efl/legacy/evas/src/lib/canvas/evas_object_text.c

1769 lines
44 KiB
C

#include "evas_common.h"
#include "evas_private.h"
/* save typing */
#define ENFN obj->layer->evas->engine.func
#define ENDT obj->layer->evas->engine.data.output
/* private magic number for text objects */
static const char o_type[] = "text";
/* private struct for text object internal data */
typedef struct _Evas_Object_Text Evas_Object_Text;
struct _Evas_Object_Text
{
DATA32 magic;
struct {
const char *text;
const char *font;
const char *source;
Evas_Font_Size size;
struct {
unsigned char r, g, b, a;
} outline, shadow, glow, glow2;
unsigned char style;
} cur, prev;
float ascent, descent;
float max_ascent, max_descent;
void *engine_data;
char changed : 1;
};
/* private methods for text objects */
static void evas_object_text_init(Evas_Object *obj);
static void *evas_object_text_new(void);
static void evas_object_text_render(Evas_Object *obj, void *output, void *context, void *surface, int x, int y);
static void evas_object_text_free(Evas_Object *obj);
static void evas_object_text_render_pre(Evas_Object *obj);
static void evas_object_text_render_post(Evas_Object *obj);
static unsigned int evas_object_text_id_get(Evas_Object *obj);
static unsigned int evas_object_text_visual_id_get(Evas_Object *obj);
static void *evas_object_text_engine_data_get(Evas_Object *obj);
static int evas_object_text_is_opaque(Evas_Object *obj);
static int evas_object_text_was_opaque(Evas_Object *obj);
static const Evas_Object_Func object_func =
{
/* methods (compulsory) */
evas_object_text_free,
evas_object_text_render,
evas_object_text_render_pre,
evas_object_text_render_post,
evas_object_text_id_get,
evas_object_text_visual_id_get,
evas_object_text_engine_data_get,
/* these are optional. NULL = nothing */
NULL,
NULL,
NULL,
NULL,
evas_object_text_is_opaque,
evas_object_text_was_opaque,
NULL,
NULL,
NULL
};
/* the actual api call to add a rect */
/* it has no other api calls as all properties are standard */
/**
* Creates a new text @c Evas_Object on the provided @c Evas canvas.
*
* @param e The @c Evas canvas to create the text object upon.
*
* @see evas_object_text_font_source_set
* @see evas_object_text_font_set
* @see evas_object_text_text_set
*
* @returns NULL on error, A pointer to a new @c Evas_Object on success.
*/
EAPI Evas_Object *
evas_object_text_add(Evas *e)
{
Evas_Object *obj;
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
obj = evas_object_new();
evas_object_text_init(obj);
evas_object_inject(obj, e);
return obj;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI void
evas_object_text_font_source_set(Evas_Object *obj, const char *font_source)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return;
MAGIC_CHECK_END();
if ((o->cur.source) && (font_source) &&
(!strcmp(o->cur.source, font_source)))
return;
if (o->cur.source) eina_stringshare_del(o->cur.source);
if (font_source) o->cur.source = eina_stringshare_add(font_source);
else o->cur.source = NULL;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI const char *
evas_object_text_font_source_get(const Evas_Object *obj)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return NULL;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return NULL;
MAGIC_CHECK_END();
return o->cur.source;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI void
evas_object_text_font_set(Evas_Object *obj, const char *font, Evas_Font_Size size)
{
Evas_Object_Text *o;
int l = 0, r = 0, t = 0, b = 0;
int is, was = 0, pass = 0;
int same_font = 0;
if (!font) return;
if (size <= 0) return;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return;
MAGIC_CHECK_END();
if ((o->cur.font) && (font) && (!strcmp(o->cur.font, font)))
{
same_font = 1;
if (size == o->cur.size) return;
}
if (obj->layer->evas->events_frozen <= 0)
{
pass = evas_event_passes_through(obj);
if (!pass)
was = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
}
/* DO IT */
if (o->engine_data)
{
evas_font_free(obj->layer->evas, o->engine_data);
o->engine_data = NULL;
}
if (!same_font)
{
if (o->cur.font) eina_stringshare_del(o->cur.font);
if (font) o->cur.font = eina_stringshare_add(font);
else o->cur.font = NULL;
o->prev.font = NULL;
}
o->cur.size = size;
o->engine_data = evas_font_load(obj->layer->evas, o->cur.font, o->cur.source,
(int)(((double)o->cur.size) * obj->cur.scale));
evas_text_style_pad_get(o->cur.style, &l, &r, &t, &b);
if ((o->engine_data) && (o->cur.text))
{
int w, h;
ENFN->font_string_size_get(ENDT,
o->engine_data,
o->cur.text,
&w, &h);
o->ascent = ENFN->font_ascent_get(ENDT, o->engine_data);
o->descent = ENFN->font_descent_get(ENDT, o->engine_data);
o->max_ascent = ENFN->font_max_ascent_get(ENDT, o->engine_data);
o->max_descent = ENFN->font_max_descent_get(ENDT, o->engine_data);
obj->cur.geometry.w = w + l + r;
obj->cur.geometry.h = o->max_ascent + o->max_descent + t + b;
//// obj->cur.cache.geometry.validity = 0;
}
else
{
if (o->engine_data)
{
o->ascent = ENFN->font_ascent_get(ENDT, o->engine_data);
o->descent = ENFN->font_descent_get(ENDT, o->engine_data);
o->max_ascent = ENFN->font_max_ascent_get(ENDT, o->engine_data);
o->max_descent = ENFN->font_max_descent_get(ENDT, o->engine_data);
}
else
{
o->ascent = 0;
o->descent = 0;
o->max_ascent = 0;
o->max_descent = 0;
}
obj->cur.geometry.w = 0;
obj->cur.geometry.h = o->max_ascent + o->max_descent + t + b;
//// obj->cur.cache.geometry.validity = 0;
}
o->changed = 1;
evas_object_change(obj);
evas_object_coords_recalc(obj);
if (obj->layer->evas->events_frozen <= 0)
{
if (!pass)
{
is = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
if ((is ^ was) && obj->cur.visible)
evas_event_feed_mouse_move(obj->layer->evas,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y,
obj->layer->evas->last_timestamp,
NULL);
}
}
evas_object_inform_call_resize(obj);
}
/**
* Query evas for font information of a text @c Evas_Object.
