efl/legacy/ephysics/src/bin/test_collision_speed.c

150 lines
4.8 KiB
C

#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
typedef struct _Speed_Data Speed_Data;
struct _Speed_Data {
Test_Data base;
Evas_Object *bt;
Evas_Object *sp;
EPhysics_Body *ball;
};
static void
_shoot(void *data, Evas_Object *obj, void *event_info __UNUSED__)
{
Speed_Data *speed_data = data;
double impulse, rate;
rate = ephysics_world_rate_get(ephysics_body_world_get(speed_data->ball));
impulse = elm_spinner_value_get(speed_data->sp);
elm_object_disabled_set(obj, EINA_TRUE);
ephysics_body_central_impulse_apply(speed_data->ball, impulse * rate, 0, 0);
}
static void
_world_populate(Speed_Data *speed_data)
{
Evas_Object *sphere, *shadow;
EPhysics_Body *ball;
shadow = elm_layout_add(speed_data->base.win);
elm_layout_file_set(
shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
evas_object_move(shadow, 80, FLOOR_Y);
evas_object_resize(shadow, 54, 3);
evas_object_show(shadow);
speed_data->base.evas_objs = eina_list_append(speed_data->base.evas_objs,
shadow);
sphere = elm_image_add(speed_data->base.win);
elm_image_file_set(
sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "red-ball");
evas_object_move(sphere, 80, FLOOR_Y - 54);
evas_object_resize(sphere, 54, 54);
evas_object_show(sphere);
speed_data->base.evas_objs = eina_list_append(speed_data->base.evas_objs,
sphere);
ball = ephysics_body_cylinder_add(speed_data->base.world);
ephysics_body_evas_object_set(ball, sphere, EINA_TRUE);
ephysics_body_restitution_set(ball, 0.8);
ephysics_body_friction_set(ball, 0.2);
ephysics_body_event_callback_add(ball, EPHYSICS_CALLBACK_BODY_UPDATE,
update_object_cb, shadow);
speed_data->base.bodies = eina_list_append(speed_data->base.bodies, ball);
speed_data->ball = ball;
}
static void
_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
{
Speed_Data *speed_data = data;
DBG("Restart pressed");
test_clean((Test_Data *) speed_data);
_world_populate(speed_data);
elm_object_disabled_set(speed_data->bt, EINA_FALSE);
}
static void
_win_del(void *data, Evas *e __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
Speed_Data *speed_data = data;
test_clean((Test_Data *)speed_data);
evas_object_del(speed_data->base.layout);
ephysics_world_del(speed_data->base.world);
free(speed_data);
ephysics_shutdown();
}
void
test_collision_speed(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
EPhysics_Body *boundary;
EPhysics_World *world;
Speed_Data *speed_data;
Evas_Object *bt, *sp;
if (!ephysics_init())
return;
speed_data = calloc(1, sizeof(Speed_Data));
if (!speed_data)
{
ERR("Failed to create test data");
ephysics_shutdown();
return;
}
test_win_add((Test_Data *) speed_data, "Collision with High Speed",
EINA_FALSE);
elm_object_signal_emit(speed_data->base.layout, "borders,show",
"ephysics_test");
evas_object_event_callback_add(speed_data->base.win, EVAS_CALLBACK_DEL,
_win_del, speed_data);
elm_layout_signal_callback_add(speed_data->base.layout, "restart",
"test-theme", _restart, speed_data);
bt = elm_button_add(speed_data->base.win);
elm_object_style_set(bt, "ephysics-test-shoot");
elm_layout_content_set(speed_data->base.layout, "extra_button", bt);
evas_object_smart_callback_add(bt, "clicked", _shoot, speed_data);
speed_data->bt = bt;
sp = elm_spinner_add(speed_data->base.win);
elm_spinner_min_max_set(sp, 0, 300);
elm_spinner_step_set(sp, 5);
elm_spinner_value_set(sp, 100);
elm_object_style_set(sp, "ephysics-test");
elm_layout_content_set(speed_data->base.layout, "extra_input", sp);
speed_data->sp = sp;
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 50, 40, -50,
WIDTH - 100, FLOOR_Y - 40, DEPTH);
ephysics_world_simulation_set(world, 1/260.f, 5);
speed_data->base.world = world;
boundary = ephysics_body_bottom_boundary_add(world);
ephysics_body_restitution_set(boundary, 0.65);
ephysics_body_friction_set(boundary, 4);
boundary = ephysics_body_right_boundary_add(world);
ephysics_body_restitution_set(boundary, 0.4);
ephysics_body_friction_set(boundary, 3);
boundary = ephysics_body_left_boundary_add(world);
ephysics_body_restitution_set(boundary, 0.4);
ephysics_body_friction_set(boundary, 3);
ephysics_body_top_boundary_add(world);
_world_populate(speed_data);
}