efl/src/lib/evas/Evas_Legacy.h

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#ifndef _EVAS_H
# error You shall not include this header directly
#endif
/**
* @ingroup Evas_Canvas
*
* @{
*/
/**
* Creates a new empty evas.
*
* Note that before you can use the evas, you will to at a minimum:
* @li Set its render method with @ref evas_output_method_set .
* @li Set its viewport size with @ref evas_output_viewport_set .
* @li Set its size of the canvas with @ref evas_output_size_set .
* @li Ensure that the render engine is given the correct settings
* with @ref evas_engine_info_set .
*
* This function should only fail if the memory allocation fails
*
* @note this function is very low level. Instead of using it
* directly, consider using the high level functions in
* @ref Ecore_Evas_Group such as @c ecore_evas_new(). See
* @ref Ecore.
*
* @attention it is recommended that one calls evas_init() before
* creating new canvas.
*
* @return A new uninitialised Evas canvas on success. Otherwise, @c NULL.
* @ingroup Evas_Canvas
*/
EAPI Evas *evas_new(void) EINA_WARN_UNUSED_RESULT EINA_MALLOC;
/**
* Frees the given evas and any objects created on it.
*
* Any objects with 'free' callbacks will have those callbacks called
* in this function.
*
* @param e The given evas.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_free(Evas *e) EINA_ARG_NONNULL(1);
typedef struct _Evas_Engine_Info /** Generic engine information. Generic info is useless */
{
int magic; /**< Magic number */
} Evas_Engine_Info;
/**
* @brief Applies the engine settings for the given evas from the given
* @c Evas_Engine_Info structure.
*
* To get the Evas_Engine_Info structure to use, call
* @ref evas_engine_info_get. Do not try to obtain a pointer to an
* @c Evas_Engine_Info structure in any other way.
*
* You will need to call this function at least once before you can create
* objects on an evas or render that evas. Some engines allow their settings to
* be changed more than once.
*
* Once called, the @c info pointer should be considered invalid.
*
* @param[in] info The pointer to the engine info to use.
*
* @return @c true if no error occurred, @c false otherwise.
*
* @ingroup Evas_Canvas
*/
EAPI Eina_Bool evas_engine_info_set(Evas *obj, Evas_Engine_Info *info);
/**
* @brief Retrieves the current render engine info struct from the given evas.
*
* The returned structure is publicly modifiable. The contents are valid until
* either @ref evas_engine_info_set or @ref evas_render are called.
*
* This structure does not need to be freed by the caller.
*
* @return The pointer to the engine info to use.
*
* @ingroup Evas_Canvas
*/
EAPI Evas_Engine_Info *evas_engine_info_get(const Evas *obj);
/**
* @brief Get the maximum image size evas can possibly handle.
*
* This function returns the largest image or surface size that evas can handle
* in pixels, and if there is one, returns @c true. It returns @c false if no
* extra constraint on maximum image size exists. You still should check the
* return values of @c maxw and @c maxh as there may still be a limit, just a
* much higher one.
*
* @param[in] obj The object.
* @param[out] max The maximum image size (in pixels).
*
* @return @c true on success, @c false otherwise
*/
EAPI Eina_Bool evas_image_max_size_get(Eo *eo_e, int *w, int *h);
#include "canvas/evas_canvas_eo.legacy.h"
/**
* @}
*/
/** @addtogroup Evas_Keys
* @{
*/
/**
* An opaque type containing information on which lock keys are registered in
* an Evas canvas.
*/
typedef struct _Evas_Lock Evas_Lock;
/**
* An opaque type containing information on which modifier keys are registered
* in an Evas canvas.
*/
typedef struct _Evas_Modifier Evas_Modifier;
/**
* A bitmask of modifier keys.
*
* See evas_key_modifier_mask_get() for the keyname to bit conversion.
*/
typedef unsigned long long Evas_Modifier_Mask;
/**
* @}
*/
/**
* @addtogroup Evas_Canvas_Events
*
* @{
*/
typedef struct _Evas_Event_Mouse_Down Evas_Event_Mouse_Down; /**< Event structure for #EVAS_CALLBACK_MOUSE_DOWN event callbacks */
typedef struct _Evas_Event_Mouse_Up Evas_Event_Mouse_Up; /**< Event structure for #EVAS_CALLBACK_MOUSE_UP event callbacks */
typedef struct _Evas_Event_Mouse_In Evas_Event_Mouse_In; /**< Event structure for #EVAS_CALLBACK_MOUSE_IN event callbacks */
typedef struct _Evas_Event_Mouse_Out Evas_Event_Mouse_Out; /**< Event structure for #EVAS_CALLBACK_MOUSE_OUT event callbacks */
typedef struct _Evas_Event_Mouse_Move Evas_Event_Mouse_Move; /**< Event structure for #EVAS_CALLBACK_MOUSE_MOVE event callbacks */
typedef struct _Evas_Event_Mouse_Wheel Evas_Event_Mouse_Wheel; /**< Event structure for #EVAS_CALLBACK_MOUSE_WHEEL event callbacks */
typedef struct _Evas_Event_Multi_Down Evas_Event_Multi_Down; /**< Event structure for #EVAS_CALLBACK_MULTI_DOWN event callbacks */
typedef struct _Evas_Event_Multi_Up Evas_Event_Multi_Up; /**< Event structure for #EVAS_CALLBACK_MULTI_UP event callbacks */
typedef struct _Evas_Event_Multi_Move Evas_Event_Multi_Move; /**< Event structure for #EVAS_CALLBACK_MULTI_MOVE event callbacks */
typedef struct _Evas_Event_Key_Down Evas_Event_Key_Down; /**< Event structure for #EVAS_CALLBACK_KEY_DOWN event callbacks */
typedef struct _Evas_Event_Key_Up Evas_Event_Key_Up; /**< Event structure for #EVAS_CALLBACK_KEY_UP event callbacks */
typedef struct _Evas_Event_Hold Evas_Event_Hold; /**< Event structure for #EVAS_CALLBACK_HOLD event callbacks */
typedef struct _Evas_Event_Axis_Update Evas_Event_Axis_Update; /**< Event structure for #EVAS_CALLBACK_AXIS_UPDATE event callbacks @since 1.13 */
struct _Evas_Event_Mouse_Down /** Mouse button press event */
{
int button; /**< Mouse button number that went down (1 - 32) */
Evas_Point output; /**< The X/Y location of the cursor */
Evas_Coord_Point canvas; /**< The X/Y location of the cursor */
void *data;
Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
Evas_Lock *locks;
Evas_Button_Flags flags; /**< button flags set during the event */
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
Evas_Object *event_src; /**< The Evas Object that actually triggered the event, used in cases of proxy event propagation */
};
struct _Evas_Event_Mouse_Up /** Mouse button release event */
{
int button; /**< Mouse button number that was raised (1 - 32) */
Evas_Point output; /**< The X/Y location of the cursor */
Evas_Coord_Point canvas; /**< The X/Y location of the cursor */
void *data;
Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
Evas_Lock *locks;
Evas_Button_Flags flags; /**< button flags set during the event */
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
Evas_Object *event_src; /**< The Evas Object that actually triggered the event, used in cases of proxy event propagation */
};
struct _Evas_Event_Mouse_In /** Mouse enter event */
{
int buttons; /**< Button pressed mask, Bits set to 1 are buttons currently pressed (bit 0 = mouse button 1, bit 1 = mouse button 2 etc.) */
Evas_Point output; /**< The X/Y location of the cursor */
Evas_Coord_Point canvas; /**< The X/Y location of the cursor */
void *data;
Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
Evas_Lock *locks;
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
Evas_Object *event_src; /**< The Evas Object that actually triggered the event, used in cases of proxy event propagation */
};
struct _Evas_Event_Mouse_Out /** Mouse leave event */
{
int buttons; /**< Button pressed mask, Bits set to 1 are buttons currently pressed (bit 0 = mouse button 1, bit 1 = mouse button 2 etc.) */
Evas_Point output; /**< The X/Y location of the cursor */
Evas_Coord_Point canvas; /**< The X/Y location of the cursor */
void *data;
Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
Evas_Lock *locks;
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
Evas_Object *event_src; /**< The Evas Object that actually triggered the event, used in cases of proxy event propagation */
};
struct _Evas_Event_Mouse_Move /** Mouse move event */
{
int buttons; /**< Button pressed mask, Bits set to 1 are buttons currently pressed (bit 0 = mouse button 1, bit 1 = mouse button 2 etc.) */
Evas_Position cur; /**< Current mouse position */
Evas_Position prev; /**< Previous mouse position */
void *data;
Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
Evas_Lock *locks;
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
Evas_Object *event_src; /**< The Evas Object that actually triggered the event, used in cases of proxy event propagation */
};
struct _Evas_Event_Mouse_Wheel /** Wheel event */
{
int direction; /**< Axis of screen wheel - 0 = default up/down wheel, 1 = horizontal left/right wheel */
int z; /**< The step for the wheel movement relative to the direction above...,-2,-1 = down, 1,2,... = up */
Evas_Point output; /**< The X/Y location of the cursor */
Evas_Coord_Point canvas; /**< The X/Y location of the cursor */
void *data;
Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
Evas_Lock *locks;
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
};
struct _Evas_Event_Multi_Down /** Multi button press event */
{
int device; /**< Multi device number that went down (1 or more for extra touches) */
double radius, radius_x, radius_y;
double pressure, angle;
Evas_Point output;
Evas_Coord_Precision_Point canvas;
void *data;
Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
Evas_Lock *locks;
Evas_Button_Flags flags; /**< button flags set during the event */
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
};
struct _Evas_Event_Multi_Up /** Multi button release event */
{
int device; /**< Multi device number that went up (1 or more for extra touches) */
double radius, radius_x, radius_y;
double pressure, angle;
Evas_Point output;
Evas_Coord_Precision_Point canvas;
void *data;
Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
Evas_Lock *locks;
Evas_Button_Flags flags; /**< button flags set during the event */
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
};
struct _Evas_Event_Multi_Move /** Multi button down event */
{
int device; /**< Multi device number that moved (1 or more for extra touches) */
double radius, radius_x, radius_y;
double pressure, angle;
Evas_Precision_Position cur;
void *data;
Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
Evas_Lock *locks;
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
};
struct _Evas_Event_Key_Down /** Key press event */
{
char *keyname; /**< the name string of the key pressed */
void *data;
Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
Evas_Lock *locks;
const char *key; /**< The logical key : (eg shift+1 == exclamation) */
const char *string; /**< A UTF8 string if this keystroke has produced a visible string to be ADDED */
const char *compose; /**< A UTF8 string if this keystroke has modified a string in the middle of being composed - this string replaces the previous one */
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
unsigned int keycode; /**< Key scan code numeric value @since 1.10 */
};
struct _Evas_Event_Key_Up /** Key release event */
{
char *keyname; /**< the name string of the key released */
void *data;
Evas_Modifier *modifiers; /**< modifier keys pressed during the event */
Evas_Lock *locks;
const char *key; /**< The logical key : (eg shift+1 == exclamation) */
const char *string; /**< A UTF8 string if this keystroke has produced a visible string to be ADDED */
const char *compose; /**< A UTF8 string if this keystroke has modified a string in the middle of being composed - this string replaces the previous one */
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
unsigned int keycode; /**< Key scan code numeric value @since 1.10 */
};
struct _Evas_Event_Hold /** Hold change event */
{
int hold; /**< The hold flag */
void *data;
unsigned int timestamp;
Evas_Event_Flags event_flags;
Evas_Device *dev;
};
typedef enum _Evas_Axis_Label
{
EVAS_AXIS_LABEL_UNKNOWN, /**< Axis containing unknown (or not yet representable) data. Range: Unbounded. Unit: Undefined. @since 1.13 */
EVAS_AXIS_LABEL_X, /**< Position along physical X axis; not window relative. Range: Unbounded. Unit: Undefined. @since 1.13 */
EVAS_AXIS_LABEL_Y, /**< Position along physical Y axis; not window relative. Range: Unbounded. Unit: Undefined. @since 1.13 */
EVAS_AXIS_LABEL_PRESSURE, /**< Force applied to tool tip. Range: [0.0, 1.0]. Unit: Unitless. @since 1.13 */
EVAS_AXIS_LABEL_DISTANCE, /**< Relative distance along physical Z axis. Range: [0.0, 1.0]. Unit: Unitless @since 1.13 */
EVAS_AXIS_LABEL_AZIMUTH, /**< Angle of tool about the Z axis from positive X axis. Range: [-PI, PI]. Unit: Radians. @since 1.13 */
EVAS_AXIS_LABEL_TILT, /**< Angle of tool about plane of sensor from positive Z axis. Range: [0.0, PI]. Unit: Radians. @since 1.13 */
EVAS_AXIS_LABEL_TWIST, /**< Rotation of tool about its major axis from its "natural" position. Range: [-PI, PI] Unit: Radians. @since 1.13 */
EVAS_AXIS_LABEL_TOUCH_WIDTH_MAJOR, /**< Length of contact ellipse along AZIMUTH. Range: Unbounded: Unit: Same as EVAS_AXIS_LABEL_{X,Y}. @since 1.13 */
EVAS_AXIS_LABEL_TOUCH_WIDTH_MINOR, /**< Length of contact ellipse perpendicular to AZIMUTH. Range: Unbounded. Unit: Same as EVAS_AXIS_LABEL_{X,Y}. @since 1.13 */
EVAS_AXIS_LABEL_TOOL_WIDTH_MAJOR, /**< Length of tool ellipse along AZIMUTH. Range: Unbounded. Unit: Same as EVAS_AXIS_LABEL_{X,Y}. @since 1.13 */
EVAS_AXIS_LABEL_TOOL_WIDTH_MINOR, /**< Length of tool ellipse perpendicular to AZIMUTH. Range: Unbounded. Unit: Same as EVAS_AXIS_LABEL_{X,Y}. @since 1.13 */
EVAS_AXIS_LABEL_WINDOW_X, /**< X coordinate mapped to the window. @since 1.19 */
EVAS_AXIS_LABEL_WINDOW_Y, /**< Y coordinate mapped to the window. @since 1.19 */
EVAS_AXIS_LABEL_NORMAL_X, /**< X normalized to the [0, 1] range. @since 1.19 */
EVAS_AXIS_LABEL_NORMAL_Y, /**< Y normalized to the [0, 1] range. @since 1.19 */
} Evas_Axis_Label; /**< Types of recognized device axes @since 1.13 */
typedef struct _Evas_Axis
{
Evas_Axis_Label label;
double value;
} Evas_Axis;
struct _Evas_Event_Axis_Update
{
void *data;
unsigned int timestamp;
int device;
int toolid;
int naxis;
Evas_Axis *axis;
Evas_Device *dev;
};
/**
* Add (register) a callback function to a given canvas event.
*
* @param e Canvas to attach a callback to
* @param type The type of event that will trigger the callback
* @param func The (callback) function to be called when the event is
* triggered
* @param data The data pointer to be passed to @p func
*
* This function adds a function callback to the canvas @p e when the
* event of type @p type occurs on it. The function pointer is @p
* func.
*
* In the event of a memory allocation error during the addition of
* the callback to the canvas, evas_alloc_error() should be used to
* determine the nature of the error, if any, and the program should
* sensibly try and recover.
*
* A callback function must have the ::Evas_Event_Cb prototype
* definition. The first parameter (@p data) in this definition will
* have the same value passed to evas_event_callback_add() as the @p
* data parameter, at runtime. The second parameter @p e is the canvas
* pointer on which the event occurred. The third parameter @p
* event_info is a pointer to a data structure that may or may not be
* passed to the callback, depending on the event type that triggered
* the callback. This is so because some events don't carry extra
* context with them, but others do.
*
* The event type @p type to trigger the function may be one of
* #EVAS_CALLBACK_RENDER_FLUSH_PRE, #EVAS_CALLBACK_RENDER_FLUSH_POST,
* #EVAS_CALLBACK_CANVAS_FOCUS_IN, #EVAS_CALLBACK_CANVAS_FOCUS_OUT,
* #EVAS_CALLBACK_CANVAS_OBJECT_FOCUS_IN and
* #EVAS_CALLBACK_CANVAS_OBJECT_FOCUS_OUT. This determines the kind of
* event that will trigger the callback to be called. Only the last
* two of the event types listed here provide useful event information
* data -- a pointer to the recently focused Evas object. For the
* others the @p event_info pointer is going to be @c NULL.
*
* Example:
* @dontinclude evas-events.c
* @skip evas_event_callback_add(d.canvas, EVAS_CALLBACK_RENDER_FLUSH_PRE
* @until two canvas event callbacks
*
* Looking to the callbacks registered above,
* @dontinclude evas-events.c
* @skip called when our rectangle gets focus
* @until let's have our events back
*
* we see that the canvas flushes its rendering pipeline
* (#EVAS_CALLBACK_RENDER_FLUSH_PRE) whenever the @c _resize_cb
* routine takes place: it has to redraw that image at a different
* size. Also, the callback on an object being focused comes just
* after we focus it explicitly, on code.
*
* See the full @ref Example_Evas_Events "example".
*
* @note Be careful not to add the same callback multiple times, if
* that's not what you want, because Evas won't check if a callback
* existed before exactly as the one being registered (and thus, call
* it more than once on the event, in this case). This would make
* sense if you passed different functions and/or callback data, only.
*/
EAPI void evas_event_callback_add(Evas *e, Evas_Callback_Type type, Evas_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3);
/**
* Add (register) a callback function to a given canvas event with a
* non-default priority set. Except for the priority field, it's exactly the
* same as @ref evas_event_callback_add
*
* @param e Canvas to attach a callback to
* @param type The type of event that will trigger the callback
* @param priority The priority of the callback, lower values called first.
* @param func The (callback) function to be called when the event is
* triggered
* @param data The data pointer to be passed to @p func
*
* @see evas_event_callback_add
* @since 1.1
*/
EAPI void evas_event_callback_priority_add(Evas *e, Evas_Callback_Type type, Evas_Callback_Priority priority, Evas_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 4);
/**
* Delete a callback function from the canvas.
*
* @param e Canvas to remove a callback from
* @param type The type of event that was triggering the callback
* @param func The function that was to be called when the event was triggered
* @return The data pointer that was to be passed to the callback
*
* This function removes the most recently added callback from the
* canvas @p e which was triggered by the event type @p type and was
* calling the function @p func when triggered. If the removal is
* successful it will also return the data pointer that was passed to
* evas_event_callback_add() when the callback was added to the
* canvas. If not successful @c NULL will be returned.
*
* Example:
* @code
* extern Evas *e;
* void *my_data;
* void focus_in_callback(void *data, Evas *e, void *event_info);
*
* my_data = evas_event_callback_del(ebject, EVAS_CALLBACK_CANVAS_FOCUS_IN, focus_in_callback);
* @endcode
*/
EAPI void *evas_event_callback_del(Evas *e, Evas_Callback_Type type, Evas_Event_Cb func) EINA_ARG_NONNULL(1, 3);
/**
* Delete (unregister) a callback function registered to a given
* canvas event.
*
* @param e Canvas to remove an event callback from
* @param type The type of event that was triggering the callback
* @param func The function that was to be called when the event was
* triggered
* @param data The data pointer that was to be passed to the callback
* @return The data pointer that was to be passed to the callback
*
* This function removes <b>the first</b> added callback from the
* canvas @p e matching the event type @p type, the registered
* function pointer @p func and the callback data pointer @p data. If
* the removal is successful it will also return the data pointer that
* was passed to evas_event_callback_add() (that will be the same as
* the parameter) when the callback(s) was(were) added to the
* canvas. If not successful @c NULL will be returned. A common use
* would be to remove an exact match of a callback.
*
* Example:
* @dontinclude evas-events.c
* @skip evas_event_callback_del_full(evas, EVAS_CALLBACK_RENDER_FLUSH_PRE,
* @until _object_focus_in_cb, NULL);
*
* See the full @ref Example_Evas_Events "example".
*
* @note For deletion of canvas events callbacks filtering by just
* type and function pointer, user evas_event_callback_del().
*/
EAPI void *evas_event_callback_del_full(Evas *e, Evas_Callback_Type type, Evas_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3);
/**
* Push a callback on the post-event callback stack
*
* @param e Canvas to push the callback on
* @param func The function that to be called when the stack is unwound
* @param data The data pointer to be passed to the callback
*
* Evas has a stack of callbacks that get called after all the callbacks for
* an event have triggered (all the objects it triggers on and all the callbacks
* in each object triggered). When all these have been called, the stack is
* unwound from most recently to least recently pushed item and removed from the
* stack calling the callback set for it.
*
* This is intended for doing reverse logic-like processing, example - when a
* child object that happens to get the event later is meant to be able to
* "steal" functions from a parent and thus on unwind of this stack have its
* function called first, thus being able to set flags, or return 0 from the
* post-callback that stops all other post-callbacks in the current stack from
* being called (thus basically allowing a child to take control, if the event
* callback prepares information ready for taking action, but the post callback
* actually does the action).
*
* This function should only be called from inside an evas input event
* callback. The event_info data may be kept up until @p func is called, in
* order to check the state of the "on-hold" flag for instance. Do not modify
* the canvas or otherwise trigger or feed a events to the canvas from inside
* @p func. Use jobs to safely modify the canvas.
*
* @warning Only use this function if you know exactly what you are doing!
*
*/
EAPI void evas_post_event_callback_push(Evas *e, Evas_Object_Event_Post_Cb func, const void *data);
/**
* Remove a callback from the post-event callback stack
*
* @param e Canvas to push the callback on
* @param func The function that to be called when the stack is unwound
*
* This removes a callback from the stack added with
* evas_post_event_callback_push(). The first instance of the function in
* the callback stack is removed from being executed when the stack is
* unwound. Further instances may still be run on unwind.
*/
EAPI void evas_post_event_callback_remove(Evas *e, Evas_Object_Event_Post_Cb func);
/**
* Remove a callback from the post-event callback stack
*
* @param e Canvas to push the callback on
* @param func The function that to be called when the stack is unwound
* @param data The data pointer to be passed to the callback
*
* This removes a callback from the stack added with
* evas_post_event_callback_push(). The first instance of the function and data
* in the callback stack is removed from being executed when the stack is
* unwound. Further instances may still be run on unwind.
*/
EAPI void evas_post_event_callback_remove_full(Evas *e, Evas_Object_Event_Post_Cb func, const void *data);
/**
* @}
*/
/**
* @ingroup Evas_Event_Feeding_Group
*
* @{
*/
/**
* Freeze all input events processing.
*
* @param e The canvas to freeze input events processing on.
*
* This function will indicate to Evas that the canvas @p e is to have
* all input event processing frozen until a matching
* evas_event_thaw() function is called on the same canvas. All events
* of this kind during the freeze will get @b discarded. Every freeze
* call must be matched by a thaw call in order to completely thaw out
* a canvas (i.e. these calls may be nested). The most common use is
* when you don't want the user to interact with your user interface
* when you're populating a view or changing the layout.
*
* Example:
* @dontinclude evas-events.c
* @skip freeze input for 3 seconds
* @until }
* @dontinclude evas-events.c
* @skip let's have our events back
* @until }
*
* See the full @ref Example_Evas_Events "example".
*
* If you run that example, you'll see the canvas ignoring all input
* events for 3 seconds, when the "f" key is pressed. In a more
* realistic code we would be freezing while a toolkit or Edje was
* doing some UI changes, thawing it back afterwards.
*/
EAPI void evas_event_freeze(Evas *e) EINA_ARG_NONNULL(1);
/**
* Thaw a canvas out after freezing (for input events).
*
* @param e The canvas to thaw out.
*
* This will thaw out a canvas after a matching evas_event_freeze()
* call. If this call completely thaws out a canvas, i.e., there's no
* other unbalanced call to evas_event_freeze(), events will start to
* be processed again, but any "missed" events will @b not be
* evaluated.
*
* See evas_event_freeze() for an example.
*/
EAPI void evas_event_thaw(Evas *e) EINA_ARG_NONNULL(1);
/**
* Return the freeze count on input events of a given canvas.
*
* @param e The canvas to fetch the freeze count from.
*
* This returns the number of times the canvas has been told to freeze
* input events. It is possible to call evas_event_freeze() multiple
* times, and these must be matched by evas_event_thaw() calls. This
* call allows the program to discover just how many times things have
* been frozen in case it may want to break out of a deep freeze state
* where the count is high.
*
* Example:
* @code
* extern Evas *evas;
*
* while (evas_event_freeze_get(evas) > 0) evas_event_thaw(evas);
* @endcode
*
*/
EAPI int evas_event_freeze_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
/**
* After thaw of a canvas, re-evaluate the state of objects and call callbacks
*
* @param e The canvas to evaluate after a thaw
*
* This is normally called after evas_event_thaw() to re-evaluate mouse
* containment and other states and thus also call callbacks for mouse in and
* out on new objects if the state change demands it.
*/
EAPI void evas_event_thaw_eval(Evas *e) EINA_ARG_NONNULL(1);
/**
* @brief Mouse move event feed.
*
* This function will set some evas properties that are necessary when the mouse
* is moved from its last position. It prepares information to be treated by
* the callback function.
*
* @param[in] y The vertical position of the mouse pointer.
* @param[in] timestamp The timestamp of the mouse up event.
* @param[in] data The data for canvas.
*/
EAPI void evas_event_feed_mouse_move(Evas *obj, int x, int y, unsigned int timestamp, const void *data);
/**
* @brief Mouse move event feed from input.
*
* Similar to the @ref evas_event_feed_mouse_move, this function will inform
* Evas about mouse move events which were received by the input system,
* relative to the 0,0 of the window, not to the canvas 0,0. It will take care
* of doing any special transformation like adding the framespace offset to the
* mouse event.
*
* @param[in] y The vertical position of the mouse pointer relative to the 0,0
* of the window/surface.
* @param[in] timestamp The timestamp of the mouse move event.
* @param[in] data The data for canvas.
*
* @since 1.8
*/
EAPI void evas_event_input_mouse_move(Evas *obj, int x, int y, unsigned int timestamp, const void *data);
/**
* @brief Mouse up event feed.
*
* This function will set some evas properties that are necessary when the mouse
* button is released. It prepares information to be treated by the callback
* function.
*
* @param[in] flags Evas button flags.
* @param[in] timestamp The timestamp of the mouse up event.
* @param[in] data The data for canvas.
*/
EAPI void evas_event_feed_mouse_up(Evas *obj, int b, Evas_Button_Flags flags, unsigned int timestamp, const void *data);
/**
* @brief Mouse down event feed.
*
* This function will set some evas properties that are necessary when the mouse
* button is pressed. It prepares information to be treated by the callback
* function.
*
* @param[in] flags Evas button flags.
* @param[in] timestamp The timestamp of the mouse up event.
* @param[in] data The data for canvas.
*/
EAPI void evas_event_feed_mouse_down(Evas *obj, int b, Evas_Button_Flags flags, unsigned int timestamp, const void *data);
/**
* @brief Mouse wheel event feed.
*
* This function will set some evas properties that are necessary when the mouse
* wheel is scrolled up or down. It prepares information to be treated by the
* callback function.
*
* @param[in] z How much mouse wheel was scrolled up or down.
* @param[in] timestamp The timestamp of the mouse up event.
* @param[in] data The data for canvas.
*/
EAPI void evas_event_feed_mouse_wheel(Evas *obj, int direction, int z, unsigned int timestamp, const void *data);
/**
* @brief Mouse in event feed.
*
* This function will set some evas properties that are necessary when the mouse
* in event happens. It prepares information to be treated by the callback
* function.
*
* @param[in] data The data for canvas.
*/
EAPI void evas_event_feed_mouse_in(Evas *obj, unsigned int timestamp, const void *data);
/**
* @brief Mouse out event feed.
*
* This function will set some evas properties that are necessary when the mouse
* out event happens. It prepares information to be treated by the callback
* function.
*
* @param[in] data The data for canvas.
*/
EAPI void evas_event_feed_mouse_out(Evas *obj, unsigned int timestamp, const void *data);
/**
* @brief Mouse cancel event feed.
*
* This function will call generate a mouse up event.
*
* @param[in] data The data for canvas.
*/
EAPI void evas_event_feed_mouse_cancel(Evas *obj, unsigned int timestamp, const void *data);
/* multi touch events - no doc */
EAPI void evas_event_input_multi_down(Evas *obj, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, Evas_Button_Flags flags, unsigned int timestamp, const void *data);
EAPI void evas_event_input_multi_move(Evas *obj, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, unsigned int timestamp, const void *data);
EAPI void evas_event_input_multi_up(Evas *obj, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, Evas_Button_Flags flags, unsigned int timestamp, const void *data);
EAPI void evas_event_feed_multi_down(Evas *obj, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, Evas_Button_Flags flags, unsigned int timestamp, const void *data);
EAPI void evas_event_feed_multi_move(Evas *obj, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, unsigned int timestamp, const void *data);
EAPI void evas_event_feed_multi_up(Evas *obj, int d, int x, int y, double rad, double radx, double rady, double pres, double ang, double fx, double fy, Evas_Button_Flags flags, unsigned int timestamp, const void *data);
/**
* @brief Key down event feed.
*
* This function will set some evas properties that are necessary when a key is
* pressed. It prepares information to be treated by the callback function.
*
* @param[in] key The key pressed.
* @param[in] string A string.
* @param[in] compose The compose string.
* @param[in] timestamp Timestamp of the mouse up event.
* @param[in] data Data for canvas.
*/
EAPI void evas_event_feed_key_down(Evas *obj, const char *keyname, const char *key, const char *string, const char *compose, unsigned int timestamp, const void *data);
/**
* @brief Key up event feed.
*
* This function will set some evas properties that are necessary when a key is
* released. It prepares information to be treated by the callback function.
*
* @param[in] key The key released.
* @param[in] string A string.
* @param[in] compose Compose.
* @param[in] timestamp Timestamp of the mouse up event.
* @param[in] data Data for canvas.
*/
EAPI void evas_event_feed_key_up(Evas *obj, const char *keyname, const char *key, const char *string, const char *compose, unsigned int timestamp, const void *data);
/**
* @brief Key down event feed with keycode.
*
* This function will set some evas properties that are necessary when a key is
* pressed. It prepares information to be treated by the callback function.
*
* @param[in] key The key released.
* @param[in] string A string.
* @param[in] compose Compose.
* @param[in] timestamp Timestamp of the mouse up event.
* @param[in] data Data for canvas.
* @param[in] keycode Key scan code numeric value for canvas.
*
* @since 1.10
*/
EAPI void evas_event_feed_key_down_with_keycode(Evas *obj, const char *keyname, const char *key, const char *string, const char *compose, unsigned int timestamp, const void *data, unsigned int keycode);
/**
* @brief Key up event feed with keycode.
*
* This function will set some evas properties that are necessary when a key is
* released. It prepares information to be treated by the callback function.
*
* @param[in] key The key released.
* @param[in] string A string.
* @param[in] compose Compose.
* @param[in] timestamp Timestamp of the mouse up event.
* @param[in] data Data for canvas.
* @param[in] keycode Key scan code numeric value for canvas.
*
* @since 1.10
*/
EAPI void evas_event_feed_key_up_with_keycode(Evas *obj, const char *keyname, const char *key, const char *string, const char *compose, unsigned int timestamp, const void *data, unsigned int keycode);
/**
* @brief Input device axis update event feed.
*
* This function will set some evas properties that are necessary when an e.g.
* stylus axis is updated. It prepares information to be treated by the
* callback function.
*
* @param[in] device System-provided device identifier.
* @param[in] toolid Type of tool currently being used.
* @param[in] naxes Number of elements in the \p axis array.
* @param[in] axis Array containing the current value of all updated axes.
* @param[in] data Data for canvas.
*
* @since 1.13
*/
EAPI void evas_event_feed_axis_update(Evas *obj, unsigned int timestamp, int device, int toolid, int naxes, const Evas_Axis *axis, const void *data);
/**
* @brief Hold event feed.
*
* This function makes the object to stop sending events.
*
* @param[in] timestamp The timestamp of the mouse up event.
* @param[in] data The data for canvas.
*/
EAPI void evas_event_feed_hold(Evas *obj, int hold, unsigned int timestamp, const void *data);
/**
* @brief Re feed event.
*
* This function re-feeds the event pointed by event_copy.
*
* This function call evas_event_feed_* functions, so it can cause havoc if not
* used wisely. Please use it responsibly.
*
* @param[in] event_type Event type.
*/
EAPI void evas_event_refeed_event(Evas *obj, void *event_copy, Evas_Callback_Type event_type);
/**
* @}
*/
/**
* @addtogroup Evas_Keys
* @{
*/
/**
* @brief Returns a handle to the list of modifier keys registered in the
* canvas @c e.
*
* This is required to check for which modifiers are set at a given time with
* the @ref evas_key_modifier_is_set function.