*
* This function allows the font name and size of a text @c Evas_Object as
* created with evas_object_text_add() to be queried. Be aware that the font
* name string is still owned by Evas and should NOT have free() called on
* it by the caller of the function.
*
* @param obj The evas text object to query for font information.
* @param font A pointer to the location to store the font name in (may be NULL).
* @param size A pointer to the location to store the font size in (may be NULL).
*/
EAPI void
evas_object_text_font_get(const Evas_Object *obj, const char **font, Evas_Font_Size *size)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
if (font) *font = "";
if (size) *size = 0;
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
if (font) *font = "";
if (size) *size = 0;
return;
MAGIC_CHECK_END();
if (font) *font = o->cur.font;
if (size) *size = o->cur.size;
}
/**
* Sets the text to be displayed by the given evas text object.
* @param obj Evas text object.
* @param text Text to display.
*/
EAPI void
evas_object_text_text_set(Evas_Object *obj, const char *text)
{
Evas_Object_Text *o;
int is, was;
if (!text) text = "";
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return;
MAGIC_CHECK_END();
if ((o->cur.text) && (text) && (!strcmp(o->cur.text, text))) return;
was = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
/* DO II */
if (o->cur.text) eina_stringshare_del(o->cur.text);
if ((text) && (*text)) o->cur.text = eina_stringshare_add(text);
else o->cur.text = NULL;
o->prev.text = NULL;
if ((o->engine_data) && (o->cur.text))
{
int w, h;
int l = 0, r = 0, t = 0, b = 0;
ENFN->font_string_size_get(ENDT,
o->engine_data,
o->cur.text,
&w, &h);
evas_text_style_pad_get(o->cur.style, &l, &r, &t, &b);
obj->cur.geometry.w = w + l + r;
obj->cur.geometry.h = h + t + b;
//// obj->cur.cache.geometry.validity = 0;
}
else
{
int t = 0, b = 0;
evas_text_style_pad_get(o->cur.style, NULL, NULL, &t, &b);
obj->cur.geometry.w = 0;
obj->cur.geometry.h = o->max_ascent + o->max_descent + t + b;
//// obj->cur.cache.geometry.validity = 0;
}
o->changed = 1;
evas_object_change(obj);
evas_object_coords_recalc(obj);
is = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
if ((is || was) && obj->cur.visible)
evas_event_feed_mouse_move(obj->layer->evas,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y,
obj->layer->evas->last_timestamp,
NULL);
evas_object_inform_call_resize(obj);
}
/**
* Retrieves the text currently being displayed by the given evas text object.
* @param obj The given evas text object.
* @return The text currently being displayed. Do not free it.
*/
EAPI const char *
evas_object_text_text_get(const Evas_Object *obj)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return NULL;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return NULL;
MAGIC_CHECK_END();
return o->cur.text;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI Evas_Coord
evas_object_text_ascent_get(const Evas_Object *obj)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
return o->ascent;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI Evas_Coord
evas_object_text_descent_get(const Evas_Object *obj)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
return o->descent;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI Evas_Coord
evas_object_text_max_ascent_get(const Evas_Object *obj)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
return o->max_ascent;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI Evas_Coord
evas_object_text_max_descent_get(const Evas_Object *obj)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
return o->max_descent;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI Evas_Coord
evas_object_text_inset_get(const Evas_Object *obj)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
if (!o->engine_data) return 0;
if (!o->cur.text) return 0;
return ENFN->font_inset_get(ENDT, o->engine_data, o->cur.text);
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI Evas_Coord
evas_object_text_horiz_advance_get(const Evas_Object *obj)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
if (!o->engine_data) return 0;
if (!o->cur.text) return 0;
return ENFN->font_h_advance_get(ENDT, o->engine_data, o->cur.text);
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI Evas_Coord
evas_object_text_vert_advance_get(const Evas_Object *obj)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
if (!o->engine_data) return 0;
if (!o->cur.text) return o->ascent + o->descent;
return ENFN->font_v_advance_get(ENDT, o->engine_data, o->cur.text);
}
/**
* Retrieve position and dimension information of a character within a text @c Evas_Object.
*
* This function is used to obtain the X, Y, width and height of a the character
* located at @p pos within the @c Evas_Object @p obj. @p obj must be a text object
* as created with evas_object_text_add(). Any of the @c Evas_Coord parameters (@p cx,
* @p cy, @p cw, @p ch) may be NULL in which case no value will be assigned to that
* parameter.
