efl/src/lib/elementary/elm_progressbar_legacy.h

287 lines
9.6 KiB
C

typedef Eo Elm_Progressbar;
/**
* Add a new progress bar widget to the given parent Elementary
* (container) object
*
* @param parent The parent object
* @return a new progress bar widget handle or @c NULL, on errors
*
* This function inserts a new progress bar widget on the canvas.
*
* @ingroup Elm_Progressbar
*/
EAPI Evas_Object *elm_progressbar_add(Evas_Object *parent);
/**
* @brief Control the (exact) length of the bar region of a given progress bar
* widget
*
* This sets the minimum width (when in horizontal mode) or height (when in
* vertical mode) of the actual bar area of the progress bar @c obj. This in
* turn affects the object's minimum size. Use this when you're not setting
* other size hints expanding on the given direction (like weight and alignment
* hints) and you would like it to have a specific size.
*
* @note Icon, label and unit text around @c obj will require their own space,
* which will make @c obj to require more the @c size, actually.
*
* @param[in] size The length of the progress bar's bar region
*
* @ingroup Elm_Progressbar
*/
EAPI void elm_progressbar_span_size_set(Evas_Object *obj, Evas_Coord size);
/**
* @brief Control the (exact) length of the bar region of a given progress bar
* widget
*
* This sets the minimum width (when in horizontal mode) or height (when in
* vertical mode) of the actual bar area of the progress bar @c obj. This in
* turn affects the object's minimum size. Use this when you're not setting
* other size hints expanding on the given direction (like weight and alignment
* hints) and you would like it to have a specific size.
*
* @note Icon, label and unit text around @c obj will require their own space,
* which will make @c obj to require more the @c size, actually.
*
* @return The length of the progress bar's bar region
*
* @ingroup Elm_Progressbar
*/
EAPI Evas_Coord elm_progressbar_span_size_get(const Evas_Object *obj);
/**
* @brief Control the progress value (in percentage) on a given progress bar
* widget
*
* Use this call to set progress bar levels.
*
* @note If you pass a value out of the specified range for @c val, it will
* be interpreted as the closest of the boundary values in the range.
*
* @param[in] val The progress value (must be between $0.0 and 1.0)
*
* @ingroup Elm_Progressbar
*/
EAPI void elm_progressbar_value_set(Evas_Object *obj, double val);
/**
* @brief Get the progress value (in percentage) on a given progress bar
* widget
*
* @return The progress value (between $0.0 and 1.0)
*
* @ingroup Elm_Progressbar
*/
EAPI double elm_progressbar_value_get(const Evas_Object *obj);
/**
* @brief Invert a given progress bar widget's displaying values order
*
* A progress bar may be inverted, in which state it gets its values inverted,
* with high values being on the left or top and low values on the right or
* bottom, as opposed to normally have the low values on the former and high
* values on the latter, respectively, for horizontal and vertical modes.
*
* @param[in] inverted Use @c true to make @c obj inverted, @c false to bring
* it back to default, non-inverted values.
*
* @ingroup Elm_Progressbar
*/
EAPI void elm_progressbar_inverted_set(Evas_Object *obj, Eina_Bool inverted);
/**
* @brief Invert a given progress bar widget's displaying values order
*
* A progress bar may be inverted, in which state it gets its values inverted,
* with high values being on the left or top and low values on the right or
* bottom, as opposed to normally have the low values on the former and high
* values on the latter, respectively, for horizontal and vertical modes.
*
* @return Use @c true to make @c obj inverted, @c false to bring it back to
* default, non-inverted values.
*
* @ingroup Elm_Progressbar
*/
EAPI Eina_Bool elm_progressbar_inverted_get(const Evas_Object *obj);
/**
* @brief Control the orientation of a given progress bar widget
*
* Use this function to change how your progress bar is to be disposed:
* vertically or horizontally.
*
* @param[in] horizontal Use @c true to make @c obj to be horizontal, @c false
* to make it vertical
*
* @ingroup Elm_Progressbar
*/
EAPI void elm_progressbar_horizontal_set(Evas_Object *obj, Eina_Bool horizontal);
/**
* @brief Control the orientation of a given progress bar widget
*
* Use this function to change how your progress bar is to be disposed:
* vertically or horizontally.
*
* @return Use @c true to make @c obj to be horizontal, @c false to make it
* vertical
*
* @ingroup Elm_Progressbar
*/
EAPI Eina_Bool elm_progressbar_horizontal_get(const Evas_Object *obj);
/**
* @brief Control the format string for a given progress bar widget's units
* label
*
* If @c NULL is passed on @c format, it will make @c obj's units area to be
* hidden completely. If not, it'll set the <b>format string</b> for the units
* label's text. The units label is provided a floating point value, so the
* units text is up display at most one floating point value. Note that the
* units label is optional. Use a format string such as "%1.2f meters" for
* example.