*
* See also @ref evas_key_modifier_add, @ref evas_key_modifier_del,
* @ref evas_key_modifier_on, @ref evas_key_modifier_off,
* @ref evas_seat_key_modifier_on, @ref evas_seat_key_modifier_off.
*
* @return An Evas_Modifier handle to query Evas' keys subsystem with @ref
* evas_key_modifier_is_set or @ref evas_seat_key_modifier_is_set, or @c null
* on error.
*
* @ingroup Evas_Canvas
*/
EAPI const Evas_Modifier *evas_key_modifier_get(const Evas *obj) EINA_WARN_UNUSED_RESULT;
/**
* @brief Creates a bit mask from the @c keyname modifier key. Values returned
* from different calls to it may be ORed together, naturally.
*
* This function is meant to be using in conjunction with @ref
* evas_object_key_grab/\@ref evas_object_key_ungrab. Go check their
* documentation for more information.
*
* See also @ref evas_key_modifier_add, @ref evas_key_modifier_get,
* @ref evas_key_modifier_on, @ref evas_key_modifier_off,
* @ref evas_seat_key_modifier_on, @ref evas_seat_key_modifier_off, @ref
* evas_key_modifier_is_set, @ref evas_seat_key_modifier_is_set..
*
* @param[in] keyname The name of the modifier key to create the mask for.
*
* @return The bit mask or 0 if the @c keyname key wasn't registered as a
* modifier for canvas @c e.
*
* @ingroup Evas_Canvas
*/
EAPI Evas_Modifier_Mask evas_key_modifier_mask_get(const Evas *evas, const char *keyname) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(2);
/**
* Checks the state of a given modifier of the default seat, at the time of the
* call. If the modifier is set, such as shift being pressed, this
* function returns @c Eina_True.
*
* @param m The current modifiers set, as returned by
* evas_key_modifier_get().
* @param keyname The name of the modifier key to check status for.
*
* @return @c Eina_True if the modifier key named @p keyname is on, @c
* Eina_False otherwise.
*
* @see evas_key_modifier_add
* @see evas_key_modifier_del
* @see evas_key_modifier_get
* @see evas_key_modifier_on
* @see evas_key_modifier_off
* @see evas_seat_key_modifier_is_set
*/
EAPI Eina_Bool evas_key_modifier_is_set(const Evas_Modifier *m, const char *keyname) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);
/**
* Checks the state of a given modifier key of a given seat, at the time of the
* call. If the modifier is set, such as shift being pressed, this
* function returns @c Eina_True.
*
* @param m The current modifiers set, as returned by
* evas_key_modifier_get().
* @param keyname The name of the modifier key to check status for.
* @param seat The seat to check if the lock is set. Use @c NULL for the default seat.
*
* @return @c Eina_True if the modifier key named @p keyname is on, @c
* Eina_False otherwise.
*
* @see evas_key_modifier_add
* @see evas_key_modifier_del
* @see evas_key_modifier_get
* @see evas_key_modifier_on
* @see evas_key_modifier_off
* @see evas_seat_key_modifier_on
* @see evas_seat_key_modifier_off
* @see evas_key_modifier_is_set
* @since 1.19
*/
EAPI Eina_Bool evas_seat_key_modifier_is_set(const Evas_Modifier *m, const char *keyname, const Evas_Device *seat) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);
/**
* Checks the state of a given lock key of the default seat, at the time of the call. If
* the lock is set, such as caps lock, this function returns @c
* Eina_True.
*
* @param l The current locks set, as returned by evas_key_lock_get().
* @param keyname The name of the lock key to check status for.
*
* @return @c Eina_True if the @p keyname lock key is set, @c
* Eina_False otherwise.
*
* @see evas_key_lock_get
* @see evas_key_lock_add
* @see evas_key_lock_del
* @see evas_key_lock_on
* @see evas_key_lock_off
* @see evas_seat_key_lock_on
* @see evas_seat_key_lock_off
* @see evas_seat_key_lock_is_set
*/
EAPI Eina_Bool evas_key_lock_is_set(const Evas_Lock *l, const char *keyname) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);
/**
* Checks the state of a given lock key of a given seat, at the time of the call. If
* the lock is set, such as caps lock, this function returns @c
* Eina_True.
*
* @param l The current locks set, as returned by evas_key_lock_get().
* @param keyname The name of the lock key to check status for.
* @param seat The seat to check if the lock is set. Use @c NULL for the default seat.
*
* @return @c Eina_True if the @p keyname lock key is set, @c
* Eina_False otherwise.
*
* @see evas_key_lock_get
* @see evas_key_lock_add
* @see evas_key_lock_del
* @see evas_key_lock_on
* @see evas_key_lock_off
* @see evas_key_lock_is_set
* @since 1.19
*/
EAPI Eina_Bool evas_seat_key_lock_is_set(const Evas_Lock *l, const char *keyname, const Evas_Device *seat) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);
/**
* @brief Returns a handle to the list of lock keys registered in the canvas
* @c e.
*
* This is required to check for which locks are set at a given time with the
* @ref evas_key_lock_is_set function.
*
* @return An Evas_Lock handle to query Evas' keys subsystem with @ref
* evas_key_lock_is_set or @ref evas_seat_key_lock_is_set, or @c null on error.
*
* @ingroup Evas_Canvas
*/
EAPI const Evas_Lock *evas_key_lock_get(const Evas *obj) EINA_WARN_UNUSED_RESULT;
/**
* @}
*/
/**
* @brief Returns whether the mouse pointer is logically inside the canvas.
*
* @param[in] obj The object.
* @param[in] dev The pointer device.
*
* @return @c true if the pointer is inside, @c false otherwise.
*
* @since 1.19
*
* @ingroup Evas_Canvas
*/
EAPI Eina_Bool evas_pointer_inside_by_device_get(const Evas *obj, Efl_Input_Device *dev);
/**
* @brief Returns whether the default mouse pointer is logically inside the
* canvas.
*
* When this function is called it will return a value of either @c false or
* @c true, depending on if event_feed_mouse_in or event_feed_mouse_out have
* been called to feed in a mouse enter event into the canvas.
*
* A return value of @c true indicates the mouse is logically inside the
* canvas, and @c false implies it is logically outside the canvas.
*
* A canvas begins with the mouse being assumed outside ($false).
*
* If @c e is not a valid canvas, the return value is undefined.
*
* @param[in] obj The object.
*
* @return @c true if the mouse pointer is inside the canvas, @c false
* otherwise
*
* @ingroup Evas_Canvas
*/
EAPI Eina_Bool evas_pointer_inside_get(const Evas *obj) EINA_WARN_UNUSED_RESULT;
/**
* @defgroup Evas_Touch_Point_List Touch Point List Functions
*
* Functions to get information of touched points in the Evas.
*
* Evas maintains list of touched points on the canvas. Each point has
* its co-ordinates, id and state. You can get the number of touched
* points and information of each point using evas_touch_point_list
* functions.
*
* @ingroup Evas_Canvas
*
* @{
*/
/**
* State of Evas_Coord_Touch_Point
*/
typedef enum
{
EVAS_TOUCH_POINT_DOWN = 0, /**< Touch point is pressed down */
EVAS_TOUCH_POINT_UP, /**< Touch point is released */
EVAS_TOUCH_POINT_MOVE, /**< Touch point is moved */
EVAS_TOUCH_POINT_STILL, /**< Touch point is not moved after pressed */
EVAS_TOUCH_POINT_CANCEL /**< Touch point is cancelled */
} Evas_Touch_Point_State;
/**
* @brief Get the number of touched point in the evas.
*
* New touched point is added to the list whenever touching the evas and point
* is removed whenever removing touched point from the evas.
*
* @return The number of touched point on the evas.
*/
EAPI unsigned int evas_touch_point_list_count(Evas *obj);
/**
* @brief This function returns the @c id of nth touch point.
*
* The point which comes from Mouse Event has @c id 0 and The point which comes
* from Multi Event has @c id that is same as Multi Event's device id.
*
* @param[in] n The number of the touched point (0 being the first).
*
* @return id of nth touch point, if the call succeeded, -1 otherwise.
*/
EAPI int evas_touch_point_list_nth_id_get(Evas *obj, unsigned int n);
/**
* @brief This function returns the @c state of nth touch point.
*
* The point's @c state is EVAS_TOUCH_POINT_DOWN when pressed,
* EVAS_TOUCH_POINT_STILL when the point is not moved after pressed,
* EVAS_TOUCH_POINT_MOVE when moved at least once after pressed and
* EVAS_TOUCH_POINT_UP when released.
*
* @param[in] n The number of the touched point (0 being the first).
*
* @return @c state of nth touch point, if the call succeeded,
* EVAS_TOUCH_POINT_CANCEL otherwise.
*/
EAPI Evas_Touch_Point_State evas_touch_point_list_nth_state_get(Evas *obj, unsigned int n);
/**
* @brief This function returns the nth touch point's coordinates.
*
* Touch point's coordinates is updated whenever moving that point on the
* canvas.
*
* @param[in] n The number of the touched point (0 being the first).
* @param[out] x The pointer to a Evas_Coord to be filled in.
* @param[out] y The pointer to a Evas_Coord to be filled in.
*/
EAPI void evas_touch_point_list_nth_xy_get(Evas *eo_e, unsigned int n, Evas_Coord *x, Evas_Coord *y);
/**
* @}
*/
/**
* @addtogroup Evas_Font_Group
*
* @{
*/
/**
* Free list of font descriptions returned by evas_font_dir_available_list().
*
* @param e The evas instance that returned such list.
* @param available the list returned by evas_font_dir_available_list().
*/
EAPI void evas_font_available_list_free(Evas *e, Eina_List *available) EINA_ARG_NONNULL(1);
/** Flags for Font Hinting
*/
typedef enum
{
EVAS_FONT_HINTING_NONE = 0, /**< No font hinting */
EVAS_FONT_HINTING_AUTO, /**< Automatic font hinting */
EVAS_FONT_HINTING_BYTECODE /**< Bytecode font hinting */
} Evas_Font_Hinting_Flags;
/**
* @brief Changes the font hinting for the given evas.
*
* #EVAS_FONT_HINTING_AUTO, #EVAS_FONT_HINTING_BYTECODE.
*
* @param[in] hinting The used hinting, one of #EVAS_FONT_HINTING_NONE,
* #EVAS_FONT_HINTING_AUTO, #EVAS_FONT_HINTING_BYTECODE.
*/
EAPI void evas_font_hinting_set(Evas *e, Evas_Font_Hinting_Flags hinting);
/**
* @brief Retrieves the font hinting used by the given evas.
*
* @return The used hinting, one of #EVAS_FONT_HINTING_NONE,
* #EVAS_FONT_HINTING_AUTO, #EVAS_FONT_HINTING_BYTECODE.
*/
EAPI Evas_Font_Hinting_Flags evas_font_hinting_get(const Evas *e);
/**
* @brief Checks if the font hinting is supported by the given evas.
*
* One of #EVAS_FONT_HINTING_NONE, #EVAS_FONT_HINTING_AUTO,
* #EVAS_FONT_HINTING_BYTECODE.
*
* @param[in] hinting The hinting to use.
*
* @return @c true if it is supported, @c false otherwise.
*
* @ingroup Evas_Canvas
*/
EAPI Eina_Bool evas_font_hinting_can_hint(const Evas *e, Evas_Font_Hinting_Flags hinting) EINA_WARN_UNUSED_RESULT;
/**
* @}
*/
/**
* @ingroup Evas_Object_Group_Basic
*
* @{
*/
/**
* Increments object reference count to defer its deletion.
*
* @param obj The given Evas object to reference
*
* This increments the reference count of an object, which if greater
* than 0 will defer deletion by evas_object_del() until all
* references are released back (counter back to 0). References cannot
* go below 0 and unreferencing past that will result in the reference
* count being limited to 0. References are limited to <c>2^32 - 1</c>
* for an object. Referencing it more than this will result in it
* being limited to this value.
*
* @see evas_object_unref()
* @see evas_object_del()
*
* @note This is a <b>very simple</b> reference counting mechanism! For
* instance, Evas is not ready to check for pending references on a
* canvas deletion, or things like that. This is useful on scenarios
* where, inside a code block, callbacks exist which would possibly
* delete an object we are operating on afterwards. Then, one would
* evas_object_ref() it on the beginning of the block and
* evas_object_unref() it on the end. It would then be deleted at this
* point, if it should be.
*
* Example:
* @code
* evas_object_ref(obj);
*
* // action here...
* evas_object_smart_callback_call(obj, SIG_SELECTED, NULL);
* // more action here...
* evas_object_unref(obj);
* @endcode
*
* @ingroup Evas_Object_Group_Basic
* @since 1.1
*/
EAPI void evas_object_ref(Evas_Object *obj);
/**
* Decrements object reference count.
*
* @param obj The given Evas object to unreference
*
* This decrements the reference count of an object. If the object has
* had evas_object_del() called on it while references were more than
* 0, it will be deleted at the time this function is called and puts
* the counter back to 0. See evas_object_ref() for more information.
*
* @see evas_object_ref() (for an example)
* @see evas_object_del()
*
* @ingroup Evas_Object_Group_Basic
* @since 1.1
*/
EAPI void evas_object_unref(Evas_Object *obj);
/**
* Get the object reference count.
*
* @param obj The given Evas object to query
*
* This gets the reference count for an object (normally 0 until it is
* referenced). Values of 1 or greater mean that someone is holding a
* reference to this object that needs to be unreffed before it can be
* deleted.
*
* @see evas_object_ref()
* @see evas_object_unref()
* @see evas_object_del()
*
* @ingroup Evas_Object_Group_Basic
* @since 1.2
*/
EAPI int evas_object_ref_get(const Evas_Object *obj);
/**
* Marks the given Evas object for deletion (when Evas will free its
* memory).
*
* @param obj The given Evas object.
*
* This call will mark @p obj for deletion, which will take place
* whenever it has no more references to it (see evas_object_ref() and
* evas_object_unref()).
*
* At actual deletion time, which may or may not be just after this
* call, ::EVAS_CALLBACK_DEL and ::EVAS_CALLBACK_FREE callbacks will
* be called. If the object currently had the focus, its
* ::EVAS_CALLBACK_FOCUS_OUT callback will also be called.
*
* @see evas_object_ref()
* @see evas_object_unref()
*
* @ingroup Evas_Object_Group_Basic
*/
EAPI void evas_object_del(Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
* @brief Retrieves the type of the given Evas object.
*
* For Evas' builtin types, the return strings will be one of "rectangle",
* "line", "polygon", "text", "textblock" or "image".
*
* For Evas smart objects (see @ref Evas_Smart_Group), the name of the smart
* class itself is returned on this call. For the built-in smart objects, these
* names are "EvasObjectSmartClipped" for the clipped smart object,
* "Evas_Object_Box" for the box object and "Evas_Object_Table for the table
* object.
*
* @return The type of the object.
*
* @ingroup Evas_Object_Group_Basic
* @since 1.18
*/
EAPI const char *evas_object_type_get(const Evas_Object *obj);
/**
* @brief Sets the name of the given Evas object to the given name.
*
* There might be occasions where one would like to name his/her objects.
*
* @param[in] name The given name.
*
* @ingroup Evas_Object_Group_Basic
*/
EAPI void evas_object_name_set(Evas_Object *obj, const char *name);
/**
* @brief Retrieves the name of the given Evas object.
*
* Return: The name of the object or @c null, if no name has been given to it.
*
* @return The given name.
*
* @ingroup Evas_Object_Group_Basic
*/
EAPI const char *evas_object_name_get(const Evas_Object *obj);
/**
* @brief Retrieves the object from children of the given object with the given
* name.
*
* This looks for the evas object given a name by @ref evas_object_name_set,
* but it ONLY looks at the children of the object *p obj, and will only
* recurse into those children if @c recurse is greater than 0. If the name is
* not unique within immediate children (or the whole child tree) then it is
* not defined which child object will be returned. If @c recurse is set to -1
* then it will recurse without limit.
*
* @param[in] name The given name.
* @param[in] recurse Set to the number of child levels to recurse (0 == don't
* recurse, 1 == only look at the children of @c obj or their immediate
* children, but no further etc.).
*
* @return The Evas object with the given name on success, Otherwise @c null.
*
* @since 1.2
*
* @ingroup Evas_Object_Group_Basic
*/
EAPI Evas_Object *evas_object_name_child_find(const Evas_Object *obj, const char *name, int recurse) EINA_WARN_UNUSED_RESULT;
/**
* Retrieves the position and (rectangular) size of the given Evas
* object.
*
* @param obj The given Evas object.
* @param x Pointer to an integer in which to store the X coordinate
* of the object.
* @param y Pointer to an integer in which to store the Y coordinate
* of the object.
* @param w Pointer to an integer in which to store the width of the
* object.
* @param h Pointer to an integer in which to store the height of the
* object.
*
* The position, naturally, will be relative to the top left corner of
* the canvas' viewport.
*
* @note Use @c NULL pointers on the geometry components you're not
* interested in: they'll be ignored by the function.
*
* Example:
* @dontinclude evas-events.c
* @skip int w, h, cw, ch;
* @until return
*
* See the full @ref Example_Evas_Events "example".
*
* @ingroup Evas_Object_Group_Basic
*/
EAPI void evas_object_geometry_get(const Evas_Object *obj, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h) EINA_ARG_NONNULL(1);
/**
* Set the position and (rectangular) size of the given Evas object.
*
* @param obj The given Evas object.
* @param x X position to move the object to, in canvas units.
* @param y Y position to move the object to, in canvas units.
* @param w The new width of the Evas object.
* @param h The new height of the Evas object.
*
* The position, naturally, will be relative to the top left corner of
* the canvas' viewport.
*
* If the object get moved, the object's ::EVAS_CALLBACK_MOVE callback
* will be called.
*
* If the object get resized, the object's ::EVAS_CALLBACK_RESIZE callback
* will be called.
*
* @see evas_object_move()
* @see evas_object_resize()
* @see evas_object_geometry_get
*
* @since 1.8
* @ingroup Evas_Object_Group_Basic
*/
EAPI void evas_object_geometry_set(Evas_Object *obj, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h) EINA_ARG_NONNULL(1);
/**
* Makes the given Evas object visible.
*
* @param obj The given Evas object.
*
* Besides becoming visible, the object's ::EVAS_CALLBACK_SHOW
* callback will be called.
*
* @see evas_object_hide() for more on object visibility.
* @see evas_object_visible_get()
*
* @ingroup Evas_Object_Group_Basic
*/
EAPI void evas_object_show(Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
* Makes the given Evas object invisible.
*
* @param obj The given Evas object.
*
* Hidden objects, besides not being shown at all in your canvas,
* won't be checked for changes on the canvas rendering
* process. Furthermore, they will not catch input events. Thus, they
* are much ligher (in processing needs) than an object that is
* invisible due to indirect causes, such as being clipped or out of
* the canvas' viewport.
*
* Besides becoming hidden, @p obj object's ::EVAS_CALLBACK_SHOW
* callback will be called.
*
* @note All objects are created in the hidden state! If you want them
* shown, use evas_object_show() after their creation.
*
* @see evas_object_show()
* @see evas_object_visible_get()
*
* Example:
* @dontinclude evas-object-manipulation.c
* @skip if (evas_object_visible_get(d.clipper))
* @until return
*
* See the full @ref Example_Evas_Object_Manipulation "example".
*
* @ingroup Evas_Object_Group_Basic
*/
EAPI void evas_object_hide(Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
*
* Sets the general/main color of the given Evas object to the given
* one.
*
* @see evas_object_color_get() (for an example)
* @note These color values are expected to be premultiplied by @p a.
*
* @ingroup Evas_Object_Group_Basic
*
* @param[in] r The red component of the given color.
* @param[in] g The green component of the given color.
* @param[in] b The blue component of the given color.
* @param[in] a The alpha component of the given color.
*/
EAPI void evas_object_color_set(Evas_Object *obj, int r, int g, int b, int a);
/**
*
* Retrieves the general/main color of the given Evas object.
*
* Retrieves the “main” color's RGB component (and alpha channel)
* values, <b>which range from 0 to 255</b>. For the alpha channel,
* which defines the object's transparency level, 0 means totally
* transparent, while 255 means opaque. These color values are
* premultiplied by the alpha value.
*
* Usually youll use this attribute for text and rectangle objects,
* where the “main” color is their unique one. If set for objects
* which themselves have colors, like the images one, those colors get
* modulated by this one.
*
* @note All newly created Evas rectangles get the default color
* values of <code>255 255 255 255</code> (opaque white).
*
* @note Use @c NULL pointers on the components you're not interested
* in: they'll be ignored by the function.
*
* Example:
* @dontinclude evas-object-manipulation.c
* @skip int alpha, r, g, b;
* @until return
*
* See the full @ref Example_Evas_Object_Manipulation "example".
*
* @ingroup Evas_Object_Group_Basic
*
* @param[out] r The red component of the given color.
* @param[out] g The green component of the given color.
* @param[out] b The blue component of the given color.
* @param[out] a The alpha component of the given color.
*/
EAPI void evas_object_color_get(const Evas_Object *obj, int *r, int *g, int *b, int *a);
/**
*
* Move the given Evas object to the given location inside its canvas' viewport.
*
* @param[in] x in
* @param[in] y in
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_move(Evas_Object *obj, Evas_Coord x, Evas_Coord y);
/**
*
* Changes the size of the given Evas object.
*
* @param[in] w in
* @param[in] h in
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_resize(Evas_Object *obj, Evas_Coord w, Evas_Coord h);
/**
*
* Retrieves whether or not the given Evas object is visible.
*
* @ingroup Evas_Object_Group
*/
EAPI Eina_Bool evas_object_visible_get(const Evas_Object *obj);
/**
* @brief Sets the hints for an object's maximum size.
*
* This is not a size enforcement in any way, it's just a hint that should be
* used whenever appropriate.
*
* Values -1 will be treated as unset hint components, when queried by
* managers.
*
* @note Smart objects (such as elementary) can have their own size hint
* policy. So calling this API may or may not affect the size of smart objects.
*
* @param[in] w Integer to use as the maximum width hint.
* @param[in] h Integer to use as the maximum height hint.
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_size_hint_max_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h);
/**
* @brief Retrieves the hints for an object's maximum size.
*
* These are hints on the maximum sizes @c obj should have. This is not a size
* enforcement in any way, it's just a hint that should be used whenever
* appropriate.
*
* @note Use @c null pointers on the hint components you're not interested in:
* they'll be ignored by the function.
*
* @param[out] w Integer to use as the maximum width hint.
* @param[out] h Integer to use as the maximum height hint.
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_size_hint_max_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h);
/**
* @brief Sets the hints for an object's optimum size.
*
* This is not a size enforcement in any way, it's just a hint that should be
* used whenever appropriate.
*
* Values 0 will be treated as unset hint components, when queried by managers.
*
* @note Smart objects(such as elementary) can have their own size hint policy.
* So calling this API may or may not affect the size of smart objects.
*
* @param[in] w Integer to use as the preferred width hint.
* @param[in] h Integer to use as the preferred height hint.
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_size_hint_request_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h);
/**
* @brief Retrieves the hints for an object's optimum size.
*
* These are hints on the optimum sizes @c obj should have. This is not a size
* enforcement in any way, it's just a hint that should be used whenever
* appropriate.
*
* @note Use @c null pointers on the hint components you're not interested in:
* they'll be ignored by the function.
*
* @param[out] w Integer to use as the preferred width hint.
* @param[out] h Integer to use as the preferred height hint.
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_size_hint_request_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h);
/**
* @brief Sets the hints for an object's minimum size.
*
* This is not a size enforcement in any way, it's just a hint that should be
* used whenever appropriate.
*
* Values 0 will be treated as unset hint components, when queried by managers.
*
* @note Smart objects(such as elementary) can have their own size hint policy.
* So calling this API may or may not affect the size of smart objects.
*
* @param[in] w Integer to use as the minimum width hint.
* @param[in] h Integer to use as the minimum height hint.
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_size_hint_min_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h);
/**
* @brief Disable/cease clipping on a clipped @c obj object.
*
* This function disables clipping for the object @c obj, if it was already
* clipped, i.e., its visibility and color get detached from the previous
* clipper. If it wasn't, this has no effect. The object @c obj must be a valid
* Evas_Object.
*
* See also @ref evas_object_clip_set, @ref evas_object_clipees_get and
* @ref evas_object_clip_get.
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_clip_unset(Evas_Object *obj);
/**
* @brief Retrieves the hints for an object's minimum size.
*
* These are hints on the minimum sizes @c obj should have. This is not a size
* enforcement in any way, it's just a hint that should be used whenever
* appropriate.
*
* @note Use @c null pointers on the hint components you're not interested in:
* they'll be ignored by the function.
*
* @param[out] w Integer to use as the minimum width hint.
* @param[out] h Integer to use as the minimum height hint.
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_size_hint_min_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h);
/**
* @brief Sets the hints for an object's padding space.
*
* This is not a size enforcement in any way, it's just a hint that should be
* used whenever appropriate.
*
* @note Smart objects(such as elementary) can have their own size hint policy.
* So calling this API may or may not affect the size of smart objects.
*
* @param[in] l Integer to specify left padding.
* @param[in] r Integer to specify right padding.
* @param[in] t Integer to specify top padding.
* @param[in] b Integer to specify bottom padding.
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_size_hint_padding_set(Evas_Object *obj, Evas_Coord l, Evas_Coord r, Evas_Coord t, Evas_Coord b);
/**
* @brief Retrieves the hints for an object's padding space.
*
* Padding is extra space an object takes on each of its delimiting rectangle
* sides, in canvas units.
*
* This is not a size enforcement in any way, it's just a hint that should be
* used whenever appropriate.
*
* @note Use @c null pointers on the hint components you're not interested in:
* they'll be ignored by the function.
*
* @param[out] l Integer to specify left padding.
* @param[out] r Integer to specify right padding.
* @param[out] t Integer to specify top padding.
* @param[out] b Integer to specify bottom padding.
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_size_hint_padding_get(const Evas_Object *obj, Evas_Coord *l, Evas_Coord *r, Evas_Coord *t, Evas_Coord *b);
/**
* @brief Sets the hints for an object's weight.
*
* This is not a size enforcement in any way, it's just a hint that should be
* used whenever appropriate.
*
* This is a hint on how a container object should resize a given child within
* its area. Containers may adhere to the simpler logic of just expanding the
* child object's dimensions to fit its own (see the #EVAS_HINT_EXPAND helper
* weight macro) or the complete one of taking each child's weight hint as real
* weights to how much of its size to allocate for them in each axis. A
* container is supposed to, after normalizing the weights of its children
* (with weight hints), distribute the space it has to layout them by those
* factors -- most weighted children get larger in this process than the least
* ones.
*
* @note Default weight hint values are 0.0, for both axis.
*
* @param[in] x Non-negative double value to use as horizontal weight hint.
* @param[in] y Non-negative double value to use as vertical weight hint.
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_size_hint_weight_set(Evas_Object *obj, double x, double y);
/**
* @brief Retrieves the hints for an object's weight.
*
* Accepted values are zero or positive values. Some users might use this hint
* as a boolean, but some might consider it as a proportion, see documentation
* of possible users, which in Evas are the @ref Evas_Object_Box "box" and @ref
* Evas_Object_Table "table" smart objects.
*
* This is not a size enforcement in any way, it's just a hint that should be
* used whenever appropriate.
*
* @note Use @c null pointers on the hint components you're not interested in:
* they'll be ignored by the function.
*
* @note If @c obj is invalid, then the hint components will be set with 0.0.
*
* @param[out] x Non-negative double value to use as horizontal weight hint.
* @param[out] y Non-negative double value to use as vertical weight hint.
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_size_hint_weight_get(const Evas_Object *obj, double *x, double *y);
/**
* @brief Sets the hints for an object's alignment.
*
* These are hints on how to align an object inside the boundaries of a
* container/manager. Accepted values are in the 0.0 to 1.0 range, with the
* special value #EVAS_HINT_FILL used to specify "justify" or "fill" by some
* users. In this case, maximum size hints should be enforced with higher
* priority, if they are set. Also, any padding hint set on objects should add
* up to the alignment space on the final scene composition.
*
* See documentation of possible users: in Evas, they are the @ref
* Evas_Object_Box "box" and @ref Evas_Object_Table "table" smart objects.
*
* For the horizontal component, 0.0 means to the left, 1.0 means to the right.
* Analogously, for the vertical component, 0.0 to the top, 1.0 means to the
* bottom.
*
* This is not a size enforcement in any way, it's just a hint that should be
* used whenever appropriate.
*
* @note Default alignment hint values are 0.5, for both axis.
*
* @param[in] x Double, ranging from 0.0 to 1.0 or with the special value
* #EVAS_HINT_FILL, to use as horizontal alignment hint.
* @param[in] y Double, ranging from 0.0 to 1.0 or with the special value
* #EVAS_HINT_FILL, to use as vertical alignment hint.
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_size_hint_align_set(Evas_Object *obj, double x, double y);
/**
* @brief Retrieves the hints for on object's alignment.
*
* This is not a size enforcement in any way, it's just a hint that should be
* used whenever appropriate.
*
* @note Use @c null pointers on the hint components you're not interested in:
* they'll be ignored by the function.
*
* @note If @c obj is invalid, then the hint components will be set with 0.5
*
* @param[out] x Double, ranging from 0.0 to 1.0 or with the special value
* #EVAS_HINT_FILL, to use as horizontal alignment hint.
* @param[out] y Double, ranging from 0.0 to 1.0 or with the special value
* #EVAS_HINT_FILL, to use as vertical alignment hint.
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_size_hint_align_get(const Evas_Object *obj, double *x, double *y);
/**
* @brief Sets the hints for an object's aspect ratio.
*
* This is not a size enforcement in any way, it's just a hint that should be
* used whenever appropriate.
*
* If any of the given aspect ratio terms are 0, the object's container will
* ignore the aspect and scale @c obj to occupy the whole available area, for
* any given policy.
*
* @note Smart objects(such as elementary) can have their own size hint policy.
* So calling this API may or may not affect the size of smart objects.
*
* @param[in] aspect The policy/type of aspect ratio to apply to @c obj.
* @param[in] w Integer to use as aspect width ratio term.
* @param[in] h Integer to use as aspect height ratio term.
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_size_hint_aspect_set(Evas_Object *obj, Evas_Aspect_Control aspect, Evas_Coord w, Evas_Coord h);
/**
* @brief Retrieves the hints for an object's aspect ratio.
*
* The different aspect ratio policies are documented in the
* #Evas_Aspect_Control type. A container respecting these size hints would
* resize its children accordingly to those policies.
*
* For any policy, if any of the given aspect ratio terms are 0, the object's
* container should ignore the aspect and scale @c obj to occupy the whole
* available area. If they are both positive integers, that proportion will be
* respected, under each scaling policy.
*
* @note Use @c null pointers on the hint components you're not interested in:
* they'll be ignored by the function.
*
* @param[out] aspect The policy/type of aspect ratio to apply to @c obj.
* @param[out] w Integer to use as aspect width ratio term.
* @param[out] h Integer to use as aspect height ratio term.
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_size_hint_aspect_get(const Evas_Object *obj, Evas_Aspect_Control *aspect, Evas_Coord *w, Evas_Coord *h);
/** Display mode size hint. */
typedef enum
{
EFL_GFX_HINT_MODE_NONE = 0, /**< Default mode */
EFL_GFX_HINT_MODE_COMPRESS = 1, /**< Use this mode when you want to give
* compress display mode hint to an object */
EFL_GFX_HINT_MODE_EXPAND = 2, /**< Use this mode when you want to give
* expand display mode hint to an object */
EFL_GFX_HINT_MODE_DONT_CHANGE = 3 /**< Use this mode when an object
* should not change its display mode */
} Efl_Gfx_Hint_Mode;
typedef Efl_Gfx_Hint_Mode Evas_Display_Mode;
#define EVAS_DISPLAY_MODE_NONE EFL_GFX_HINT_MODE_NONE
#define EVAS_DISPLAY_MODE_COMPRESS EFL_GFX_HINT_MODE_COMPRESS
#define EVAS_DISPLAY_MODE_EXPAND EFL_GFX_HINT_MODE_EXPAND
#define EVAS_DISPLAY_MODE_DONT_CHANGE EFL_GFX_HINT_MODE_DONT_CHANGE
/**
* @brief Sets the hints for an object's disply mode,
*
* This is not a size enforcement in any way, it's just a hint that can be used
* whenever appropriate.
*
* @param[in] dispmode Display mode hint.
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_size_hint_display_mode_set(Evas_Object *obj, Evas_Display_Mode dispmode);
/**
* @brief Retrieves the hints for an object's display mode
*
* These are hints on the display mode @c obj. This is not a size enforcement
* in any way, it's just a hint that can be used whenever appropriate. This
* mode can be used object's display mode like compress or expand.
