efl/legacy/ephysics/src/bin/test_jumping_balls.c

153 lines
4.8 KiB
C

#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "ephysics_test.h"
struct _Ball_Props {
int color;
int size;
int x;
int y;
};
static void
_jump(void *data, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
Eina_List *l, *bodies;
EPhysics_Body *body;
Test_Data *test_data = data;
EPhysics_World *world = test_data->world;
Evas_Object *bt = test_data->data;
elm_object_disabled_set(bt, EINA_TRUE);
bodies = ephysics_world_bodies_get(world);
EINA_LIST_FOREACH(bodies, l, body)
ephysics_body_central_impulse_apply(body, 0, -300, 0);
eina_list_free(bodies);
}
static void
_add_sphere(Test_Data *test_data, int i)
{
Evas_Object *sphere, *shadow;
EPhysics_Body *fall_body;
static const char *colors[] = {"big-blue-ball", "red-ball", "green-ball"};
static const struct _Ball_Props props[] = {
{2, 54, 220, 136},
{0, 70, 180, 178}, {0, 70, 248, 178},
{1, 54, 166, 244}, {1, 54, 220, 244}, {1, 54, 274, 244},
{2, 54, 138, 290}, {2, 54, 192, 290},
{2, 54, 246, 290}, {2, 54, 300, 290},
};
shadow = elm_layout_add(test_data->win);
elm_layout_file_set(
shadow, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj", "shadow-ball");
evas_object_move(shadow, props[i].x, FLOOR_Y);
evas_object_resize(shadow, props[i].size, 3);
evas_object_show(shadow);
test_data->evas_objs = eina_list_append(test_data->evas_objs, shadow);
sphere = elm_image_add(test_data->win);
elm_image_file_set(
sphere, PACKAGE_DATA_DIR "/" EPHYSICS_TEST_THEME ".edj",
colors[props[i].color]);
evas_object_move(sphere, props[i].x, props[i].y);
evas_object_resize(sphere, props[i].size, props[i].size);
evas_object_show(sphere);
test_data->evas_objs = eina_list_append(test_data->evas_objs, sphere);
fall_body = ephysics_body_cylinder_add(test_data->world);
ephysics_body_linear_movement_enable_set(fall_body, EINA_TRUE, EINA_TRUE,
EINA_TRUE);
ephysics_body_evas_object_set(fall_body, sphere, EINA_TRUE);
ephysics_body_event_callback_add(fall_body, EPHYSICS_CALLBACK_BODY_UPDATE,
update_object_cb, shadow);
ephysics_body_restitution_set(fall_body, 0.95);
ephysics_body_friction_set(fall_body, 0.1);
test_data->bodies = eina_list_append(test_data->bodies, fall_body);
}
static void
_world_populate(Test_Data *test_data)
{
int i;
for (i = 0; i < 10; i++)
_add_sphere(test_data, i);
elm_object_signal_emit(test_data->data, "click", "ephysics_test");
}
static void
_restart(void *data, Evas_Object *obj __UNUSED__, const char *emission __UNUSED__, const char *source __UNUSED__)
{
Test_Data *test_data = data;
Evas_Object *bt = test_data->data;
DBG("Restart pressed");
test_clean(test_data);
_world_populate(test_data);
elm_object_disabled_set(bt, EINA_FALSE);
}
static void
_world_stopped_cb(void *data, EPhysics_World *world __UNUSED__, void *event_info __UNUSED__)
{
Evas_Object *bt = data;
elm_object_disabled_set(bt, EINA_FALSE);
INF("World stopped\n");
}
static void
_world_update_cb(void *data __UNUSED__, EPhysics_World *world __UNUSED__, void *event_info __UNUSED__)
{
INF("World update\n");
}
void
test_jumping_balls(void *data __UNUSED__, Evas_Object *obj __UNUSED__, void *event_info __UNUSED__)
{
EPhysics_Body *boundary;
EPhysics_World *world;
Test_Data *test_data;
Evas_Object *bt;
if (!ephysics_init())
return;
test_data = test_data_new();
test_win_add(test_data, "Jumping Balls", EINA_TRUE);
elm_object_signal_emit(test_data->layout, "borders,show", "ephysics_test");
elm_layout_signal_callback_add(test_data->layout, "restart", "test-theme",
_restart, test_data);
world = ephysics_world_new();
ephysics_world_render_geometry_set(world, 50, 40, -50,
WIDTH - 100, FLOOR_Y - 40, DEPTH);
test_data->world = world;
bt = elm_button_add(test_data->win);
elm_object_style_set(bt, "ephysics-test-jump");
elm_layout_content_set(test_data->layout, "extra_button", bt);
evas_object_smart_callback_add(bt, "clicked", _jump, test_data);
test_data->data = bt;
ephysics_world_event_callback_add(world, EPHYSICS_CALLBACK_WORLD_STOPPED,
_world_stopped_cb, bt);
ephysics_world_event_callback_add(world, EPHYSICS_CALLBACK_WORLD_UPDATE,
_world_update_cb, NULL);
boundary = ephysics_body_bottom_boundary_add(test_data->world);
ephysics_body_restitution_set(boundary, 0.65);
ephysics_body_friction_set(boundary, 2);
ephysics_body_top_boundary_add(test_data->world);
ephysics_body_left_boundary_add(test_data->world);
ephysics_body_right_boundary_add(test_data->world);
_world_populate(test_data);
}