forked from enlightenment/efl
edcb4cf295
evas_gl_shader.c file and made an internal generic caching api in evas_gl_common.h for use in other places ie. evas_gl. Then implemented evas_gl surface cap. caching code in gl backend to accelerate the engine creation. SVN revision: 82321 |
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ecore/immodules | ||
ecore_evas/engines | ||
edje | ||
eeze | ||
eina/mp | ||
evas |