forked from enlightenment/efl
75 lines
2.2 KiB
C
75 lines
2.2 KiB
C
#ifdef HAVE_CONFIG_H
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# include <config.h>
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#endif
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#include "ephysics_test.h"
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static void
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_add_sphere(Test_Data *test_data, int i)
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{
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EPhysics_Body *body;
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Evas_Object *sphere;
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static const char *colors[] = {"blue-ball", "red-ball", "green-ball"};
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sphere = elm_image_add(test_data->win);
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elm_image_file_set(
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sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", colors[i % 3]);
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evas_object_move(sphere, 50 + (i % 34) * 12, 40 + i / 34 * 12);
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evas_object_resize(sphere, 10, 10);
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evas_object_show(sphere);
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test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere);
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body = ephysics_body_cylinder_add(test_data->world);
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ephysics_body_restitution_set(body, 0.85);
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ephysics_body_evas_object_set(body, sphere, EINA_TRUE);
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test_data->bodies = eina_list_append(test_data->bodies, body);
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}
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static void
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_world_populate(Test_Data *test_data)
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{
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int i;
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for (i = 0; i < 612; i++)
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_add_sphere(test_data, i);
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}
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static void
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_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
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{
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test_clean(data);
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_world_populate(data);
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}
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void
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test_heavy(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
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{
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EPhysics_Body *boundary;
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EPhysics_World *world;
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Test_Data *test_data;
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if (!ephysics_init())
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return;
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test_data = test_data_new();
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test_win_add(test_data, "Heavy", EINA_TRUE);
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elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
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elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
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_restart, test_data);
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elm_layout_signal_emit(test_data->layout, "loading_bar,show",
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"ephysics_test");
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world = ephysics_world_new();
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ephysics_world_render_geometry_set(world, 50, 40, -50,
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WIDTH - 100, FLOOR_Y - 40, DEPTH);
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test_data->world = world;
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boundary = ephysics_body_bottom_boundary_add(test_data->world);
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ephysics_body_restitution_set(boundary, 1);
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ephysics_body_top_boundary_add(test_data->world);
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ephysics_body_left_boundary_add(test_data->world);
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ephysics_body_right_boundary_add(test_data->world);
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_world_populate(test_data);
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}
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