*
* @return Display mode hint.
*
* @ingroup Evas_Object_Group
*/
EAPI Evas_Display_Mode evas_object_size_hint_display_mode_get(const Evas_Object *obj);
/**
*
* Sets the layer of its canvas that the given object will be part of.
*
* If you don't use this function, you'll be dealing with an @b unique
* layer of objects, the default one. Additional layers are handy when
* you don't want a set of objects to interfere with another set with
* regard to @b stacking. Two layers are completely disjoint in that
* matter.
*
* This is a low-level function, which you'd be using when something
* should be always on top, for example.
*
* @warning Be careful, it doesn't make sense to change the layer of
* smart objects' children. Smart objects have a layer of their own,
* which should contain all their children objects.
*
* @see evas_object_layer_get()
*
* @param[in] l The number of the layer to place the object on.
Must be between #EVAS_LAYER_MIN and #EVAS_LAYER_MAX.
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_layer_set(Evas_Object *obj, short l);
/**
*
* Retrieves the layer of its canvas that the given object is part of.
*
* @return Number of its layer
*
* @see evas_object_layer_set()
*
* @ingroup Evas_Object_Group
*/
EAPI short evas_object_layer_get(const Evas_Object *obj);
/**
*
* Get the Evas object stacked right below @p obj
*
* @return the #Evas_Object directly below @p obj, if any, or @c NULL,
* if none
*
* This function will traverse layers in its search, if there are
* objects on layers below the one @p obj is placed at.
*
* @see evas_object_layer_get()
* @see evas_object_layer_set()
* @see evas_object_below_get()
*
* @ingroup Evas_Object_Group
*/
EAPI Evas_Object *evas_object_below_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT;
/**
*
* Get the Evas object stacked right above @p obj
*
* @return the #Evas_Object directly above @p obj, if any, or @c NULL,
* if none
*
* This function will traverse layers in its search, if there are
* objects on layers above the one @p obj is placed at.
*
* @see evas_object_layer_get()
* @see evas_object_layer_set()
* @see evas_object_below_get()
*
* @ingroup Evas_Object_Group
*/
EAPI Evas_Object *evas_object_above_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT;
/**
*
* Stack @p obj immediately below @p below
*
* Objects, in a given canvas, are stacked in the order they get added
* to it. This means that, if they overlap, the highest ones will
* cover the lowest ones, in that order. This function is a way to
* change the stacking order for the objects.
*
* This function is intended to be used with <b>objects belonging to
* the same layer</b> in a given canvas, otherwise it will fail (and
* accomplish nothing).
*
* If you have smart objects on your canvas and @p obj is a member of
* one of them, then @p below must also be a member of the same
* smart object.
*
* Similarly, if @p obj is not a member of a smart object, @p below
* must not be either.
*
* @see evas_object_layer_get()
* @see evas_object_layer_set()
* @see evas_object_stack_below()
*
*
* @param[in] below the object below which to stack
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_stack_below(Evas_Object *obj, Evas_Object *below) EINA_ARG_NONNULL(2);
/**
*
* Raise @p obj to the top of its layer.
*
* @p obj will, then, be the highest one in the layer it belongs
* to. Object on other layers won't get touched.
*
* @see evas_object_stack_above()
* @see evas_object_stack_below()
* @see evas_object_lower()
*
* @ingroup Evas_Object_Group
*
*/
EAPI void evas_object_raise(Evas_Object *obj);
/**
*
* Stack @p obj immediately above @p above
*
* Objects, in a given canvas, are stacked in the order they get added
* to it. This means that, if they overlap, the highest ones will
* cover the lowest ones, in that order. This function is a way to
* change the stacking order for the objects.
*
* This function is intended to be used with <b>objects belonging to
* the same layer</b> in a given canvas, otherwise it will fail (and
* accomplish nothing).
*
* If you have smart objects on your canvas and @p obj is a member of
* one of them, then @p above must also be a member of the same
* smart object.
*
* Similarly, if @p obj is not a member of a smart object, @p above
* must not be either.
*
* @see evas_object_layer_get()
* @see evas_object_layer_set()
* @see evas_object_stack_below()
*
*
* @param[in] above the object above which to stack
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_stack_above(Evas_Object *obj, Evas_Object *above) EINA_ARG_NONNULL(2);
/**
*
* Lower @p obj to the bottom of its layer.
*
* @p obj will, then, be the lowest one in the layer it belongs
* to. Objects on other layers won't get touched.
*
* @see evas_object_stack_above()
* @see evas_object_stack_below()
* @see evas_object_raise()
*
* @ingroup Evas_Object_Group
*
*/
EAPI void evas_object_lower(Evas_Object *obj);
/**
* @brief Set a hint flag on the given Evas object that it's used as a "static
* clipper".
*
* This is a hint to Evas that this object is used as a big static clipper and
* shouldn't be moved with children and otherwise considered specially. The
* default value for new objects is @c false.
*
* @param[in] is_static_clip @c true if it's to be used as a static clipper,
* @c false otherwise.
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_static_clip_set(Evas_Object *obj, Eina_Bool is_static_clip);
/**
* @brief Return a list of objects currently clipped by @c obj.
*
* This returns the internal list handle that contains all objects clipped by
* the object @c obj. If none are clipped by it, the call returns @c null. This
* list is only valid until the clip list is changed and should be fetched
* again with another call to this function if any objects being clipped by
* this object are unclipped, clipped by a new object, deleted or get the
* clipper deleted. These operations will invalidate the list returned, so it
* should not be used anymore after that point. Any use of the list after this
* may have undefined results, possibly leading to crashes. The object @c obj
* must be a valid Evas_Object.
*
* See also @ref evas_object_clip_set, @ref evas_object_clip_unset and
* @ref evas_object_clip_get.
*
* @return A list of objects being clipped by @c obj.
*
* @ingroup Evas_Object_Group
*/
EAPI const Eina_List *evas_object_clipees_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT;
/**
* @brief Test if any object is clipped by @c obj.
*
* @param[in] obj The object.
*
* @return @c true if any object is clipped by @c obj, @c false otherwise
*
* @since 1.8
*
* @ingroup Evas_Object_Group
*/
EAPI Eina_Bool evas_object_clipees_has(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT;
/** How the object should be rendered to output.
*
* @ingroup Evas_Object_Group
*/
typedef enum
{
EVAS_RENDER_BLEND = 0, /**< Default render operation: d = d*(1-sa) + s. The
* object will be merged onto the bottom objects using
* simple alpha compositing (a over b). */
EVAS_RENDER_BLEND_REL = 1, /**< DEPRECATED. d = d*(1 - sa) + s*da */
EVAS_RENDER_COPY = 2, /**< Copy mode, d = s. The object's pixels will replace
* everything that was below, effectively hiding them.
*/
EVAS_RENDER_COPY_REL = 3, /**< DEPRECATED. d = s*da */
EVAS_RENDER_ADD = 4, /**< DEPRECATED. d = d + s */
EVAS_RENDER_ADD_REL = 5, /**< DEPRECATED. d = d + s*da */
EVAS_RENDER_SUB = 6, /**< DEPRECATED. d = d - s */
EVAS_RENDER_SUB_REL = 7, /**< DEPRECATED. d = d - s*da */
EVAS_RENDER_TINT = 8, /**< DEPRECATED. d = d*s + d*(1 - sa) + s*(1 - da) */
EVAS_RENDER_TINT_REL = 9, /**< DEPRECATED. d = d*(1 - sa + s) */
EVAS_RENDER_MASK = 10, /**< DEPRECATED. d = d*sa. For masking support, please
* use Efl.Canvas.Object.clip_set or EDC "clip_to" instead.
*/
EVAS_RENDER_MUL = 11 /**< DEPRECATED. d = d*s */
} Evas_Render_Op;
/**
* @brief Sets the render mode to be used for compositing the Evas object.
*
* Note that only copy and blend modes are actually supported: -
* @ref Evas_Render_Op.EVAS_RENDER_BLEND means the object will be merged on top
* of objects below it using simple alpha compositing. -
* @ref Evas_Render_Op.EVAS_RENDER_COPY means this object's pixels will replace
* everything that is below, making this object opaque.
*
* Please do not assume that @ref Evas_Render_Op.EVAS_RENDER_COPY mode can be
* used to "poke" holes in a window (to see through it), as only the compositor
* can ensure that. Copy mode should only be used with otherwise opaque
* widgets, or inside non-window surfaces (eg. a transparent background inside
* an Ecore.Evas.Buffer).
*
* @param[in] render_op One of the Evas_Render_Op values. Only blend (default)
* and copy modes are supported.
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_render_op_set(Evas_Object *obj, Evas_Render_Op render_op);
/**
* @brief Retrieves the current value of the operation used for rendering the
* Evas object.
*
* @return One of the Evas_Render_Op values. Only blend (default) and copy
* modes are supported.
*
* @ingroup Evas_Object_Group
*/
EAPI Evas_Render_Op evas_object_render_op_get(const Evas_Object *obj);
/**
* @brief Get the "static clipper" hint flag for a given Evas object.
*
* @return @c true if it's to be used as a static clipper, @c false otherwise.
*
* @ingroup Evas_Object_Group
*/
EAPI Eina_Bool evas_object_static_clip_get(const Evas_Object *obj);
/**
* @brief Sets the scaling factor for an Evas object. Does not affect all
* objects.
*
* This will multiply the object's dimension by the given factor, thus altering
* its geometry (width and height). Useful when you want scalable UI elements,
* possibly at run time.
*
* @note Only text and textblock objects have scaling change handlers. Other
* objects won't change visually on this call.
*
* @param[in] obj The object.
* @param[in] scale The scaling factor. 1.0 means no scaling, default size.
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_scale_set(Evas_Object *obj, double scale);
/**
* @brief Retrieves the scaling factor for the given Evas object.
*
* @param[in] obj The object.
*
* @return The scaling factor. 1.0 means no scaling, default size.
*
* @ingroup Evas_Object_Group
*/
EAPI double evas_object_scale_get(const Evas_Object *obj);
/**
* @brief Returns whether the mouse pointer is logically inside the object.
*
* @param[in] dev The pointer device.
*
* @return @c true if the pointer is inside, @c false otherwise.
*
* @since 1.20
*
* @ingroup Evas_Object_Group
*/
EAPI Eina_Bool evas_object_pointer_inside_by_device_get(const Evas_Object *obj, Efl_Input_Device * dev);
/**
* @brief Returns whether the default mouse pointer is logically inside the
* object.
*
* When this function is called it will return a value of either @c false or
* @c true, depending on if event_feed_mouse_in or event_feed_mouse_out have
* been called to feed in a mouse enter event into the object.
*
* A return value of @c true indicates the mouse is logically inside the
* object, and @c false implies it is logically outside the object.
*
* If @c e is not a valid object, the return value is undefined.
*
* @return @c true if the mouse pointer is inside the object, @c false
* otherwise
*
* @ingroup Evas_Object_Group
*/
EAPI Eina_Bool evas_object_pointer_inside_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT;
/**
* @brief Returns whether the coords are logically inside the object.
*
* When this function is called it will return a value of either @c false or
* @c true, depending on if the coords are inside the object's current
* geometry.
*
* A return value of @c true indicates the position is logically inside the
* object, and @c false implies it is logically outside the object.
*
* If @c e is not a valid object, the return value is undefined.
*
* @param[in] x The canvas-relative x coordinate.
* @param[in] y The canvas-relative y coordinate.
*
* @return @c true if the coords are inside the object, @c false otherwise
*
* @ingroup Evas_Object_Group
*/
EAPI Eina_Bool evas_object_pointer_coords_inside_get(const Evas_Object *eo_obj, int x, int y) EINA_WARN_UNUSED_RESULT;
#include "canvas/efl_canvas_object_eo.legacy.h"
/**
* @brief Get the Evas to which this object belongs to
*
* The object may be an evas object, an elementary object or window, or an
* evas 3D / VG object.
*/
EAPI Evas *evas_object_evas_get(const Eo *obj);
/**
* @brief Retrieve a list of objects lying over a given position in a canvas.
*
* This function will traverse all the layers of the given canvas, from top to
* bottom, querying for objects with areas covering the given position. The
* user can remove from query objects which are hidden and/or which are set to
* pass events.
*
* @warning This function will skip objects parented by smart objects, acting
* only on the ones at the "top level", with regard to object parenting.
*
* @param[in] obj The object.
* @param[in] x The pixel position.
* @param[in] y The pixel position.
* @param[in] include_pass_events_objects Boolean flag to include or not
* objects which pass events in this calculation.
* @param[in] include_hidden_objects Boolean flag to include or not hidden
* objects in this calculation.
*
* @return The list of objects that are over the given position in @c e.
*
* @ingroup Efl_Canvas
*/
EAPI Eina_List *evas_objects_at_xy_get(Eo *eo_e, int x, int y, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects);
/**
* @brief Retrieve the object stacked at the top of a given position in a
* canvas.
*
* This function will traverse all the layers of the given canvas, from top to
* bottom, querying for objects with areas covering the given position. The
* user can remove from the query objects which are hidden and/or which are set
* to pass events.
*
* @warning This function will skip objects parented by smart objects, acting
* only on the ones at the "top level", with regard to object parenting.
*
* @param[in] obj The object.
* @param[in] x The pixel position.
* @param[in] y The pixel position.
* @param[in] include_pass_events_objects Boolean flag to include or not
* objects which pass events in this calculation.
* @param[in] include_hidden_objects Boolean flag to include or not hidden
* objects in this calculation.
*
* @return The Evas object that is over all other objects at the given
* position.
*/
EAPI Evas_Object* evas_object_top_at_xy_get(Eo *eo_e, Evas_Coord x, Evas_Coord y, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects);
/**
* @brief Get all objects in the given rectangle
*
* @param[in] obj The object.
* @param[in] x X coordinate
* @param[in] y Y coordinate
* @param[in] w Width
* @param[in] h Height
* @param[in] include_pass_events_objects @c true if the list should include
* objects which pass events
* @param[in] include_hidden_objects @c true if the list should include hidden
* objects
*
* @return List of objects
*/
EAPI Eina_List *evas_objects_in_rectangle_get(const Eo *obj, int x, int y, int w, int h, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects) EINA_WARN_UNUSED_RESULT;
/**
* @brief Retrieve the Evas object stacked at the top of a given rectangular
* region in a canvas
*
* This function will traverse all the layers of the given canvas, from top to
* bottom, querying for objects with areas overlapping with the given
* rectangular region inside @c e. The user can remove from the query objects
* which are hidden and/or which are set to pass events.
*
* @warning This function will skip objects parented by smart objects, acting
* only on the ones at the "top level", with regard to object parenting.
*
* @param[in] obj The object.
* @param[in] x The top left corner's horizontal coordinate for the rectangular
* region.
* @param[in] y The top left corner's vertical coordinate for the rectangular
* region.
* @param[in] w The width of the rectangular region.
* @param[in] h The height of the rectangular region.
* @param[in] include_pass_events_objects Boolean flag to include or not
* objects which pass events in this calculation.
* @param[in] include_hidden_objects Boolean flag to include or not hidden
* objects in this calculation.
*
* @return The Evas object that is over all other objects at the given
* rectangular region.
*
* @ingroup Evas_Canvas
*/
EAPI Evas_Object *evas_object_top_in_rectangle_get(const Eo *obj, int x, int y, int w, int h, Eina_Bool include_pass_events_objects, Eina_Bool include_hidden_objects) EINA_WARN_UNUSED_RESULT;
/**
* @}
*/
/**
* @ingroup Evas_Object_Group_Events
*
* @{
*/
/**
* Add (register) a callback function to a given Evas object event.
*
* @param obj Object to attach a callback to
* @param type The type of event that will trigger the callback
* @param func The function to be called when the event is triggered
* @param data The data pointer to be passed to @p func
*
* This function adds a function callback to an object when the event
* of type @p type occurs on object @p obj. The function is @p func.
*
* In the event of a memory allocation error during addition of the
* callback to the object, evas_alloc_error() should be used to
* determine the nature of the error, if any, and the program should
* sensibly try and recover.
*
* A callback function must have the ::Evas_Object_Event_Cb prototype
* definition. The first parameter (@p data) in this definition will
* have the same value passed to evas_object_event_callback_add() as
* the @p data parameter, at runtime. The second parameter @p e is the
* canvas pointer on which the event occurred. The third parameter is
* a pointer to the object on which event occurred. Finally, the
* fourth parameter @p event_info is a pointer to a data structure
* that may or may not be passed to the callback, depending on the
* event type that triggered the callback. This is so because some
* events don't carry extra context with them, but others do.
*
* The event type @p type to trigger the function may be one of
* #EVAS_CALLBACK_MOUSE_IN, #EVAS_CALLBACK_MOUSE_OUT,
* #EVAS_CALLBACK_MOUSE_DOWN, #EVAS_CALLBACK_MOUSE_UP,
* #EVAS_CALLBACK_MOUSE_MOVE, #EVAS_CALLBACK_MOUSE_WHEEL,
* #EVAS_CALLBACK_MULTI_DOWN, #EVAS_CALLBACK_MULTI_UP,
* #EVAS_CALLBACK_AXIS_UPDATE,
* #EVAS_CALLBACK_MULTI_MOVE, #EVAS_CALLBACK_FREE,
* #EVAS_CALLBACK_KEY_DOWN, #EVAS_CALLBACK_KEY_UP,
* #EVAS_CALLBACK_FOCUS_IN, #EVAS_CALLBACK_FOCUS_OUT,
* #EVAS_CALLBACK_SHOW, #EVAS_CALLBACK_HIDE, #EVAS_CALLBACK_MOVE,
* #EVAS_CALLBACK_RESIZE, #EVAS_CALLBACK_RESTACK, #EVAS_CALLBACK_DEL,
* #EVAS_CALLBACK_HOLD, #EVAS_CALLBACK_CHANGED_SIZE_HINTS,
* #EVAS_CALLBACK_IMAGE_PRELOADED or #EVAS_CALLBACK_IMAGE_UNLOADED.
*
* This determines the kind of event that will trigger the callback.
* What follows is a list explaining better the nature of each type of
* event, along with their associated @p event_info pointers:
*
* - #EVAS_CALLBACK_MOUSE_IN: @p event_info is a pointer to an
* #Evas_Event_Mouse_In struct\n\n
* This event is triggered when the mouse pointer enters the area
* (not shaded by other objects) of the object @p obj. This may
* occur by the mouse pointer being moved by
* evas_event_feed_mouse_move() calls, or by the object being shown,
* raised, moved, resized, or other objects being moved out of the
* way, hidden or lowered, whatever may cause the mouse pointer to
* get on top of @p obj, having been on top of another object
* previously.
*
* - #EVAS_CALLBACK_MOUSE_OUT: @p event_info is a pointer to an
* #Evas_Event_Mouse_Out struct\n\n
* This event is triggered exactly like #EVAS_CALLBACK_MOUSE_IN is,
* but it occurs when the mouse pointer exits an object's area. Note
* that no mouse out events will be reported if the mouse pointer is
* implicitly grabbed to an object (mouse buttons are down, having
* been pressed while the pointer was over that object). In these
* cases, mouse out events will be reported once all buttons are
* released, if the mouse pointer has left the object's area. The
* indirect ways of taking off the mouse pointer from an object,
* like cited above, for #EVAS_CALLBACK_MOUSE_IN, also apply here,
* naturally.
*
* - #EVAS_CALLBACK_MOUSE_DOWN: @p event_info is a pointer to an
* #Evas_Event_Mouse_Down struct\n\n
* This event is triggered by a mouse button being pressed while the
* mouse pointer is over an object. If the pointer mode for Evas is
* #EVAS_OBJECT_POINTER_MODE_AUTOGRAB (default), this causes this
* object to <b>passively grab the mouse</b> until all mouse buttons
* have been released: all future mouse events will be reported to
* only this object until no buttons are down. That includes mouse
* move events, mouse in and mouse out events, and further button
* presses. When all buttons are released, event propagation will
* occur as normal (see #Evas_Object_Pointer_Mode).
*
* - #EVAS_CALLBACK_MOUSE_UP: @p event_info is a pointer to an
* #Evas_Event_Mouse_Up struct\n\n
* This event is triggered by a mouse button being released while
* the mouse pointer is over an object's area (or when passively
* grabbed to an object).
*
* - #EVAS_CALLBACK_MOUSE_MOVE: @p event_info is a pointer to an
* #Evas_Event_Mouse_Move struct\n\n
* This event is triggered by the mouse pointer being moved while
* over an object's area (or while passively grabbed to an object).
*
* - #EVAS_CALLBACK_MOUSE_WHEEL: @p event_info is a pointer to an
* #Evas_Event_Mouse_Wheel struct\n\n
* This event is triggered by the mouse wheel being rolled while the
* mouse pointer is over an object (or passively grabbed to an
* object).
*
* - #EVAS_CALLBACK_MULTI_DOWN: @p event_info is a pointer to an
* #Evas_Event_Multi_Down struct
*
* - #EVAS_CALLBACK_MULTI_UP: @p event_info is a pointer to an
* #Evas_Event_Multi_Up struct
*
* - #EVAS_CALLBACK_MULTI_MOVE: @p event_info is a pointer to an
* #Evas_Event_Multi_Move struct
*
* - #EVAS_CALLBACK_AXIS_UPDATE: @p event_info is a pointer to an
* #Evas_Event_Axis_Update struct
*
* - #EVAS_CALLBACK_FREE: @p event_info is @c NULL \n\n
* This event is triggered just before Evas is about to free all
* memory used by an object and remove all references to it. This is
* useful for programs to use if they attached data to an object and
* want to free it when the object is deleted. The object is still
* valid when this callback is called, but after it returns, there
* is no guarantee on the object's validity.
*
* - #EVAS_CALLBACK_KEY_DOWN: @p event_info is a pointer to an
* #Evas_Event_Key_Down struct\n\n
* This callback is called when a key is pressed and the focus is on
* the object, or a key has been grabbed to a particular object
* which wants to intercept the key press regardless of what object
* has the focus.
*
* - #EVAS_CALLBACK_KEY_UP: @p event_info is a pointer to an
* #Evas_Event_Key_Up struct \n\n
* This callback is called when a key is released and the focus is
* on the object, or a key has been grabbed to a particular object
* which wants to intercept the key release regardless of what
* object has the focus.
*
* - #EVAS_CALLBACK_FOCUS_IN: @p event_info is @c NULL \n\n
* This event is called when an object gains the focus. When it is
* called the object has already gained the focus.
*
* - #EVAS_CALLBACK_FOCUS_OUT: @p event_info is @c NULL \n\n
* This event is triggered when an object loses the focus. When it
* is called the object has already lost the focus.
*
* - #EVAS_CALLBACK_SHOW: @p event_info is @c NULL \n\n
* This event is triggered by the object being shown by
* evas_object_show().
*
* - #EVAS_CALLBACK_HIDE: @p event_info is @c NULL \n\n
* This event is triggered by an object being hidden by
* evas_object_hide().
*
* - #EVAS_CALLBACK_MOVE: @p event_info is @c NULL \n\n
* This event is triggered by an object being
* moved. evas_object_move() can trigger this, as can any
* object-specific manipulations that would mean the object's origin
* could move.
*
* - #EVAS_CALLBACK_RESIZE: @p event_info is @c NULL \n\n
* This event is triggered by an object being resized. Resizes can
* be triggered by evas_object_resize() or by any object-specific
* calls that may cause the object to resize.
*
* - #EVAS_CALLBACK_RESTACK: @p event_info is @c NULL \n\n
* This event is triggered by an object being re-stacked. Stacking
* changes can be triggered by
* evas_object_stack_below()/evas_object_stack_above() and others.
*
* - #EVAS_CALLBACK_DEL: @p event_info is @c NULL.
*
* - #EVAS_CALLBACK_HOLD: @p event_info is a pointer to an
* #Evas_Event_Hold struct
*
* - #EVAS_CALLBACK_CHANGED_SIZE_HINTS: @p event_info is @c NULL.
*
* - #EVAS_CALLBACK_IMAGE_PRELOADED: @p event_info is @c NULL.
*
* - #EVAS_CALLBACK_IMAGE_UNLOADED: @p event_info is @c NULL.
*
* @note Be careful not to add the same callback multiple times, if
* that's not what you want, because Evas won't check if a callback
* existed before exactly as the one being registered (and thus, call
* it more than once on the event, in this case). This would make
* sense if you passed different functions and/or callback data, only.
*
* Example:
* @dontinclude evas-events.c
* @skip evas_object_event_callback_add(
* @until }
*
* See the full example @ref Example_Evas_Events "here".
*
*/
EAPI void evas_object_event_callback_add(Evas_Object *obj, Evas_Callback_Type type, Evas_Object_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3);
/**
* Add (register) a callback function to a given Evas object event with a
* non-default priority set. Except for the priority field, it's exactly the
* same as @ref evas_object_event_callback_add
*
* @param obj Object to attach a callback to
* @param type The type of event that will trigger the callback
* @param priority The priority of the callback, lower values called first.
* @param func The function to be called when the event is triggered
* @param data The data pointer to be passed to @p func
*
* @see evas_object_event_callback_add
* @since 1.1
*/
EAPI void evas_object_event_callback_priority_add(Evas_Object *obj, Evas_Callback_Type type, Evas_Callback_Priority priority, Evas_Object_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 4);
/**
* Delete a callback function from an object
*
* @param obj Object to remove a callback from
* @param type The type of event that was triggering the callback
* @param func The function that was to be called when the event was triggered
* @return The data pointer that was to be passed to the callback
*
* This function removes the most recently added callback from the
* object @p obj which was triggered by the event type @p type and was
* calling the function @p func when triggered. If the removal is
* successful it will also return the data pointer that was passed to
* evas_object_event_callback_add() when the callback was added to the
* object. If not successful @c NULL will be returned.
*
* Example:
* @code
* extern Evas_Object *object;
* void *my_data;
* void up_callback(void *data, Evas *e, Evas_Object *obj, void *event_info);
*
* my_data = evas_object_event_callback_del(object, EVAS_CALLBACK_MOUSE_UP, up_callback);
* @endcode
*/
EAPI void *evas_object_event_callback_del(Evas_Object *obj, Evas_Callback_Type type, Evas_Object_Event_Cb func) EINA_ARG_NONNULL(1, 3);
/**
* Delete (unregister) a callback function registered to a given
* Evas object event.
*
* @param obj Object to remove a callback from
* @param type The type of event that was triggering the callback
* @param func The function that was to be called when the event was
* triggered
* @param data The data pointer that was to be passed to the callback
* @return The data pointer that was to be passed to the callback
*
* This function removes the most recently added callback from the
* object @p obj, which was triggered by the event type @p type and was
* calling the function @p func with data @p data, when triggered. If
* the removal is successful it will also return the data pointer that
* was passed to evas_object_event_callback_add() (that will be the
* same as the parameter) when the callback was added to the
* object. In errors, @c NULL will be returned.
*
* @note For deletion of Evas object events callbacks filtering by
* just type and function pointer, use
* evas_object_event_callback_del().
*
* Example:
* @code
* extern Evas_Object *object;
* void *my_data;
* void up_callback(void *data, Evas *e, Evas_Object *obj, void *event_info);
*
* my_data = evas_object_event_callback_del_full(object, EVAS_CALLBACK_MOUSE_UP, up_callback, data);
* @endcode
*/
EAPI void *evas_object_event_callback_del_full(Evas_Object *obj, Evas_Callback_Type type, Evas_Object_Event_Cb func, const void *data) EINA_ARG_NONNULL(1, 3);
/**
* @brief Requests @c keyname key events be directed to @c obj.
*
* Key grabs allow one or more objects to receive key events for specific key
* strokes even if other objects have focus. Whenever a key is grabbed, only
* the objects grabbing it will get the events for the given keys.
*
* @c keyname is a platform dependent symbolic name for the key pressed (see
* @ref Evas_Keys for more information).
*
* @c modifiers and @c not_modifiers are bit masks of all the modifiers that
* must and mustn't, respectively, be pressed along with @c keyname key in
* order to trigger this new key grab. Modifiers can be things such as Shift
* and Ctrl as well as user defined types via @ref evas_key_modifier_add.
* Retrieve them with @ref evas_key_modifier_mask_get or use 0 for empty masks.
*
* @c exclusive will make the given object the only one permitted to grab the
* given key. If given @c true, subsequent calls on this function with
* different @c obj arguments will fail, unless the key is ungrabbed again.
*
* @warning Providing impossible modifier sets creates undefined behavior.
*
* See also @ref evas_object_key_ungrab, @ref evas_object_focus_get,
* @ref evas_object_focus_set, @ref evas_focus_get, @ref evas_key_modifier_add.
*
* @param[in] keyname The key to request events for.
* @param[in] modifiers A mask of modifiers that must be present to trigger the
* event.
* @param[in] not_modifiers A mask of modifiers that must not be present to
* trigger the event.
* @param[in] exclusive Request that the @c obj is the only object receiving
* the @c keyname events.
*
* @return @c true if the call succeeded, @c false otherwise.
*/
EAPI Eina_Bool evas_object_key_grab(Evas_Object *obj, const char *keyname, Evas_Modifier_Mask modifiers, Evas_Modifier_Mask not_modifiers, Eina_Bool exclusive) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(2);
/**
* @brief Removes the grab on @c keyname key events by @c obj.
*
* Removes a key grab on @c obj if @c keyname, @c modifiers, and
* @c not_modifiers match.
*
* See also @ref evas_object_key_grab, @ref evas_object_focus_get,
* @ref evas_object_focus_set, @ref evas_focus_get.
*
* @param[in] keyname The key the grab is set for.
* @param[in] modifiers A mask of modifiers that must be present to trigger the
* event.
* @param[in] not_modifiers A mask of modifiers that mus not not be present to
* trigger the event.
*/
EAPI void evas_object_key_ungrab(Evas_Object *obj, const char *keyname, Evas_Modifier_Mask modifiers, Evas_Modifier_Mask not_modifiers) EINA_ARG_NONNULL(2);
/**
* @}
*/
/**
* @ingroup Evas_Object_Group_Extras
*
* @{
*/
/**
* Set an attached data pointer to an object with a given string key.
*
* @param obj The object to attach the data pointer to
* @param key The string key for the data to access it
* @param data The pointer to the data to be attached
*
* This attaches the pointer @p data to the object @p obj, given the
* access string @p key. This pointer will stay "hooked" to the object
* until a new pointer with the same string key is attached with
* evas_object_data_set() or it is deleted with
* evas_object_data_del(). On deletion of the object @p obj, the
* pointers will not be accessible from the object anymore.
*
* You can find the pointer attached under a string key using
* evas_object_data_get(). It is the job of the calling application to
* free any data pointed to by @p data when it is no longer required.
*
* If @p data is @c NULL, the old value stored at @p key will be
* removed but no new value will be stored. This is synonymous with
* calling evas_object_data_del() with @p obj and @p key.
*
* @note This function is very handy when you have data associated
* specifically to an Evas object, being of use only when dealing with
* it. Than you don't have the burden to a pointer to it elsewhere,
* using this family of functions.
*
* Example:
*
* @code
* int *my_data;
* extern Evas_Object *obj;
*
* my_data = malloc(500);
* evas_object_data_set(obj, "name_of_data", my_data);
* printf("The data that was attached was %p\n", evas_object_data_get(obj, "name_of_data"));
* @endcode
*/
EAPI void evas_object_data_set(Evas_Object *obj, const char *key, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Return an attached data pointer on an Evas object by its given
* string key.
*
* @param obj The object to which the data was attached
* @param key The string key the data was stored under
* @return The data pointer stored, or @c NULL if none was stored
*
* This function will return the data pointer attached to the object
* @p obj, stored using the string key @p key. If the object is valid
* and a data pointer was stored under the given key, that pointer
* will be returned. If this is not the case, @c NULL will be
* returned, signifying an invalid object or a non-existent key. It is
* possible that a @c NULL pointer was stored given that key, but this
* situation is nonsensical and thus can be considered an error as
* well. @c NULL pointers are never stored as this is the return value
* if an error occurs.
*
* Example:
*
* @code
* int *my_data;
* extern Evas_Object *obj;
*
* my_data = evas_object_data_get(obj, "name_of_my_data");
* if (my_data) printf("Data stored was %p\n", my_data);
* else printf("No data was stored on the object\n");
* @endcode
*/
EAPI void *evas_object_data_get(const Evas_Object *obj, const char *key) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2);
/**
* Delete an attached data pointer from an object.
*
* @param obj The object to delete the data pointer from
* @param key The string key the data was stored under
* @return The original data pointer stored at @p key on @p obj
*
* This will remove the stored data pointer from @p obj stored under
* @p key and return this same pointer, if actually there was data
* there, or @c NULL, if nothing was stored under that key.
