
#include "Elementary.h"
/* DO NOT USE THIS HEADER UNLESS YOU ARE PREPARED FOR BREAKING OF YOUR
* CODE. THIS IS ELEMENTARY'S INTERNAL WIDGET API (for now) AND IS NOT
* FINAL. CALL elm_widget_api_check(ELM_INTERNAL_API_VERSION) TO CHECK
* IT AT RUNTIME.
*/
/**
* @addtogroup Widget
* @{
*
* @section elm-actionslider-class The Elementary Actionslider Class
*
* Elementary, besides having the @ref Actionslider widget, exposes its
* foundation -- the Elementary Actionslider Class -- in order to create other
* widgets which are a actionslider with some more logic on top.
*/
/**
* Base layout smart data extended with actionslider instance data.
*/
typedef struct _Elm_Actionslider_Data Elm_Actionslider_Data;
struct _Elm_Actionslider_Data
{
Evas_Object *drag_button_base;
Elm_Actionslider_Pos magnet_position, enabled_position;
Ecore_Animator *button_animator;
double final_position;
Eina_Bool mouse_down : 1;
};
/**
* @}
*/
#define ELM_ACTIONSLIDER_DATA_GET(o, sd) \
Elm_Actionslider_Data * sd = efl_data_scope_get(o, ELM_ACTIONSLIDER_CLASS)
#define ELM_ACTIONSLIDER_DATA_GET_OR_RETURN(o, ptr) \
ELM_ACTIONSLIDER_DATA_GET(o, ptr); \
if (EINA_UNLIKELY(!ptr)) \
{ \
ERR("No widget data for object %p (%s)", \
o, evas_object_type_get(o)); \
return; \
}
#define ELM_ACTIONSLIDER_DATA_GET_OR_RETURN_VAL(o, ptr, val) \
ELM_ACTIONSLIDER_DATA_GET(o, ptr); \
if (EINA_UNLIKELY(!ptr)) \
{ \
ERR("No widget data for object %p (%s)", \
o, evas_object_type_get(o)); \
return val; \
}
#define ELM_ACTIONSLIDER_CHECK(obj) \
if (EINA_UNLIKELY(!efl_isa((obj), ELM_ACTIONSLIDER_CLASS))) \
return
#endif