*
* @note The default format string for a progress bar is an integer percentage,
* as in $"%.0f %%".
*
* @param[in] units The format string for @c obj's units label
*
* @ingroup Elm_Progressbar
*/
EAPI void elm_progressbar_unit_format_set(Evas_Object *obj, const char *units);
/**
* @brief Control the format string for a given progress bar widget's units
* label
*
* If @c NULL is passed on @c format, it will make @c obj's units area to be
* hidden completely. If not, it'll set the <b>format string</b> for the units
* label's text. The units label is provided a floating point value, so the
* units text is up display at most one floating point value. Note that the
* units label is optional. Use a format string such as "%1.2f meters" for
* example.
*
* @note The default format string for a progress bar is an integer percentage,
* as in $"%.0f %%".
*
* @return The format string for @c obj's units label
*
* @ingroup Elm_Progressbar
*/
EAPI const char *elm_progressbar_unit_format_get(const Evas_Object *obj);
/**
* @brief Set the format function pointer for the units label
*
* Set the callback function to format the unit string.
*
* See: @ref elm_progressbar_unit_format_set for more info on how this works.
*
* @param[in] func The unit format function
* @param[in] free_func The freeing function for the format string.
*
* @since 1.7
*
* @ingroup Elm_Progressbar
*/
EAPI void elm_progressbar_unit_format_function_set(Evas_Object *obj, progressbar_func_type func, progressbar_freefunc_type free_func);
/**
* @brief Control whether a given progress bar widget is at "pulsing mode" or
* not.
*
* By default, progress bars will display values from the low to high value
* boundaries. There are, though, contexts in which the progress of a given
* task is unknown. For such cases, one can set a progress bar widget to a
* "pulsing state", to give the user an idea that some computation is being
* held, but without exact progress values. In the default theme, it will
* animate its bar with the contents filling in constantly and back to
* non-filled, in a loop. To start and stop this pulsing animation, one has to
* explicitly call elm_progressbar_pulse().
*
* @param[in] pulse @c true to put @c obj in pulsing mode, @c false to put it
* back to its default one
*
* @ingroup Elm_Progressbar
*/
EAPI void elm_progressbar_pulse_set(Evas_Object *obj, Eina_Bool pulse);
/**
* @brief Control whether a given progress bar widget is at "pulsing mode" or
* not.
*
* By default, progress bars will display values from the low to high value
* boundaries. There are, though, contexts in which the progress of a given
* task is unknown. For such cases, one can set a progress bar widget to a
* "pulsing state", to give the user an idea that some computation is being
* held, but without exact progress values. In the default theme, it will
* animate its bar with the contents filling in constantly and back to
* non-filled, in a loop. To start and stop this pulsing animation, one has to
* explicitly call elm_progressbar_pulse().
*
* @return @c true to put @c obj in pulsing mode, @c false to put it back to
* its default one
*
* @ingroup Elm_Progressbar
*/
EAPI Eina_Bool elm_progressbar_pulse_get(const Evas_Object *obj);
/**
* @brief Start/stop a given progress bar "pulsing" animation, if its under
* that mode
*
* @note This call won't do anything if @c obj is not under "pulsing mode".
*
* @param[in] state @c true, to start the pulsing animation, @c false to stop
* it
*
* @ingroup Elm_Progressbar
*/
EAPI void elm_progressbar_pulse(Evas_Object *obj, Eina_Bool state);
/**
* @brief Get the pulsing state on a given progressbar widget.
*
* @return @c true if the @c obj is currently pulsing
*
* @since 1.19
*
* @ingroup Elm_Progressbar
*/
EAPI Eina_Bool elm_progressbar_is_pulsing_get(const Evas_Object *obj);
/**
* @brief Set the progress value (in percentage) on a given progress bar widget
* for the given part name
*
* Use this call to set progress bar status for more than one progress status .
*
* @param[in] part The partname to which val have to set
* @param[in] val The progress value (must be between $0.0 and 1.0)
*
* @since 1.8
*
* @ingroup Elm_Progressbar
*/
EAPI void elm_progressbar_part_value_set(Evas_Object *obj, const char *part, double val);
/**
* @brief Get the progress value (in percentage) on a given progress bar widget
* for a particular part
*
* @param[in] part The part name of the progress bar
*
* @return The value of the progressbar
*
* @since 1.8
*
* @ingroup Elm_Progressbar
*/
EAPI double elm_progressbar_part_value_get(const Evas_Object *obj, const char *part);