efl/src/lib/elementary/elm_gengrid_eo.legacy.h

628 lines
20 KiB
C

#ifndef _ELM_GENGRID_EO_LEGACY_H_
#define _ELM_GENGRID_EO_LEGACY_H_
#ifndef _ELM_GENGRID_EO_CLASS_TYPE
#define _ELM_GENGRID_EO_CLASS_TYPE
typedef Eo Elm_Gengrid;
#endif
#ifndef _ELM_GENGRID_EO_TYPES
#define _ELM_GENGRID_EO_TYPES
/** Gengrid reorder modes
*
* @ingroup Elm_Gengrid
*/
typedef enum
{
ELM_GENGRID_REORDER_TYPE_NORMAL = 0, /**< Normal reorder type */
ELM_GENGRID_REORDER_TYPE_SWAP /**< Swap reorder type */
} Elm_Gengrid_Reorder_Type;
#endif
/**
* @brief Set the items grid's alignment within a given gengrid widget.
*
* This sets the alignment of the whole grid of items of a gengrid within its
* given viewport. By default, those values are both 0.5, meaning that the
* gengrid will have its items grid placed exactly in the middle of its
* viewport.
*
* @note If given alignment values are out of the cited ranges, they'll be
* changed to the nearest boundary values on the valid ranges.
*
* @param[in] obj The object.
* @param[in] align_x Alignment in the horizontal axis (0 <= align_x <= 1).
* @param[in] align_y Alignment in the vertical axis (0 <= align_y <= 1).
*
* @ingroup Elm_Gengrid_Group
*/
EAPI void elm_gengrid_align_set(Elm_Gengrid *obj, double align_x, double align_y);
/**
* @brief Get the items grid's alignment values within a given gengrid widget.
*
* @note Use @c null pointers on the alignment values you're not interested in:
* they'll be ignored by the function.
*
* @param[in] obj The object.
* @param[out] align_x Alignment in the horizontal axis (0 <= align_x <= 1).
* @param[out] align_y Alignment in the vertical axis (0 <= align_y <= 1).
*
* @ingroup Elm_Gengrid_Group
*/
EAPI void elm_gengrid_align_get(const Elm_Gengrid *obj, double *align_x, double *align_y);
/**
* @brief Set how the items grid's filled within a given gengrid widget
*
* This sets the fill state of the whole grid of items of a gengrid within its
* given viewport. By default, this value is false, meaning that if the first
* line of items grid's isn't filled, the items are centered with the
* alignment.
*
* @param[in] obj The object.
* @param[in] fill @c true if the grid is filled, @c false otherwise
*
* @ingroup Elm_Gengrid_Group
*/
EAPI void elm_gengrid_filled_set(Elm_Gengrid *obj, Eina_Bool fill);
/**
* @brief Get how the items grid's filled within a given gengrid widget
*
* @note Use @c null pointers on the alignment values you're not interested in:
* they'll be ignored by the function.
*
* @param[in] obj The object.
*
* @return @c true if the grid is filled, @c false otherwise
*
* @ingroup Elm_Gengrid_Group
*/
EAPI Eina_Bool elm_gengrid_filled_get(const Elm_Gengrid *obj);
/**
* @brief Enable or disable multi-selection in a given gengrid widget.
*
* Multi-selection is the ability to have more than one item selected, on a
* given gengrid, simultaneously. When it is enabled, a sequence of clicks on
* different items will make them all selected, progressively. A click on an
* already selected item will unselect it. If interacting via the keyboard,
* multi-selection is enabled while holding the "Shift" key.
*
* @note By default, multi-selection is disabled on gengrids.
*
* @param[in] obj The object.
* @param[in] multi @c true if multislect is enabled, @c false otherwise
*
* @ingroup Elm_Gengrid_Group
*/
EAPI void elm_gengrid_multi_select_set(Elm_Gengrid *obj, Eina_Bool multi);
/**
* @brief Get whether multi-selection is enabled or disabled for a given
* gengrid widget.
*
* @param[in] obj The object.
*
* @return @c true if multislect is enabled, @c false otherwise
*
* @ingroup Elm_Gengrid_Group
*/
EAPI Eina_Bool elm_gengrid_multi_select_get(const Elm_Gengrid *obj);
/**
* @brief Set the size for the group items of a given gengrid widget.
*
* A gengrid, after creation, has still no information on the size to give to
* each of its cells. So, you most probably will end up with squares one @ref
* Fingers "finger" wide, the default size. Use this function to force a custom
* size for you group items, making them as big as you wish.
