efl/src/modules/evas/engines/gl_common/shader_3d/gen_shaders_3d.sh

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#!/bin/bash
# This script will generate a C file containing all the shaders used by Evas_3D
DIR=`dirname $0`
OUTPUT=${DIR}/evas_gl_3d_shaders.x
exec 1<&-
exec 1>${OUTPUT}
SHADERS="$@"
vert_shaders_source=""
frag_shaders_source=""
# Write header
printf "/* DO NOT MODIFY THIS FILE AS IT IS AUTO-GENERATED\n * See: $0 */\n\n"
for shd in ${SHADERS} ; do
lname=`basename ${shd} .shd`
if echo ${lname} |grep _vert 2>&1 >> /dev/null ; then
vert_shaders_source="${vert_shaders_source} ${lname}_glsl,\n"
fi
if echo ${lname} |grep _frag 2>&1 >> /dev/null ; then
frag_shaders_source="${frag_shaders_source} ${lname}_glsl,\n"
fi
OIFS=$IFS
IFS=$'\n'
printf "static const char const ${lname}_glsl[] ="
for line in `cat ${shd}` ; do
printf "\n \"${line}\\\n\""
done
printf ";\n\n"
IFS=${OIFS}
done
printf "static const char *vertex_shaders[] =
{\n"
printf "${vert_shaders_source}"
printf "};\n\n"
printf "static const char *fragment_shaders[] =
{\n"
printf "${frag_shaders_source}"
printf "};\n"