*
* @param obj The text object to retrieve position information for.
* @param pos The character position to request co-ordinates for.
* @param cx A pointer to an @c Evas_Coord to store the X value in (can be NULL).
* @param cy A pointer to an @c Evas_Coord to store the Y value in (can be NULL).
* @param cw A pointer to an @c Evas_Coord to store the Width value in (can be NULL).
* @param ch A pointer to an @c Evas_Coord to store the Height value in (can be NULL).
*
* @returns 0 on error, 1 on success.
*/
EAPI int
evas_object_text_char_pos_get(const Evas_Object *obj, int pos, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch)
{
Evas_Object_Text *o;
int l = 0, r = 0, t = 0, b = 0;
int ret, x = 0, y = 0, w = 0, h = 0;
int inset;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return 0;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return 0;
MAGIC_CHECK_END();
if (!o->engine_data) return 0;
if (!o->cur.text) return 0;
inset =
ENFN->font_inset_get(ENDT, o->engine_data, o->cur.text);
ret = ENFN->font_char_coords_get(ENDT, o->engine_data, o->cur.text,
pos,
&x, &y,
&w, &h);
evas_text_style_pad_get(o->cur.style, &l, &r, &t, &b);
y += o->max_ascent - t;
x -= inset + l;
if (x < 0)
{
w += x;
x = 0;
}
if (x + w > obj->cur.geometry.w) w = obj->cur.geometry.w - x;
if (w < 0) w = 0;
if (y < 0)
{
h += y;
y = 0;
}
if (y + h > obj->cur.geometry.h) h = obj->cur.geometry.h - y;
if (h < 0) h = 0;
if (cx) *cx = x;
if (cy) *cy = y;
if (cw) *cw = w + l + r;
if (ch) *ch = h + t + b;
return ret;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI int
evas_object_text_char_coords_get(const Evas_Object *obj, Evas_Coord x, Evas_Coord y, Evas_Coord *cx, Evas_Coord *cy, Evas_Coord *cw, Evas_Coord *ch)
{
Evas_Object_Text *o;
int l = 0, r = 0, t = 0, b = 0;
int ret, rx = 0, ry = 0, rw = 0, rh = 0;
int inset;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return -1;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return -1;
MAGIC_CHECK_END();
if (!o->engine_data) return -1;
if (!o->cur.text) return -1;
inset =
ENFN->font_inset_get(ENDT, o->engine_data, o->cur.text);
ret = ENFN->font_char_at_coords_get(ENDT,
o->engine_data,
o->cur.text,
x + inset,
y - o->max_ascent,
&rx, &ry,
&rw, &rh);
evas_text_style_pad_get(o->cur.style, &l, &r, &t, &b);
ry += o->max_ascent - t;
rx -= inset + l;
if (rx < 0)
{
rw += rx;
rx = 0;
}
if (rx + rw > obj->cur.geometry.w) rw = obj->cur.geometry.w - rx;
if (rw < 0) rw = 0;
if (ry < 0)
{
rh += ry;
ry = 0;
}
if (ry + rh > obj->cur.geometry.h) rh = obj->cur.geometry.h - ry;
if (rh < 0) rh = 0;
if (cx) *cx = rx;
if (cy) *cy = ry;
if (cw) *cw = rw + l + r;
if (ch) *ch = rh + t + b;
return ret;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI void
evas_object_text_style_set(Evas_Object *obj, Evas_Text_Style_Type style)
{
Evas_Object_Text *o;
int pl = 0, pr = 0, pt = 0, pb = 0, l = 0, r = 0, t = 0, b = 0;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return;
MAGIC_CHECK_END();
if (o->cur.style == style)
return;
evas_text_style_pad_get(o->cur.style, &pl, &pr, &pt, &pb);
o->cur.style = style;
evas_text_style_pad_get(o->cur.style, &l, &r, &t, &b);
if (o->cur.text)
obj->cur.geometry.w += (l - pl) + (r - pr);
else
obj->cur.geometry.w = 0;
obj->cur.geometry.h += (t - pt) + (b - pb);
evas_object_change(obj);
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI Evas_Text_Style_Type
evas_object_text_style_get(const Evas_Object *obj)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return EVAS_TEXT_STYLE_PLAIN;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return EVAS_TEXT_STYLE_PLAIN;
MAGIC_CHECK_END();
return o->cur.style;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI void
evas_object_text_shadow_color_set(Evas_Object *obj, int r, int g, int b, int a)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return;
MAGIC_CHECK_END();
if ((o->cur.shadow.r == r) && (o->cur.shadow.g == g) &&
(o->cur.shadow.b == b) && (o->cur.shadow.a == a))
return;
o->cur.shadow.r = r;
o->cur.shadow.g = g;
o->cur.shadow.b = b;
o->cur.shadow.a = a;
evas_object_change(obj);
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI void
evas_object_text_shadow_color_get(const Evas_Object *obj, int *r, int *g, int *b, int *a)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return;
MAGIC_CHECK_END();
if (r) *r = o->cur.shadow.r;