*
* Example:
*
* @code
* int *my_data;
* extern Evas_Object *obj;
*
* my_data = evas_object_data_del(obj, "name_of_my_data");
* @endcode
*/
EAPI void *evas_object_data_del(Evas_Object *obj, const char *key) EINA_ARG_NONNULL(1, 2);
/**
* @}
*/
/**
* @ingroup Evas_Object_Group_Find
*
* @{
*/
/**
* Retrieve the Evas object stacked at the top at the position of the
* mouse cursor, over a given canvas
*
* @param e A handle to the canvas.
* @return The Evas object that is over all other objects at the mouse
* pointer's position
*
* This function will traverse all the layers of the given canvas,
* from top to bottom, querying for objects with areas covering the
* mouse pointer's position, over @p e.
*
* @warning This function will @b skip objects parented by smart
* objects, acting only on the ones at the "top level", with regard to
* object parenting.
*/
EAPI Evas_Object *evas_object_top_at_pointer_get(const Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1);
/**
* @}
*/
/**
* @defgroup Evas_Object_Group_Interceptors Object Method Interceptors
*
* Evas provides a way to intercept method calls. The interceptor
* callback may opt to completely deny the call, or may check and
* change the parameters before continuing. The continuation of an
* intercepted call is done by calling the intercepted call again,
* from inside the interceptor callback.
*
* @ingroup Evas_Object_Group
*/
/**
* @ingroup Evas_Object_Group_Interceptors
*
* @{
*/
/**
* Function signature for the resize event of an evas object
*
* @param data is the pointer passed through the callback.
* @param obj the object being shown.
*
* @see evas_object_intercept_show_callback_add()
* @see evas_object_intercept_show_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Show_Cb)(void *data, Evas_Object *obj);
/**
* Function signature for the hide event of an evas object
*
* @param data is the pointer passed through the callback.
* @param obj the object being hidden.
*
* @see evas_object_intercept_hide_callback_add()
* @see evas_object_intercept_hide_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Hide_Cb)(void *data, Evas_Object *obj);
/**
* Function signature for the move event of an evas object
*
* @param data the pointer passed through the callback.
* @param obj the object being moved.
* @param x move x position
* @param y move y position
*
* @see evas_object_intercept_move_callback_add()
* @see evas_object_intercept_move_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Move_Cb)(void *data, Evas_Object *obj, Evas_Coord x, Evas_Coord y);
/**
* Function signature for the resize event of an evas object
*
* @param data the pointer passed through the callback.
* @param obj the object being resized.
* @param width of the object
* @param height of the object
*
* @see evas_object_intercept_resize_callback_add()
* @see evas_object_intercept_resize_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Resize_Cb)(void *data, Evas_Object *obj, Evas_Coord w, Evas_Coord h);
/**
* Function signature for the raise event of an evas object
*
* @param data the pointer passed through the callback.
* @param obj the object being raised.
*
* @see evas_object_intercept_raise_callback_add()
* @see evas_object_intercept_raise_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Raise_Cb)(void *data, Evas_Object *obj);
/**
* Function signature for the lower event of an evas object
*
* @param data the pointer passed through the callback.
* @param obj the object being lowered.
*
* @see evas_object_intercept_lower_callback_add()
* @see evas_object_intercept_lower_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Lower_Cb)(void *data, Evas_Object *obj);
/**
* Function signature for the stack above event of an evas object
*
* @param data the pointer passed through the callback.
* @param obj the object being stacked above.
* @param above the object above which the object is stacked
*
* @see evas_object_intercept_stack_above_callback_add()
* @see evas_object_intercept_stack_above_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Stack_Above_Cb)(void *data, Evas_Object *obj, Evas_Object *above);
/**
* Function signature for the stack below event of an evas object
*
* @param data the pointer passed through the callback.
* @param obj the object being stacked below.
* @param above the object below which the object is stacked
*
* @see evas_object_intercept_stack_below_callback_add()
* @see evas_object_intercept_stack_below_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Stack_Below_Cb)(void *data, Evas_Object *obj, Evas_Object *above);
/**
* Function signature for the layer event of an evas object
*
* @param data the pointer passed through the callback.
* @param obj the object being layered
* @param l the layer value
*
* @see evas_object_intercept_layer_callback_add()
* @see evas_object_intercept_layer_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Layer_Set_Cb)(void *data, Evas_Object *obj, int l);
/**
* Function signature for the focus set event of an evas object
*
* @param data the pointer passed through the callback.
* @param obj the object being focused
* @param focus the focus value, EINA_TRUE if the object is focused, EINA_FALSE otherwise
*
* @see evas_object_intercept_focus_set_callback_add()
* @see evas_object_intercept_focus_set_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Focus_Set_Cb)(void *data, Evas_Object *obj, Eina_Bool focus);
/**
* Function signature for the focus set event of an evas object with seat info
*
* @param data the pointer passed through the callback.
* @param obj the object being focused
* @param focus the focus value, EINA_TRUE if the object is focused, EINA_FALSE otherwise
* @param seat the seat for which focus is being set
*
* @see evas_object_intercept_device_focus_set_callback_add()
* @see evas_object_intercept_device_focus_set_callback_del()
*
* @since 1.20
*/
typedef void (*Evas_Object_Intercept_Device_Focus_Set_Cb)(void *data, Evas_Object *obj, Eina_Bool focus, Eo *seat);
/**
* Function signature for the color set event of an evas object
*
* @param data the pointer passed through the callback.
* @param obj the object changing color
* @param r the red component of the color
* @param g the green component of the color
* @param b the blue component of the color
* @param a the alpha component of the color
*
* @see evas_object_intercept_color_set_callback_add()
* @see evas_object_intercept_color_set_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Color_Set_Cb)(void *data, Evas_Object *obj, int r, int g, int b, int a);
/**
* Function signature for the clip set event of an evas object
*
* @param data the pointer passed through the callback.
* @param obj the object being clipped
* @param clip the evas object on which the object is clipped
*
* @see evas_object_intercept_clip_set_callback_add()
* @see evas_object_intercept_clip_set_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Clip_Set_Cb)(void *data, Evas_Object *obj, Evas_Object *clip);
/**
* Function signature for the clip unset event of an evas object
*
* @param data the pointer passed through the callback.
* @param obj the object being unclipped
*
* @see evas_object_intercept_clip_unset_callback_add()
* @see evas_object_intercept_clip_unset_callback_del()
*
*/
typedef void (*Evas_Object_Intercept_Clip_Unset_Cb)(void *data, Evas_Object *obj);
/**
* Set the callback function that intercepts a show event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a show event
* of a canvas object.
*
* @see evas_object_intercept_show_callback_del().
*
*/
EAPI void evas_object_intercept_show_callback_add(Evas_Object *obj, Evas_Object_Intercept_Show_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a show event of a object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a show event
* of a canvas object.
*
* @see evas_object_intercept_show_callback_add().
*
*/
EAPI void *evas_object_intercept_show_callback_del(Evas_Object *obj, Evas_Object_Intercept_Show_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a hide event of a object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a hide event
* of a canvas object.
*
* @see evas_object_intercept_hide_callback_del().
*
*/
EAPI void evas_object_intercept_hide_callback_add(Evas_Object *obj, Evas_Object_Intercept_Hide_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a hide event of a object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a hide event
* of a canvas object.
*
* @see evas_object_intercept_hide_callback_add().
*
*/
EAPI void *evas_object_intercept_hide_callback_del(Evas_Object *obj, Evas_Object_Intercept_Hide_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a move event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a move event
* of a canvas object.
*
* @see evas_object_intercept_move_callback_del().
*
*/
EAPI void evas_object_intercept_move_callback_add(Evas_Object *obj, Evas_Object_Intercept_Move_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a move event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a move event
* of a canvas object.
*
* @see evas_object_intercept_move_callback_add().
*
*/
EAPI void *evas_object_intercept_move_callback_del(Evas_Object *obj, Evas_Object_Intercept_Move_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a resize event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a resize event
* of a canvas object.
*
* @see evas_object_intercept_resize_callback_del().
*
*/
EAPI void evas_object_intercept_resize_callback_add(Evas_Object *obj, Evas_Object_Intercept_Resize_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a resize event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a resize event
* of a canvas object.
*
* @see evas_object_intercept_resize_callback_add().
*
*/
EAPI void *evas_object_intercept_resize_callback_del(Evas_Object *obj, Evas_Object_Intercept_Resize_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a raise event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a raise event
* of a canvas object.
*
* @see evas_object_intercept_raise_callback_del().
*
*/
EAPI void evas_object_intercept_raise_callback_add(Evas_Object *obj, Evas_Object_Intercept_Raise_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a raise event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a raise event
* of a canvas object.
*
* @see evas_object_intercept_raise_callback_add().
*
*/
EAPI void *evas_object_intercept_raise_callback_del(Evas_Object *obj, Evas_Object_Intercept_Raise_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a lower event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a lower event
* of a canvas object.
*
* @see evas_object_intercept_lower_callback_del().
*
*/
EAPI void evas_object_intercept_lower_callback_add(Evas_Object *obj, Evas_Object_Intercept_Lower_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a lower event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a lower event
* of a canvas object.
*
* @see evas_object_intercept_lower_callback_add().
*
*/
EAPI void *evas_object_intercept_lower_callback_del(Evas_Object *obj, Evas_Object_Intercept_Lower_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a stack above event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a stack above event
* of a canvas object.
*
* @see evas_object_intercept_stack_above_callback_del().
*
*/
EAPI void evas_object_intercept_stack_above_callback_add(Evas_Object *obj, Evas_Object_Intercept_Stack_Above_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a stack above event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a stack above event
* of a canvas object.
*
* @see evas_object_intercept_stack_above_callback_add().
*
*/
EAPI void *evas_object_intercept_stack_above_callback_del(Evas_Object *obj, Evas_Object_Intercept_Stack_Above_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a stack below event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a stack below event
* of a canvas object.
*
* @see evas_object_intercept_stack_below_callback_del().
*
*/
EAPI void evas_object_intercept_stack_below_callback_add(Evas_Object *obj, Evas_Object_Intercept_Stack_Below_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a stack below event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a stack below event
* of a canvas object.
*
* @see evas_object_intercept_stack_below_callback_add().
*
*/
EAPI void *evas_object_intercept_stack_below_callback_del(Evas_Object *obj, Evas_Object_Intercept_Stack_Below_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a layer set event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a layer set event
* of a canvas object.
*
* @see evas_object_intercept_layer_set_callback_del().
*
*/
EAPI void evas_object_intercept_layer_set_callback_add(Evas_Object *obj, Evas_Object_Intercept_Layer_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a layer set event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a layer set event
* of a canvas object.
*
* @see evas_object_intercept_layer_set_callback_add().
*
*/
EAPI void *evas_object_intercept_layer_set_callback_del(Evas_Object *obj, Evas_Object_Intercept_Layer_Set_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a color set event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a color set event
* of a canvas object.
*
* @see evas_object_intercept_color_set_callback_del().
*
*/
EAPI void evas_object_intercept_color_set_callback_add(Evas_Object *obj, Evas_Object_Intercept_Color_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a color set event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a color set event
* of a canvas object.
*
* @see evas_object_intercept_color_set_callback_add().
*
*/
EAPI void *evas_object_intercept_color_set_callback_del(Evas_Object *obj, Evas_Object_Intercept_Color_Set_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a clip set event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a clip set event
* of a canvas object.
*
* @see evas_object_intercept_clip_set_callback_del().
*
*/
EAPI void evas_object_intercept_clip_set_callback_add(Evas_Object *obj, Evas_Object_Intercept_Clip_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a clip set event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a clip set event
* of a canvas object.
*
* @see evas_object_intercept_clip_set_callback_add().
*
*/
EAPI void *evas_object_intercept_clip_set_callback_del(Evas_Object *obj, Evas_Object_Intercept_Clip_Set_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a clip unset event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a clip unset event
* of a canvas object.
*
* @see evas_object_intercept_clip_unset_callback_del().
*
*/
EAPI void evas_object_intercept_clip_unset_callback_add(Evas_Object *obj, Evas_Object_Intercept_Clip_Unset_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a clip unset event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a clip unset event
* of a canvas object.
*
* @see evas_object_intercept_clip_unset_callback_add().
*
*/
EAPI void *evas_object_intercept_clip_unset_callback_del(Evas_Object *obj, Evas_Object_Intercept_Clip_Unset_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a focus set event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a focus set event
* of a canvas object.
*
* @see evas_object_intercept_focus_set_callback_del().
*
*/
EAPI void evas_object_intercept_focus_set_callback_add(Evas_Object *obj, Evas_Object_Intercept_Focus_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a focus set event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a focus set event
* of a canvas object.
*
* @see evas_object_intercept_focus_set_callback_add().
*
*/
EAPI void *evas_object_intercept_focus_set_callback_del(Evas_Object *obj, Evas_Object_Intercept_Focus_Set_Cb func) EINA_ARG_NONNULL(1, 2);
/**
* Set the callback function that intercepts a focus set event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given function to be the callback function.
* @param data The data passed to the callback function.
*
* This function sets a callback function to intercepts a focus set event
* of a canvas object and provides seat info.
*
* @see evas_object_intercept_device_focus_set_callback_del().
*
* @since 1.20
*
*/
EAPI void evas_object_intercept_device_focus_set_callback_add(Evas_Object *obj, Evas_Object_Intercept_Device_Focus_Set_Cb func, const void *data) EINA_ARG_NONNULL(1, 2);
/**
* Unset the callback function that intercepts a focus set event of an object.
*
* @param obj The given canvas object pointer.
* @param func The given callback function.
*
* This function sets a callback function to intercepts a focus set event
* of a canvas object and provides seat info.
*
* @see evas_object_intercept_device_focus_set_callback_add().
*
* @since 1.20
*
*/
EAPI void *evas_object_intercept_device_focus_set_callback_del(Evas_Object *obj, Evas_Object_Intercept_Device_Focus_Set_Cb func) EINA_ARG_NONNULL(1, 2);
/* Internal APIs for legacy compatibility */
#ifdef EFL_CANVAS_OBJECT_PROTECTED
enum _Evas_Object_Intercept_Cb_Type
{
EVAS_OBJECT_INTERCEPT_CB_VISIBLE,
EVAS_OBJECT_INTERCEPT_CB_MOVE,
EVAS_OBJECT_INTERCEPT_CB_RESIZE,
EVAS_OBJECT_INTERCEPT_CB_RAISE,
EVAS_OBJECT_INTERCEPT_CB_LOWER,
EVAS_OBJECT_INTERCEPT_CB_STACK_ABOVE,
EVAS_OBJECT_INTERCEPT_CB_STACK_BELOW,
EVAS_OBJECT_INTERCEPT_CB_LAYER_SET,
EVAS_OBJECT_INTERCEPT_CB_FOCUS_SET,
EVAS_OBJECT_INTERCEPT_CB_COLOR_SET,
EVAS_OBJECT_INTERCEPT_CB_CLIP_SET,
EVAS_OBJECT_INTERCEPT_CB_DEVICE_FOCUS_SET,
};
typedef enum _Evas_Object_Intercept_Cb_Type Evas_Object_Intercept_Cb_Type;
EWAPI Eina_Bool _evas_object_intercept_call(Evas_Object *obj, Evas_Object_Intercept_Cb_Type type, int internal, ...);
#endif
/**
* @}
*/
/**
* @ingroup Evas_Object_Rectangle
*
* @{
*/
/**
* Adds a rectangle to the given evas.
* @param e The given evas.
* @return The new rectangle object.
*
* @ingroup Evas_Object_Rectangle
*/
EAPI Evas_Object *evas_object_rectangle_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
/**
* @}
*/
/**
* @defgroup Evas_Object_Vg Vector Graphics Object
* @ingroup Evas
*
* @ref Evas_Object_Vg is the scene graph for managing vector graphics objects.
* User can create shape objects as well as fill objects and give them to the
* Evas_Object_Vg for drawing on the screen as well as managing the lifecycle
* of the objects, enabling reuse of shape objects.
*
* Since Evas_Object_Vg is an Evas_Object all operations applicable to
* an Evas_Object can be performed on it (clipping, mapping, etc).
*
* To create complex vector graphics you can create a hierarchy of shape
* and fill objects and give the hierarchy to Evas_Object which will be
* responsible for drawing and showing on the screen.
*
* As the shape object and fill object (linear and radial gradients) have
* retain mode API, you only have to create it once and set the properties
* and give it to Evas_Object_Vg.
*
* Any change in the properties of a shape or fill object are automatically
* notified to Evas_Object_Vg triggering a redraw to reflect the changes.
*
* To create a vector path, you can give a list of path commands to the shape
* object using efl_gfx_shape_path_set() API.
*
* Below are the list of features currently supported by Vector object.
*
* @li Drawing SVG Path.
* You can construct a path by using api in efl_gfx_utils.h
*
* @li Gradient filling and stroking.
* You can fill or stroke the path using linear or radial gradient.
* @see Evas_Vg_Gradient_Linear and Evas_Vg_Gradient_Radial
*
* @li Transformation support for path and gradient fill. You can apply
affine transforms to path objects.
* @see Eina_Matrix.
*
* @note Below are the list of interfaces and classes that can be used
* to draw vector graphics using vector objects.
*
* @li Efl.Gfx.Shape
* @li Evas.VG_Shape
* @li Evas.VG_Node
* @li Efl.Gfx.Gradient
* @li Efl.Gfx.Gradient_Radial
* @li Efl.Gfx.Gradient_Linear
*
* Example:
* @code
* vector = evas_object_vg_add(canvas);
* root = evas_obj_vg_root_node_get(vector);
* shape = efl_add(EVAS_VG_SHAPE_CLASS, root);
* Efl_Gfx_Path_Command *path_cmd = NULL;
* double *points = NULL;
* efl_gfx_path_append_circle(&path_cmd, &points);
* * evas_vg_node_origin_set(shape, 10, 10);
* * efl_gfx_shape_stroke_width_set(shape, 1.0);
* * evas_vg_node_color_set(shape, 128, 128, 128, 80);
* * efl_gfx_shape_path_set(shape, path_cmd, points);
* @endcode
*
* @since 1.14
*
* @{
*/
/**
* @brief Creates a new vector object on the given Evas @p e canvas.
*
* The shape object hierarchy can be added to the evas_object_vg by accessing
* the root node of the vg canvas and adding the hierarchy as child to the root
* node.
*
* @param[in] e The given canvas.
* @return The created vector object handle.
*
* @see evas_obj_vg_root_node_get()
*
* @since 1.14
*/
EAPI Evas_Object *evas_object_vg_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
/**
* Get the total number of frames of the vector, if it's animated.
*
* @return The number of frames. 0, if it's not animated.
*
* @since 1.23
*/
EAPI int evas_object_vg_animated_frame_count_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
* Get the duration of a sequence of frames.
*
* This returns total duration in seconds that the specified
* sequence of frames should take.
*
* If @p start_frame is 1 and @p frame_num is 0, this returns the
* duration of frame 1. If @p start_frame is 1 and @p frame_num is 1,
* this returns the total duration of frame 1 + frame 2.
*
* @param[in] start_frame The first frame, ranges from 1 to maximum frame count.
* @param[in] frame_num Number of frames in the sequence, starts from 0.
*
* @return Duration in seconds.
*
* @see evas_object_vg_animated_frame_count_get()
* @since 1.23
*/
EAPI double evas_object_vg_animated_frame_duration_get(const Evas_Object *obj, int start_frame EINA_UNUSED, int frame_num EINA_UNUSED) EINA_ARG_NONNULL(1);
/**
*
* Set the source file from where an vector object must fetch the real
* vector data (it may be one of json, svg, eet files).
*
* If the file supports multiple data stored in it (as Eet files do),
* you can specify the key to be used as the index of the vector in
* this file.
*
* @param[in] file The vector file path.
* @param[in] key The vector key in @p file (if its an Eet one), or @c
NULL, otherwise.
*
* @return @c EINA_TRUE if it's succeed to read file, @c EINA_FALSE otherwise.
*
* @since 1.23
*/
EAPI Eina_Bool evas_object_vg_file_set(Evas_Object *obj, const char *file, const char *key);
/**
* Set current frame of animated vector object.
*
* @param[in] frame_index The index of current frame.
*
* @note the @p frame_index must be in range of animation frames. (0 ~ max frame count)
*
* @return @c EINA_TRUE, if the frame index is valid. @c EINA_FALSE, otherwise.
*
* @see evas_object_vg_animated_frame_count_get()
*
* @since 1.23
*/
EAPI Eina_Bool evas_object_vg_animated_frame_set(Evas_Object *obj, int frame_index) EINA_ARG_NONNULL(1, 2);
/**
* Get the current frame number of animated vector object.
*
* @return The frame index.
*
* @see evas_object_vg_animated_frame_set()
* @see evas_object_vg_animated_frame_count_get()
*
* @since 1.23
*/
EAPI int evas_object_vg_animated_frame_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
#include "canvas/efl_canvas_vg_node_eo.legacy.h"
#include "canvas/efl_canvas_vg_object_eo.legacy.h"
#include "canvas/efl_canvas_vg_container_eo.legacy.h"
#include "canvas/efl_canvas_vg_shape_eo.legacy.h"
#include "canvas/efl_canvas_vg_gradient_eo.legacy.h"
/**
* @brief These values determine how the end of opened sub-paths are rendered in a
* stroke. @ref evas_vg_shape_stroke_cap_set
*
* @since 1.24
*/
typedef enum Evas_Vg_Cap_Type
{
EVAS_VG_CAP_BUTT = 0, /**< The end of lines is rendered as a full stop on the
* last point itself */
EVAS_VG_CAP_ROUND, /**< The end of lines is rendered as a half-circle
* around */
EVAS_VG_CAP_SQUARE, /**< The end of lines is rendered as a square around
* the last point */
EVAS_VG_CAP_LAST /**< Sentinel value to indicate last enum field during
* iteration */
} Evas_Vg_Cap;
/**
* @brief These values determine how two joining lines are rendered in a stroker.
* @ref evas_vg_shape_stroke_join_set
*
* @since 1.24
*/
typedef enum Evas_Vg_Join_Type
{
EVAS_VG_JOIN_MITER = 0, /**< Used to render mitered line joins. The intersection
* of the strokes is clipped at a line perpendicular to
* the bisector of the angle between the strokes, at the
* distance from the intersection of the segments equal
* to the product of the miter limit value and the border
* radius. This prevents long spikes being created */
EVAS_VG_JOIN_ROUND, /**< Used to render rounded line joins. Circular arcs
* are used to join two lines smoothly */
EVAS_VG_JOIN_BEVEL, /**< Used to render beveled line joins. The outer corner
* of the joined lines is filled by enclosing the
* triangular region of the corner with a straight line
* between the outer corners of each stroke */
EVAS_VG_JOIN_LAST /**< Sentinel value to indicate last enum field during
* iteration */
} Evas_Vg_Join;
/**
* @brief These values determine how the points are interpreted in a stream of points.
*
* @since 1.24
*/
typedef enum Evas_Vg_Path_Command_Type
{
EVAS_VG_PATH_COMMAND_END = 0, /**< The end of stream , no more points to process */
EVAS_VG_PATH_COMMAND_MOVE_TO, /**< The next point is the start point of a sub path */
EVAS_VG_PATH_COMMAND_LINE_TO, /**< The next point is used to draw a line from
* current point */
EVAS_VG_PATH_COMMAND_CUBIC_TO, /**< The next three point is used to draw
* a cubic bezier curve from current point */
EVAS_VG_PATH_COMMAND_CLOSE, /**< Close the current subpath by drawing a line
* between current point and the first point of
* current subpath */
EVAS_VG_PATH_COMMAND_LAST /**< Sentinel value to indicate last enum field
* during iteration */
} Evas_Vg_Path_Command;
/**
* @brief Type defining gradient stops. Describes the location and color of a
* transition point in a gradient.
*
* @since 1.24
*/
typedef struct _Evas_Vg_Gradient_Stop
{
double offset; /**< The location of the gradient stop within the gradient
* vector */
int r; /**< The component R color of the gradient stop */
int g; /**< The component G color of the gradient stop */
int b; /**< The component B color of the gradient stop */
int a; /**< The component A color of the gradient stop */
} Evas_Vg_Gradient_Stop;
/**
* @brief Specifies how the area outside the gradient area should be filled.
* @ref evas_vg_gradient_spread_set
*
* @since 1.24
*/
typedef enum Evas_Vg_Gradient_Spread_Type
{
EVAS_VG_GRADIENT_SPREAD_PAD = 0, /**< The area is filled with the closest stop
* color. This is the default */
EVAS_VG_GRADIENT_SPREAD_REFLECT, /**< The gradient is reflected outside the
* gradient area */
EVAS_VG_GRADIENT_SPREAD_REPEAT, /**< The gradient is repeated outside the
* gradient area */
EVAS_VG_GRADIENT_SPREAD_LAST /**< Sentinel value to indicate last enum field
* during iteration */
} Evas_Vg_Gradient_Spread;
/**
* @brief Type describing dash.
* @ref evas_vg_shape_stroke_dash_set
*
* @since 1.24
*/
typedef struct _Evas_Vg_Dash
{
double length; /**< Dash drawing length */
double gap; /**< Distance between two dashes */
} Evas_Vg_Dash;
/**
* @brief Creates a new vector shape object.
*
* @param[in] parent The given vector container object.
* @return The created vector shape object handle.
*
* @since 1.14
*/
EAPI Evas_Vg_Shape* evas_vg_shape_add(Evas_Vg_Container *parent);
/**
* @brief Creates a new vector container object.
*
* @param[in] parent The given vector container object.
* @return The created vector container object handle.
*
* @since 1.14
*/
EAPI Evas_Vg_Container* evas_vg_container_add(Evas_Object *parent);
/**
* @brief Retrieves whether or not the given Evas_Vg_Node object is visible.
*
* @param[in] obj The object.
* @return @c EINA_TRUE if the object is visible, @c EINA_FALSE otherwise.
*
* @since 1.24
*/
EAPI Eina_Bool evas_vg_node_visible_get(Evas_Vg_Node *obj);
/**
* @brief Makes the given Evas_Vg_Node object visible or invisible.
*
* @param[in] obj The object.
* @param[in] v @c EINA_TRUE if to make the object visible, @c EINA_FALSE otherwise.
*
* @since 1.24
*/
EAPI void evas_vg_node_visible_set(Evas_Vg_Node *obj, Eina_Bool v);
/**
* @brief Retrieves the general/main color of the given Evas_Vg_Node object.
*
* Retrieves the “main” color's RGB component (and alpha channel)
* values, <b>which range from 0 to 255</b>. For the alpha channel,
* which defines the object's transparency level, 0 means totally
* transparent, while 255 means opaque. These color values are
* premultiplied by the alpha value.
*
*
* @note Use @c NULL pointers on the components you're not interested
* in: they'll be ignored by the function.
*
* @param[in] obj The object.
* @param[out] r The red component of the given color.
* @param[out] g The green component of the given color.
* @param[out] b The blue component of the given color.
* @param[out] a The alpha component of the given color.
*
* @since 1.24
*/
EAPI void evas_vg_node_color_get(Evas_Vg_Node *obj, int *r, int *g, int *b, int *a);
/**
* @brief Sets the general/main color of the given Evas_Vg_Node object to the given
* one.
*
* @see evas_vg_node_color_get() (for an example)
* @note These color values are expected to be premultiplied by @p a.
*
* @param[in] obj The object.
* @param[in] r The red component of the given color.
* @param[in] g The green component of the given color.
* @param[in] b The blue component of the given color.
* @param[in] a The alpha component of the given color.
*
* @since 1.24
*/
EAPI void evas_vg_node_color_set(Evas_Vg_Node *obj, int r, int g, int b, int a);
/**
* @brief Retrieves the geometry of the given Evas_Vg_Node object.
*
* @param[in] obj The object.
* @param[out] x The x geometry of the given object.
* @param[out] y The y geometry of the given object.
* @param[out] w The w geometry of the given object.
* @param[out] h The h geometry of the given object.
*
* @since 1.24
*/
EAPI void evas_vg_node_geometry_get(Evas_Vg_Node *obj, int *x, int *y, int *w, int *h);
/**
* @brief Changes the geometry of the given Evas_Vg_Node object.
*
* @param[in] obj The object.
* @param[in] x The x geometry of the given object.
* @param[in] y The y geometry of the given object.
* @param[in] w The w geometry of the given object.
* @param[in] h The h geometry of the given object.
*
* @since 1.24
* @deprecated
*/
EAPI void evas_vg_node_geometry_set(Evas_Vg_Node *obj, int x, int y, int w, int h) EINA_DEPRECATED;
/**
* @brief Stack @p obj immediately below @p below.
*
* Objects, in a given canvas, are stacked in the order they get added
* to it. This means that, if they overlap, the highest ones will
* cover the lowest ones, in that order. This function is a way to
* change the stacking order for the objects.
*
* This function is intended to be used with <b>objects belonging to
* the same layer</b> in a given canvas, otherwise it will fail (and
* accomplish nothing).
*
* If you have smart objects on your canvas and @p obj is a member of
* one of them, then @p below must also be a member of the same
* smart object.
*
* Similarly, if @p obj is not a member of a smart object, @p below
* must not be either.
*
* @see evas_object_layer_get()
* @see evas_object_layer_set()
* @see evas_object_stack_below()
*
* @param[in] obj The object.
* @param[in] below The object below which to stack
*
* @since 1.24
*/
EAPI void evas_vg_node_stack_below(Evas_Vg_Node *obj, Evas_Vg_Node *below);
/**
* @brief Stack @p obj immediately above @p above.
*
* Objects, in a given canvas, are stacked in the order they get added
* to it. This means that, if they overlap, the highest ones will
* cover the lowest ones, in that order. This function is a way to
* change the stacking order for the objects.
*
* This function is intended to be used with <b>objects belonging to
* the same layer</b> in a given canvas, otherwise it will fail (and
* accomplish nothing).
*
* If you have smart objects on your canvas and @p obj is a member of
* one of them, then @p above must also be a member of the same
* smart object.
*
* Similarly, if @p obj is not a member of a smart object, @p above
* must not be either.
*
* @see evas_object_layer_get()
* @see evas_object_layer_set()
* @see evas_object_stack_below()
*
* @param[in] obj The object.
* @param[in] above The object above which to stack.
*
* @since 1.24
*/
EAPI void evas_vg_node_stack_above(Evas_Vg_Node *obj, Evas_Vg_Node *above);
/**
* @brief Raise @p obj to the top of its layer.
*
* @p obj will, then, be the highest one in the layer it belongs
* to. Object on other layers won't get touched.
*
* @see evas_object_stack_above()
* @see evas_object_stack_below()
* @see evas_object_lower()
*
* @param[in] obj The object.
*
* @since 1.24
*/
EAPI void evas_vg_node_raise(Evas_Vg_Node *obj);
/**
* @brief Lower @p obj to the bottom of its layer.
*
* @p obj will, then, be the lowest one in the layer it belongs
* to. Objects on other layers won't get touched.
*
* @see evas_object_stack_above()
* @see evas_object_stack_below()
* @see evas_object_raise()
*
* @param[in] obj The object.
*
* @since 1.24
*/
EAPI void evas_vg_node_lower(Evas_Vg_Node *obj);
#include "canvas/efl_canvas_vg_node_eo.legacy.h"
/**
* @brief Get the stroke scaling factor used for stroking this path.
*
* @param[in] obj The object.
* @return The stroke scale of the given object.
*
* @since 1.14
*/
EAPI double evas_vg_shape_stroke_scale_get(Evas_Vg_Shape *obj);
/**
* @brief Sets the stroke scale to be used for stroking the path.
* the scale property will be used along with stroke width property.
*
* @param[in] obj The object.
* @param[in] s The stroke scale value.
*
* @since 1.14
*/
EAPI void evas_vg_shape_stroke_scale_set(Evas_Vg_Shape *obj, double s);
/**
* @brief Gets the color used for stroking the path.
*
* @param[in] obj The object.
* @param[out] r The red component of the given color.
* @param[out] g The green component of the given color.
* @param[out] b The blue component of the given color.
* @param[out] a The alpha component of the given color.
*
* @since 1.14
*/
EAPI void evas_vg_shape_stroke_color_get(Evas_Vg_Shape *obj, int *r, int *g, int *b, int *a);
/**
* @brief Sets the color to be used for stroking the path.
*
* @param[in] obj The object.
* @param[in] r The red component of the given color.
* @param[in] g The green component of the given color.
* @param[in] b The blue component of the given color.
* @param[in] a The alpha component of the given color.
