efl/src/modules
Sung Park edcb4cf295 Pulled out evas gl backend binary shader file caching code from
evas_gl_shader.c file and made an internal generic caching api in 
evas_gl_common.h for use in other places ie. evas_gl.

Then implemented evas_gl surface cap. caching code in gl backend to
accelerate the engine creation. 



SVN revision: 82321
2013-01-07 06:16:18 +00:00
..
ecore/immodules scim_immodule: remove EINA_UNUSED in parameter of slot_beep() 2013-01-01 23:43:23 +00:00
ecore_evas/engines efl: warnings-- 2013-01-05 14:04:22 +00:00
edje efl: merge edje. 2013-01-04 02:08:14 +00:00
eeze efl: merge eeze. 2013-01-03 20:37:42 +00:00
eina/mp efl: cleanup HAVE_THREADS and pthread usage outside of eina. 2012-12-31 16:14:40 +00:00
evas Pulled out evas gl backend binary shader file caching code from 2013-01-07 06:16:18 +00:00