*
* @param[in] obj The object.
* @param[in] w The group items' width.
* @param[in] h The group items' height.
*
* @ingroup Elm_Gengrid_Group
*/
EAPI void elm_gengrid_group_item_size_set(Elm_Gengrid *obj, int w, int h);
/**
* @brief Get the size set for the group items of a given gengrid widget.
*
* @note Use @c null pointers on the size values you're not interested in:
* they'll be ignored by the function.
*
* @param[in] obj The object.
* @param[out] w The group items' width.
* @param[out] h The group items' height.
*
* @ingroup Elm_Gengrid_Group
*/
EAPI void elm_gengrid_group_item_size_get(const Elm_Gengrid *obj, int *w, int *h);
/**
* @brief Set the gengrid select mode.
*
* This changes item select mode in the gengrid widget.
* #ELM_OBJECT_SELECT_MODE_DEFAULT means that items will only call their
* selection func and callback when first becoming selected. Any further clicks
* will do nothing, unless you set always select mode.
* #ELM_OBJECT_SELECT_MODE_ALWAYS means that even if selected, every click will
* make the selected callbacks be called. #ELM_OBJECT_SELECT_MODE_NONE will
* turn off the ability to select items entirely and they will neither appear
* selected nor call selected callback functions.
*
* @param[in] obj The object.
* @param[in] mode The select mode.
*
* @ingroup Elm_Gengrid_Group
*/
EAPI void elm_gengrid_select_mode_set(Elm_Gengrid *obj, Elm_Object_Select_Mode mode);
/**
* @brief Get the gengrid select mode.
*
* @param[in] obj The object.
*
* @return The select mode.
*
* @ingroup Elm_Gengrid_Group
*/
EAPI Elm_Object_Select_Mode elm_gengrid_select_mode_get(const Elm_Gengrid *obj);
/**
* @brief Set whether a given gengrid widget is or not able have items
* reordered.
*
* If a gengrid is set to allow reordering, a click held for more than 0.5 over
* a given item will highlight it specially, signaling the gengrid has entered
* the reordering state. From that time on, the user will be able to, while
* still holding the mouse button down, move the item freely in the gengrid's
* viewport, replacing to said item to the locations it goes to. The
* replacements will be animated and, whenever the user releases the mouse
* button, the item being replaced gets a new definitive place in the grid.
*
* @param[in] obj The object.
* @param[in] reorder_mode Use @c true to turn reordering on, @c false to turn
* it off.
*
* @ingroup Elm_Gengrid_Group
*/
EAPI void elm_gengrid_reorder_mode_set(Elm_Gengrid *obj, Eina_Bool reorder_mode);
/**
* @brief Get whether a given gengrid widget is or not able have items
* reordered.
*
* @param[in] obj The object.
*
* @return Use @c true to turn reordering on, @c false to turn it off.
*
* @ingroup Elm_Gengrid_Group
*/
EAPI Eina_Bool elm_gengrid_reorder_mode_get(const Elm_Gengrid *obj);
/**
* @brief Control whether the gengrid items' should be highlighted when item
* selected.
*
* @param[in] obj The object.
* @param[in] highlight @c true if item will be highlighted, @c false otherwise
*
* @ingroup Elm_Gengrid_Group
*/
EAPI void elm_gengrid_highlight_mode_set(Elm_Gengrid *obj, Eina_Bool highlight);
/**
* @brief Control whether the gengrid items' should be highlighted when item
* selected.
*
* @param[in] obj The object.
*
* @return @c true if item will be highlighted, @c false otherwise
*
* @ingroup Elm_Gengrid_Group
*/
EAPI Eina_Bool elm_gengrid_highlight_mode_get(const Elm_Gengrid *obj);
/**
* @brief Set the Gengrid reorder type
*
* @param[in] obj The object.
* @param[in] type Reorder type value
*
* @since 1.11
*
* @ingroup Elm_Gengrid_Group
*/
EAPI void elm_gengrid_reorder_type_set(Elm_Gengrid *obj, Elm_Gengrid_Reorder_Type type);
/**
* @brief Set the size for the items of a given gengrid widget.
*
* A gengrid, after creation, has still no information on the size to give to
* each of its cells. So, you most probably will end up with squares one @ref
* Fingers "finger" wide, the default size. Use this function to force a custom
* size for you items, making them as big as you wish.
