efl/src/lib/elementary/efl_ui_internal_text_intera...

39 lines
1.7 KiB
Plaintext

class @beta Efl.Ui.Internal.Text.Interactive extends Efl.Canvas.Textblock implements Efl.Text_Interactive, Efl.Input_Text.Entity, Efl.File
{
[[An internal object in charge of the interactive aspect of the text widget.
This object is in charge of processing inputs, moving the text caret and so on.
]]
implements {
Efl.Object.constructor;
Efl.Object.destructor;
Efl.Object.finalize;
Efl.Text_Interactive.main_cursor { get; }
Efl.Text_Interactive.selection_allowed { get; set; }
Efl.Text_Interactive.selection_cursors { get; set; }
Efl.Text_Interactive.editable { get; set; }
Efl.Text_Interactive.all_unselect;
Efl.Text_Interactive.all_select;
Efl.Text_Interactive.have_selection {get; }
Efl.Text.text { set; }
Efl.Text_Markup.markup { set; }
Efl.Input_Text.Entity.input_panel_show_on_demand { get; set; }
Efl.Input_Text.Entity.input_panel_language { get; set; }
Efl.Input_Text.Entity.input_panel_layout_variation { get; set; }
Efl.Input_Text.Entity.autocapitalization { get; set; }
Efl.Input_Text.Entity.input_panel_return_key_state { get; set; }
Efl.Input_Text.Entity.predictable { get; set; }
Efl.Input_Text.Entity.input_content_type { get; set; }
Efl.Input_Text.Entity.input_panel_layout { get; set; }
Efl.Input_Text.Entity.input_panel_return_key_type { get; set; }
Efl.Input_Text.Entity.input_panel_autoshow { get; set; }
Efl.Input_Text.Entity.input_panel_show;
Efl.Input_Text.Entity.input_panel_hide;
Efl.Input_Text.Entity.input_panel_imdata { get; set; }
//FIXME Efl.File should be implemented later at Efl.Ui.TextBox level
Efl.File.file { set; }
Efl.File.load;
Efl.File.unload;
}
}