efl/src/lib/elementary/elm_widget_multibuttonentry.h

158 lines
5.3 KiB
C

#ifndef ELM_WIDGET_MULTIBUTTONENTRY_H
#define ELM_WIDGET_MULTIBUTTONENTRY_H
#include "elm_widget_layout.h"
/* DO NOT USE THIS HEADER UNLESS YOU ARE PREPARED FOR BREAKING OF YOUR
* CODE. THIS IS ELEMENTARY'S INTERNAL WIDGET API (for now) AND IS NOT
* FINAL. CALL elm_widget_api_check(ELM_INTERNAL_API_VERSION) TO CHECK
* IT AT RUNTIME.
*/
/**
* @addtogroup Widget
* @{
*
* @section elm-multibuttonentry-class The Elementary Multi Button Entry Class
*
* Elementary, besides having the @ref Multibuttonentry widget,
* exposes its foundation -- the Elementary Multi Button Entry Class --
* in order to create other widgets which are a multi button entry with
* some more logic on top.
*/
/**
* Base widget smart data extended with multibuttonentry instance data.
*/
typedef enum _Multibuttonentry_Pos
{
MULTIBUTTONENTRY_POS_START,
MULTIBUTTONENTRY_POS_END,
MULTIBUTTONENTRY_POS_BEFORE,
MULTIBUTTONENTRY_POS_AFTER,
} Multibuttonentry_Pos;
typedef enum _Multibuttonentry_Button_State
{
MULTIBUTTONENTRY_BUTTON_STATE_DEFAULT,
MULTIBUTTONENTRY_BUTTON_STATE_SELECTED,
} Multibuttonentry_Button_State;
typedef enum _MultiButtonEntry_Closed_Button_Type
{
MULTIBUTTONENTRY_CLOSED_IMAGE,
MULTIBUTTONENTRY_CLOSED_LABEL
} MultiButtonEntry_Closed_Button_Type;
typedef enum _Multibuttonentry_View_State
{
MULTIBUTTONENTRY_VIEW_NONE,
MULTIBUTTONENTRY_VIEW_GUIDETEXT,
MULTIBUTTONENTRY_VIEW_ENTRY,
MULTIBUTTONENTRY_VIEW_SHRINK
} Multibuttonentry_View_State;
typedef struct _Multibuttonentry_Item Elm_Multibuttonentry_Item_Data;
struct _Multibuttonentry_Item
{
Elm_Widget_Item_Data *base;
Evas_Coord vw, rw; // vw: visual width, real width
Eina_Bool visible : 1;
Evas_Smart_Cb func;
};
typedef struct _Elm_Multibuttonentry_Item_Filter
{
Elm_Multibuttonentry_Item_Filter_Cb callback_func;
void *data;
} Elm_Multibuttonentry_Item_Filter;
typedef struct _Elm_Multibuttonentry_Data
Elm_Multibuttonentry_Data;
struct _Elm_Multibuttonentry_Data
{
Evas_Object *parent;
Evas_Object *box;
Evas_Object *entry;
Evas_Object *label;
Evas_Object *guide_text;
Evas_Object *end; /* used to represent the
* total number of
* invisible buttons */
Eina_List *items;
Eina_List *filter_list;
Elm_Multibuttonentry_Item_Data *selected_it; /* selected item */
Elm_Multibuttonentry_Item_Data *focused_it;
Elm_Multibuttonentry_Format_Cb format_func;
const void *format_func_data;
const char *label_str, *guide_text_str;
int n_str;
Multibuttonentry_View_State view_state;
Evas_Coord w_box, h_box;
int shrink;
Elm_Multibuttonentry_Item_Filter_Cb add_callback;
void *add_callback_data;
Ecore_Timer *longpress_timer;
Efl_Ui_Format_Func format_cb;
Eina_Free_Cb format_free_cb;
void *format_cb_data;
Eina_Strbuf *format_strbuf;
Eina_Bool last_it_select : 1;
Eina_Bool editable : 1;
Eina_Bool focused : 1; // avoids infinite loop on focus in/out
Eina_Bool label_packed : 1;
};
/**
* @}
*/
#define ELM_MULTIBUTTONENTRY_DATA_GET(o, sd) \
Elm_Multibuttonentry_Data *sd = efl_data_scope_get(o, ELM_MULTIBUTTONENTRY_CLASS);
#define ELM_MULTIBUTTONENTRY_DATA_GET_OR_RETURN(o, ptr) \
ELM_MULTIBUTTONENTRY_DATA_GET(o, ptr); \
if (EINA_UNLIKELY(!ptr)) \
{ \
ERR("No widget data for object %p (%s)", \
o, evas_object_type_get(o)); \
return; \
}
#define ELM_MULTIBUTTONENTRY_DATA_GET_OR_RETURN_VAL(o, ptr, val) \
Elm_Multibuttonentry_Data * ptr = efl_data_scope_get(o, ELM_MULTIBUTTONENTRY_CLASS); \
if (EINA_UNLIKELY(!ptr)) \
{ \
ERR("No widget data for object %p (%s)", \
o, evas_object_type_get(o)); \
return val; \
}
#define ELM_MULTIBUTTONENTRY_ITEM_DATA_GET(o, sd) \
Elm_Multibuttonentry_Item_Data *sd = efl_data_scope_get(o, ELM_MULTIBUTTONENTRY_ITEM_CLASS)
#define ELM_MULTIBUTTONENTRY_CHECK(obj) \
if (EINA_UNLIKELY(!efl_isa((obj), ELM_MULTIBUTTONENTRY_CLASS))) \
return
#define ELM_MULTIBUTTONENTRY_ITEM_CHECK(it) \
if (EINA_UNLIKELY(!efl_isa((it->base->eo_obj), ELM_MULTIBUTTONENTRY_ITEM_CLASS))) \
return
#define ELM_MULTIBUTTONENTRY_ITEM_CHECK_OR_RETURN(it, ...) \
if (EINA_UNLIKELY(!efl_isa((it->base->eo_obj), ELM_MULTIBUTTONENTRY_ITEM_CLASS))) \
return __VA_ARGS__;
#endif