if (g) *g = o->cur.shadow.g;
if (b) *b = o->cur.shadow.b;
if (a) *a = o->cur.shadow.a;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI void
evas_object_text_glow_color_set(Evas_Object *obj, int r, int g, int b, int a)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return;
MAGIC_CHECK_END();
if ((o->cur.glow.r == r) && (o->cur.glow.g == g) &&
(o->cur.glow.b == b) && (o->cur.glow.a == a))
return;
o->cur.glow.r = r;
o->cur.glow.g = g;
o->cur.glow.b = b;
o->cur.glow.a = a;
evas_object_change(obj);
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI void
evas_object_text_glow_color_get(const Evas_Object *obj, int *r, int *g, int *b, int *a)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return;
MAGIC_CHECK_END();
if (r) *r = o->cur.glow.r;
if (g) *g = o->cur.glow.g;
if (b) *b = o->cur.glow.b;
if (a) *a = o->cur.glow.a;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI void
evas_object_text_glow2_color_set(Evas_Object *obj, int r, int g, int b, int a)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return;
MAGIC_CHECK_END();
if ((o->cur.glow2.r == r) && (o->cur.glow2.g == g) &&
(o->cur.glow2.b == b) && (o->cur.glow2.a == a))
return;
o->cur.glow2.r = r;
o->cur.glow2.g = g;
o->cur.glow2.b = b;
o->cur.glow2.a = a;
evas_object_change(obj);
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI void
evas_object_text_glow2_color_get(const Evas_Object *obj, int *r, int *g, int *b, int *a)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return;
MAGIC_CHECK_END();
if (r) *r = o->cur.glow2.r;
if (g) *g = o->cur.glow2.g;
if (b) *b = o->cur.glow2.b;
if (a) *a = o->cur.glow2.a;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI void
evas_object_text_outline_color_set(Evas_Object *obj, int r, int g, int b, int a)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return;
MAGIC_CHECK_END();
if ((o->cur.outline.r == r) && (o->cur.outline.g == g) &&
(o->cur.outline.b == b) && (o->cur.outline.a == a))
return;
o->cur.outline.r = r;
o->cur.outline.g = g;
o->cur.outline.b = b;
o->cur.outline.a = a;
evas_object_change(obj);
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI void
evas_object_text_outline_color_get(const Evas_Object *obj, int *r, int *g, int *b, int *a)
{
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return;
MAGIC_CHECK_END();
if (r) *r = o->cur.outline.r;
if (g) *g = o->cur.outline.g;
if (b) *b = o->cur.outline.b;
if (a) *a = o->cur.outline.a;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI void
evas_object_text_style_pad_get(const Evas_Object *obj, int *l, int *r, int *t, int *b)
{
int sl = 0, sr = 0, st = 0, sb = 0;
Evas_Object_Text *o;
MAGIC_CHECK(obj, Evas_Object, MAGIC_OBJ);
return;
MAGIC_CHECK_END();
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return;
MAGIC_CHECK_END();
/* use temps to be certain we have initialized values */
evas_text_style_pad_get(o->cur.style, &sl, &sr, &st, &sb);
if (l) *l = sl;
if (r) *r = sr;
if (t) *t = st;
if (b) *b = sb;
}
/**
* @defgroup Evas_Font_Path_Group Font Path Functions
*
* Functions that edit the paths being used to load fonts.
*/
/**
* Removes all font paths loaded into memory for the given evas.
* @param e The given evas.
* @ingroup Evas_Font_Path_Group
*/
EAPI void
evas_font_path_clear(Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
while (e->font_path)
{
eina_stringshare_del(e->font_path->data);
e->font_path = evas_list_remove(e->font_path, e->font_path->data);
}
}
/**
* Appends a font path to the list of font paths used by the given evas.
* @param e The given evas.
* @param path The new font path.
* @ingroup Evas_Font_Path_Group
*/
EAPI void
evas_font_path_append(Evas *e, const char *path)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
if (!path) return;
e->font_path = evas_list_append(e->font_path, eina_stringshare_add(path));
}
/**
* Prepends a font path to the list of font paths used by the given evas.
* @param e The given evas.
* @param path The new font path.
* @ingroup Evas_Font_Path_Group
*/
EAPI void
evas_font_path_prepend(Evas *e, const char *path)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
if (!path) return;
e->font_path = evas_list_prepend(e->font_path, eina_stringshare_add(path));
}
/**
* Retrieves the list of font paths used by the given evas.
* @param e The given evas.
* @return The list of font paths used.