*
* @param[in] obj The object.
* @param[in] w The items' width.
* @param[in] h The items' height.
*
* @ingroup Elm_Gengrid_Group
*/
EAPI void elm_gengrid_item_size_set(Elm_Gengrid *obj, int w, int h);
/**
* @brief Get the size set for the items of a given gengrid widget.
*
* @note Use @c null pointers on the size values you're not interested in:
* they'll be ignored by the function.
*
* @param[in] obj The object.
* @param[out] w The items' width.
* @param[out] h The items' height.
*
* @ingroup Elm_Gengrid_Group
*/
EAPI void elm_gengrid_item_size_get(const Elm_Gengrid *obj, int *w, int *h);
/**
* @brief Set the gengrid multi select mode.
*
* #ELM_OBJECT_MULTI_SELECT_MODE_DEFAULT means that select/unselect items
* whenever each item is clicked. #ELM_OBJECT_MULTI_SELECT_MODE_WITH_CONTROL
* means that only one item will be selected although multi-selection is
* enabled, if clicked without pressing control key. This mode is only
* available with multi-selection.
*
* @param[in] obj The object.
* @param[in] mode The multi select mode.
*
* @since 1.8
*
* @ingroup Elm_Gengrid_Group
*/
EAPI void elm_gengrid_multi_select_mode_set(Elm_Gengrid *obj, Elm_Object_Multi_Select_Mode mode);
/**
* @brief Get the gengrid multi select mode.
*
* If getting mode fails, it returns #ELM_OBJECT_MULTI_SELECT_MODE_MAX.
*
* @param[in] obj The object.
*
* @return The multi select mode.
*
* @since 1.8
*
* @ingroup Elm_Gengrid_Group
*/
EAPI Elm_Object_Multi_Select_Mode elm_gengrid_multi_select_mode_get(const Elm_Gengrid *obj);
/**
* @brief Set the direction in which a given gengrid widget will expand while
* placing its items.
*
* When in "horizontal mode" ($true), items will be placed in columns, from top
* to bottom and, when the space for a column is filled, another one is started
* on the right, thus expanding the grid horizontally. When in "vertical mode"
* ($false), though, items will be placed in rows, from left to right and, when
* the space for a row is filled, another one is started below, thus expanding
* the grid vertically.
*
* @note By default, gengrid is in vertical mode, @c false.
*
* @param[in] obj The object.
* @param[in] horizontal @c true to make the gengrid expand horizontally,
* @c false to expand vertically.
*
* @ingroup Elm_Gengrid_Group
*/
EAPI void elm_gengrid_horizontal_set(Elm_Gengrid *obj, Eina_Bool horizontal);
/**
* @brief Get for what direction a given gengrid widget will expand while
* placing its items.
*
* @param[in] obj The object.
*
* @return @c true to make the gengrid expand horizontally, @c false to expand
* vertically.
*
* @ingroup Elm_Gengrid_Group
*/
EAPI Eina_Bool elm_gengrid_horizontal_get(const Elm_Gengrid *obj);
/**
* @brief Get the selected item in a given gengrid widget.
*
* This returns the selected item in @c obj. If multi selection is enabled on
* @c obj (See @ref elm_gengrid_multi_select_set), only the first item in the
* list is selected, which might not be very useful. For that case, see
* @ref elm_gengrid_selected_items_get.
*
* @param[in] obj The object.
*
* @return The selected item's handle or @c null if none is selected at the
* moment (and on errors).
*
* @ingroup Elm_Gengrid_Group
*/
EAPI Elm_Widget_Item *elm_gengrid_selected_item_get(const Elm_Gengrid *obj);
/**
* @brief Get a list of realized items in gengrid.
*
* This returns a list of the realized items in the gengrid. The list contains
* gengrid item pointers. The list must be freed by the caller when done with
* eina_list_free(). The item pointers in the list are only valid so long as
* those items are not deleted or the gengrid is not deleted.
*
* @param[in] obj The object.
*
* @return The list of realized items or @c null if none are realized.
*
* @ingroup Elm_Gengrid_Group
*/
EAPI Eina_List *elm_gengrid_realized_items_get(const Elm_Gengrid *obj) EINA_WARN_UNUSED_RESULT;
/**
* @brief Get the first item in a given gengrid widget.
*
* This returns the first item in the @c obj's internal list of items.
*
* @param[in] obj The object.