*
* @since 1.14
*/
EAPI void evas_vg_shape_stroke_color_set(Evas_Vg_Shape *obj, int r, int g, int b, int a);
/**
* @brief Gets the stroke width to be used for stroking the path.
*
* @param[in] obj The object.
* @return The stroke width of the given object.
*
* @since 1.14
*/
EAPI double evas_vg_shape_stroke_width_get(Evas_Vg_Shape *obj);
/**
* @brief Sets the stroke width to be used for stroking the path.
*
* @param[in] obj The object.
* @param[in] w The stroke width to be used.
*
* @since 1.14
*/
EAPI void evas_vg_shape_stroke_width_set(Evas_Vg_Shape *obj, double w);
/**
* @brief Gets the stroke location to be used for stroking the path.
*
* @param[in] obj The object.
* @return The stroke location.
*
* @since 1.24
*/
EAPI double evas_vg_shape_stroke_location_get(Evas_Vg_Shape *obj);
/**
* @brief Sets the stroke location to be used for stroking the path.
*
* @param[in] obj The object.
* @param[in] centered The stroke location.
*
* @since 1.24
*/
EAPI void evas_vg_shape_stroke_location_set(Evas_Vg_Shape *obj, double centered);
/**
* @brief Gets the stroke dash type used for stroking path.
*
* @param[in] obj The object.
* @param[out] dash The dash types.
* @param[out] length The length of dash types.
*
* @since 1.24
*/
EAPI void evas_vg_shape_stroke_dash_get(Evas_Vg_Shape *obj, const Evas_Vg_Dash **dash, unsigned int *length);
/**
* @brief Sets the stroke dash type to be used for stroking the path.
*
* @param[in] obj The object.
* @param[in] dash The dash types.
* @param[in] length The length of dash types.
*
* @since 1.24
*/
EAPI void evas_vg_shape_stroke_dash_set(Evas_Vg_Shape *obj, const Evas_Vg_Dash *dash, unsigned int length);
/**
* @brief Gets the cap style used for stroking path.
*
* @param[in] obj The object.
* @return The cap style of the given object.
*
* @since 1.14
*/
EAPI Evas_Vg_Cap evas_vg_shape_stroke_cap_get(Evas_Vg_Shape *obj);
/**
* @brief Sets the cap style to be used for stroking the path.
*
* The cap will be used for capping the end point of a
* open subpath.
*
* @see Evas_Vg_Cap
*
* @param[in] obj The object.
* @param[in] c The cap style to use , default is EVAS_VG_CAP_BUTT
*
* @since 1.14
*/
EAPI void evas_vg_shape_stroke_cap_set(Evas_Vg_Shape *obj, Evas_Vg_Cap c);
/**
* @brief Gets the join style used for stroking path.
*
* @param[in] obj The object.
* @return The join style of the given object.
*
* @since 1.14
*/
EAPI Evas_Vg_Join evas_vg_shape_stroke_join_get(Evas_Vg_Shape *obj);
/**
* @brief Sets the join style to be used for stroking the path.
*
* The join style will be used for joining the two line segment
* while stroking the path.
*
* @see Evas_Vg_Join
*
* @param[in] obj The object.
* @param[in] j The join style to use, default is EVAS_VG_JOIN_MITER.
*
* @since 1.14
*/
EAPI void evas_vg_shape_stroke_join_set(Evas_Vg_Shape *obj, Evas_Vg_Join j);
/**
* @brief Set the list of commands and points to be used to create the
* content of shape.
*
* @see Evas_Vg_Path_Command
*
* @param[in] obj The object.
* @param[in] op The command list.
* @param[in] points The point list.
*
* @since 1.14
*/
EAPI void evas_vg_shape_path_set(Evas_Vg_Shape *obj, const Evas_Vg_Path_Command *op, const double *points);
/**
* @brief Gets the command and points list.
*
* @param[in] obj The object.
* @param[out] op The command list.
* @param[out] points The point list.
*
* @since 1.14
*/
EAPI void evas_vg_shape_path_get(Evas_Vg_Shape *obj, const Evas_Vg_Path_Command **op, const double **points);
/**
* @brief Gets the command and points length.
*
* @param[in] obj The object.
* @param[out] commands The command length.
* @param[out] points The points length.
*
* @since 1.14
*/
EAPI void evas_vg_shape_path_length_get(Evas_Vg_Shape *obj, unsigned int *commands, unsigned int *points);
/**
* @brief Gets the current points.
*
* @param[in] obj The object.
* @param[out] x The x co-ordinate of current point.
* @param[out] y The y co-ordinate of current point.
*
* @since 1.14
*/
EAPI void evas_vg_shape_current_get(Evas_Vg_Shape *obj, double *x, double *y);
/**
* @brief Gets the current control points.
*
* @param[in] obj The object.
* @param[out] x The x co-ordinate of control point.
* @param[out] y The y co-ordinate of control point.
*
* @since 1.14
*/
EAPI void evas_vg_shape_current_ctrl_get(Evas_Vg_Shape *obj, double *x, double *y);
/**
* @brief Copy the shape data from the object specified.
*
* @param[in] obj The object.
* @param[in] dup_from The Shape object from where data will be copied.
*
* @since 1.14
*/
EAPI void evas_vg_shape_dup(Evas_Vg_Shape *obj, Evas_Vg_Shape *dup_from);
/**
* @brief Reset the shape data of the shape object.
*
* @param[in] obj The object.
*
* @since 1.14
*/
EAPI void evas_vg_shape_reset(Evas_Vg_Shape *obj);
/**
* @brief Moves the current point to the given point,
* implicitly starting a new subpath and closing the previous one.
*
* @see evas_vg_shape_append_close()
*
* @param[in] obj The object.
* @param[in] x The x co-ordinate of the current point.
* @param[in] y The y co-ordinate of the current point.
*
* @since 1.14
*/
EAPI void evas_vg_shape_append_move_to(Evas_Vg_Shape *obj, double x, double y);
/**
* @brief Adds a straight line from the current position to the given endPoint.
* After the line is drawn, the current position is updated to be at the end
* point of the line.
*
* @note if no current position present, it draws a line to itself, basically
* a point.
*
* @see evas_vg_shape_append_move_to()
*
* @param[in] obj The object.
* @param[in] x The x co-ordinate of end point of the line.
* @param[in] y The y co-ordinate of end point of the line.
*
* @since 1.14
*/
EAPI void evas_vg_shape_append_line_to(Evas_Vg_Shape *obj, double x, double y);
/**
* @brief Adds a quadratic Bezier curve between the current position and the
* given end point (x,y) using the control points specified by (ctrl_x, ctrl_y).
* After the path is drawn, the current position is updated to be at the end
* point of the path.
*
* @param[in] obj The object.
* @param[in] x The x co-ordinate of end point of the line.
* @param[in] y The y co-ordinate of end point of the line.
* @param[in] ctrl_x The x co-ordinate of control point.
* @param[in] ctrl_y The y co-ordinate of control point.
*
* @since 1.14
*/
EAPI void evas_vg_shape_append_quadratic_to(Evas_Vg_Shape *obj, double x, double y, double ctrl_x, double ctrl_y);
/**
* @brief Same as evas_vg_shape_append_quadratic_to() api only difference is that it
* uses the current control point to draw the bezier.
*
* @see evas_vg_shape_append_quadratic_to()
*
* @param[in] obj The object.
* @param[in] x The x co-ordinate of end point of the line.
* @param[in] y The y co-ordinate of end point of the line.
*
* @since 1.14
*/
EAPI void evas_vg_shape_append_squadratic_to(Evas_Vg_Shape *obj, double x, double y);
/**
* @brief Adds a cubic Bezier curve between the current position and the
* given end point (x,y) using the control points specified by
* (ctrl_x0, ctrl_y0), and (ctrl_x1, ctrl_y1). After the path is drawn,
* the current position is updated to be at the end point of the path.
*
* @param[in] obj The object.
* @param[in] x The x co-ordinate of end point of the line.
* @param[in] y The y co-ordinate of end point of the line.
* @param[in] ctrl_x0 The x co-ordinate of 1st control point.
* @param[in] ctrl_y0 The y co-ordinate of 1st control point.
* @param[in] ctrl_x1 The x co-ordinate of 2nd control point.
* @param[in] ctrl_y1 The y co-ordinate of 2nd control point.
*
* @since 1.14
*/
EAPI void evas_vg_shape_append_cubic_to(Evas_Vg_Shape *obj, double x, double y, double ctrl_x0, double ctrl_y0, double ctrl_x1, double ctrl_y1);
/**
* @brief Same as evas_vg_shape_append_cubic_to() api only difference is that it uses
* the current control point to draw the bezier.
*
* @see evas_vg_shape_append_cubic_to()
*
* @param[in] obj The object.
* @param[in] x The x co-ordinate of end point of the line.
* @param[in] y The x co-ordinate of end point of the line.
* @param[in] ctrl_x The x co-ordinate of 2nd control point.
* @param[in] ctrl_y The y co-ordinate of 2nd control point.
*
* @since 1.14
*/
EAPI void evas_vg_shape_append_scubic_to(Evas_Vg_Shape *obj, double x, double y, double ctrl_x, double ctrl_y);
/**
* @brief Append an arc that connects from the current point int the point list
* to the given point (x,y). The arc is defined by the given radius in
* x-direction (rx) and radius in y direction (ry).
*
* @note Use this api if you know the end point's of the arc otherwise
* use more convenient function evas_vg_shape_append_arc_to()
*
* @see evas_vg_shape_append_arc_to()
*
* @param[in] obj The object.
* @param[in] x The x co-ordinate of end point of the arc.
* @param[in] y The y co-ordinate of end point of the arc.
* @param[in] rx The radius of arc in x direction.
* @param[in] ry The radius of arc in y direction.
* @param[in] angle The x-axis rotation , normally 0.
* @param[in] large_arc Defines whether to draw the larger arc or smaller arc joining two point.
* @param[in] sweep Defines whether the arc will be drawn counter-clockwise or clockwise from current point to the end point taking into account the large_arc property.
*
* @since 1.14
*/
EAPI void evas_vg_shape_append_arc_to(Evas_Vg_Shape *obj, double x, double y, double rx, double ry, double angle, Eina_Bool large_arc, Eina_Bool sweep);
/**
* @brief Append an arc that enclosed in the given rectangle (x, y, w, h). The
* angle is defined in counter clock wise , use -ve angle for clockwise arc.
*
* @param[in] obj The object.
* @param[in] y The x co-ordinate of the rect.
* @param[in] y The y co-ordinate of the rect.
* @param[in] w The width of the rect.
* @param[in] h The height of the rect.
* @param[in] start_angle The angle at which the arc will start.
* @param[in] sweep_length The length of the arc.
*
* @since 1.18
*/
EAPI void evas_vg_shape_append_arc(Evas_Vg_Shape *obj, double x, double y, double w, double h, double start_angle, double sweep_length);
/**
* @brief Closes the current subpath by drawing a line to the beginning of the subpath,
* automatically starting a new path. The current point of the new path is
* (0, 0).
*
* @note If the subpath does not contain any points, this function does nothing.
*
* @param[in] obj The object.
*
* @since 1.14
*/
EAPI void evas_vg_shape_append_close(Evas_Vg_Shape *obj);
/**
* @brief Append a circle with given center and radius.
*
* @see evas_vg_shape_append_arc()
*
* @param[in] obj The object.
* @param[in] x The x co-ordinate of the center of the circle.
* @param[in] y The y co-ordinate of the center of the circle.
* @param[in] radius The radius of the circle.
*
* @since 1.14
*/
EAPI void evas_vg_shape_append_circle(Evas_Vg_Shape *obj, double x, double y, double radius);
/**
* @brief Append the given rectangle with rounded corner to the path.
*
* The xr and yr arguments specify the radii of the ellipses defining the
* corners of the rounded rectangle.
*
* @note xr and yr are specified in terms of width and height respectively.
* @note if xr and yr are 0, then it will draw a rectangle without rounded corner.
*
* @param[in] obj The object.
* @param[in] x The x co-ordinate of the rectangle.
* @param[in] y The y co-ordinate of the rectangle.
* @param[in] w The width of the rectangle.
* @param[in] h The height of the rectangle.
* @param[in] rx The x radius of the rounded corner and should be in range [0 to w/2].
* @param[in] ry The y radius of the rounded corner and should be in range [0 to h/2].
*
* @since 1.14
*/
EAPI void evas_vg_shape_append_rect(Evas_Vg_Shape *obj, double x, double y, double w, double h, double rx, double ry);
/**
* @brief Append the SVG path data.
*
* @param[in] obj The object.
* @param[in] svg_path_data The svg path data to append.
*
* @since 1.24
*/
EAPI void evas_vg_shape_append_svg_path(Evas_Vg_Shape *obj, const char *svg_path_data);
/**
* @brief Creates intermediary path part-way between two paths
*
* Sets the points of the @c obj as the linear interpolation of the points in
* the @c from and @c to paths. The path's x,y position and control point
* coordinates are likewise interpolated.
*
* The @c from and @c to paths must not already have equivalent points, and
* @c to must contain at least as many points as @c from, else the function
* returns @c false with no interpolation performed. If @c to has more points
* than @c from, the excess points are ignored.
*
* @param[in] obj The object.
* @param[in] from The source path.
* @param[in] to The destination path.
* @param[in] pos_map The position map in range 0.0 to 1.0.
*
* @since 1.24
*/
EAPI Eina_Bool evas_vg_shape_interpolate(Evas_Vg_Shape *obj, const Eo *from, const Eo *to, double pos_map);
/**
* @brief Check if the given objects have equal commands.
*
* @param[in] obj The object.
* @param[in] with The target object.
*
* @return True on equal, @c false otherwise.
*
* @since 1.24
*/
EAPI Eina_Bool evas_vg_shape_equal_commands(Evas_Vg_Shape *obj, const Eo *with);
/**
* @brief Set a vg object as the fill property.
*
* @param[in] obj The object whose fill property gets modified.
* @param[in] f The object content to be used for filling.
*
* @since 1.24
*/
EAPI void evas_vg_shape_fill_set(Evas_Vg_Shape *obj, Evas_Vg_Node *f);
/**
* @brief Returns the object that is set for the fill property.
*
* @param[in] obj The object whose fill property is inspected.
* @return The object that is set as fill property.
*
* @since 1.24
*/
EAPI Evas_Vg_Node* evas_vg_shape_fill_get(const Evas_Vg_Shape *obj);
/**
* @brief Set a vg object as the stroke fill property.
*
* @param[in] obj The object whose stroke fill property gets modified.
* @param[in] f The object content will be used for stroke filling.
*
* @since 1.24
*/
EAPI void evas_vg_shape_stroke_fill_set(Evas_Vg_Shape *obj, Evas_Vg_Node *f);
/**
* @brief Returns the object that is set for the stroke fill property.
*
* @param[in] obj The object whose stroke fill property is inspected.
* @return The object that is set as stroke fill property.
*
* @since 1.24
*/
EAPI Evas_Vg_Node* evas_vg_shape_stroke_fill_get(const Evas_Vg_Shape *obj);
#include "canvas/efl_canvas_vg_shape_eo.legacy.h"
/**
* @brief Set the list of color stops for the gradient.
*
* @param[in] obj The object.
* @param[in] colors The color stops list.
* @param[in] length The length of the list.
*
* @since 1.14
*/
EAPI void evas_vg_gradient_stop_set(Evas_Vg_Gradient *obj, const Evas_Vg_Gradient_Stop *colors, unsigned int length);
/**
* @brief Get the list of color stops.
*
* @param[in] obj The object.
* @param[out] colors The color stops list.
* @param[out] length The length of the list.
*
* @since 1.14
*/
EAPI void evas_vg_gradient_stop_get(Evas_Vg_Gradient *obj, const Evas_Vg_Gradient_Stop **colors, unsigned int *length);
/**
* @brief Specifies the spread method that should be used for this gradient.
*
* @param[in] obj The object.
* @param[in] s The spread type to be used.
*
* @since 1.14
*/
EAPI void evas_vg_gradient_spread_set(Evas_Vg_Gradient *obj, Evas_Vg_Gradient_Spread s);
/**
* @brief Returns the spread method use by this gradient. The default is
* EVAS_VG_GRADIENT_SPREAD_PAD.
*
* @param[in] obj The object.
* @return The spread type of the given object.
*
* @since 1.14
*/
EAPI Evas_Vg_Gradient_Spread evas_vg_gradient_spread_get(Evas_Vg_Gradient *obj);
/**
* @brief Creates a new linear gradient object.
*
* @param[in] parent The given vector container object.
* @return The created linear gradient object handle.
*
* @since 1.24
*/
EAPI Evas_Vg_Gradient_Linear* evas_vg_gradient_linear_add(Evas_Vg_Container *parent);
/**
* @brief Sets the start point of this linear gradient.
*
* @param[in] obj The object.
* @param[in] x The x co-ordinate of start point.
* @param[in] y The y co-ordinate of start point
*
* @since 1.24
*/
EAPI void evas_vg_gradient_linear_start_set(Evas_Vg_Gradient_Linear *obj, double x, double y);
/**
* @brief Gets the start point of this linear gradient.
*
* @param[in] obj The object.
* @param[out] x The x co-ordinate of start point.
* @param[out] y The y co-ordinate of start point.
*
* @since 1.24
*/
EAPI void evas_vg_gradient_linear_start_get(Evas_Vg_Gradient_Linear *obj, double *x, double *y);
/**
* @brief Sets the end point of this linear gradient.
*
* @param[in] obj The object.
* @param[in] x The x co-ordinate of end point.
* @param[in] y The y co-ordinate of end point.
*
* @since 1.24
*/
EAPI void evas_vg_gradient_linear_end_set(Evas_Vg_Gradient_Linear *obj, double x, double y);
/**
* @brief Gets the end point of this linear gradient.
*
* @param[in] obj The object.
* @param[out] x The x co-ordinate of end point.
* @param[out] y The y co-ordinate of end point.
*
* @since 1.24
*/
EAPI void evas_vg_gradient_linear_end_get(Evas_Vg_Gradient_Linear *obj, double *x, double *y);
/**
* @brief Creates a new radial gradient object.
*
* @param[in] parent The given vector container object.
* @return The created radial gradient object handle.
*
* @since 1.24
*/
EAPI Evas_Vg_Gradient_Radial* evas_vg_gradient_radial_add(Evas_Vg_Container *parent);
/**
* @brief Sets the center of this radial gradient.
*
* @param[in] obj The object.
* @param[in] x The x co-ordinate of center point.
* @param[in] y The y co-ordinate of center point.
*
* @since 1.24
*/
EAPI void evas_vg_gradient_radial_center_set(Evas_Vg_Gradient_Radial *obj, double x, double y);
/**
* @brief Gets the center of this radial gradient.
*
* @param[in] obj The object.
* @param[out] x The x co-ordinate of center point.
* @param[out] y The y co-ordinate of center point.
*
* @since 1.24
*/
EAPI void evas_vg_gradient_radial_center_get(Evas_Vg_Gradient_Radial *obj, double *x, double *y);
/**
* @brief Sets the center radius of this radial gradient.
*
* @param[in] obj The object.
* @param[in] r The center radius.
*
* @since 1.24
*/
EAPI void evas_vg_gradient_radial_radius_set(Evas_Vg_Gradient_Radial *obj, double r);
/**
* @brief Gets the center radius of this radial gradient.
*
* @param[in] obj The object.
* @return The center radius of the given object.
*
* @since 1.24
*/
EAPI double evas_vg_gradient_radial_radius_get(Evas_Vg_Gradient_Radial *obj);
/**
* @brief Sets the focal point of this radial gradient.
*
* @param[in] obj The object.
* @param[in] x The x co-ordinate of focal point.
* @param[in] y The y co-ordinate of focal point.
*
* @since 1.24
*/
EAPI void evas_vg_gradient_radial_focal_set(Evas_Vg_Gradient_Radial *obj, double x, double y);
/**
* @brief Gets the focal point of this radial gradient.
*
* @param[in] obj The object.
* @param[out] x The x co-ordinate of focal point.
* @param[out] y The y co-ordinate of focal point.
*
* @since 1.24
*/
EAPI void evas_vg_gradient_radial_focal_get(Evas_Vg_Gradient_Radial *obj, double *x, double *y);
/**
* @}
*/
/**
* @addtogroup Evas_Object_Image
*
* @{
*/
/**
* Creates a new image object on the given Evas @p e canvas.
*
* @param e The given canvas.
* @return The created image object handle.
*
* @note If you intend to @b display an image somehow in a GUI,
* besides binding it to a real image file/source (with
* evas_object_image_file_set(), for example), you'll have to tell
* this image object how to fill its space with the pixels it can get
* from the source. See evas_object_image_filled_add(), for a helper
* on the common case of scaling up an image source to the whole area
* of the image object.
*
* @see evas_object_image_fill_set()
*
* Example:
* @code
* img = evas_object_image_add(canvas);
* evas_object_image_file_set(img, "/path/to/img", NULL);
* @endcode
*/
EAPI Evas_Object *evas_object_image_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
/**
* Creates a new image object that @b automatically scales its bound
* image to the object's area, on both axis.
*
* @param e The given canvas.
* @return The created image object handle.
*
* This is a helper function around evas_object_image_add() and
* evas_object_image_filled_set(). It has the same effect of applying
* those functions in sequence, which is a very common use case.
*
* @note Whenever this object gets resized, the bound image will be
* rescaled, too.
*
* @see evas_object_image_add()
* @see evas_object_image_filled_set()
* @see evas_object_image_fill_set()
*/
EAPI Evas_Object *evas_object_image_filled_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
/**
* Sets the data for an image from memory to be loaded
*
* This is the same as evas_object_image_file_set() but the file to be loaded
* may exist at an address in memory (the data for the file, not the filename
* itself). The @p data at the address is copied and stored for future use, so
* no @p data needs to be kept after this call is made. It will be managed and
* freed for you when no longer needed. The @p size is limited to 2 gigabytes
* in size, and must be greater than 0. A @c NULL @p data pointer is also
* invalid. Set the filename to @c NULL to reset to empty state and have the
* image file data freed from memory using evas_object_image_file_set().
*
* The @p format is optional (pass @c NULL if you don't need/use it). It is
* used to help Evas guess better which loader to use for the data. It may
* simply be the "extension" of the file as it would normally be on disk
* such as "jpg" or "png" or "gif" etc.
*
* @param obj The given image object.
* @param data The image file data address
* @param size The size of the image file data in bytes
* @param format The format of the file (optional), or @c NULL if not needed
* @param key The image key in file, or @c NULL.
*/
EAPI void evas_object_image_memfile_set(Evas_Object *obj, void *data, int size, char *format, char *key) EINA_ARG_NONNULL(1, 2);
/**
* @def EVAS_NATIVE_SURFACE_VERSION
* Magic version number to know what the native surface struct looks like
*/
#define EVAS_NATIVE_SURFACE_VERSION 5
/**
* Native surface types that image object supports
*
* @see Evas_Native_Surface
* @see evas_object_image_native_surface_set()
*/
typedef enum _Evas_Native_Surface_Type
{
EVAS_NATIVE_SURFACE_NONE, /**< No surface type */
EVAS_NATIVE_SURFACE_X11, /**< X Window system based type. pixmap id or visual of the pixmap */
EVAS_NATIVE_SURFACE_OPENGL, /**< OpenGL system based type. texture or framebuffer id*/
EVAS_NATIVE_SURFACE_WL, /**< Wayland system based type. buffer of surface */
EVAS_NATIVE_SURFACE_TBM, /**< Tizen system based type. tbm surface @since 1.14 */
EVAS_NATIVE_SURFACE_EVASGL, /**< Evas GL based type. evas gl surface @since 1.14 */
EVAS_NATIVE_SURFACE_WL_DMABUF, /**< Wayland system based type. using dmabuf @since 1.18 */
} Evas_Native_Surface_Type;
/**
* Native surface types that image object supports
*
* @see Evas_Native_Surface
* @see evas_object_image_native_surface_set()
*/
typedef enum _Evas_Native_Surface_Status
{
EVAS_NATIVE_SURFACE_STATUS_SCANOUT_ON,
EVAS_NATIVE_SURFACE_STATUS_SCANOUT_OFF,
EVAS_NATIVE_SURFACE_STATUS_PLANE_ASSIGN,
EVAS_NATIVE_SURFACE_STATUS_PLANE_RELEASE,
} Evas_Native_Surface_Status;
typedef void (*Evas_Native_Scanout_Handler)(void *scanout_data, Evas_Native_Surface_Status status);
typedef struct _Evas_Native_Scanout
{
Evas_Native_Scanout_Handler handler;
void *data;
} Evas_Native_Scanout;
/**
* @brief A generic datatype for engine specific native surface information.
*
* Please fill up Evas_Native_Surface fields that regarded with current surface
* type. If you want to set the native surface type to
* EVAS_NATIVE_SURFACE_X11, you need to set union data with x11.visual or
* x11.pixmap. If you need to set the native surface as
* EVAS_NATIVE_SURFACE_OPENGL, on the other hand, you need to set union data
* with opengl.texture_id or opengl.framebuffer_id and so on.
* If you need to set the native surface as EVAS_NATIVE_SURFACE_WL,
* you need to set union data with wl.legacy_buffer.
* If you need to set the native surface as EVAS_NATIVE_SURFACE_TBM,
* you need to set union data with tbm surface. The version field
* should be set with EVAS_NATIVE_SURFACE_VERSION in order to check abi
* break in your application on the different efl library versions.
*
* @warning Native surface types totally depend on the system. Please
* be aware that the types are supported on your system before using
* them.
*
* @note The information stored in an @c Evas_Native_Surface returned by
* @ref evas_gl_native_surface_get() is not meant to be used by
* applications except for passing it to
* @ref evas_object_image_native_surface_set().
*
* @see evas_object_image_native_surface_set()
*/
typedef struct _Evas_Native_Surface
{
int version; /**< Current Native Surface Version. Use EVAS_NATIVE_SURFACE_VERSION */
Evas_Native_Surface_Type type; /**< Surface type. @see Evas_Native_Surface_Type */
union {
struct
{
void *visual; /**< visual of the pixmap to use (Visual) */
unsigned long pixmap; /**< pixmap id to use (Pixmap) */
unsigned int multiple_buffer; /**< From version 4. 1 if pixmap is multiple buffer pixmap such as named pixmap created by enlightenment. driver dependent. @since 1.19 */
} x11; /**< Set this struct fields if surface data is X11 based. */
struct
{
unsigned int texture_id; /**< opengl texture id to use from glGenTextures() */
unsigned int framebuffer_id; /**< 0 if not a FBO, FBO id otherwise from glGenFramebuffers() */
unsigned int internal_format; /**< same as 'internalFormat' for glTexImage2D() */
unsigned int format; /**< same as 'format' for glTexImage2D() */
unsigned int x, y, w, h; /**< region inside the texture to use (image size is assumed as texture size, with 0, 0 being the top-left and co-ordinates working down to the right and bottom being positive) */
} opengl; /**< Set this struct fields if surface data is OpenGL based. */
struct
{
void *legacy_buffer; /**< wayland client buffer to use */
} wl; /**< Set this struct fields if surface data is Wayland based. */
struct
{
void *attr; /**< Pointer to dmabuf attributes - contents copied */
void *resource; /**< Wayland resource pointer, kept as is */
Evas_Native_Scanout scanout;
} wl_dmabuf; /**< Set this struct fields if surface data is Wayland dmabuf based. @since 1.18 */
struct
{
void *buffer; /**< tbm surface buffer to use @since 1.14 */
} tbm; /**< Set this struct fields if surface data is Tizen based. @since 1.14 */
struct
{
void *surface; /**< evas gl surface to use @since 1.14 */
} evasgl; /**< Set this struct fields if surface data is Evas GL based. @since 1.14 */
} data; /**< Choose one union data according to your surface. */
} Evas_Native_Surface;
/**
* Set the native surface of a given image of the canvas
*
* @param obj The given canvas pointer.
* @param surf The new native surface.
*
* This function sets a native surface of a given canvas image.
*
*/
EAPI void evas_object_image_native_surface_set(Evas_Object *obj, Evas_Native_Surface *surf) EINA_ARG_NONNULL(1, 2);
/**
* @brief Get the native surface of a given image of the canvas
*
* This function returns the native surface of a given canvas image.
*
* @return The native surface.
*/
EAPI Evas_Native_Surface *evas_object_image_native_surface_get(const Evas_Object *obj);
/**
* Possible orientation options for evas_object_image_orient_set().
*
* @since 1.14
*/
typedef enum
{
EVAS_IMAGE_ORIENT_NONE = 0, /**< no orientation change */
EVAS_IMAGE_ORIENT_0 = 0, /**< no orientation change */
EVAS_IMAGE_ORIENT_90 = 1, /**< rotate 90 degrees clockwise */
EVAS_IMAGE_ORIENT_180 = 2, /**< rotate 180 degrees clockwise */
EVAS_IMAGE_ORIENT_270 = 3, /**< rotate 90 degrees counter-clockwise (i.e. 270 degrees clockwise) */
EVAS_IMAGE_FLIP_HORIZONTAL = 4, /**< flip image horizontally (along the x = width / 2 line) */
EVAS_IMAGE_FLIP_VERTICAL = 5, /**< flip image vertically (along the y = height / 2 line) */
EVAS_IMAGE_FLIP_TRANSPOSE = 6, /**< flip image along the y = (width - x) line (bottom-left to top-right) */
EVAS_IMAGE_FLIP_TRANSVERSE = 7 /**< flip image along the y = x line (top-left to bottom-right) */
} Evas_Image_Orient;
/**
* Preload an image object's image data in the background
*
* @param obj The given image object.
* @param cancel @c EINA_FALSE will add it the preloading work queue,
* @c EINA_TRUE will remove it (if it was issued before).
*
* This function requests the preload of the data image in the
* background. The work is queued before being processed (because
* there might be other pending requests of this type).
*
* Whenever the image data gets loaded, Evas will call
* #EVAS_CALLBACK_IMAGE_PRELOADED registered callbacks on @p obj (what
* may be immediately, if the data was already preloaded before).
*
* Use @c EINA_TRUE for @p cancel on scenarios where you don't need
* the image data preloaded anymore.
*
* @note Any evas_object_show() call after evas_object_image_preload()
* will make the latter to be @b cancelled, with the loading process
* now taking place @b synchronously (and, thus, blocking the return
* of the former until the image is loaded). It is highly advisable,
* then, that the user preload an image with it being @b hidden, just
* to be shown on the #EVAS_CALLBACK_IMAGE_PRELOADED event's callback.
*/
EAPI void evas_object_image_preload(Evas_Object *obj, Eina_Bool cancel) EINA_ARG_NONNULL(1);
/**
* Clear the source object on a proxy image object.
*
* @param obj Image object to clear source of.
* @return @c EINA_TRUE on success, @c EINA_FALSE on error.
*
* This is equivalent to calling evas_object_image_source_set() with a
* @c NULL source.
*/
EAPI Eina_Bool evas_object_image_source_unset(Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
*
* Set the source file from where an image object must fetch the real
* image data (it may be an Eet file, besides pure image ones).
*
* If the file supports multiple data stored in it (as Eet files do),
* you can specify the key to be used as the index of the image in
* this file.
*
* Example:
* @code
* img = evas_object_image_add(canvas);
* evas_object_image_file_set(img, "/path/to/img", NULL);
* err = evas_object_image_load_error_get(img);
* if (err != EVAS_LOAD_ERROR_NONE)
* {
* fprintf(stderr, "could not load image '%s'. error string is \"%s\"\n",
* valid_path, evas_load_error_str(err));
* }
* else
* {
* evas_object_image_fill_set(img, 0, 0, w, h);
* evas_object_resize(img, w, h);
* evas_object_show(img);
* }
* @endcode
*
* @param[in] obj The object
* @param[in] file The image file path.
* @param[in] key The image key in @p file (if its an Eet one), or @c
* NULL, otherwise.
*/
EAPI void evas_object_image_file_set(Eo *obj, const char *file, const char *key);
/**
*
* Retrieve the source file from where an image object is to fetch the
* real image data (it may be an Eet file, besides pure image ones).
*
* You must @b not modify the strings on the returned pointers.
*
* @note Use @c NULL pointers on the file components you're not
* interested in: they'll be ignored by the function.
*
* @param[in] obj The object
* @param[out] file The image file path.
* @param[out] key The image key in @p file (if its an Eet one), or @c
* NULL, otherwise.
*/
EAPI void evas_object_image_file_get(const Eo *obj, const char **file, const char **key);
/**
*
* Set the source mmaped file from where an image object must fetch the real
* image data (it must be an Eina_File).
*
* If the file supports multiple data stored in it (as Eet files do),
* you can specify the key to be used as the index of the image in
* this file.