* @ingroup Evas_Font_Path_Group
*/
EAPI const Evas_List *
evas_font_path_list(const Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
return e->font_path;
}
static void
evas_font_object_rehint(Evas_Object *obj)
{
if (obj->smart.smart)
{
EINA_INLIST_ITER_NEXT(evas_object_smart_members_get_direct(obj), obj)
evas_font_object_rehint(obj);
}
else
{
if (!strcmp(obj->type, "text"))
_evas_object_text_rehint(obj);
if (!strcmp(obj->type, "textblock"))
_evas_object_textblock_rehint(obj);
}
}
EAPI void
evas_font_hinting_set(Evas *e, Evas_Font_Hinting_Flags hinting)
{
Evas_Layer *lay;
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
if (e->hinting == hinting) return;
e->hinting = hinting;
EINA_INLIST_ITER_NEXT(e->layers, lay)
{
Evas_Object *obj;
EINA_INLIST_ITER_NEXT(lay->objects, obj)
evas_font_object_rehint(obj);
}
}
EAPI Evas_Font_Hinting_Flags
evas_font_hinting_get(const Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return EVAS_FONT_HINTING_BYTECODE;
MAGIC_CHECK_END();
return e->hinting;
}
EAPI Evas_Bool
evas_font_hinting_can_hint(const Evas *e, Evas_Font_Hinting_Flags hinting)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return 0;
MAGIC_CHECK_END();
if (e->engine.func->font_hinting_can_hint)
return e->engine.func->font_hinting_can_hint(e->engine.data.output,
hinting);
return 0;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI void
evas_font_cache_flush(Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
e->engine.func->font_cache_flush(e->engine.data.output);
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI void
evas_font_cache_set(Evas *e, int size)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
if (size < 0) size = 0;
e->engine.func->font_cache_set(e->engine.data.output, size);
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI int
evas_font_cache_get(const Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return 0;
MAGIC_CHECK_END();
return e->engine.func->font_cache_get(e->engine.data.output);
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI Evas_List *
evas_font_available_list(const Evas *e)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return NULL;
MAGIC_CHECK_END();
return evas_font_dir_available_list(e);
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI void
evas_font_available_list_free(Evas *e, Evas_List *available)
{
MAGIC_CHECK(e, Evas, MAGIC_EVAS);
return;
MAGIC_CHECK_END();
return evas_font_dir_available_list_free(available);
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI int
evas_string_char_next_get(const char *str, int pos, int *decoded)
{
int p, d;
if (decoded) *decoded = 0;
if (!str) return 0;
if (pos < 0) return 0;
p = pos;
d = evas_common_font_utf8_get_next((unsigned char *)str, &p);
if (decoded) *decoded = d;
return p;
}
/**
* To be documented.
*
* FIXME: To be fixed.
*
*/
EAPI int
evas_string_char_prev_get(const char *str, int pos, int *decoded)
{
int p, d;
if (decoded) *decoded = 0;
if (!str) return 0;
if (pos < 1) return 0;
p = pos;
d = evas_common_font_utf8_get_prev((unsigned char *)str, &p);
if (decoded) *decoded = d;
return p;
}
/**
* Get the minimum padding a style adds to the text.
* @param style The style to determine padding.
* @param l Pointer to the current left padding value
* @param r Pointer to the current right padding value
* @param t Pointer to the current top padding value
* @param b Pointer to the current bottom padding value
*/
void
evas_text_style_pad_get(Evas_Text_Style_Type style, int *l, int *r, int *t, int *b)
{
int sl, sr, st, sb;
if (l) sl = *l;
else sl = 0;
if (r) sr = *r;
else sr = 0;
if (t) st = *t;
else st = 0;
if (b) sb = *b;
else sb = 0;
if (style == EVAS_TEXT_STYLE_SHADOW)
{
if (sr < 1) sr = 1;
if (sb < 1) sb = 1;
}
else if (style == EVAS_TEXT_STYLE_OUTLINE)
{
if (sl < 1) sl = 1;
if (sr < 1) sr = 1;
if (st < 1) st = 1;
if (sb < 1) sb = 1;
}
else if (style == EVAS_TEXT_STYLE_SOFT_OUTLINE)
{
if (sl < 2) sl = 2;
if (sr < 2) sr = 2;
if (st < 2) st = 2;
if (sb < 2) sb = 2;
}
else if (style == EVAS_TEXT_STYLE_GLOW)
{
if (sl < 2) sl = 2;
if (sr < 2) sr = 2;
if (st < 2) st = 2;
if (sb < 2) sb = 2;
}
else if (style == EVAS_TEXT_STYLE_OUTLINE_SHADOW)
{
if (sl < 1) sl = 1;
if (sr < 2) sr = 2;
if (st < 1) st = 1;
if (sb < 2) sb = 2;
}
else if (style == EVAS_TEXT_STYLE_FAR_SHADOW)
{
if (sr < 2) sr = 2;
if (sb < 2) sb = 2;
}
else if (style == EVAS_TEXT_STYLE_OUTLINE_SOFT_SHADOW)