*
* @return The first item's handle or @c null, if there are no items in @c obj
* (and on errors)
*
* @ingroup Elm_Gengrid_Group
*/
EAPI Elm_Widget_Item *elm_gengrid_first_item_get(const Elm_Gengrid *obj);
/**
* @brief Get a list of selected items in a given gengrid.
*
* This returns a list of the selected items, in the order that they appear in
* the grid. This list is only valid as long as no more items are selected or
* unselected (or unselected implicitly by deletion). The list contains Gengrid
* item pointers as data, naturally.
*
* @param[in] obj The object.
*
* @return The list of selected items or @c null, if none is selected at the
* moment (and on errors).
*
* @ingroup Elm_Gengrid_Group
*/
EAPI const Eina_List *elm_gengrid_selected_items_get(const Elm_Gengrid *obj);
/**
* @brief Get the last item in a given gengrid widget.
*
* This returns the last item in the @c obj's internal list of items.
*
* @param[in] obj The object.
*
* @return The last item's handle or @c null if there are no items in @c obj
* (and on errors).
*
* @ingroup Elm_Gengrid_Group
*/
EAPI Elm_Widget_Item *elm_gengrid_last_item_get(const Elm_Gengrid *obj);
/**
* @brief Insert an item before another in a gengrid widget.
*
* This inserts an item before another in the gengrid.
*
* @param[in] obj The object.
* @param[in] itc The item class for the item.
* @param[in] data The item data.
* @param[in] relative The item to place this new one before.
* @param[in] func Convenience function called when the item is selected.
* @param[in] func_data Data to be passed to @c func.
*
* @return A handle to the item added or @c null on errors.
*
* @ingroup Elm_Gengrid_Group
*/
EAPI Elm_Widget_Item *elm_gengrid_item_insert_before(Elm_Gengrid *obj, const Elm_Gengrid_Item_Class *itc, const void *data, Elm_Widget_Item *relative, Evas_Smart_Cb func, const void *func_data);
/**
* @brief Update the contents of all realized items.
*
* This updates all realized items by calling all the item class functions
* again to get the contents, texts and states. Use this when the original item
* data has changed and the changes are desired to be reflected.
*
* To update just one item, use @ref elm_gengrid_item_update.
* @param[in] obj The object.
*
* @ingroup Elm_Gengrid_Group
*/
EAPI void elm_gengrid_realized_items_update(Elm_Gengrid *obj);
/**
* @brief Insert an item after another in a gengrid widget.
*
* This inserts an item after another in the gengrid.
*
* @param[in] obj The object.
* @param[in] itc The item class for the item.
* @param[in] data The item data.
* @param[in] relative The item to place this new one after.
* @param[in] func Convenience function called when the item is selected.
* @param[in] func_data Data to be passed to @c func.
*
* @return A handle to the item added or @c null on error.
*
* @ingroup Elm_Gengrid_Group
*/
EAPI Elm_Widget_Item *elm_gengrid_item_insert_after(Elm_Gengrid *obj, const Elm_Gengrid_Item_Class *itc, const void *data, Elm_Widget_Item *relative, Evas_Smart_Cb func, const void *func_data);
/**
* @brief Return how many items are currently in a list
*
* This behavior is O(1) and includes items which may or may not be realized.
*
* @param[in] obj The object.
*
* @return Items in list
*
* @ingroup Elm_Gengrid_Group
*/
EAPI unsigned int elm_gengrid_items_count(const Elm_Gengrid *obj);
/**
* @brief Get the item that is at the x, y canvas coords.
*
* This returns the item at the given coordinates (which are canvas relative,
* not object-relative). If an item is at that coordinate, that item handle is
* returned, and if @c xposret is not @c null, the integer pointed to is set to
* a value of -1, 0 or 1, depending if the coordinate is on the left portion of
* that item (-1), on the middle section (0) or on the right part (1).
*
* If @c yposret is not @c null, the integer pointed to is set to a value of
* -1, 0 or 1, depending if the coordinate is on the upper portion of that item
* (-1), on the middle section (0) or on the lower part (1). If NULL is
* returned as an item (no item found there), then posret may indicate -1 or 1
* based if the coordinate is above or below all items respectively in the
* gengrid.
*
* @param[in] obj The object.
* @param[in] x The input x coordinate.
* @param[in] y The input y coordinate.
* @param[out] xposret The position relative to the item returned here.
* @param[out] yposret The position relative to the item returned here.
*
* @return The item at the coordinates or @c null if none.