*
* @since 1.8
*
* @param[in] obj The object
* @param[in] f The mmaped file
* @param[in] key The image key in @p file (if its an Eet one), or @c
* NULL, otherwise.
*/
EAPI void evas_object_image_mmap_set(Eo *obj, const Eina_File *f, const char *key);
/**
*
* Get the source mmaped file from where an image object must fetch the real
* image data (it must be an Eina_File).
*
* If the file supports multiple data stored in it (as Eet files do),
* you can get the key to be used as the index of the image in
* this file.
*
* @since 1.10
*
* @param[in] obj The object
* @param[out] f The mmaped file
* @param[out] key The image key in @p file (if its an Eet one), or @c
* NULL, otherwise.
*/
EAPI void evas_object_image_mmap_get(const Eo *obj, const Eina_File **f, const char **key);
/**
*
* Save the given image object's contents to an (image) file.
* Proxy object is image object, but it doesn't have contents. So you can't use this function for proxy objects.
*
* The extension suffix on @p file will determine which <b>saver
* module</b> Evas is to use when saving, thus the final file's
* format. If the file supports multiple data stored in it (Eet ones),
* you can specify the key to be used as the index of the image in it.
*
* You can specify some flags when saving the image. Currently
* acceptable flags are @c quality and @c compress. Eg.: @c
* "quality=100 compress=9"
*
* quality is hint for the quality of image,0-100. 0 means low quality
* and saved image size is small. 100 means high quality and saved image size is big.
*
* compress is hint for the compression modes (Eet ones) or for the compression flags (Png one)
* (1 == compress, 0 = don't compress).
*
* @param[in] obj The object
* @param[in] file The filename to be used to save the image (extension
* obligatory).
* @param[in] key The image key in the file (if an Eet one), or @c NULL,
* otherwise.
* @param[in] flags String containing the flags to be used (@c NULL for
none).
*/
EAPI Eina_Bool evas_object_image_save(const Eo *obj, const char *file, const char *key, const char *flags) EINA_ARG_NONNULL(2);
/**
*
* Check if an image object can be animated (have multiple frames)
*
* @param[in] obj The object
* @return whether obj support animation
*
* This returns if the image file of an image object is capable of animation
* such as an animated gif file might. This is only useful to be called once
* the image object file has been set.
*
* Example:
* @code
* extern Evas_Object *obj;
*
* if (evas_object_image_animated_get(obj))
* {
* int frame_count;
* int loop_count;
* Evas_Image_Animated_Loop_Hint loop_type;
* double duration;
*
* frame_count = evas_object_image_animated_frame_count_get(obj);
* printf("This image has %d frames\n",frame_count);
*
* duration = evas_object_image_animated_frame_duration_get(obj,1,0);
* printf("Frame 1's duration is %f. You had better set object's frame to 2 after this duration using timer\n");
*
* loop_count = evas_object_image_animated_loop_count_get(obj);
* printf("loop count is %d. You had better run loop %d times\n",loop_count,loop_count);
*
* loop_type = evas_object_image_animated_loop_type_get(obj);
* if (loop_type == EVAS_IMAGE_ANIMATED_HINT_LOOP)
* printf("You had better set frame like 1->2->3->1->2->3...\n");
* else if (loop_type == EVAS_IMAGE_ANIMATED_HINT_PINGPONG)
* printf("You had better set frame like 1->2->3->2->1->2...\n");
* else
* printf("Unknown loop type\n");
*
* evas_object_image_animated_frame_set(obj,1);
* printf("You set image object's frame to 1. You can see frame 1\n");
* }
* @endcode
*
* @see evas_object_image_animated_get()
* @see evas_object_image_animated_frame_count_get()
* @see evas_object_image_animated_loop_type_get()
* @see evas_object_image_animated_loop_count_get()
* @see evas_object_image_animated_frame_duration_get()
* @see evas_object_image_animated_frame_set()
* @since 1.1
*
*/
EAPI Eina_Bool evas_object_image_animated_get(const Eo *obj);
/**
* @brief Set the frame to current frame of an image object.
*
* This set image object's current frame to frame_num with 1 being the first
* frame.
*
* See also @ref evas_object_image_animated_get,
* @ref evas_object_image_animated_frame_count_get,
* @ref evas_object_image_animated_loop_type_get,
* @ref evas_object_image_animated_loop_count_get,
* @ref evas_object_image_animated_frame_duration_get.
* @ref evas_object_image_animated_frame_get.
*
* @param[in] obj The object
* @param[in] frame_index The index of current frame.
*
* @since 1.1
*/
EAPI void evas_object_image_animated_frame_set(Evas_Object *obj, int frame_index);
/**
* @brief Get the frame to current frame of an image object.
*
* This returns image object's current frame.
*
* See also @ref evas_object_image_animated_get,
* @ref evas_object_image_animated_frame_count_get,
* @ref evas_object_image_animated_loop_type_get,
* @ref evas_object_image_animated_loop_count_get,
* @ref evas_object_image_animated_frame_duration_get.
* @ref evas_object_image_animated_frame_set.
*
* @param[in] obj The object
* @return The index of current frame.
*
* @since 1.24
*/
EAPI int evas_object_image_animated_frame_get(Evas_Object *obj);
/**
* @brief Get the total number of frames of the image object.
*
* This returns total number of frames the image object supports (if animated).
*
* See also @ref evas_object_image_animated_get,
* @ref evas_object_image_animated_loop_type_get,
* @ref evas_object_image_animated_loop_count_get,
* @ref evas_object_image_animated_frame_duration_get.
*
* @return The number of frames.
*
* @since 1.1
*/
EAPI int evas_object_image_animated_frame_count_get(const Evas_Object *obj);
/**
* @brief Get the kind of looping the image object does.
*
* This returns the kind of looping the image object wants to do.
*
* If it returns EVAS_IMAGE_ANIMATED_HINT_LOOP, you should display frames in a
* sequence like: 1->2->3->1->2->3->1...
*
* If it returns EVAS_IMAGE_ANIMATED_HINT_PINGPONG, it is better to display
* frames in a sequence like: 1->2->3->2->1->2->3->1...
*
* The default type is EVAS_IMAGE_ANIMATED_HINT_LOOP.
*
* See also @ref evas_object_image_animated_get,
* @ref evas_object_image_animated_frame_count_get,
* @ref evas_object_image_animated_loop_count_get,
* @ref evas_object_image_animated_frame_duration_get.
*
* @param[in] obj The object
* @return Loop type of the image object.
*
* @since 1.1
*/
EAPI Evas_Image_Animated_Loop_Hint evas_object_image_animated_loop_type_get(const Evas_Object *obj);
/**
* @brief Get the number times the animation of the object loops.
*
* This returns loop count of image. The loop count is the number of times the
* animation will play fully from first to last frame until the animation
* should stop (at the final frame).
*
* If 0 is returned, then looping should happen indefinitely (no limit to the
* number of times it loops).
*
* See also @ref evas_object_image_animated_get,
* @ref evas_object_image_animated_frame_count_get,
* @ref evas_object_image_animated_loop_type_get,
* @ref evas_object_image_animated_frame_duration_get.
*
* @param[in] obj The object
* @return The number of loop of an animated image object.
*
* @since 1.1
*/
EAPI int evas_object_image_animated_loop_count_get(const Evas_Object *obj);
/**
* @brief Get the duration of a sequence of frames.
*
* This returns total duration that the specified sequence of frames should
* take in seconds.
*
* If you set start_frame to 1 and frame_num 0, you get frame 1's duration. If
* you set start_frame to 1 and frame_num 1, you get frame 1's duration +
* frame2's duration.
*
* See also @ref evas_object_image_animated_get,
* @ref evas_object_image_animated_frame_count_get,
* @ref evas_object_image_animated_loop_type_get,
* @ref evas_object_image_animated_loop_count_get,
*
* @param[in] obj The object
* @param[in] frame_num Number of frames in the sequence.
*
* @since 1.1
*/
EAPI double evas_object_image_animated_frame_duration_get(const Evas_Object *obj, int start_frame, int frame_num);
/**
* @brief Set the DPI resolution of an image object's source image.
*
* This function sets the DPI resolution of a given loaded canvas image. Most
* useful for the SVG image loader.
*
* @param[in] obj The object
* @param[in] dpi The DPI resolution.
*/
EAPI void evas_object_image_load_dpi_set(Evas_Object *obj, double dpi);
/**
* @brief Get the DPI resolution of a loaded image object in the canvas.
*
* This function returns the DPI resolution of the given canvas image.
*
* @param[in] obj The object
* @return The DPI resolution.
*/
EAPI double evas_object_image_load_dpi_get(const Evas_Object *obj);
/**
*
* Set the load size of a given image object's source image.
*
* This function sets a new geometry size for the given canvas image.
* The image will be loaded into memory as if it was the set size instead of
* the original size.
*
* @note The size of a given image object's source image will be less than or
* equal to the size of @p w and @p h.
*
* @see evas_object_image_load_size_get()
*
* @param[in] obj The object
* @param[in] w The new width of the image's load size.
* @param[in] h The new height of the image's load size.
*/
EAPI void evas_object_image_load_size_set(Eo *obj, int w, int h);
/**
*
* Get the load size of a given image object's source image.
*
* This function gets the geometry size set manually for the given canvas image.
*
* @note Use @c NULL pointers on the size components you're not
* interested in: they'll be ignored by the function.
* @note @p w and @p h will be set with the image's loading size only if
* the image's load size is set manually: if evas_object_image_load_size_set()
* has not been called, @p w and @p h will be set with 0.
*
* @see evas_object_image_load_size_set() for more details
*
* @param[in] obj The object
* @param[out] w The new width of the image's load size.
* @param[out] h The new height of the image's load size.
*/
EAPI void evas_object_image_load_size_get(const Eo *obj, int *w, int *h);
/**
* @brief Inform a given image object to load a selective region of its source
* image.
*
* This function is useful when one is not showing all of an image's area on
* its image object.
*
* @note The image loader for the image format in question has to support
* selective region loading in order to this function to take effect.
*
* @param[in] obj The object
* @param[in] x X-offset of the region to be loaded.
* @param[in] y Y-offset of the region to be loaded.
* @param[in] w Width of the region to be loaded.
* @param[in] h Height of the region to be loaded.
*/
EAPI void evas_object_image_load_region_set(Evas_Object *obj, int x, int y, int w, int h);
/**
* @brief Retrieve the coordinates of a given image object's selective (source
* image) load region.
*
* @note Use @c null pointers on the coordinates you're not interested in:
* they'll be ignored by the function.
*
* @param[in] obj The object
* @param[out] x X-offset of the region to be loaded.
* @param[out] y Y-offset of the region to be loaded.
* @param[out] w Width of the region to be loaded.
* @param[out] h Height of the region to be loaded.
*/
EAPI void evas_object_image_load_region_get(const Evas_Object *obj, int *x, int *y, int *w, int *h);
/**
* @brief Get the support state of a given image.
*
* @param[in] obj The object
* @return The region support state.
*
* @since 1.2
*
* @ingroup Evas_Image
*/
EAPI Eina_Bool evas_object_image_region_support_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT;
/**
* @brief Define if the orientation information in the image file should be
* honored.
*
* @param[in] obj The object
* @param[in] enable @c true means that it should honor the orientation
* information.
*
* @since 1.1
*/
EAPI void evas_object_image_load_orientation_set(Evas_Object *obj, Eina_Bool enable);
/**
* @brief Get if the orientation information in the image file should be
* honored.
*
* @param[in] obj The object
* @return @c true means that it should honor the orientation information.
*
* @since 1.1
*/
EAPI Eina_Bool evas_object_image_load_orientation_get(const Evas_Object *obj);
/**
* @brief Set the scale down factor of a given image object's source image,
* when loading it.
*
* This function sets the scale down factor of a given canvas image. Most
* useful for the SVG image loader.
*
* @param[in] obj The object
* @param[in] scale_down The scale down factor.
*/
EAPI void evas_object_image_load_scale_down_set(Evas_Object *obj, int scale_down);
/**
* @brief Get the scale down factor of a given image object's source image,
* when loading it.
*
* @param[in] obj The object
* @return The scale down factor.
*/
EAPI int evas_object_image_load_scale_down_get(const Evas_Object *obj);
/**
* @brief Set a load option to skip initial header load and defer to preload
*
* This is meant to be used in conjunction with evas_object_image_file_set()
* and evas_object_image_preload() by deferring any header loading until
* a evas_object_image_preload() is issued making the file file set simply
* set up the file to refer to without any validation of its type or
* file existence or even inspecting the image header to get size or alpha
* channel flags etc. All of this will then be done as part of the preload
* stage.
* @param[in] obj The object
*
* @since 1.19
*/
EAPI void evas_object_image_load_head_skip_set(Evas_Object *obj, Eina_Bool skip);
/**
* @brief Get the load option to skip header loads before preload
*
* This gets the head skip value set by evas_object_image_load_head_skip_set()
* @param[in] obj The object
*
* @see evas_object_image_load_head_skip_set
* @since 1.19
*/
EAPI Eina_Bool evas_object_image_load_head_skip_get(const Evas_Object *obj);
/**
* @brief Retrieves a number representing any error that occurred during the
* last loading of the given image object's source image.
*
* @param[in] obj The object
* @return A value giving the last error that occurred. It should be one of the
* @ref Evas_Load_Error values. #EVAS_LOAD_ERROR_NONE is returned if there was
* no error.
*/
EAPI Evas_Load_Error evas_object_image_load_error_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT;
/**
*
* Sets whether to use high-quality image scaling algorithm on the
* given image object.
*
* When enabled, a higher quality image scaling algorithm is used when
* scaling images to sizes other than the source image's original
* one. This gives better results but is more computationally
* expensive.
*
* @note Image objects get created originally with smooth scaling @b
* on.
*
* @see evas_object_image_smooth_scale_get()
*
* @param[in] obj The object
* @param[in] smooth_scale Whether to use smooth scale or not.
*/
EAPI void evas_object_image_smooth_scale_set(Eo *obj, Eina_Bool smooth_scale);
/**
*
* Retrieves whether the given image object is using high-quality
* image scaling algorithm.
*
* @return Whether smooth scale is being used.
*
* See @ref evas_object_image_smooth_scale_set() for more details.
*
*/
EAPI Eina_Bool evas_object_image_smooth_scale_get(const Eo *obj);
/* not implemented! removed from the interface, kept as legacy only */
typedef enum _Efl_Gfx_Fill_Spread {
/** Fill spread mode. Warning: support is not implemented!
* @since 1.14 */
EFL_GFX_FILL_REFLECT = 0, /**< Tiling reflects and repeats */
EFL_GFX_FILL_REPEAT = 1, /**< Tiling repeats like a mosaic */
EFL_GFX_FILL_RESTRICT = 2, /**< Tiling clamps, range offset ignored */
EFL_GFX_FILL_RESTRICT_REFLECT = 3, /**< Tiling clamps and any range offset reflects */
EFL_GFX_FILL_RESTRICT_REPEAT = 4, /**< Tiling clamps and any range offset repeats */
EFL_GFX_FILL_PAD = 5, /**< Tiling extends with end values */
} Efl_Gfx_Fill_Spread;
typedef Efl_Gfx_Fill_Spread Evas_Fill_Spread;
#define EVAS_TEXTURE_REFLECT EFL_GFX_FILL_REFLECT
#define EVAS_TEXTURE_REPEAT EFL_GFX_FILL_REPEAT
#define EVAS_TEXTURE_RESTRICT EFL_GFX_FILL_RESTRICT
#define EVAS_TEXTURE_RESTRICT_REFLECT EFL_GFX_FILL_RESTRICT_REFLECT
#define EVAS_TEXTURE_RESTRICT_REPEAT EFL_GFX_FILL_RESTRICT_REPEAT
#define EVAS_TEXTURE_PAD EFL_GFX_FILL_PAD
/**
*
* Sets the tiling mode for the given evas image object's fill.
* EVAS_TEXTURE_RESTRICT, or EVAS_TEXTURE_PAD.
*
* @param[in] obj The object
* @param[in] spread One of EVAS_TEXTURE_REFLECT, EVAS_TEXTURE_REPEAT,
*/
EAPI void evas_object_image_fill_spread_set(Evas_Object *obj, Evas_Fill_Spread spread) EINA_DEPRECATED;
/**
*
* Retrieves the spread (tiling mode) for the given image object's
* fill.
*
* @param[in] obj The object
* @return The current spread mode of the image object.
*
*/
EAPI Evas_Fill_Spread evas_object_image_fill_spread_get(const Evas_Object *obj) EINA_DEPRECATED;
/**
*
* Set how to fill an image object's drawing rectangle given the
* (real) image bound to it.
*
* Note that if @p w or @p h are smaller than the dimensions of
* @p obj, the displayed image will be @b tiled around the object's
* area. To have only one copy of the bound image drawn, @p x and @p y
* must be 0 and @p w and @p h need to be the exact width and height
* of the image object itself, respectively.
*
* See the following image to better understand the effects of this
* call. On this diagram, both image object and original image source
* have @c a x @c a dimensions and the image itself is a circle, with
* empty space around it:
*
* @image html image-fill.png
* @image rtf image-fill.png
* @image latex image-fill.eps
*
* @warning The default values for the fill parameters are @p x = 0,
* @p y = 0, @p w = 0 and @p h = 0. Thus, if you're not using the
* evas_object_image_filled_add() helper and want your image
* displayed, you'll have to set valid values with this function on
* your object.
*
* @note evas_object_image_filled_set() is a helper function which
* will @b override the values set here automatically, for you, in a
* given way.
*
* @param[in] obj The object
* @param[in] x The x coordinate (from the top left corner of the bound
image) to start drawing from.
* @param[in] y The y coordinate (from the top left corner of the bound
image) to start drawing from.
* @param[in] w The width the bound image will be displayed at.
* @param[in] h The height the bound image will be displayed at.
*/
EAPI void evas_object_image_fill_set(Evas_Object *obj, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h);
/**
*
* Retrieve how an image object is to fill its drawing rectangle,
* given the (real) image bound to it.
*
* @note Use @c NULL pointers on the fill components you're not
* interested in: they'll be ignored by the function.
*
* See @ref evas_object_image_fill_set() for more details.
*
* @param[in] obj The object
* @param[out] x The x coordinate (from the top left corner of the bound
image) to start drawing from.
* @param[out] y The y coordinate (from the top left corner of the bound
image) to start drawing from.
* @param[out] w The width the bound image will be displayed at.
* @param[out] h The height the bound image will be displayed at.
*/
EAPI void evas_object_image_fill_get(const Evas_Object *obj, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h);
/**
* @brief Set whether the image object's fill property should track the
* object's size.
*
* If @c setting is @c true, then every @ref evas_object_resize will
* automatically trigger a call to @ref evas_object_image_fill_set with the
* that new size (and 0, 0 as source image's origin), so the bound image will
* fill the whole object's area.
*
* @param[in] obj The object
* @param[in] filled @c true to make the fill property follow object size or
* @c false otherwise.
*/
EAPI void evas_object_image_filled_set(Evas_Object *obj, Eina_Bool filled);
/**
* @brief Retrieve whether the image object's fill property should track the
* object's size.
*
* Returns @c true if it is tracking, @c false if not (and @ref
* evas_object_image_fill_set must be called manually).
*
* @param[in] obj The object
* @return @c true to make the fill property follow object size or @c false
* otherwise.
*/
EAPI Eina_Bool evas_object_image_filled_get(const Evas_Object *obj);
/**
* @brief Retrieve whether alpha channel data is being used on the given image
* object.
*
* This function returns @c true if the image object's alpha channel is being
* used, or @c false otherwise.
*
* @param[in] obj The object
* @return Whether to use alpha channel ($true) data or not ($false).
*
* @ingroup Evas_Image
*/
EAPI Eina_Bool evas_object_image_alpha_get(const Evas_Object *obj);
/**
* @brief Enable or disable alpha channel usage on the given image object.
*
* This function sets a flag on an image object indicating whether or not to
* use alpha channel data. A value of @c true makes it use alpha channel data,
* and @c false makes it ignore that data. Note that this has nothing to do
* with an object's color as manipulated by @ref evas_object_color_set.
*
* @param[in] obj The object
* @param[in] alpha Whether to use alpha channel ($true) data or not ($false).
*/
EAPI void evas_object_image_alpha_set(Evas_Object *obj, Eina_Bool alpha);
/**
* @brief Dimensions of this image's border, a region that does not scale with
* the center area.
*
* When EFL renders an image, its source may be scaled to fit the size of the
* object. This function sets an area from the borders of the image inwards
* which is not to be scaled. This function is useful for making frames and for
* widget theming, where, for example, buttons may be of varying sizes, but
* their border size must remain constant.
*
* The units used for @c l, @c r, @c t and @c b are canvas units (pixels).
*
* @note The border region itself may be scaled by the
* @ref evas_object_image_border_scale_set function.
*
* @note By default, image objects have no borders set, i.e. @c l, @c r, @c t
* and @c b start as 0.
*
* @note Similar to the concepts of 9-patch images or cap insets.
*
* @param[in] obj The object
* @param[in] l The border's left width.
* @param[in] r The border's right width.
* @param[in] t The border's top height.
* @param[in] b The border's bottom height.
*/
EAPI void evas_object_image_border_set(Evas_Object *obj, int l, int r, int t, int b);
/**
* @brief Dimensions of this image's border, a region that does not scale with
* the center area.
*
* When EFL renders an image, its source may be scaled to fit the size of the
* object. This function sets an area from the borders of the image inwards
* which is not to be scaled. This function is useful for making frames and for
* widget theming, where, for example, buttons may be of varying sizes, but
* their border size must remain constant.
*
* The units used for @c l, @c r, @c t and @c b are canvas units (pixels).
*
* @note The border region itself may be scaled by the
* @ref evas_object_image_border_scale_set function.
*
* @note By default, image objects have no borders set, i.e. @c l, @c r, @c t
* and @c b start as 0.
*
* @note Similar to the concepts of 9-patch images or cap insets.
*
* @param[in] obj The object
* @param[out] l The border's left width.
* @param[out] r The border's right width.
* @param[out] t The border's top height.
* @param[out] b The border's bottom height.
*/
EAPI void evas_object_image_border_get(const Evas_Object *obj, int *l, int *r, int *t, int *b);
/**
* @brief Scaling factor applied to the image borders.
*
* This value multiplies the size of the @ref evas_object_image_border_get when
* scaling an object.
*
* Default value is 1.0 (no scaling).
*
* @param[in] obj The object
* @param[in] scale The scale factor.
*/
EAPI void evas_object_image_border_scale_set(Evas_Object *obj, double scale);
/**
* @brief Scaling factor applied to the image borders.
*
* This value multiplies the size of the @ref evas_object_image_border_get when
* scaling an object.
*
* Default value is 1.0 (no scaling).
*
* @param[in] obj The object
* @return The scale factor.
*/
EAPI double evas_object_image_border_scale_get(const Evas_Object *obj);
/**
* How an image's center region (the complement to the border region) should
* be rendered by Evas
*/
typedef enum
{
EVAS_BORDER_FILL_NONE = 0, /**< Image's center region is @b not to be rendered */
EVAS_BORDER_FILL_DEFAULT = 1, /**< Image's center region is to be @b blended
* with objects underneath it, if it has
* transparency. This is the default behavior
* for image objects */
EVAS_BORDER_FILL_SOLID = 2 /**< Image's center region is to be made solid,
* even if it has transparency on it */
} Evas_Border_Fill_Mode;
/**
* @brief Specifies how the center part of the object (not the borders) should
* be drawn when EFL is rendering it.
*
* This function sets how the center part of the image object's source image is
* to be drawn, which must be one of the values in @ref Evas_Border_Fill_Mode.
* By center we mean the complementary part of that defined by
* @ref evas_object_image_border_set. This one is very useful for making frames
* and decorations.
*
* @param[in] obj The object
* @param[in] fill Fill mode of the center region of @c obj (a value in
* #Evas_Border_Fill_Mode).
*/
EAPI void evas_object_image_border_center_fill_set(Evas_Object *obj, Evas_Border_Fill_Mode fill);
/**
* @brief Specifies how the center part of the object (not the borders) should
* be drawn when EFL is rendering it.
*
* This function sets how the center part of the image object's source image is
* to be drawn, which must be one of the values in @ref Evas_Border_Fill_Mode.
* By center we mean the complementary part of that defined by
* @ref evas_object_image_border_set. This one is very useful for making frames
* and decorations.
*
* The default value is
*
* @param[in] obj The object
* @return Fill mode of the center region of @c obj (a value in
* #Evas_Border_Fill_Mode).
*/
EAPI Evas_Border_Fill_Mode evas_object_image_border_center_fill_get(const Evas_Object *obj);
/**
* @brief Set the image orientation.
*
* This function allows to rotate or flip the image.
*
* @param[in] obj The object
* @param[in] orient The image orientation @ref Evas_Image_Orient. Default is
* #EVAS_IMAGE_ORIENT_NONE.
*
* @since 1.14
*
* @ingroup Evas_Image
*/
EAPI void evas_object_image_orient_set(Evas_Object *obj, Evas_Image_Orient orient);
/**
* @brief Get the image orientation.
*
* @param[in] obj The object
* @return The image orientation @ref Evas_Image_Orient. Default is
* #EVAS_IMAGE_ORIENT_NONE.
*
* @since 1.14
*
* @ingroup Evas_Image
*/
EAPI Evas_Image_Orient evas_object_image_orient_get(const Evas_Object *obj);
/**
* @brief Set the content hint setting of a given image object of the canvas.
*
* This function sets the content hint value of the given image of the canvas.
* For example, if you're on the GL engine and your driver implementation
* supports it, setting this hint to #EVAS_IMAGE_CONTENT_HINT_DYNAMIC will make
* it need zero copies at texture upload time, which is an "expensive"
* operation.
*
* @param[in] obj The object
* @param[in] hint The content hint value, one of the
* @ref Evas_Image_Content_Hint ones.
*/
EAPI void evas_object_image_content_hint_set(Evas_Object *obj, Evas_Image_Content_Hint hint);
/**
* @brief Get the content hint setting of a given image object of the canvas.
*
* This returns #EVAS_IMAGE_CONTENT_HINT_NONE on error.
*
* @param[in] obj The object
* @return The content hint value, one of the @ref Evas_Image_Content_Hint
* ones.
*/
EAPI Evas_Image_Content_Hint evas_object_image_content_hint_get(const Evas_Object *obj);
/**
* @brief Set the scale hint of a given image of the canvas.
*
* This function sets the scale hint value of the given image object in the
* canvas, which will affect how Evas is to cache scaled versions of its
* original source image.
*
* @param[in] obj The object
* @param[in] hint The scale hint, a value in @ref Evas_Image_Scale_Hint.
*
* @ingroup Evas_Image
*/
EAPI void evas_object_image_scale_hint_set(Evas_Object *obj, Evas_Image_Scale_Hint hint);
/**
* @brief Get the scale hint of a given image of the canvas.
*
* This function returns the scale hint value of the given image object of the
* canvas.
*
* @param[in] obj The object
* @return The scale hint, a value in @ref Evas_Image_Scale_Hint.
*
* @ingroup Evas_Image
*/
EAPI Evas_Image_Scale_Hint evas_object_image_scale_hint_get(const Evas_Object *obj);
/**
*
* Sets the size of the given image object.
*
* This function will scale down or crop the image so that it is
* treated as if it were at the given size. If the size given is
* smaller than the image, it will be cropped. If the size given is
* larger, then the image will be treated as if it were in the upper
* left hand corner of a larger image that is otherwise transparent.
*
* @param[in] obj The object
* @param[in] w The new width of the image.
* @param[in] h The new height of the image.
*/
EAPI void evas_object_image_size_set(Evas_Object *obj, int w, int h);
/**
*
* Retrieves the size of the given image object.
*
* See @ref evas_object_image_size_set() for more details.
*
* @param[in] obj The object
* @param[out] w The new width of the image.
* @param[out] h The new height of the image.
*/
EAPI void evas_object_image_size_get(const Evas_Object *obj, int *w, int *h);
/**
* @brief Set the colorspace of a given image of the canvas.
*
* This function sets the colorspace of given canvas image.
*
* @param[in] obj The object
* @param[in] cspace The new color space.
*
* @ingroup Evas_Image
*/
EAPI void evas_object_image_colorspace_set(Evas_Object *obj, Evas_Colorspace cspace);
/**
* @brief Get the colorspace of a given image of the canvas.
*
* This function returns the colorspace of given canvas image.
*
* @param[in] obj The object
* @return The new color space.
*
* @ingroup Evas_Image
*/
EAPI Evas_Colorspace evas_object_image_colorspace_get(const Evas_Object *obj);
/**
* @brief Retrieves the row stride of the given image object.
*
* The row stride is the number of bytes between the start of a row and the
* start of the next row for image data.
*
* @param[in] obj The object
* @return The stride of the image (in bytes).
*
* @ingroup Evas_Image
*/
EAPI int evas_object_image_stride_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT;
/**
* @brief Replaces the raw image data of the given image object.
*
* This function lets the application replace an image object's internal pixel
* buffer with an user-allocated one. For best results, you should generally
* first call @ref evas_object_image_size_set with the width and height for the
* new buffer.
*
* This call is best suited for when you will be using image data with
* different dimensions than the existing image data, if any. If you only need
* to modify the existing image in some fashion, then using
* @ref evas_object_image_data_get is probably what you are after.
*
* Note that the caller is responsible for freeing the buffer when finished
* with it, as user-set image data will not be automatically freed when the
* image object is deleted.
*
* @param[in] obj The object
* @param[in] data The raw data to replace.
*
* @ingroup Evas_Image
*/
EAPI void evas_object_image_data_copy_set(Evas_Object *obj, void *data);
/**
* @brief Sets the raw image data of the given image object.
*
* Note that the raw data must be of the same size (see @ref
* evas_object_image_size_set, which has to be called before this one) and
* colorspace (see @ref evas_object_image_colorspace_set) of the image. If data is
* @c null, the current image data will be freed. Naturally, if one does not
* set an image object's data manually, it will still have one, allocated by
* Evas.
*
* @param[in] obj The object
* @param[in] data The raw data, or @c null.
*
* @ingroup Evas_Image
*/
EAPI void evas_object_image_data_set(Evas_Object *obj, void *data);
/**
* @brief Get a pointer to the raw image data of the given image object.
*
* This function returns a pointer to an image object's internal pixel buffer,
* for reading only or read/write. If you request it for writing, the image
* will be marked dirty so that it gets redrawn at the next update.
*
* Each time you call this function on an image object, its data buffer will
* have an internal reference counter incremented. Decrement it back by using
* @ref evas_object_image_data_set.
*
* This is best suited for when you want to modify an existing image, without
* changing its dimensions.
*
* @note The contents' format returned by it depend on the color space of the
* given image object.
*
* @note You may want to use @ref evas_object_image_data_update_add to inform data
* changes, if you did any.
*
* @param[in] obj The object
* @param[in] for_writing Whether the data being retrieved will be modified
* ($true) or not ($false).
*
* @return The raw image data.
*
* @ingroup Evas_Image
*/
EAPI void *evas_object_image_data_get(const Evas_Object *obj, Eina_Bool for_writing) EINA_WARN_UNUSED_RESULT;
/**
* @brief Mark a sub-region of the given image object to be redrawn.
*
* This function schedules a particular rectangular region of an image object
* to be updated (redrawn) at the next rendering cycle.
*
* @param[in] obj The object
* @param[in] y Y-offset of the region to be updated.
* @param[in] w Width of the region to be updated.
* @param[in] h Height of the region to be updated.
*/
EAPI void evas_object_image_data_update_add(Evas_Object *obj, int x, int y, int w, int h);
/**
* @brief The content below the Evas_Object_Image will be rendered inside it
* and you can reuse it as a source for any kind of effect.
*
* @param[in] obj The object
* @param[in] s Whether to put the content of the canvas below inside the
* Evas_Object_Image.
*
* @since 1.15
*/
EAPI void evas_object_image_snapshot_set(Evas_Object *obj, Eina_Bool s);
/**
* @brief Determine whether the Evas_Object_Image replicate the content of the
* canvas below.
*
* @param[in] obj The object
* @return Wether to put the content of the canvas below inside the
* Evas_Object_Image.
*
* @since 1.15
*/
EAPI Eina_Bool evas_object_image_snapshot_get(const Evas_Object *obj);
/**
* @brief Set the source object on an image object to used as a proxy.
*
* If an image object is set to behave as a proxy, it will mirror the rendering
* contents of a given source object in its drawing region, without affecting
* that source in any way. The source must be another valid Evas object. Other
* effects may be applied to the proxy, such as a map (see @ref
* evas_object_map_set) to create a reflection of the original object (for
* example).
*
* Any existing source object on @c obj will be removed after this call.