{
if (sl < 1) sl = 1;
if (sr < 3) sr = 3;
if (st < 1) st = 1;
if (sb < 3) sb = 3;
}
else if (style == EVAS_TEXT_STYLE_SOFT_SHADOW)
{
if (sl < 1) sl = 1;
if (sr < 3) sr = 3;
if (st < 1) st = 1;
if (sb < 3) sb = 3;
}
else if (style == EVAS_TEXT_STYLE_FAR_SOFT_SHADOW)
{
if (sr < 4) sr = 4;
if (sb < 4) sb = 4;
}
if (l) *l = sl;
if (r) *r = sr;
if (t) *t = st;
if (b) *b = sb;
}
/* all nice and private */
static void
evas_object_text_init(Evas_Object *obj)
{
/* alloc text ob, setup methods and default values */
obj->object_data = evas_object_text_new();
/* set up default settings for this kind of object */
obj->cur.color.r = 255;
obj->cur.color.g = 255;
obj->cur.color.b = 255;
obj->cur.color.a = 255;
obj->cur.geometry.x = 0.0;
obj->cur.geometry.y = 0.0;
obj->cur.geometry.w = 0.0;
obj->cur.geometry.h = 0.0;
obj->cur.layer = 0;
/* set up object-specific settings */
obj->prev = obj->cur;
/* set up methods (compulsory) */
obj->func = &object_func;
obj->type = o_type;
}
static void *
evas_object_text_new(void)
{
Evas_Object_Text *o;
/* alloc obj private data */
o = calloc(1, sizeof(Evas_Object_Text));
o->magic = MAGIC_OBJ_TEXT;
o->prev = o->cur;
return o;
}
static void
evas_object_text_free(Evas_Object *obj)
{
Evas_Object_Text *o;
/* frees private object data. very simple here */
o = (Evas_Object_Text *)(obj->object_data);
MAGIC_CHECK(o, Evas_Object_Text, MAGIC_OBJ_TEXT);
return;
MAGIC_CHECK_END();
/* free obj */
if (o->cur.text) eina_stringshare_del(o->cur.text);
if (o->cur.font) eina_stringshare_del(o->cur.font);
if (o->cur.source) eina_stringshare_del(o->cur.source);
if (o->engine_data) evas_font_free(obj->layer->evas, o->engine_data);
o->magic = 0;
free(o);
}
static void
evas_object_text_render(Evas_Object *obj, void *output, void *context, void *surface, int x, int y)
{
int i, j;
Evas_Object_Text *o;
const char vals[5][5] =
{
{0, 1, 2, 1, 0},
{1, 3, 4, 3, 1},
{2, 4, 5, 4, 2},
{1, 3, 4, 3, 1},
{0, 1, 2, 1, 0}
};
int sl = 0, st = 0;
/* render object to surface with context, and offxet by x,y */
o = (Evas_Object_Text *)(obj->object_data);
evas_text_style_pad_get(o->cur.style, &sl, NULL, &st, NULL);
ENFN->context_multiplier_unset(output, context);
ENFN->context_render_op_set(output, context, obj->cur.render_op);
/*
ENFN->context_color_set(output,
context,
230, 160, 30, 100);
ENFN->rectangle_draw(output,
context,
surface,
obj->cur.cache.geometry.x + x,
obj->cur.cache.geometry.y + y,
obj->cur.cache.geometry.w,
obj->cur.cache.geometry.h);
*/
#define COLOR_ONLY_SET(object, sub, col) \
ENFN->context_color_set(output, context, \
object->sub.col.r, \
object->sub.col.g, \
object->sub.col.b, \
object->sub.col.a);
#define COLOR_SET(object, sub, col) \
if (obj->cur.clipper)\
ENFN->context_color_set(output, context, \
((int)object->sub.col.r * ((int)obj->cur.clipper->cur.cache.clip.r + 1)) >> 8, \
((int)object->sub.col.g * ((int)obj->cur.clipper->cur.cache.clip.g + 1)) >> 8, \
((int)object->sub.col.b * ((int)obj->cur.clipper->cur.cache.clip.b + 1)) >> 8, \
((int)object->sub.col.a * ((int)obj->cur.clipper->cur.cache.clip.a + 1)) >> 8); \
else\
ENFN->context_color_set(output, context, \
object->sub.col.r, \
object->sub.col.g, \
object->sub.col.b, \
object->sub.col.a);
#define COLOR_SET_AMUL(object, sub, col, amul) \
if (obj->cur.clipper) \
ENFN->context_color_set(output, context, \
(((int)object->sub.col.r) * ((int)obj->cur.clipper->cur.cache.clip.r) * (amul)) / 65025, \
(((int)object->sub.col.g) * ((int)obj->cur.clipper->cur.cache.clip.g) * (amul)) / 65025, \
(((int)object->sub.col.b) * ((int)obj->cur.clipper->cur.cache.clip.b) * (amul)) / 65025, \
(((int)object->sub.col.a) * ((int)obj->cur.clipper->cur.cache.clip.a) * (amul)) / 65025); \
else \
ENFN->context_color_set(output, context, \
(((int)object->sub.col.r) * (amul)) / 255, \
(((int)object->sub.col.g) * (amul)) / 255, \
(((int)object->sub.col.b) * (amul)) / 255, \
(((int)object->sub.col.a) * (amul)) / 255);
#define DRAW_TEXT(ox, oy) \
if ((o->engine_data) && (o->cur.text)) \
ENFN->font_draw(output, \
context, \
surface, \
o->engine_data, \
obj->cur.geometry.x + x + sl + ox, \
obj->cur.geometry.y + y + st + oy + \
(int) \
(((o->max_ascent * obj->cur.geometry.h) / obj->cur.geometry.h) - 0.5), \
obj->cur.geometry.w, \
obj->cur.geometry.h, \
obj->cur.geometry.w, \
obj->cur.geometry.h, \
o->cur.text);
#if 0
#define DRAW_TEXT(ox, oy) \
