efl/legacy/ephysics/src/bin/test_heavy.c

75 lines
2.2 KiB
C

#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
static void
_add_sphere(Test_Data *test_data, int i)
{
EPhysics_Body *body;
Evas_Object *sphere;
static const char *colors[] = {"blue-ball", "red-ball", "green-ball"};
sphere = elm_image_add(test_data->win);
elm_image_file_set(
sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", colors[i % 3]);
evas_object_move(sphere, 50 + (i % 34) * 12, 40 + i / 34 * 12);
evas_object_resize(sphere, 10, 10);
evas_object_show(sphere);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere);
body = ephysics_body_cylinder_add(test_data->world);
ephysics_body_restitution_set(body, 0.85);
ephysics_body_evas_object_set(body, sphere, EINA_TRUE);
test_data->bodies = eina_list_append(test_data->bodies, body);
}
static void
_world_populate(Test_Data *test_data)
{
int i;
for (i = 0; i < 612; i++)
_add_sphere(test_data, i);
}
static void
_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
{
test_clean(data);
_world_populate(data);
}
void
test_heavy(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
EPhysics_Body *boundary;
EPhysics_World *world;
Test_Data *test_data;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Heavy", EINA_TRUE);
elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
_restart, test_data);
elm_layout_signal_emit(test_data->layout, "loading_bar,show",
"ephysics_test");
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 50, 40, -50,
WIDTH - 100, FLOOR_Y - 40, DEPTH);
test_data->world = world;
boundary = ephysics_body_bottom_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 1);
ephysics_body_top_boundary_add(test_data->world);
ephysics_body_left_boundary_add(test_data->world);
ephysics_body_right_boundary_add(test_data->world);
_world_populate(test_data);
}