* Setting @c src to @c null clears the proxy object (not in "proxy state"
* anymore).
*
* @warning You cannot set a proxy as another proxy's source.
*
* @param[in] obj The object
* @param[in] src Source object to use for the proxy.
*/
EAPI Eina_Bool evas_object_image_source_set(Evas_Object *obj, Evas_Object *src);
/**
* @brief Get the current source object of an image object.
*
* @param[in] obj The object
* @return Source object to use for the proxy.
*/
EAPI Evas_Object *evas_object_image_source_get(const Evas_Object *obj);
/**
* @brief Clip the proxy object with the source object's clipper.
*
* @param[in] obj The object
* @param[in] source_clip Whether @c obj is clipped by the source clipper
* ($true) or not ($false).
*
* @since 1.8
*/
EAPI void evas_object_image_source_clip_set(Evas_Object *obj, Eina_Bool source_clip);
/**
* @brief Determine whether an object is clipped by source object's clipper.
*
* @param[in] obj The object
* @return Whether @c obj is clipped by the source clipper ($true) or not
* ($false).
*
* @since 1.8
*/
EAPI Eina_Bool evas_object_image_source_clip_get(const Evas_Object *obj);
/**
* @brief Set whether an Evas object is to source events.
*
* Set whether an Evas object is to repeat events to source.
*
* If @c repeat is @c true, it will make events on @c obj to also be repeated
* for the source object (see @ref evas_object_image_source_set). Even the
* @c obj and source geometries are different, the event position will be
* transformed to the source object's space.
*
* If @c repeat is @c false, events occurring on @c obj will be processed only
* on it.
*
* @param[in] obj The object
* @param[in] repeat Whether @c obj is to pass events ($true) or not ($false).
*
* @since 1.8
*/
EAPI void evas_object_image_source_events_set(Evas_Object *obj, Eina_Bool repeat);
/**
* @brief Determine whether an object is set to source events.
*
* @param[in] obj The object
* @return Whether @c obj is to pass events ($true) or not ($false).
*
* @since 1.8
*/
EAPI Eina_Bool evas_object_image_source_events_get(const Evas_Object *obj);
/**
* @brief Set the source object to be visible or not.
*
* If @c visible is set to @c false, the source object of the proxy ($obj) will
* be invisible.
*
* This API works differently to @ref evas_object_show and @ref
* evas_object_hide. Once source object is hidden, the proxy object will be
* hidden as well. Actually in this case both objects are excluded from the
* Evas internal update circle.
*
* By this API, instead, one can toggle the visibility of a proxy's source
* object remaining the proxy visibility untouched.
*
* @warning If the all of proxies are deleted, then the source visibility of
* the source object will be cancelled.
*
* @param[in] obj The object
* @param[in] visible @c true is source object to be shown, @c false otherwise.
*
* @deprecated Please use evas_object_norender_get() on the source instead.
*
* @since 1.8
*/
EAPI void evas_object_image_source_visible_set(Evas_Object *obj, Eina_Bool visible);
/**
* @brief Get the state of the source object visibility.
*
* @param[in] obj The object
* @return @c true is source object to be shown, @c false otherwise.
*
* @deprecated Please use evas_object_norender_get() on the source instead.
*
* @since 1.8
*/
EAPI Eina_Bool evas_object_image_source_visible_get(const Evas_Object *obj);
/**
* @brief Mark whether the given image object is dirty and needs to request its
* pixels.
*
* This function will only properly work if a pixels get callback has been set.
*
* @warning Use this function if you really know what you are doing.
*
* @param[in] obj The object
* @param[in] dirty Whether the image is dirty.
*/
EAPI void evas_object_image_pixels_dirty_set(Evas_Object *obj, Eina_Bool dirty);
/**
* @brief Retrieves whether the given image object is dirty (needs to be
* redrawn).
*
* @param[in] obj The object
* @return Whether the image is dirty.
*/
EAPI Eina_Bool evas_object_image_pixels_dirty_get(const Evas_Object *obj);
/**
* @brief Set the callback function to get pixels from a canvas' image.
*
* This functions sets a function to be the callback function that get pixels
* from a image of the canvas.
*
* @param[in] obj The object
* @param[in] func The callback function.
* @param[in] data The data pointer to be passed to @c func.
*/
EAPI void evas_object_image_pixels_get_callback_set(Evas_Object *obj, Evas_Object_Image_Pixels_Get_Cb func, void *data) EINA_ARG_NONNULL(2);
/**
* @typedef Evas_Video_Surface
*
* A generic datatype for video specific surface information
* @see evas_object_image_video_surface_set
* @see evas_object_image_video_surface_get
* @since 1.1
*/
typedef struct _Evas_Video_Surface Evas_Video_Surface;
/**
* @def EVAS_VIDEO_SURFACE_VERSION
* Magic version number to know what the video surf struct looks like
* @since 1.1
*/
#define EVAS_VIDEO_SURFACE_VERSION 1
typedef void (*Evas_Video_Cb)(void *data, Evas_Object *obj, const Evas_Video_Surface *surface); /**< Evas video callback function signature */
typedef void (*Evas_Video_Coord_Cb)(void *data, Evas_Object *obj, const Evas_Video_Surface *surface, Evas_Coord a, Evas_Coord b); /**< Evas video coordinates callback function signature */
struct _Evas_Video_Surface
{
int version; /**< The Evas Video surface version in use @see EVAS_VIDEO_SURFACE_VERSION*/
Evas_Video_Coord_Cb move; /**< Move the video surface to this position */
Evas_Video_Coord_Cb resize; /**< Resize the video surface to that size */
Evas_Video_Cb show; /**< Show the video overlay surface */
Evas_Video_Cb hide; /**< Hide the video overlay surface */
Evas_Video_Cb update_pixels; /**< Please update the Evas_Object_Image pixels when called */
Evas_Object *parent; /**< The parent object */
void *data;
};
/**
* Enum values for the Video surface capabilities
* @see evas_object_image_video_surface_caps_get()
* @see evas_object_image_video_surface_caps_set()
*/
typedef enum _Evas_Video_Surface_Caps
{
EVAS_VIDEO_SURFACE_MOVE = 1, /**< Move capability */
EVAS_VIDEO_SURFACE_RESIZE = 2, /**< Resize capability */
EVAS_VIDEO_SURFACE_CLIP = 4, /**< Clip capability */
EVAS_VIDEO_SURFACE_BELOW = 8, /**< Below capability */
EVAS_VIDEO_SURFACE_STACKING_CHECK = 16, /**< Stacking capability */
EVAS_VIDEO_SURFACE_IGNORE_WINDOW = 32, /**< Ignore window capability */
} Evas_Video_Surface_Caps;
/**
* @brief Set the video surface linked to a given image of the canvas.
*
* @param[in] obj The object
* @param[in] surf The new video surface.
*
* @since 1.1
*/
EAPI void evas_object_image_video_surface_set(Evas_Object *obj, Evas_Video_Surface *surf);
/**
* @brief Get the video surface linked to a given image of the canvas.
*
* @param[in] obj The object
* @return The new video surface.
*
* @since 1.1
*/
EAPI const Evas_Video_Surface *evas_object_image_video_surface_get(const Evas_Object *obj);
/**
* @brief Set the video surface capabilities to a given image of the canvas.
*
* @param[in] obj The object
* @param[in] caps Surface capabilities
*/
EAPI void evas_object_image_video_surface_caps_set(Evas_Object *obj, unsigned int caps);
/** Get the video surface capabilities to a given image of the canvas.
* @param[in] obj The object
* @return Surface capabilities
*/
EAPI unsigned int evas_object_image_video_surface_caps_get(const Evas_Object *obj);
/*
* Converts the raw image data of the given image object to the
* specified colorspace.
*
* Note that this function does not modify the raw image data. If the
* requested colorspace is the same as the image colorspace nothing is
* done and @c NULL is returned. You should use
* evas_object_image_colorspace_get() to check the current image
* colorspace.
*
* See @ref evas_object_image_colorspace_get.
*
* @return data A newly allocated data in the format specified by to_cspace.
*
* @param[in] obj The object
* @param[in] to_cspace The colorspace to which the image raw data will be converted.
*/
/** @deprecated evas_object_image_data_convert */
EAPI void *evas_object_image_data_convert(Evas_Object *obj, Evas_Colorspace to_cspace) EINA_WARN_UNUSED_RESULT EINA_DEPRECATED;
/*
* Import pixels from given source to a given canvas image object.
*
* This function imports pixels from a given source to a given canvas image.
*
* @param[in] obj The object
* @param[in] pixels The pixel's source to be imported.
*/
/** @deprecated evas_object_image_pixels_import */
EAPI Eina_Bool evas_object_image_pixels_import(Evas_Object *obj, Evas_Pixel_Import_Source *pixels) EINA_ARG_NONNULL(2) EINA_DEPRECATED;
/*
* Reload an image object's image data.
*
* This function reloads the image data bound to image object @p obj.
*/
/** @deprecated evas_object_image_reload */
EAPI void evas_object_image_reload(Evas_Object *obj) EINA_DEPRECATED;
/**
* @deprecated This function has never been implemented. Please use
* evas_object_clip_set() with an alpha or RGBA image instead
* of setting this flag.
*/
EAPI void evas_object_image_alpha_mask_set(Evas_Object *obj, Eina_Bool ismask) EINA_ARG_NONNULL(1) EINA_DEPRECATED;
#include "canvas/evas_image_eo.legacy.h"
/**
* @}
*/
/**
* @addtogroup Evas_Object_Text
*
* @{
*/
/**
* Creates a new text object on the provided canvas.
*
* @param e The canvas to create the text object on.
* @return @c NULL on error, a pointer to a new text object on
* success.
*
* Text objects are for simple, single line text elements. If you want
* more elaborated text blocks, see @ref Evas_Object_Textblock.
*
* @see evas_object_text_font_source_set()
* @see evas_object_text_font_set()
* @see evas_object_text_text_set()
*/
EAPI Evas_Object *evas_object_text_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
/**
*
* Sets the text string to be displayed by the given text object.
*
* @see evas_object_text_text_get()
*
* @param[in] text Text string to display on it.
*/
EAPI void evas_object_text_text_set(Eo *obj, const char *text);
/**
*
* Retrieves the text string currently being displayed by the given
* text object.
*
* @return The text string currently being displayed on it.
*
* @note Do not free() the return value.
*
* @see evas_object_text_text_set()
*
*/
EAPI const char *evas_object_text_text_get(const Eo *obj);
/**
* Types of styles to be applied on text objects. The
* EVAS_TEXT_STYLE_SHADOW_DIRECTION_* ones are to be OR'ed together with others
* imposing shadow, to change the shadow's direction.
*
* @see evas_object_text_style_set()
* @see evas_object_text_style_get()
*/
typedef enum
{
EVAS_TEXT_STYLE_PLAIN = 0, /**< plain, standard text */
EVAS_TEXT_STYLE_SHADOW, /**< text with shadow underneath */
EVAS_TEXT_STYLE_OUTLINE, /**< text with an outline */
EVAS_TEXT_STYLE_SOFT_OUTLINE, /**< text with a soft outline */
EVAS_TEXT_STYLE_GLOW, /**< text with a glow effect */
EVAS_TEXT_STYLE_OUTLINE_SHADOW, /**< text with both outline and shadow effects */
EVAS_TEXT_STYLE_FAR_SHADOW, /**< text with (far) shadow underneath */
EVAS_TEXT_STYLE_OUTLINE_SOFT_SHADOW, /**< text with outline and soft shadow effects combined */
EVAS_TEXT_STYLE_SOFT_SHADOW, /**< text with (soft) shadow underneath */
EVAS_TEXT_STYLE_FAR_SOFT_SHADOW, /**< text with (far soft) shadow underneath */
// Shadow direction modifiers
EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM_RIGHT = 0 /* 0 >> 4 */, /**< shadow growing to bottom right */
EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM = 16 /* 1 >> 4 */, /**< shadow growing to the bottom */
EVAS_TEXT_STYLE_SHADOW_DIRECTION_BOTTOM_LEFT = 32 /* 2 >> 4 */, /**< shadow growing to bottom left */
EVAS_TEXT_STYLE_SHADOW_DIRECTION_LEFT = 48 /* 3 >> 4 */, /**< shadow growing to the left */
EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP_LEFT = 64 /* 4 >> 4 */, /**< shadow growing to top left */
EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP = 80 /* 5 >> 4 */, /**< shadow growing to the top */
EVAS_TEXT_STYLE_SHADOW_DIRECTION_TOP_RIGHT = 96 /* 6 >> 4 */, /**< shadow growing to top right */
EVAS_TEXT_STYLE_SHADOW_DIRECTION_RIGHT = 112 /* 7 >> 4 */ /**< shadow growing to the right */
} Evas_Text_Style_Type;
#include "canvas/evas_text_eo.legacy.h"
/**
*
* Set the font (source) file to be used on a given text object.
*
* This function allows the font file to be explicitly set for a given
* text object, overriding system lookup, which will first occur in
* the given file's contents.
*
* @see evas_object_text_font_get()
*
* @param[in] font_source The font file's path.
*/
EAPI void evas_object_text_font_source_set(Eo *obj, const char *font_source);
/**
*
* Get the font file's path which is being used on a given text
* object.
*
* @return The font file's path.
*
* @see evas_object_text_font_get() for more details
*
*/
EAPI const char *evas_object_text_font_source_get(const Eo *obj);
/**
*
* Set the font family or filename, and size on a given text object.
*
* This function allows the font name and size of a text object to be
* set. The @p font string has to follow fontconfig's convention on
* naming fonts, as it's the underlying library used to query system
* fonts by Evas (see the @c fc-list command's output, on your system,
* to get an idea). Alternatively, one can use a full path to a font file.
*
* @see evas_object_text_font_get()
* @see evas_object_text_font_source_set()
*
* @param[in] font The font family name or filename.
* @param[in] size The font size, in points.
*/
EAPI void evas_object_text_font_set(Eo *obj, const char *font, Evas_Font_Size size);
/**
*
* Retrieve the font family and size in use on a given text object.
*
* This function allows the font name and size of a text object to be
* queried. Be aware that the font name string is still owned by Evas
* and should @b not have free() called on it by the caller of the
* function.
*
* @see evas_object_text_font_set()
*
* @param[out] font The font family name or filename.
* @param[out] size The font size, in points.
*/
EAPI void evas_object_text_font_get(const Eo *obj, const char **font, Evas_Font_Size *size);
/**
* @}
*/
#include "canvas/evas_textblock_legacy.h"
/**
* @ingroup Evas_Object_Grid
*
* @{
*/
/**
* @brief Add a textgrid to the given Evas.
*
* @param e The given evas.
* @return The new textgrid object.
*
* This function adds a new textgrid object to the Evas @p e and returns the object.
*
* @since 1.7
*/
EAPI Evas_Object *evas_object_textgrid_add(Evas *e);
#include "canvas/evas_textgrid_eo.legacy.h"
/**
*
* @brief Set the font (source) file to be used on a given textgrid object.
*
* This function allows the font file @p font_source to be explicitly
* set for the textgrid object @p obj, overriding system lookup, which
* will first occur in the given file's contents. If @p font_source is
* @c NULL or is an empty string, or the same font_source has already
* been set, or on error, this function does nothing.
*
* @see evas_object_textgrid_font_get()
* @see evas_object_textgrid_font_set()
* @see evas_object_textgrid_font_source_get()
*
* @since 1.7
*
* @param[in] font_source The font file's path.
*/
EAPI void evas_object_textgrid_font_source_set(Eo *obj, const char *font_source);
/**
*
* @brief Get the font file's path which is being used on a given textgrid object.
*
* @return The font file's path.
*
* This function returns the font source path of the textgrid object
* @p obj. If the font source path has not been set, or on error,
* @c NULL is returned.
*
* @see evas_object_textgrid_font_get()
* @see evas_object_textgrid_font_set()
* @see evas_object_textgrid_font_source_set()
*
* @since 1.7
*
*/
EAPI const char *evas_object_textgrid_font_source_get(const Eo *obj);
/**
*
* @brief Set the font family and size on a given textgrid object.
*
* This function allows the font name @p font_name and size
* @p font_size of the textgrid object @p obj to be set. The @p font_name
* string has to follow fontconfig's convention on naming fonts, as
* it's the underlying library used to query system fonts by Evas (see
* the @c fc-list command's output, on your system, to get an
* idea). It also has to be a monospace font. If @p font_name is
* @c NULL, or if it is an empty string, or if @p font_size is less or
* equal than 0, or on error, this function does nothing.
*
* @see evas_object_textgrid_font_get()
* @see evas_object_textgrid_font_source_set()
* @see evas_object_textgrid_font_source_get()
*
* @since 1.7
*
* @param[in] font_name The font (family) name.
* @param[in] font_size The font size, in points.
*/
EAPI void evas_object_textgrid_font_set(Eo *obj, const char *font_name, Evas_Font_Size font_size);
/**
*
* @brief Retrieve the font family and size in use on a given textgrid object.
*
* This function allows the font name and size of a textgrid object
* @p obj to be queried and stored respectively in the buffers
* @p font_name and @p font_size. Be aware that the font name string is
* still owned by Evas and should @b not have free() called on it by
* the caller of the function. On error, the font name is the empty
* string and the font size is 0. @p font_name and @p font_source can
* be @c NULL.
*
* @see evas_object_textgrid_font_set()
* @see evas_object_textgrid_font_source_set()
* @see evas_object_textgrid_font_source_get()
*
* @since 1.7
*
* @param[out] font_name The font (family) name.
* @param[out] font_size The font size, in points.
*/
EAPI void evas_object_textgrid_font_get(const Eo *obj, const char **font_name, Evas_Font_Size *font_size);
/**
* @}
*/
/**
* @ingroup Evas_Object_Line
*
* @{
*/
/**
* Adds a new evas line object to the given evas.
* @param e The given evas.
* @return The new evas line object.
*/
EAPI Evas_Object *evas_object_line_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
#include "canvas/evas_line_eo.legacy.h"
/**
* @}
*/
/**
* @addtogroup Evas_Object_Polygon
*
* @{
*/
/**
* Adds a new evas polygon object to the given evas.
* @param e The given evas.
* @return A new evas polygon object.
*/
EAPI Evas_Object *evas_object_polygon_add(Evas *e) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
/**
* @brief Adds the given point to the given evas polygon object.
*
* @param[in] obj The object
* @param[in] y The Y coordinate of the given point.
*/
EAPI void evas_object_polygon_point_add(Evas_Object *obj, Evas_Coord x, Evas_Coord y);
/** Removes all of the points from the given evas polygon object.
* @param[in] obj The object
*/
EAPI void evas_object_polygon_points_clear(Evas_Object *obj);
/**
* @}
*/
/**
* @}
*/
/**
* @addtogroup Evas_Smart_Object_Group
*
* @{
*/
/** Call user-provided @c calculate smart functions and unset the flag
* signalling that the object needs to get recalculated to all smart objects in
* the canvas.
*/
EAPI void evas_smart_objects_calculate(Eo *obj);
/**
* @brief Get if the canvas is currently calculating smart objects.
*
* @param[in] obj The object.
*
* @return @c true if currently calculating smart objects.
*/
EAPI Eina_Bool evas_smart_objects_calculating_get(const Eo *obj);
/**
* Instantiates a new smart object described by @p s.
*
* @param e the canvas on which to add the object
* @param s the #Evas_Smart describing the smart object
* @return a new #Evas_Object handle
*
* This is the function one should use when defining the public
* function @b adding an instance of the new smart object to a given
* canvas. It will take care of setting all of its internals to work
* as they should, if the user set things properly, as seem on the
* #EVAS_SMART_SUBCLASS_NEW, for example.
*/
EAPI Evas_Object *evas_object_smart_add(Evas *e, Evas_Smart *s) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1, 2) EINA_MALLOC;
/**
* Set an Evas object as a member of a given smart object.
*
* @param obj The member object
* @param smart_obj The smart object
*
* Members will automatically be stacked and layered together with the
* smart object. The various stacking functions will operate on
* members relative to the other members instead of the entire canvas,
* since they now live on an exclusive layer (see
* evas_object_stack_above(), for more details).
*
* Any @p smart_obj object's specific implementation of the @c
* member_add() smart function will take place too, naturally.
*
* @see evas_object_smart_member_del()
* @see evas_object_smart_members_get()
*/
EAPI void evas_object_smart_member_add(Evas_Object *obj, Evas_Object *smart_obj) EINA_ARG_NONNULL(1, 2);
/**
* Removes a member object from a given smart object.
*
* @param obj the member object
*
* This removes a member object from a smart object, if it was added
* to any. The object will still be on the canvas, but no longer
* associated with whichever smart object it was associated with.
*
* @see evas_object_smart_member_add() for more details
* @see evas_object_smart_members_get()
*/
EAPI void evas_object_smart_member_del(Evas_Object *obj) EINA_ARG_NONNULL(1);
/**
* Add (register) a callback function to the smart event specified by
* @p event on the smart object @p obj.
*
* @param obj a smart object
* @param event the event's name string
* @param func the callback function
* @param data user data to be passed to the callback function
*
* Smart callbacks look very similar to Evas callbacks, but are
* implemented as smart object's custom ones.
*
* This function adds a function callback to an smart object when the
* event named @p event occurs in it. The function is @p func.
*
* In the event of a memory allocation error during addition of the
* callback to the object, evas_alloc_error() should be used to
* determine the nature of the error, if any, and the program should
* sensibly try and recover.
*
* A smart callback function must have the ::Evas_Smart_Cb prototype
* definition. The first parameter (@p data) in this definition will
* have the same value passed to evas_object_smart_callback_add() as
* the @p data parameter, at runtime. The second parameter @p obj is a
* handle to the object on which the event occurred. The third
* parameter, @p event_info, is a pointer to data which is totally
* dependent on the smart object's implementation and semantic for the
* given event.
*
* There is an infrastructure for introspection on smart objects'
* events (see evas_smart_callbacks_descriptions_get()), but no
* internal smart objects on Evas implement them yet.
*
* @see @ref Evas_Smart_Object_Group_Callbacks for more details.
*
* @see evas_object_smart_callback_del()
*/
EAPI void evas_object_smart_callback_add(Evas_Object *obj, const char *event, Evas_Smart_Cb func, const void *data) EINA_ARG_NONNULL(1, 2, 3);
/**
* Add (register) a callback function to the smart event specified by
* @p event on the smart object @p obj. Except for the priority field,
* it's exactly the same as @ref evas_object_smart_callback_add
*
* @param obj a smart object
* @param event the event's name string
* @param priority The priority of the callback, lower values called first.
* @param func the callback function
* @param data user data to be passed to the callback function
*
* @see evas_object_smart_callback_add
* @since 1.1
*/
EAPI void evas_object_smart_callback_priority_add(Evas_Object *obj, const char *event, Evas_Callback_Priority priority, Evas_Smart_Cb func, const void *data);
/**
* Delete (unregister) a callback function from the smart event
* specified by @p event on the smart object @p obj.
*
* @param obj a smart object
* @param event the event's name string
* @param func the callback function
* @return the data pointer
*
* This function removes <b>the first</b> added smart callback on the
* object @p obj matching the event name @p event and the registered
* function pointer @p func. If the removal is successful it will also
* return the data pointer that was passed to
* evas_object_smart_callback_add() (that will be the same as the
* parameter) when the callback(s) was(were) added to the canvas. If
* not successful @c NULL will be returned.
*
* @see evas_object_smart_callback_add() for more details.
*/
EAPI void *evas_object_smart_callback_del(Evas_Object *obj, const char *event, Evas_Smart_Cb func) EINA_ARG_NONNULL(1, 2, 3);
/**
* Delete (unregister) a callback function from the smart event
* specified by @p event on the smart object @p obj.
*
* @param obj a smart object
* @param event the event's name string
* @param func the callback function
* @param data the data pointer that was passed to the callback
* @return the data pointer
*
* This function removes <b>the first</b> added smart callback on the
* object @p obj matching the event name @p event, the registered
* function pointer @p func and the callback data pointer @p data. If
* the removal is successful it will also return the data pointer that
* was passed to evas_object_smart_callback_add() (that will be the same
* as the parameter) when the callback(s) was(were) added to the canvas.
* If not successful @c NULL will be returned. A common use would be to
* remove an exact match of a callback
*
* @see evas_object_smart_callback_add() for more details.
* @since 1.2
*
* @note To delete all smart event callbacks which match @p type and @p func,
* use evas_object_smart_callback_del().
*/
EAPI void *evas_object_smart_callback_del_full(Evas_Object *obj, const char *event, Evas_Smart_Cb func, const void *data) EINA_ARG_NONNULL(1, 2, 3);
/**
* Call a given smart callback on the smart object @p obj.
*
* @param obj the smart object
* @param event the event's name string
* @param event_info pointer to an event specific struct or information to
* pass to the callback functions registered on this smart event
*
* This should be called @b internally, from the smart object's own
* code, when some specific event has occurred and the implementor
* wants is to pertain to the object's events API (see @ref
* Evas_Smart_Object_Group_Callbacks). The documentation for the smart
* object should include a list of possible events and what type of @p
* event_info to expect for each of them. Also, when defining an
* #Evas_Smart_Class, smart object implementors are strongly
* encouraged to properly set the Evas_Smart_Class::callbacks
* callbacks description array, so that the users of the smart object
* can have introspection on its events API <b>at run time</b>.
*/
EAPI void evas_object_smart_callback_call(Evas_Object *obj, const char *event, void *event_info) EINA_ARG_NONNULL(1, 2);
/**
* Retrieve an Evas smart object's interface, by name string pointer.
*
* @param obj An Evas smart object.
* @param name Name string of the desired interface, which must be the
* same pointer used at the interface's declarion, when
* creating the smart object @a obj.
*
* @since 1.7
*
* @return The interface's handle pointer, if found, @c NULL
* otherwise.
*/
EAPI const void *evas_object_smart_interface_get(const Evas_Object *obj, const char *name);
/**
* Retrieve an Evas smart object interface's <b>private data</b>.
*
* @param obj An Evas smart object.
* @param iface The given object's interface handle.
*
* @since 1.7
*
* @return The object interface's private data blob pointer, if found,
* @c NULL otherwise.
*/
EAPI void *evas_object_smart_interface_data_get(const Evas_Object *obj, const Evas_Smart_Interface *iface);
/**
* @brief Checks whether a given smart object or any of its smart object
* parents is of a given smart class.
*
* If @c obj is not a smart object, this call will fail immediately.
*
* The checks use smart classes names and string comparison. There is a version
* of this same check using pointer comparison, since a smart class' name is a
* single string in Evas.
*
* See also @ref evas_object_smart_type_check_ptr.
*
* @param[in] type The name (type) of the smart class to check for.
*/
EAPI Eina_Bool evas_object_smart_type_check(const Evas_Object *obj, const char *type) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(2);
/**
* @brief Checks whether a given smart object or any of its smart object
* parents is of a given smart class, using pointer comparison.
*
* @param[in] type The type (name string) to check for. Must be the name.
*
* @return @c true if @c obj or any of its parents is of type @c type, @c false
* otherwise.
*/
EAPI Eina_Bool evas_object_smart_type_check_ptr(const Evas_Object *obj, const char *type) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(2);
/**
* @brief Set an smart object instance's smart callbacks descriptions.
*
* These descriptions are hints to be used by introspection and are not
* enforced in any way.
*
* It will not be checked if instance callbacks descriptions have the same name
* as respective possibly registered in the smart object class. Both are kept
* in different arrays and users of
* evas_object_smart_callbacks_descriptions_get() should handle this case as
* they wish.
*
* @note Because @c descriptions must be @c null terminated, and because a
* @c null name makes little sense, too, Evas_Smart_Cb_Description.name must
* not be @c null.
*
* @note While instance callbacks descriptions are possible, they are not
* recommended. Use class callbacks descriptions instead as they make you smart
* object user's life simpler and will use less memory, as descriptions and
* arrays will be shared among all instances.
*
* @param[in] descriptions @c null terminated array with
* @ref Evas_Smart_Cb_Description descriptions. Array elements won't be
* modified at run time, but references to them and their contents will be
* made, so this array should be kept alive during the whole object's lifetime.
*
* @return @c true on success, @c false on failure.
*/
EAPI Eina_Bool evas_object_smart_callbacks_descriptions_set(Evas_Object *obj, const Evas_Smart_Cb_Description *descriptions);
/**
* @brief Retrieve an smart object's know smart callback descriptions (both
* instance and class ones).
*
* This call searches for registered callback descriptions for both instance
* and class of the given smart object. These arrays will be sorted by
* Evas_Smart_Cb_Description.name and also @c null terminated, so both
* class_count and instance_count can be ignored, if the caller wishes so. The
* terminator @c null is not counted in these values.
*
* @note If just class descriptions are of interest, try
* evas_smart_callbacks_descriptions_get() instead.
*
* @note Use @c null pointers on the descriptions/counters you're not
* interested in: they'll be ignored by the function.
*
* @ref evas_smart_callbacks_descriptions_get().
*
* @param[out] class_descriptions Where to store class callbacks descriptions
* array, if any is known. If no descriptions are known, @c null is returned.
* @param[out] class_count Returns how many class callbacks descriptions are
* known.
* @param[out] instance_descriptions Where to store instance callbacks
* descriptions array, if any is known. If no descriptions are known, @c null
* is returned.
* @param[out] instance_count Returns how many instance callbacks descriptions
* are known.
*/
EAPI void evas_object_smart_callbacks_descriptions_get(const Evas_Object *obj, const Evas_Smart_Cb_Description ***class_descriptions, unsigned int *class_count, const Evas_Smart_Cb_Description ***instance_descriptions, unsigned int *instance_count);
/**
* @brief Find callback description for callback called name or @c null if not
* found.
*
* If parameter is @c null, no search will be done on instance descriptions.
*
* @param[in] name name of desired callback, must not be @c null. The search
* have a special case for name being the same pointer as registered with
* Evas_Smart_Cb_Description, one can use it to avoid excessive use of
* strcmp().
* @param[out] class_description pointer to return class description or @c null
* if not found. If parameter is @c null, no search will be done on class
* descriptions.
* @param[out] instance_description pointer to return instance description.
*/
EAPI void evas_object_smart_callback_description_find(const Evas_Object *obj, const char *name, const Evas_Smart_Cb_Description **class_description, const Evas_Smart_Cb_Description **instance_description) EINA_ARG_NONNULL(2);
/**
* @brief Get the @ref Evas_Smart from which @c obj smart object was created.
*
* @return the @ref Evas_Smart handle or @c null, on errors.
*/
EAPI Evas_Smart *evas_object_smart_smart_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT;
/**
* @brief Store a pointer to user data for a given smart object.
*
* This data is stored independently of the one set by evas_object_data_set(),
* naturally.
*
* See also @ref evas_object_smart_data_get.
*
* @param[in] obj The object
* @param[in] data A pointer to user data.
*/
EAPI void evas_object_smart_data_set(Evas_Object *obj, void *data);
/**
* @brief Retrieves the pointer to user data for a given smart object.
*
* This data is stored independently of the one set by evas_object_data_set(),
* naturally.
*
* See also @ref evas_object_smart_data_set.
*
* @param[in] obj The object
* @return A pointer to user data.
*/
EAPI void *evas_object_smart_data_get(const Evas_Object *obj);
/**
* @brief Get the clipper object for the given clipped smart object.
*
* Use this function if you want to change any of this clipper's properties,
* like colors.
*/
EAPI Evas_Object *evas_object_smart_clipped_clipper_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT;
/**
* @brief Retrieves the list of the member objects of a given Evas smart
* object.
*
* The returned list should be freed with @c eina_list_free() when you no
* longer need it.
*
* This function will return @c null when a non-smart object is passed.
*
* See also @ref evas_object_smart_member_add,
* @ref evas_object_smart_member_del and @ref evas_object_smart_iterator_new.
*
* @return Returns the list of the member objects of @c obj.
*
* @since 1.7
*/
EAPI Eina_List *evas_object_smart_members_get(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT;
/**
* @brief Set or unset the flag signalling that a given smart object needs to
* get recalculated.
*
* If this flag is set, then the @c calculate() smart function of @c obj will
* be called, if one is provided, during rendering phase of Evas (see
* evas_render()), after which this flag will be automatically unset.
*
* If that smart function is not provided for the given object, this flag will
* be left unchanged.
*
* @note just setting this flag will not make the canvas' whole scene dirty, by
* itself, and evas_render() will have no effect. To force that, use
* evas_object_smart_changed(), that will also call this function
* automatically, with @c true as parameter.
*
* See also @ref evas_object_smart_need_recalculate_get,
* @ref evas_object_smart_calculate and @ref evas_smart_objects_calculate().
*
* @param[in] value whether one wants to set ($true) or to unset ($false) the
* flag.