if ((o->engine_data) && (o->cur.text)) \
ENFN->font_draw(output, \
context, \
surface, \
o->engine_data, \
obj->cur.cache.geometry.x + x + sl + ox - \
ENFN->font_inset_get(ENDT, o->engine_data, o->cur.text), \
obj->cur.cache.geometry.y + y + st + oy + \
(int) \
(((o->max_ascent * obj->cur.cache.geometry.h) / obj->cur.geometry.h) - 0.5), \
obj->cur.cache.geometry.w, \
obj->cur.cache.geometry.h, \
obj->cur.geometry.w, \
obj->cur.geometry.h, \
o->cur.text);
#endif
/* shadows */
if (o->cur.style == EVAS_TEXT_STYLE_SHADOW)
{
COLOR_SET(o, cur, shadow);
DRAW_TEXT(1, 1);
}
else if ((o->cur.style == EVAS_TEXT_STYLE_OUTLINE_SHADOW) ||
(o->cur.style == EVAS_TEXT_STYLE_FAR_SHADOW))
{
COLOR_SET(o, cur, shadow);
DRAW_TEXT(2, 2);
}
else if ((o->cur.style == EVAS_TEXT_STYLE_OUTLINE_SOFT_SHADOW) ||
(o->cur.style == EVAS_TEXT_STYLE_FAR_SOFT_SHADOW))
{
for (j = 0; j < 5; j++)
{
for (i = 0; i < 5; i++)
{
if (vals[i][j] != 0)
{
COLOR_SET_AMUL(o, cur, shadow, vals[i][j] * 50);
DRAW_TEXT(i, j);
}
}
}
}
else if (o->cur.style == EVAS_TEXT_STYLE_SOFT_SHADOW)
{
for (j = 0; j < 5; j++)
{
for (i = 0; i < 5; i++)
{
if (vals[i][j] != 0)
{
COLOR_SET_AMUL(o, cur, shadow, vals[i][j] * 50);
DRAW_TEXT(i - 1, j - 1);
}
}
}
}
/* glows */
if (o->cur.style == EVAS_TEXT_STYLE_GLOW)
{
for (j = 0; j < 5; j++)
{
for (i = 0; i < 5; i++)
{
if (vals[i][j] != 0)
{
COLOR_SET_AMUL(o, cur, glow, vals[i][j] * 50);
DRAW_TEXT(i - 2, j - 2);
}
}
}
COLOR_SET(o, cur, glow2);
DRAW_TEXT(-1, 0);
DRAW_TEXT(1, 0);
DRAW_TEXT(0, -1);
DRAW_TEXT(0, 1);
}
/* outlines */
if ((o->cur.style == EVAS_TEXT_STYLE_OUTLINE) ||
(o->cur.style == EVAS_TEXT_STYLE_OUTLINE_SHADOW) ||
(o->cur.style == EVAS_TEXT_STYLE_OUTLINE_SOFT_SHADOW))
{
COLOR_SET(o, cur, outline);
DRAW_TEXT(-1, 0);
DRAW_TEXT(1, 0);
DRAW_TEXT(0, -1);
DRAW_TEXT(0, 1);
}
else if (o->cur.style == EVAS_TEXT_STYLE_SOFT_OUTLINE)
{
for (j = 0; j < 5; j++)
{
for (i = 0; i < 5; i++)
{
if (((i != 2) || (j != 2)) && (vals[i][j] != 0))
{
COLOR_SET_AMUL(o, cur, outline, vals[i][j] * 50);
DRAW_TEXT(i - 2, j - 2);
}
}
}
}
/* normal text */
COLOR_ONLY_SET(obj, cur.cache, clip);
DRAW_TEXT(0, 0);
}
static void
evas_object_text_render_pre(Evas_Object *obj)
{
Evas_Rectangles rects = { 0, 0, NULL };
Evas_Object_Text *o;
int is_v, was_v;
/* dont pre-render the obj twice! */
if (obj->pre_render_done) return;
obj->pre_render_done = 1;
/* pre-render phase. this does anything an object needs to do just before */
/* rendering. this could mean loading the image data, retrieving it from */
/* elsewhere, decoding video etc. */
/* then when this is done the object needs to figure if it changed and */
/* if so what and where and add thr appropriate redraw rectangles */
o = (Evas_Object_Text *)(obj->object_data);
/* if someone is clipping this obj - go calculate the clipper */
if (obj->cur.clipper)
{
if (obj->cur.cache.clip.dirty)
evas_object_clip_recalc(obj->cur.clipper);
obj->cur.clipper->func->render_pre(obj->cur.clipper);
}
/* now figure what changed and add draw rects */
/* if it just became visible or invisible */
is_v = evas_object_is_visible(obj);
was_v = evas_object_was_visible(obj);
if (is_v != was_v)
{
evas_object_render_pre_visible_change(&rects, obj, is_v, was_v);
goto done;
}
/* its not visible - we accounted for it appearing or not so just abort */
if (!is_v) goto done;
/* clipper changed this is in addition to anything else for obj */
evas_object_render_pre_clipper_change(&rects, obj);
/* if we restacked (layer or just within a layer) and dont clip anyone */
if (obj->restack)
{
evas_object_render_pre_prev_cur_add(&rects, obj);
goto done;
}
/* if it changed color */
if ((obj->cur.color.r != obj->prev.color.r) ||
(obj->cur.color.g != obj->prev.color.g) ||
(obj->cur.color.b != obj->prev.color.b) ||
(obj->cur.color.a != obj->prev.color.a))
{
evas_object_render_pre_prev_cur_add(&rects, obj);
goto done;
}
/* if it changed geometry - and obviously not visibility or color */
/* caluclate differences since we have a constant color fill */
/* we really only need to update the differences */
if ((obj->cur.geometry.x != obj->prev.geometry.x) ||
(obj->cur.geometry.y != obj->prev.geometry.y) ||
(obj->cur.geometry.w != obj->prev.geometry.w) ||
(obj->cur.geometry.h != obj->prev.geometry.h))
{
evas_object_render_pre_prev_cur_add(&rects, obj);
goto done;
}
if (obj->cur.render_op != obj->prev.render_op)
{
