forked from enlightenment/efl
39 lines
1.7 KiB
Plaintext
39 lines
1.7 KiB
Plaintext
class @beta Efl.Ui.Internal.Text.Interactive extends Efl.Canvas.Textblock implements Efl.Text_Interactive, Efl.Input_Text.Entity, Efl.File
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{
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[[An internal object in charge of the interactive aspect of the text widget.
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This object is in charge of processing inputs, moving the text caret and so on.
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]]
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implements {
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Efl.Object.constructor;
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Efl.Object.destructor;
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Efl.Object.finalize;
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Efl.Text_Interactive.main_cursor { get; }
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Efl.Text_Interactive.selection_allowed { get; set; }
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Efl.Text_Interactive.selection_cursors { get; set; }
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Efl.Text_Interactive.editable { get; set; }
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Efl.Text_Interactive.all_unselect;
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Efl.Text_Interactive.all_select;
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Efl.Text_Interactive.have_selection {get; }
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Efl.Text.text { set; }
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Efl.Text_Markup.markup { set; }
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Efl.Input_Text.Entity.input_panel_show_on_demand { get; set; }
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Efl.Input_Text.Entity.input_panel_language { get; set; }
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Efl.Input_Text.Entity.input_panel_layout_variation { get; set; }
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Efl.Input_Text.Entity.autocapitalization { get; set; }
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Efl.Input_Text.Entity.input_panel_return_key_state { get; set; }
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Efl.Input_Text.Entity.predictable { get; set; }
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Efl.Input_Text.Entity.input_content_type { get; set; }
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Efl.Input_Text.Entity.input_panel_layout { get; set; }
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Efl.Input_Text.Entity.input_panel_return_key_type { get; set; }
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Efl.Input_Text.Entity.input_panel_autoshow { get; set; }
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Efl.Input_Text.Entity.input_panel_show;
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Efl.Input_Text.Entity.input_panel_hide;
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Efl.Input_Text.Entity.input_panel_imdata { get; set; }
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//FIXME Efl.File should be implemented later at Efl.Ui.TextBox level
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Efl.File.file { set; }
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Efl.File.load;
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Efl.File.unload;
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}
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}
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