efl/src/lib/evas/canvas/evas_object_smart.eo

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/* XXX: Putting the next two as externs because this interface will hopefully
be removed for efl 2.0, so no need to bother. */
struct @extern Evas.Smart;
struct @extern Evas.Smart_Cb_Description;
class Evas.Object_Smart (Evas.Object, Evas.Signal_Interface)
{
eo_prefix: evas_obj_smart;
data: Evas_Smart_Data;
methods {
@property need_recalculate {
set {
[[Set or unset the flag signalling that a given smart object needs to
get recalculated.
If this flag is set, then the $calculate() smart function of
$obj will be called, if one is provided, during rendering phase of
Evas (see evas_render()), after which this flag will be
automatically unset.
If that smart function is not provided for the given object, this
flag will be left unchanged.
Note: just setting this flag will not make the canvas' whole scene
dirty, by itself, and evas_render() will have no effect. To
force that, use evas_object_smart_changed(), that will also
call this function automatically, with $true as parameter.
See also @.need_recalculate.get, @.calculate and
\@ref evas_smart_objects_calculate().]]
}
get {
[[Get the value of the flag signalling that a given smart object needs to
get recalculated.
Note: this flag will be unset during the rendering phase, when the
$calculate() smart function is called, if one is provided.
If it's not provided, then the flag will be left unchanged
after the rendering phase.
See also @.need_recalculate.set, for more details.]]
}
values {
value: bool; [[whether one wants to set ($true) or to unset
($false) the flag.]]
}
}
@property clip {
set {
[[No description supplied by the EAPI.]]
legacy: null;
}
values {
clip: Evas.Object *;
}
}
@property color {
set {
[[No description supplied by the EAPI.]]
legacy: null;
}
values {
r: int;
g: int;
b: int;
a: int;
}
}
@property data {
set {
[[Store a pointer to user data for a given smart object.
This data is stored independently of the one set by
evas_object_data_set(), naturally.
See also @.data.get.]]
}
values {
data: void *; [[A pointer to user data.]]
}
}
@property members {
get {
[[Retrieves the list of the member objects of a given Evas smart object.
The returned list should be freed with $eina_list_free() when you
no longer need it.
This function will return $null when a non-smart object is passed.
See also @.member_add, @.member_del and @.iterator_new.
@since 1.7]]
return: list<Evas.Object*> * @warn_unused; [[Returns the list of the member objects of $obj.]]
}
}
@property smart {
get {
[[Get the @Evas.Smart from which $obj smart object was created.]]
return: Evas.Smart * @warn_unused; [[the @Evas.Smart handle or $null, on errors.]]
}
}
show {
[[No description supplied by the EAPI.]]
legacy: null;
}
move {
[[No description supplied by the EAPI.]]
legacy: null;
params {
@in x: Evas.Coord;
@in y: Evas.Coord;
}
}
callbacks_descriptions_set {
[[Set an smart object instance's smart callbacks descriptions.
These descriptions are hints to be used by introspection and are
not enforced in any way.
It will not be checked if instance callbacks descriptions have the
same name as respective possibly registered in the smart object
class. Both are kept in different arrays and users of
evas_object_smart_callbacks_descriptions_get() should handle this
case as they wish.
Note: Becase $descriptions must be $null terminated, and
because a $null name makes little sense, too,
Evas_Smart_Cb_Description.name must not be $null.
Note: While instance callbacks descriptions are possible, they are
not recommended. Use class callbacks descriptions
instead as they make you smart object user's life simpler and
will use less memory, as descriptions and arrays will be
shared among all instances.]]
return: bool; [[$true on success, $false on failure.]]
params {
@in descriptions: const(Evas.Smart_Cb_Description)*; [[$null terminated array with
@Evas.Smart_Cb_Description descriptions. Array elements won't be
modified at run time, but references to them and their contents
will be made, so this array should be kept alive during the whole
object's lifetime.]]
}
}
callbacks_descriptions_get @const {
[[Retrieve an smart object's know smart callback descriptions (both
instance and class ones).
This call searches for registered callback descriptions for both
instance and class of the given smart object. These arrays will be
sorted by Evas_Smart_Cb_Description.name and also $null
terminated, so both class_count and instance_count can be
ignored, if the caller wishes so. The terminator $null is not
counted in these values.