evas_object_render_pre_prev_cur_add(&rects, obj);
goto done;
}
if (obj->cur.scale != obj->prev.scale)
{
evas_object_render_pre_prev_cur_add(&rects, obj);
goto done;
}
if (o->changed)
{
if ((o->cur.size != o->prev.size) ||
((o->cur.font) && (o->prev.font) && (strcmp(o->cur.font, o->prev.font))) ||
((o->cur.font) && (!o->prev.font)) ||
((!o->cur.font) && (o->prev.font)) ||
((o->cur.text) && (o->prev.text) && (strcmp(o->cur.text, o->prev.text))) ||
((o->cur.text) && (!o->prev.text)) ||
((!o->cur.text) && (o->prev.text)) ||
((o->cur.style != o->prev.style)) ||
((o->cur.shadow.r != o->prev.shadow.r)) ||
((o->cur.shadow.g != o->prev.shadow.g)) ||
((o->cur.shadow.b != o->prev.shadow.b)) ||
((o->cur.shadow.a != o->prev.shadow.a)) ||
((o->cur.outline.r != o->prev.outline.r)) ||
((o->cur.outline.g != o->prev.outline.g)) ||
((o->cur.outline.b != o->prev.outline.b)) ||
((o->cur.outline.a != o->prev.outline.a)) ||
((o->cur.glow.r != o->prev.glow.r)) ||
((o->cur.glow.g != o->prev.glow.g)) ||
((o->cur.glow.b != o->prev.glow.b)) ||
((o->cur.glow.a != o->prev.glow.a)) ||
((o->cur.glow2.r != o->prev.glow2.r)) ||
((o->cur.glow2.g != o->prev.glow2.g)) ||
((o->cur.glow2.b != o->prev.glow2.b)) ||
((o->cur.glow2.a != o->prev.glow2.a)))
{
evas_object_render_pre_prev_cur_add(&rects, obj);
goto done;
}
}
done:
evas_object_render_pre_effect_updates(&rects, obj, is_v, was_v);
}
static void
evas_object_text_render_post(Evas_Object *obj)
{
Evas_Object_Text *o;
/* this moves the current data to the previous state parts of the object */
/* in whatever way is safest for the object. also if we don't need object */
/* data anymore we can free it if the object deems this is a good idea */
o = (Evas_Object_Text *)(obj->object_data);
/* remove those pesky changes */
while (obj->clip.changes)
{
Evas_Rectangle *r;
r = (Evas_Rectangle *)obj->clip.changes->data;
obj->clip.changes = evas_list_remove(obj->clip.changes, r);
free(r);
}
/* move cur to prev safely for object data */
obj->prev = obj->cur;
o->prev = o->cur;
o->changed = 0;
}
static unsigned int evas_object_text_id_get(Evas_Object *obj)
{
Evas_Object_Text *o;
o = (Evas_Object_Text *)(obj->object_data);
if (!o) return 0;
return MAGIC_OBJ_TEXT;
}
static unsigned int evas_object_text_visual_id_get(Evas_Object *obj)
{
Evas_Object_Text *o;
o = (Evas_Object_Text *)(obj->object_data);
if (!o) return 0;
return MAGIC_OBJ_SHAPE;
}
static void *evas_object_text_engine_data_get(Evas_Object *obj)
{
Evas_Object_Text *o;
o = (Evas_Object_Text *)(obj->object_data);
if (!o) return NULL;
return o->engine_data;
}
static int
evas_object_text_is_opaque(Evas_Object *obj)
{
Evas_Object_Text *o;
/* this returns 1 if the internal object data implies that the object is */
/* currently fulyl opque over the entire gradient it occupies */
o = (Evas_Object_Text *)(obj->object_data);
return 0;
}
static int
evas_object_text_was_opaque(Evas_Object *obj)
{
Evas_Object_Text *o;
/* this returns 1 if the internal object data implies that the object was */
/* currently fulyl opque over the entire gradient it occupies */
o = (Evas_Object_Text *)(obj->object_data);
return 0;
}
void
_evas_object_text_rehint(Evas_Object *obj)
{
Evas_Object_Text *o;
int is, was;
o = (Evas_Object_Text *)(obj->object_data);
if (!o->engine_data) return;
evas_font_load_hinting_set(obj->layer->evas, o->engine_data,
obj->layer->evas->hinting);
was = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
/* DO II */
o->prev.text = NULL;
if ((o->engine_data) && (o->cur.text))
{
int w, h;
int l = 0, r = 0, t = 0, b = 0;
ENFN->font_string_size_get(ENDT,
o->engine_data,
o->cur.text,
&w, &h);
evas_text_style_pad_get(o->cur.style, &l, &r, &t, &b);
obj->cur.geometry.w = w + l + r;
obj->cur.geometry.h = h + t + b;
//// obj->cur.cache.geometry.validity = 0;
}
else
{
int t = 0, b = 0;
evas_text_style_pad_get(o->cur.style, NULL, NULL, &t, &b);
obj->cur.geometry.w = 0;
obj->cur.geometry.h = o->max_ascent + o->max_descent + t + b;
//// obj->cur.cache.geometry.validity = 0;
}
o->changed = 1;
evas_object_change(obj);
evas_object_coords_recalc(obj);
is = evas_object_is_in_output_rect(obj,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y, 1, 1);
if ((is || was) && obj->cur.visible)
evas_event_feed_mouse_move(obj->layer->evas,
obj->layer->evas->pointer.x,
obj->layer->evas->pointer.y,
obj->layer->evas->last_timestamp,
NULL);
evas_object_inform_call_resize(obj);
}