*
* @ingroup Elm_Gengrid_Group
*/
EAPI Elm_Widget_Item *elm_gengrid_at_xy_item_get(const Elm_Gengrid *obj, int x, int y, int *xposret, int *yposret);
/**
* @brief Append a new item in a given gengrid widget.
*
* This adds an item to the beginning of the gengrid.
*
* @param[in] obj The object.
* @param[in] itc The item class for the item.
* @param[in] data The item data.
* @param[in] func Convenience function called when the item is selected.
* @param[in] func_data Data to be passed to @c func.
*
* @return A handle to the item added or @c null on errors.
*
* @ingroup Elm_Gengrid_Group
*/
EAPI Elm_Widget_Item *elm_gengrid_item_append(Elm_Gengrid *obj, const Elm_Gengrid_Item_Class *itc, const void *data, Evas_Smart_Cb func, const void *func_data);
/**
* @brief Prepend a new item in a given gengrid widget.
*
* This adds an item to the end of the gengrid.
*
* @param[in] obj The object.
* @param[in] itc The item class for the item.
* @param[in] data The item data.
* @param[in] func Convenience function called when the item is selected.
* @param[in] func_data Data to be passed to @c func.
*
* @return A handle to the item added or @c null on errors.
*
* @ingroup Elm_Gengrid_Group
*/
EAPI Elm_Widget_Item *elm_gengrid_item_prepend(Elm_Gengrid *obj, const Elm_Gengrid_Item_Class *itc, const void *data, Evas_Smart_Cb func, const void *func_data);
/**
* @brief Remove all items from a given gengrid widget.
*
* This removes (and deletes) all items in @c obj, leaving it empty.
*
* See @ref elm_gengrid_item_del to remove just one item.
* @param[in] obj The object.
*
* @ingroup Elm_Gengrid_Group
*/
EAPI void elm_gengrid_clear(Elm_Gengrid *obj);
/**
* @brief Insert an item in a gengrid widget using a user-defined sort
* function.
*
* This inserts an item in the gengrid based on user defined comparison
* function. The two arguments passed to the function @c func are gengrid item
* handles to compare.
*
* @param[in] obj The object.
* @param[in] itc The item class for the item.
* @param[in] data The item data.
* @param[in] comp User defined comparison function that defines the sort order
* based on gengrid item and its data.
* @param[in] func Convenience function called when the item is selected.
* @param[in] func_data Data to be passed to @c func.
*
* @return A handle to the item added or @c null on errors.
*
* @ingroup Elm_Gengrid_Group
*/
EAPI Elm_Widget_Item *elm_gengrid_item_sorted_insert(Elm_Gengrid *obj, const Elm_Gengrid_Item_Class *itc, const void *data, Eina_Compare_Cb comp, Evas_Smart_Cb func, const void *func_data);
/**
* @brief Get gengrid item by given string.
*
* It takes pointer to the gengrid item that will be used to start search from
* it.
*
* This function uses globs (like "*.jpg") for searching and takes search flags
* as last parameter That is a bitfield with values to be ored together or 0
* for no flags.
*
* @param[in] obj The object.
* @param[in] item_to_search_from Pointer to item to start search from. If
* @c null, search will be started from the first item of the gengrid.
* @param[in] part_name Name of the TEXT part of gengrid item to search string
* in. If @c null, search by "elm.text" parts.
* @param[in] pattern The search pattern.
* @param[in] flags Search flags.
*
* @return Pointer to the gengrid item which matches search_string in case of
* success, otherwise @c null.
*
* @since 1.11
*
* @ingroup Elm_Gengrid_Group
*/
EAPI Elm_Widget_Item *elm_gengrid_search_by_text_item_get(Elm_Gengrid *obj, Elm_Widget_Item *item_to_search_from, const char *part_name, const char *pattern, Elm_Glob_Match_Flags flags);
/**
* @brief Starts the reorder mode of Gengrid
*
* @param[in] obj The object.
* @param[in] tween_mode Position mappings for animation
*
* @since 1.10
*
* @ingroup Elm_Gengrid_Group
*/
EAPI void elm_gengrid_reorder_mode_start(Elm_Gengrid *obj, Ecore_Pos_Map tween_mode);
/** Stops the reorder mode of Gengrid
*
* @since 1.10
*
* @ingroup Elm_Gengrid_Group
*/
EAPI void elm_gengrid_reorder_mode_stop(Elm_Gengrid *obj);
#endif