Note: If just class descriptions are of interest, try
evas_smart_callbacks_descriptions_get() instead.
Note: Use $null pointers on the descriptions/counters you're not
interested in: they'll be ignored by the function.
\@ref evas_smart_callbacks_descriptions_get().]]
params {
@out class_descriptions: const(Evas.Smart_Cb_Description)**; [[Where to store class callbacks
descriptions array, if any is known. If no descriptions are
known, $null is returned.]]
@out class_count: uint; [[Returns how many class callbacks descriptions
are known.]]
@out instance_descriptions: const(Evas.Smart_Cb_Description)**; [[Where to store instance callbacks
descriptions array, if any is known. If no descriptions are
known, $null is returned.]]
@out instance_count: uint; [[Returns how many instance callbacks
descriptions are known.]]
}
}
iterator_new @const {
[[Retrieves an iterator of the member objects of a given Evas smart object.
See also @.member_add and @.member_del
@since 1.8]]
return: free(own(iterator<Evas.Object *> *), eina_iterator_free)
@warn_unused; [[Returns the iterator of the member objects of $obj.]]
}
callback_description_find @const {
[[Find callback description for callback called name
or $null if not found.
If parameter is $null, no search
will be done on instance descriptions.]]
params {
@in name: const(char)* @nonull; [[name of desired callback, must not be $null. The
search have a special case for name being the same
pointer as registered with Evas_Smart_Cb_Description, one
can use it to avoid excessive use of strcmp().]]
@out class_description: const(Evas.Smart_Cb_Description)*; [[pointer to return class description or
$null if not found. If parameter is $null, no search will
be done on class descriptions.]]
@out instance_description: const(Evas.Smart_Cb_Description)*; [[pointer to return instance description.]]
}
}
hide {
[[No description supplied by the EAPI.]]
legacy: null;
}
calculate {
[[Call the calculate() smart function immediately on a given smart object.
This will force immediate calculations (see #Evas_Smart_Class)
needed for renderization of this object and, besides, unset the
flag on it telling it needs recalculation for the next rendering
phase.
See also @.need_recalculate.set]]
}
add {
[[Instantiates a new smart object described by $s.
This is the function one should use when defining the public
function adding an instance of the new smart object to a given
canvas. It will take care of setting all of its internals to work
as they should, if the user set things properly, as seem on the
#EVAS_SMART_SUBCLASS_NEW, for example.]]
legacy: null;
}
member_add {
[[Set an Evas object as a member of a given smart object.
Members will automatically be stacked and layered together with the
smart object. The various stacking functions will operate on
members relative to the other members instead of the entire canvas,
since they now live on an exclusive layer (see
evas_object_stack_above(), for more details).
Any $smart_obj object's specific implementation of the
$member_add() smart function will take place too, naturally.
See also @.member_del.]]
params {
@in sub_obj: Evas.Object * @nonull; [[The member object.]]
}
legacy: null;
}
resize {
[[No description supplied by the EAPI.]]
legacy: null;
params {
@in w: Evas.Coord;
@in h: Evas.Coord;
}
}
clip_unset {
[[No description supplied by the EAPI.]]
legacy: null;
}
changed {
[[Mark smart object as changed, dirty.
This will flag the given object as needing recalculation,
forcefully. As an effect, on the next rendering cycle its
calculate() (see #Evas_Smart_Class) smart function will be called.
See also @.need_recalculate.set and @.calculate.]]
}
member_del {
[[Removes a member object from a given smart object.
This removes a member object from a smart object, if it was added
to any. The object will still be on the canvas, but no longer
associated with whichever smart object it was associated with.
See also @.member_add for more details.]]
params {
@in sub_obj: Evas.Object *; [[the member object.]]
}
legacy: null;
}
del {
[[Deletes a smart object.]]
legacy: null;
}
attach {
[[Attach a given smart data to a given smart object.]]
params {
@in s: Evas.Smart *;
}
legacy: null;
}
}
implements {
class.constructor;
class.destructor;
Eo.Base.constructor;
Evas.Object.smart_type_check_ptr;
Evas.Object.smart_type_check;
Evas.Object.smart_data.get;
Evas.Object.paragraph_direction.set;
Evas.Object.paragraph_direction.get;
}
}