efl/legacy/evas/src/lib/engines/common/evas_tiler.c

366 lines
8.3 KiB
C

#include "evas_common.h"
#define TILE(tb, x, y) ((tb)->tiles.tiles[((y) * (tb)->tiles.w) + (x)])
#ifdef RECTUPDATE
#else
static int tilebuf_x_intersect(Tilebuf *tb, int x, int w, int *x1, int *x2, int *x1_fill, int *x2_fill);
static int tilebuf_y_intersect(Tilebuf *tb, int y, int h, int *y1, int *y2, int *y1_fill, int *y2_fill);
static int tilebuf_intersect(int tsize, int tlen, int tnum, int x, int w, int *x1, int *x2, int *x1_fill, int *x2_fill);
#endif
static void tilebuf_setup(Tilebuf *tb);
EAPI void
evas_common_tilebuf_init(void)
{
}
EAPI Tilebuf *
evas_common_tilebuf_new(int w, int h)
{
Tilebuf *tb;
tb = calloc(1, sizeof(Tilebuf));
if (!tb) return NULL;
tb->tile_size.w = 8;
tb->tile_size.h = 8;
tb->outbuf_w = w;
tb->outbuf_h = h;
return tb;
}
EAPI void
evas_common_tilebuf_free(Tilebuf *tb)
{
#ifdef RECTUPDATE
evas_common_regionbuf_free(tb->rb);
#else
if (tb->tiles.tiles) free(tb->tiles.tiles);
#endif
free(tb);
}
EAPI void
evas_common_tilebuf_set_tile_size(Tilebuf *tb, int tw, int th)
{
tb->tile_size.w = tw;
tb->tile_size.h = th;
tilebuf_setup(tb);
}
EAPI void
evas_common_tilebuf_get_tile_size(Tilebuf *tb, int *tw, int *th)
{
if (tw) *tw = tb->tile_size.w;
if (th) *th = tb->tile_size.h;
}
EAPI int
evas_common_tilebuf_add_redraw(Tilebuf *tb, int x, int y, int w, int h)
{
#ifdef RECTUPDATE
int i;
if ((w <= 0) || (h <= 0)) return 0;
RECTS_CLIP_TO_RECT(x, y, w, h, 0, 0, tb->outbuf_w, tb->outbuf_h);
if ((w <= 0) || (h <= 0)) return 0;
for (i = 0; i < h; i++)
evas_common_regionbuf_span_add(tb->rb, x, x + w - 1, y + i);
return 1;
#else
int tx1, tx2, ty1, ty2, tfx1, tfx2, tfy1, tfy2, xx, yy;
int num;
if ((w <= 0) || (h <= 0)) return 0;
RECTS_CLIP_TO_RECT(x, y, w, h, 0, 0, tb->outbuf_w, tb->outbuf_h);
if ((w <= 0) || (h <= 0)) return 0;
num = 0;
/* wipes out any motion vectors in tiles it touches into redraws */
if (tilebuf_x_intersect(tb, x, w, &tx1, &tx2, &tfx1, &tfx2) &&
tilebuf_y_intersect(tb, y, h, &ty1, &ty2, &tfy1, &tfy2))
{
Tilebuf_Tile *tbt;
int delta_x;
int delta_y;
tbt = &(TILE(tb, tx1, ty1));
delta_x = tx2 - tx1 + 1;
delta_y = ty2 - ty1 + 1;
for (yy = delta_y; yy > 0; yy--)
{
Tilebuf_Tile *tbti;
tbti = tbt;
for (xx = delta_x; xx > 0; xx--)
{
tbti->redraw = 1;
tbti++;
}
tbt += tb->tiles.w;
}
num = (tx2 - tx1 + 1) * (ty2 - ty1 + 1);
}
return num;
#endif
}
EAPI int
evas_common_tilebuf_del_redraw(Tilebuf *tb, int x, int y, int w, int h)
{
#ifdef RECTUPDATE
int i;
for (i = 0; i < h; i++)
evas_common_regionbuf_span_del(tb->rb, x, x + w - 1, y + i);
#else
int tx1, tx2, ty1, ty2, tfx1, tfx2, tfy1, tfy2, xx, yy;
int num;
num = 0;
/* wipes out any motion vectors in tiles it touches into redraws */
if (tilebuf_x_intersect(tb, x, w, &tx1, &tx2, &tfx1, &tfx2) &&
tilebuf_y_intersect(tb, y, h, &ty1, &ty2, &tfy1, &tfy2))
{
Tilebuf_Tile *tbt;
int delta_y;
int delta_x;
if (!tfx1) tx1++;
if (!tfx2) tx2--;
if (!tfy1) ty1++;
if (!tfy2) ty2--;
tbt = &(TILE(tb, tx1, ty1));
delta_x = tx2 - tx1 + 1;
delta_y = ty2 - ty1 + 1;
for (yy = delta_y; yy > 0; yy--)
{
Tilebuf_Tile *tbti;
tbti = tbt;
for (xx = delta_x; xx > 0; xx--)
{
tbti->redraw = 0;
tbti++;
}
tbt += tb->tiles.w;
}
num = (tx2 - tx1 + 1) * (ty2 - ty1 + 1);
}
return num;
#endif
}
EAPI int
evas_common_tilebuf_add_motion_vector(Tilebuf *tb, int x, int y, int w, int h, int dx, int dy, int alpha)
{
/* FIXME: need to actually impliment motion vectors. for now it just */
/* implements redraws */
int num;
num = evas_common_tilebuf_add_redraw(tb, x, y, w, h);
num += evas_common_tilebuf_add_redraw(tb, x + dx, y + dy, w, h);
return num;
}
EAPI void
evas_common_tilebuf_clear(Tilebuf *tb)
{
#ifdef RECTUPDATE
evas_common_regionbuf_clear(tb->rb);
#else
if (!tb->tiles.tiles) return;
memset(tb->tiles.tiles, 0, tb->tiles.w * tb->tiles.h * sizeof(Tilebuf_Tile));
#endif
}
EAPI Tilebuf_Rect *
evas_common_tilebuf_get_render_rects(Tilebuf *tb)
{
#ifdef RECTUPDATE
return evas_common_regionbuf_rects_get(tb->rb);
#else
Tilebuf_Rect *rects = NULL;
Tilebuf_Tile *tbt;
int x, y;
tbt = &(TILE(tb, 0, 0));
for (y = 0; y < tb->tiles.h; y++)
{
for (x = 0; x < tb->tiles.w; x++, tbt++)
{
if (tbt->redraw)
{
Tilebuf_Tile *tbti;
int can_expand_x = 1, can_expand_y = 1;
Tilebuf_Rect *r = NULL;
int xx = 0, yy = 0;
r = malloc(sizeof(Tilebuf_Rect));
r->_list_data.next = NULL;
r->_list_data.prev = NULL;
r->_list_data.last = NULL;
/* amalgamate tiles */
#if 1
tbti = tbt;
while (can_expand_x)
{
tbti++;
xx++;
if ((x + xx) >= tb->tiles.w)
can_expand_x = 0;
else if (!(tbti->redraw))
can_expand_x = 0;
if (can_expand_x)
tbti->redraw = 0;
}
tbti = tbt;
while (can_expand_y)
{
int i;
tbti += tb->tiles.w;
yy++;
if ((y + yy) >= tb->tiles.h)
can_expand_y = 0;
if (can_expand_y)
{
Tilebuf_Tile *tbtj;
tbtj = tbti;
for (i = x; i < x + xx; i++, tbtj++)
{
if (!(tbtj->redraw))
{
can_expand_y = 0;
break;
}
}
}
if (can_expand_y)
{
Tilebuf_Tile *tbtj;
tbtj = tbti;
for (i = x; i < x + xx; i++, tbtj++)
tbtj->redraw = 0;
}
}
tbt->redraw = 0;
#else
xx = 1;
yy = 1;
#endif
r->x = x * tb->tile_size.w;
r->y = y * tb->tile_size.h;
r->w = (xx) * tb->tile_size.w;
r->h = (yy) * tb->tile_size.h;
rects = evas_object_list_append(rects, r);
x = x + (xx - 1);
tbt += xx - 1;
}
}
}
return rects;
#endif
}
EAPI void
evas_common_tilebuf_free_render_rects(Tilebuf_Rect *rects)
{
while (rects)
{
Tilebuf_Rect *r;
r = rects;
rects = evas_object_list_remove(rects, r);
free(r);
}
}
/* need a way of getting rectangles to: blit, re-render */
/* internal usage */
static void
tilebuf_setup(Tilebuf *tb)
{
if ((tb->outbuf_w <= 0) || (tb->outbuf_h <= 0)) return;
#ifdef RECTUPDATE
tb->rb = evas_common_regionbuf_new(tb->outbuf_w, tb->outbuf_h);
#else
if (tb->tiles.tiles) free(tb->tiles.tiles);
tb->tiles.tiles = NULL;
tb->tiles.w = (tb->outbuf_w + (tb->tile_size.w - 1)) / tb->tile_size.w;
tb->tiles.h = (tb->outbuf_h + (tb->tile_size.h - 1)) / tb->tile_size.h;
tb->tiles.tiles = malloc(tb->tiles.w * tb->tiles.h * sizeof(Tilebuf_Tile));
if (!tb->tiles.tiles)
{
tb->tiles.w = 0;
tb->tiles.h = 0;
return;
}
memset(tb->tiles.tiles, 0, tb->tiles.w * tb->tiles.h * sizeof(Tilebuf_Tile));
#endif
}
#ifdef RECTUPDATE
#else
static int
tilebuf_x_intersect(Tilebuf *tb, int x, int w, int *x1, int *x2, int *x1_fill, int *x2_fill)
{
return tilebuf_intersect(tb->tile_size.w, tb->outbuf_w, tb->tiles.w,
x, w, x1, x2, x1_fill, x2_fill);
}
static int
tilebuf_y_intersect(Tilebuf *tb, int y, int h, int *y1, int *y2, int *y1_fill, int *y2_fill)
{
return tilebuf_intersect(tb->tile_size.h, tb->outbuf_h, tb->tiles.h,
y, h, y1, y2, y1_fill, y2_fill);
}
static int
tilebuf_intersect(int tsize, int tlen, int tnum, int x, int w, int *x1, int *x2, int *x1_fill, int *x2_fill)
{
int p1, p2;
/* initial clip out of region */
if ((x + w) <= 0) return 0;
if (x >= tlen) return 0;
/* adjust x & w so it all fits in region */
if (x < 0)
{
w += x;
x = 0;
}
if (w < 0) return 0;
if ((x + w) > tlen) w = tlen - x;
/* now figure if the first edge is fully filling its tile */
p1 = (x) / tsize;
if ((p1 * tsize) == (x)) *x1_fill = 1;
else *x1_fill = 0;
*x1 = p1;
/* now figure if the last edge is fully filling its tile */
p2 = (x + w - 1) / tsize;
if (((p2 + 1) * tsize) == (x + w)) *x2_fill = 1;
else *x2_fill = 0;
*x2 = p2;
return 1;
tnum = 0;
}
#endif