*/
EAPI void evas_object_smart_need_recalculate_set(Evas_Object *obj, Eina_Bool value);
/**
* @brief Get the value of the flag signalling that a given smart object needs
* to get recalculated.
*
* @note this flag will be unset during the rendering phase, when the
* @c calculate() smart function is called, if one is provided. If it's not
* provided, then the flag will be left unchanged after the rendering phase.
*
* See also @ref evas_object_smart_need_recalculate_set, for more details.
*
* @return whether one wants to set ($true) or to unset ($false) the flag.
*/
EAPI Eina_Bool evas_object_smart_need_recalculate_get(const Evas_Object *obj);
/**
* @brief Retrieves an iterator of the member objects of a given Evas smart
* object.
*
* See also @ref evas_object_smart_member_add and
* @ref evas_object_smart_member_del
*
* @return Returns the iterator of the member objects of @c obj.
*
* @since 1.8
*/
EAPI Eina_Iterator *evas_object_smart_iterator_new(const Evas_Object *obj) EINA_WARN_UNUSED_RESULT;
/**
* @brief Call the calculate() smart function immediately on a given smart
* object.
*
* This will force immediate calculations (see #Evas_Smart_Class) needed for
* renderization of this object and, besides, unset the flag on it telling it
* needs recalculation for the next rendering phase.
*
* See also @ref evas_object_smart_need_recalculate_set
*/
EAPI void evas_object_smart_calculate(Evas_Object *obj);
/**
* @brief Mark smart object as changed, dirty.
*
* This will flag the given object as needing recalculation, forcefully. As an
* effect, on the next rendering cycle its calculate() (see #Evas_Smart_Class)
* smart function will be called.
*
* See also @ref evas_object_smart_need_recalculate_set and
* @ref evas_object_smart_calculate.
*/
EAPI void evas_object_smart_changed(Evas_Object *obj);
/**
* @brief Moves all children objects of a given smart object relative to a
* given offset.
*
* This will make each of @c obj object's children to move, from where they
* before, with those delta values (offsets) on both directions.
*
* @note This is most useful on custom smart @c move functions.
*
* @note Clipped smart objects already make use of this function on their
* @c move smart function definition.
*
* @param[in] dx Horizontal offset (delta).
* @param[in] dy Vertical offset (delta).
*/
EAPI void evas_object_smart_move_children_relative(Evas_Object *obj, Evas_Coord dx, Evas_Coord dy);
#include "canvas/efl_canvas_group_eo.legacy.h"
/**
* @}
*/
/**
* @addtogroup Evas_Object_Box
*
* @{
*/
/**
* Add a new box object on the provided canvas.
*
* @param evas The canvas to create the box object on.
* @return @c NULL on error, a pointer to a new box object on
* success.
*
* After instantiation, if a box object hasn't its layout function
* set, via evas_object_box_layout_set(), it will have it by default
* set to evas_object_box_layout_horizontal(). The remaining
* properties of the box must be set/retrieved via
* <c>evas_object_box_{h,v}_{align,padding}_{get,set)()</c>.
*/
EAPI Evas_Object *evas_object_box_add(Evas *evas) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
/**
* Get a property's value (by its given numerical identifier), on a
* given box child element -- by a variable argument list
*
* @param o The box parenting the child element
* @param opt The box option structure bound to the child box element
* to get a property from
* @param property The numerical ID of the given property
* @param args The variable argument list with pointers to where to
* store the values of this property. They @b must point to variables
* of the same type the user has defined for them.
* @return @c EINA_TRUE on success, @c EINA_FALSE on failure.
*
* This is a variable argument list variant of the
* evas_object_box_option_property_get(). See its documentation for
* more details.
*/
EAPI Eina_Bool evas_object_box_option_property_vget(const Evas_Object *o, Evas_Object_Box_Option *opt, int property, va_list args) EINA_ARG_NONNULL(1, 2);
/**
* Set a property value (by its given numerical identifier), on a
* given box child element -- by a variable argument list
*
* @param o The box parenting the child element
* @param opt The box option structure bound to the child box element
* to set a property on
* @param property The numerical ID of the given property
* @param args The variable argument list implementing the value to
* be set for this property. It @b must be of the same type the user has
* defined for it.
* @return @c EINA_TRUE on success, @c EINA_FALSE on failure.
*
* This is a variable argument list variant of the
* evas_object_box_option_property_set(). See its documentation for
* more details.
*/
EAPI Eina_Bool evas_object_box_option_property_vset(Evas_Object *o, Evas_Object_Box_Option *opt, int property, va_list args) EINA_ARG_NONNULL(1, 2);
/**
* Set a property value (by its given numerical identifier), on a
* given box child element
*
* @param o The box parenting the child element
* @param opt The box option structure bound to the child box element
* to set a property on
* @param property The numerical ID of the given property
* @param ... (List of) actual value(s) to be set for this
* property. It (they) @b must be of the same type the user has
* defined for it (them).
* @return @c EINA_TRUE on success, @c EINA_FALSE on failure.
*
* @note This call won't do anything for a canonical Evas box. Only
* users which have @b subclassed it, setting custom box items options
* (see #Evas_Object_Box_Option) on it, would benefit from this
* function. They'd have to implement it and set it to be the
* _Evas_Object_Box_Api::property_set smart class function of the box,
* which is originally set to @c NULL.
*
* @note This function will internally create a variable argument
* list, with the values passed after @p property, and call
* evas_object_box_option_property_vset() with this list and the same
* previous arguments.
*/
EAPI Eina_Bool evas_object_box_option_property_set(Evas_Object *o, Evas_Object_Box_Option *opt, int property, ...) EINA_ARG_NONNULL(1, 2);
/**
* Get a property's value (by its given numerical identifier), on a
* given box child element
*
* @param o The box parenting the child element
* @param opt The box option structure bound to the child box element
* to get a property from
* @param property The numerical ID of the given property
* @param ... (List of) pointer(s) where to store the value(s) set for
* this property. It (they) @b must point to variable(s) of the same
* type the user has defined for it (them).
* @return @c EINA_TRUE on success, @c EINA_FALSE on failure.
*
* @note This call won't do anything for a canonical Evas box. Only
* users which have @b subclassed it, getting custom box items options
* (see #Evas_Object_Box_Option) on it, would benefit from this
* function. They'd have to implement it and get it to be the
* _Evas_Object_Box_Api::property_get smart class function of the
* box, which is originally get to @c NULL.
*
* @note This function will internally create a variable argument
* list, with the values passed after @p property, and call
* evas_object_box_option_property_vget() with this list and the same
* previous arguments.
*/
EAPI Eina_Bool evas_object_box_option_property_get(const Evas_Object *o, Evas_Object_Box_Option *opt, int property, ...) EINA_ARG_NONNULL(1, 2);
/**
* Get the list of children objects in a given box object.
*
* @param o The box to retrieve an items list from
* @return A list of @p o's child objects, on success, or @c NULL,
* on errors (or if it has no child objects)
*
* The returned list should be freed with @c eina_list_free() when you
* no longer need it.
*
* @note This is a duplicate of the list kept by the box internally.
* It's up to the user to destroy it when it no longer needs it.
* It's possible to remove objects from the box when walking
* this list, but these removals won't be reflected on it.
*/
EAPI Eina_List *evas_object_box_children_get(const Evas_Object *o) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
#include "canvas/evas_box_eo.legacy.h"
/**
* @}
*/
/**
* @addtogroup Evas_Object_Table
*
* @{
*/
/**
* @brief Create a new table.
*
* @param evas Canvas in which table will be added.
*/
EAPI Evas_Object *evas_object_table_add(Evas *evas) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
/**
* @brief Control the mirrored mode of the table. In mirrored mode, the table
* items go from right to left instead of left to right. That is, 1,1 is top
* right, not top left.
*
* @param[in] obj The object.
* @param[in] mirrored @c true if mirrored, @c false otherwise
*
* @since 1.1
*
* @ingroup Evas_Table
*/
EAPI void evas_object_table_mirrored_set(Eo *obj, Eina_Bool mirrored);
/**
* @brief Control the mirrored mode of the table. In mirrored mode, the table
* items go from right to left instead of left to right. That is, 1,1 is top
* right, not top left.
*
* @param[in] obj The object.
*
* @return @c true if mirrored, @c false otherwise
*
* @since 1.1
*
* @ingroup Evas_Table
*/
EAPI Eina_Bool evas_object_table_mirrored_get(const Eo *obj);
#include "canvas/evas_table_eo.legacy.h"
/**
* @}
*/
/**
* @addtogroup Evas_Object_Grid
*
* @{
*/
/**
* Create a new grid.
*
* It's set to a virtual size of 1x1 by default and add children with
* evas_object_grid_pack().
* @since 1.1
*/
EAPI Evas_Object *evas_object_grid_add(Evas *evas) EINA_WARN_UNUSED_RESULT EINA_ARG_NONNULL(1) EINA_MALLOC;
/**
* @brief Sets the mirrored mode of the grid. In mirrored mode the grid items
* go from right to left instead of left to right. That is, 0,0 is top right,
* not to left.
*
* @param[in] obj The object.
* @param[in] mirrored @c true if mirrored mode is set, @c false otherwise
*
* @since 1.1
*
* @ingroup Evas_Grid
*/
EAPI void evas_object_grid_mirrored_set(Eo *obj, Eina_Bool mirrored);
/**
* @brief Gets the mirrored mode of the grid.
*
* See also @ref evas_object_grid_mirrored_set
*
* @param[in] obj The object.
*
* @return @c true if mirrored mode is set, @c false otherwise
*
* @since 1.1
*
* @ingroup Evas_Grid
*/
EAPI Eina_Bool evas_object_grid_mirrored_get(const Eo *obj);
#include "canvas/evas_grid_eo.legacy.h"
/**
* @}
*/
/**
* @brief Sets the output framespace size of the render engine of the given
* evas.
*
* The framespace size is used in the Wayland engines to denote space in the
* viewport which is occupied by the window frame. This is mainly used in
* ecore_evas to draw borders.
*
* The units used for @c w and @c h depend on the engine used by the evas.
*
* @param[in] x The left coordinate in output units, usually pixels.
* @param[in] y The top coordinate in output units, usually pixels.
* @param[in] w The width in output units, usually pixels.
* @param[in] h The height in output units, usually pixels.
*
* @since 1.1
*
* @ingroup Evas_Canvas
*/
EAPI void evas_output_framespace_set(Evas *e, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h);
/**
* @brief Get the render engine's output framespace coordinates in canvas
* units.
*
* @param[out] x The left coordinate in output units, usually pixels.
* @param[out] y The top coordinate in output units, usually pixels.
* @param[out] w The width in output units, usually pixels.
* @param[out] h The height in output units, usually pixels.
*
* @since 1.1
*
* @ingroup Evas_Canvas
*/
EAPI void evas_output_framespace_get(const Evas *e, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h);
/**
* @brief Sets the output viewport of the given evas in evas units.
*
* The output viewport is the area of the evas that will be visible to the
* viewer. The viewport will be stretched to fit the output target of the evas
* when rendering is performed.
*
* @note The coordinate values do not have to map 1-to-1 with the output
* target. However, it is generally advised that it is done for ease of use.
*
* @param[in] x The top-left corner x value of the viewport.
* @param[in] y The top-left corner y value of the viewport.
* @param[in] w The width of the viewport. Must be greater than 0.
* @param[in] h The height of the viewport. Must be greater than 0.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_output_viewport_set(Evas *e, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h);
/**
* @brief Get the render engine's output viewport coordinates in canvas units.
*
* Calling this function writes the current canvas output viewport size and
* location values into the variables pointed to by @c x, @c y, @c w and @c h.
* On success the variables have the output location and size values written
* to them in canvas units. Any of @c x, @c y, @c w or @c h that are @c null
* will not be written to. If @c e is invalid, the results are undefined.
*
* @param[out] x The top-left corner x value of the viewport.
* @param[out] y The top-left corner y value of the viewport.
* @param[out] w The width of the viewport. Must be greater than 0.
* @param[out] h The height of the viewport. Must be greater than 0.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_output_viewport_get(const Evas *e, Evas_Coord *x, Evas_Coord *y, Evas_Coord *w, Evas_Coord *h);
/**
* @brief Sets the output engine for the given evas.
*
* Once the output engine for an evas is set, any attempt to change it will be
* ignored. The value for @c render_method can be found using @ref
* evas_render_method_lookup.
*
* @note it is mandatory that one calls @ref evas_init before setting the
* output method.
*
* @param[in] render_method The numeric engine value to use.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_output_method_set(Evas *e, int render_method);
/**
* @brief Retrieves the number of the output engine used for the given evas.
*
* @return The numeric engine value to use.
*
* @ingroup Evas_Canvas
*/
EAPI int evas_output_method_get(const Evas *e);
/**
* @brief Sets the output size of the render engine of the given evas.
*
* The evas will render to a rectangle of the given size once this function is
* called. The output size is independent of the viewport size. The viewport
* will be stretched to fill the given rectangle.
*
* The units used for @c w and @c h depend on the engine used by the evas.
*
* @param[in] w The width in output units, usually pixels.
* @param[in] h The height in output units, usually pixels.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_output_size_set(Evas *e, int w, int h);
/**
* @brief Retrieve the output size of the render engine of the given evas.
*
* The output size is given in whatever the output units are for the engine.
*
* If either @c w or @c h is @c null, then it is ignored. If @c e is invalid,
* the returned results are undefined.
*
* @param[out] w The width in output units, usually pixels.
* @param[out] h The height in output units, usually pixels.
*
* @ingroup Evas_Canvas
*/
EAPI void evas_output_size_get(const Evas *e, int *w, int *h);
typedef struct _Evas_Map Evas_Map;
/**
* @defgroup Evas_Object_Group_Map UV Mapping (Rotation, Perspective, 3D...)
*
* Evas allows different transformations to be applied to all kinds of
* objects. These are applied by means of UV mapping.
*
* With UV mapping, one maps points in the source object to a 3D space
* positioning at target. This allows rotation, perspective, scale and
* lots of other effects, depending on the map that is used.
*
* Each map point may carry a multiplier color. If properly
* calculated, these can do shading effects on the object, producing
* 3D effects.
*
* As usual, Evas provides both the raw and easy to use methods. The
* raw methods allow developers to create their maps somewhere else,
* possibly loading them from some file format. The easy to use methods
* calculate the points given some high-level parameters such as
* rotation angle, ambient light, and so on.
*
* @note applying mapping will reduce performance, so use with
* care. The impact on performance depends on engine in
* use. Software is quite optimized, but not as fast as OpenGL.
*
* @section sec-map-points Map points
* @subsection subsec-rotation Rotation
*
* A map consists of a set of points, currently only four are supported. Each
* of these points contains a set of canvas coordinates @c x and @c y that
* can be used to alter the geometry of the mapped object, and a @c z
* coordinate that indicates the depth of that point. This last coordinate
* does not normally affect the map, but it's used by several of the utility
* functions to calculate the right position of the point given other
* parameters.
*
* The coordinates for each point are set with evas_map_point_coord_set().
* The following image shows a map set to match the geometry of an existing
* object.
*
* @image html map-set-map-points-1.png
* @image rtf map-set-map-points-1.png
* @image latex map-set-map-points-1.eps
*
* This is a common practice, so there are a few functions that help make it
* easier.
*
* evas_map_util_points_populate_from_geometry() sets the coordinates of each
* point in the given map to match the rectangle defined by the function
* parameters.
*
* evas_map_util_points_populate_from_object() and
* evas_map_util_points_populate_from_object_full() both take an object and
* set the map points to match its geometry. The difference between the two
* is that the first function sets the @c z value of all points to 0, while
* the latter receives the value to set in said coordinate as a parameter.
*
* The following lines of code all produce the same result as in the image
* above.
* @code
* evas_map_util_points_populate_from_geometry(m, 100, 100, 200, 200, 0);
* // Assuming o is our original object
* evas_object_move(o, 100, 100);
* evas_object_resize(o, 200, 200);
* evas_map_util_points_populate_from_object(m, o);
* evas_map_util_points_populate_from_object_full(m, o, 0);
* @endcode
*
* Several effects can be applied to an object by simply setting each point
* of the map to the right coordinates. For example, a simulated perspective
* could be achieve as follows.
*
* @image html map-set-map-points-2.png
* @image rtf map-set-map-points-2.png
* @image latex map-set-map-points-2.eps
*
* As said before, the @c z coordinate is unused here so when setting points
* by hand, its value is of no importance.
*
* @image html map-set-map-points-3.png
* @image rtf map-set-map-points-3.png
* @image latex map-set-map-points-3.eps
*
* In all three cases above, setting the map to be used by the object is the
* same.
* @code
* evas_object_map_set(o, m);
* evas_object_map_enable_set(o, EINA_TRUE);
* @endcode
*
* Doing things this way, however, is a lot of work that can be avoided by
* using the provided utility functions, as described in the next section.
*
* @section map-utils Utility functions
*
* Utility functions take an already set up map and alter it to produce a
* specific effect. For example, to rotate an object around its own center
* you would need to take the rotation angle, the coordinates of each corner
* of the object and do all the math to get the new set of coordinates that
* need to be set in the map.
*
* Or you can use this code:
* @code
* evas_object_geometry_get(o, &x, &y, &w, &h);
* m = evas_map_new(4);
* evas_map_util_points_populate_from_object(m, o);
* evas_map_util_rotate(m, 45, x + (w / 2), y + (h / 2));
* evas_object_map_set(o, m);
* evas_object_map_enable_set(o, EINA_TRUE);
* evas_map_free(m);
* @endcode
*
* Which will rotate the object around its center point in a 45 degree angle
* in the clockwise direction, taking it from this
*
* @image html map-rotation-2d-1.png
* @image rtf map-rotation-2d-1.png
* @image latex map-rotation-2d-1.eps
*
* to this
*
* @image html map-rotation-2d-2.png
* @image rtf map-rotation-2d-2.png
* @image latex map-rotation-2d-2.eps
*
* Objects may be rotated around any other point just by setting the last two
* paramaters of the evas_map_util_rotate() function to the right values. A
* circle of roughly the diameter of the object overlaid on each image shows
* where the center of rotation is set for each example.
*
* For example, this code
* @code
* evas_object_geometry_get(o, &x, &y, &w, &h);
* m = evas_map_new(4);
* evas_map_util_points_populate_from_object(m, o);
* evas_map_util_rotate(m, 45, x + w - 20, y + h - 20);
* evas_object_map_set(o, m);
* evas_object_map_enable_set(o, EINA_TRUE);
* evas_map_free(m);
* @endcode
*
* produces something like
*
* @image html map-rotation-2d-3.png
* @image rtf map-rotation-2d-3.png
* @image latex map-rotation-2d-3.eps
*
* And the following
* @code
* evas_output_size_get(evas, &w, &h);
* m = evas_map_new(4);
* evas_map_util_points_populate_from_object(m, o);
* evas_map_util_rotate(m, 45, w, h);
* evas_object_map_set(o, m);
* evas_object_map_enable_set(o, EINA_TRUE);
* evas_map_free(m);
* @endcode
*
* rotates the object around the center of the window
*
* @image html map-rotation-2d-4.png
* @image rtf map-rotation-2d-4.png
* @image latex map-rotation-2d-4.eps
*
* @subsection subsec-3d 3D Maps
*
* Maps can also be used to achieve the effect of 3-dimensionality. When doing
* this, the @c z coordinate of each point counts, with higher values meaning
* the point is further into the screen, and smaller values (negative, usually)
* meaning the point is closer towards the user.
*
* Thinking in 3D also introduces the concept of back-face of an object. An
* object is said to be facing the user when all its points are placed in a
* clockwise fashion. The next image shows this, with each point showing the
* with which is identified within the map.
*
* @image html map-point-order-face.png
* @image rtf map-point-order-face.png
* @image latex map-point-order-face.eps
*
* Rotating this map around the @c Y axis would leave the order of the points
* in a counter-clockwise fashion, as seen in the following image.
*
* @image html map-point-order-back.png
* @image rtf map-point-order-back.png
* @image latex map-point-order-back.eps
*
* This way we can say that we are looking at the back face of the object.
* This will have stronger implications later when we talk about lighting.
*
* To know if a map is facing towards the user or not it's enough to use
* the evas_map_util_clockwise_get() function, but this is normally done
* after all the other operations are applied on the map.
*
* @subsection subsec-3d-rot 3D rotation and perspective
*
* Much like evas_map_util_rotate(), there's the function
* evas_map_util_3d_rotate() that transforms the map to apply a 3D rotation
* to an object. As in its 2D counterpart, the rotation can be applied around
* any point in the canvas, this time with a @c z coordinate too. The rotation
* can also be around any of the 3 axis.
*
* Starting from this simple setup
*
* @image html map-3d-basic-1.png
* @image rtf map-3d-basic-1.png
* @image latex map-3d-basic-1.eps
*
* and setting maps so that the blue square to rotate on all axis around a
* sphere that uses the object as its center, and the red square to rotate
* around the @c Y axis, we get the following. A simple overlay over the image
* shows the original geometry of each object and the axis around which they
* are being rotated, with the @c Z one not appearing due to being orthogonal
* to the screen.
*
* @image html map-3d-basic-2.png
* @image rtf map-3d-basic-2.png
* @image latex map-3d-basic-2.eps
*
* which doesn't look very real. This can be helped by adding perspective
* to the transformation, which can be simply done by calling
* evas_map_util_3d_perspective() on the map after its position has been set.
* The result in this case, making the vanishing point the center of each
* object:
*
* @image html map-3d-basic-3.png
* @image rtf map-3d-basic-3.png
* @image latex map-3d-basic-3.eps
*
* @section sec-color Color and lighting
*
* Each point in a map can be set to a color, which will be multiplied with
* the objects own color and linearly interpolated in between adjacent points.
* This is done with evas_map_point_color_set() for each point of the map,
* or evas_map_util_points_color_set() to set every point to the same color.
*
* When using 3D effects, colors can be used to improve the looks of them by
* simulating a light source. The evas_map_util_3d_lighting() function makes
* this task easier by taking the coordinates of the light source and its
* color, along with the color of the ambient light. Evas then sets the color
* of each point based on the distance to the light source, the angle with
* which the object is facing the light and the ambient light. Here, the
* orientation of each point as explained before, becomes more important.
* If the map is defined counter-clockwise, the object will be facing away
* from the user and thus become obscured, since no light would be reflecting
* from it.
*
* @image html map-light.png
* @image rtf map-light.png
* @image latex map-light.eps
* @note Object facing the light source
*
* @image html map-light2.png
* @image rtf map-light2.png
* @image latex map-light2.eps
* @note Same object facing away from the user
*
* @section Image mapping
*
* @image html map-uv-mapping-1.png
* @image rtf map-uv-mapping-1.png
* @image latex map-uv-mapping-1.eps
*
* Images need some special handling when mapped. Evas can easily take care
* of objects and do almost anything with them, but it's completely oblivious
* to the content of images, so each point in the map needs to be told to what
* pixel in the source image it belongs. Failing to do may sometimes result
* in the expected behavior, or it may look like a partial work.
*
* The next image illustrates one possibility of a map being set to an image
* object, without setting the right UV mapping for each point. The objects
* themselves are mapped properly to their new geometry, but the image content
* may not be displayed correctly within the mapped object.
*
* @image html map-uv-mapping-2.png
* @image rtf map-uv-mapping-2.png
* @image latex map-uv-mapping-2.eps
*
* Once Evas knows how to handle the source image within the map, it will
* transform it as needed. This is done with evas_map_point_image_uv_set(),
* which tells the map to which pixel in image it maps.
*
* To match our example images to the maps above all we need is the size of
* each image, which can always be found with evas_object_image_size_get().
*
* @code
* evas_map_point_image_uv_set(m, 0, 0, 0);
* evas_map_point_image_uv_set(m, 1, 150, 0);
* evas_map_point_image_uv_set(m, 2, 150, 200);
* evas_map_point_image_uv_set(m, 3, 0, 200);
* evas_object_map_set(o, m);
* evas_object_map_enable_set(o, EINA_TRUE);
*
* evas_map_point_image_uv_set(m, 0, 0, 0);
* evas_map_point_image_uv_set(m, 1, 120, 0);
* evas_map_point_image_uv_set(m, 2, 120, 160);
* evas_map_point_image_uv_set(m, 3, 0, 160);
* evas_object_map_set(o2, m);
* evas_object_map_enable_set(o2, EINA_TRUE);
* @endcode
*
* To get
*
* @image html map-uv-mapping-3.png
* @image rtf map-uv-mapping-3.png
* @image latex map-uv-mapping-3.eps
*
* Maps can also be set to use part of an image only, or even map them inverted,
* and combined with evas_object_image_source_set() it can be used to achieve
* more interesting results.
*
* @code
* evas_object_image_size_get(evas_object_image_source_get(o), &w, &h);
* evas_map_point_image_uv_set(m, 0, 0, h);
* evas_map_point_image_uv_set(m, 1, w, h);
* evas_map_point_image_uv_set(m, 2, w, h / 3);
* evas_map_point_image_uv_set(m, 3, 0, h / 3);
* evas_object_map_set(o, m);
* evas_object_map_enable_set(o, EINA_TRUE);
* @endcode
*
* @image html map-uv-mapping-4.png
* @image rtf map-uv-mapping-4.png
* @image latex map-uv-mapping-4.eps
*
* Examples:
* @li @ref Example_Evas_Map_Overview
*
* @ingroup Evas_Object_Group
*
* @{
*/
/**
* Populate source and destination map points to match exactly object.
*
* Usually one initialize map of an object to match it's original
* position and size, then transform these with evas_map_util_*
* functions, such as evas_map_util_rotate() or
* evas_map_util_3d_rotate(). The original set is done by this
* function, avoiding code duplication all around.
*
* @param m map to change all 4 points (must be of size 4).
* @param obj object to use unmapped geometry to populate map coordinates.
* @param z Point Z Coordinate hint (pre-perspective transform). This value
* will be used for all four points.
*
* @see evas_map_util_points_populate_from_object()
* @see evas_map_point_coord_set()
* @see evas_map_point_image_uv_set()
*/
EAPI void evas_map_util_points_populate_from_object_full(Evas_Map *m, const Evas_Object *obj, Evas_Coord z);
/**
* Populate source and destination map points to match exactly object.
*
* Usually one initialize map of an object to match it's original
* position and size, then transform these with evas_map_util_*
* functions, such as evas_map_util_rotate() or
* evas_map_util_3d_rotate(). The original set is done by this
* function, avoiding code duplication all around.
*
* Z Point coordinate is assumed as 0 (zero).
*
* @param m map to change all 4 points (must be of size 4).
* @param obj object to use unmapped geometry to populate map coordinates.
*
* @see evas_map_util_points_populate_from_object_full()
* @see evas_map_util_points_populate_from_geometry()
* @see evas_map_point_coord_set()
* @see evas_map_point_image_uv_set()
*/
EAPI void evas_map_util_points_populate_from_object(Evas_Map *m, const Evas_Object *obj);
/**
* Populate source and destination map points to match given geometry.
*
* Similar to evas_map_util_points_populate_from_object_full(), this
* call takes raw values instead of querying object's unmapped
* geometry. The given width will be used to calculate destination
* points (evas_map_point_coord_set()) and set the image uv
* (evas_map_point_image_uv_set()).
*
* @param m map to change all 4 points (must be of size 4).
* @param x Point X Coordinate
* @param y Point Y Coordinate
* @param w width to use to calculate second and third points.
* @param h height to use to calculate third and fourth points.
* @param z Point Z Coordinate hint (pre-perspective transform). This value
* will be used for all four points.
*
* @see evas_map_util_points_populate_from_object()
* @see evas_map_point_coord_set()
* @see evas_map_point_image_uv_set()
*/
EAPI void evas_map_util_points_populate_from_geometry(Evas_Map *m, Evas_Coord x, Evas_Coord y, Evas_Coord w, Evas_Coord h, Evas_Coord z);
/**
* Set color of all points to given color.
*
* This call is useful to reuse maps after they had 3d lighting or
* any other colorization applied before.
*
* @param m map to change the color of.
* @param r red (0 - 255)
* @param g green (0 - 255)
* @param b blue (0 - 255)
* @param a alpha (0 - 255)
*
* @see evas_map_point_color_set()
*/
EAPI void evas_map_util_points_color_set(Evas_Map *m, int r, int g, int b, int a);
/**
* Change the map to apply the given rotation.
*
* This rotates the indicated map's coordinates around the center coordinate
* given by @p cx and @p cy as the rotation center. The points will have their
* X and Y coordinates rotated clockwise by @p degrees degrees (360.0 is a
* full rotation). Negative values for degrees will rotate counter-clockwise
* by that amount. All coordinates are canvas global coordinates.
*
* @param m map to change.
* @param degrees amount of degrees from 0.0 to 360.0 to rotate.
* @param cx rotation's center horizontal position.
* @param cy rotation's center vertical position.
*
* @see evas_map_point_coord_set()
* @see evas_map_util_zoom()
*/
EAPI void evas_map_util_rotate(Evas_Map *m, double degrees, Evas_Coord cx, Evas_Coord cy);
/**
* Change the map to apply the given zooming.
*
* Like evas_map_util_rotate(), this zooms the points of the map from a center
* point. That center is defined by @p cx and @p cy. The @p zoomx and @p zoomy
* parameters specify how much to zoom in the X and Y direction respectively.
* A value of 1.0 means "don't zoom". 2.0 means "double the size". 0.5 is
* "half the size" etc. All coordinates are canvas global coordinates.
*
* @param m map to change.
* @param zoomx horizontal zoom to use.
* @param zoomy vertical zoom to use.
* @param cx zooming center horizontal position.
* @param cy zooming center vertical position.
*
* @see evas_map_point_coord_set()
* @see evas_map_util_rotate()
*/
EAPI void evas_map_util_zoom(Evas_Map *m, double zoomx, double zoomy, Evas_Coord cx, Evas_Coord cy);
/**
* Rotate the map around 3 axes in 3D
*
* This will rotate not just around the "Z" axis as in evas_map_util_rotate()
* (which is a convenience call for those only wanting 2D). This will rotate
* around the X, Y and Z axes. The Z axis points "into" the screen with low
* values at the screen and higher values further away. The X axis runs from
* left to right on the screen and the Y axis from top to bottom. Like with
* evas_map_util_rotate() you provide a center point to rotate around (in 3D).
*
* @param m map to change.
* @param dx amount of degrees from 0.0 to 360.0 to rotate around X axis.
* @param dy amount of degrees from 0.0 to 360.0 to rotate around Y axis.
* @param dz amount of degrees from 0.0 to 360.0 to rotate around Z axis.
* @param cx rotation's center horizontal position.
* @param cy rotation's center vertical position.
* @param cz rotation's center vertical position.
*/
EAPI void evas_map_util_3d_rotate(Evas_Map *m, double dx, double dy, double dz, Evas_Coord cx, Evas_Coord cy, Evas_Coord cz);
/**
* Rotate the map in 3D using a unit quaternion.
*
* This will rotate in 3D using a unit quaternion. Like with
* evas_map_util_3d_rotate() you provide a center point
* to rotate around (in 3D).
*
* @param m map to change.
* @param qx the x component of the imaginary part of the quaternion.
* @param qy the y component of the imaginary part of the quaternion.
* @param qz the z component of the imaginary part of the quaternion.
* @param qw the w component of the real part of the quaternion.
* @param cx rotation's center x.
* @param cy rotation's center y.
* @param cz rotation's center z.
*
* @warning Rotations can be done using a unit quaternion. Thus, this
* function expects a unit quaternion (i.e. qx² + qy² + qz² + qw² == 1).
* If this is not the case the behavior is undefined.
*
* @since 1.8
*/
EAPI void evas_map_util_quat_rotate(Evas_Map *m, double qx, double qy, double qz, double qw, double cx, double cy, double cz);
/**
* Perform lighting calculations on the given Map
*
* This is used to apply lighting calculations (from a single light source)
* to a given map. The R, G and B values of each vertex will be modified to
* reflect the lighting based on the light point coordinates, the light
* color and the ambient color, and at what angle the map is facing the
* light source. A surface should have its points be declared in a
* clockwise fashion if the face is "facing" towards you (as opposed to
* away from you) as faces have a "logical" side for lighting.
*
* @image html map-light3.png
* @image rtf map-light3.png
* @image latex map-light3.eps
* @note Grey object, no lighting used
*
* @image html map-light4.png
* @image rtf map-light4.png
* @image latex map-light4.eps
* @note Lights out! Every color set to 0
*
* @image html map-light5.png
* @image rtf map-light5.png
* @image latex map-light5.eps
* @note Ambient light to full black, red light coming from close at the
* bottom-left vertex
*
* @image html map-light6.png
* @image rtf map-light6.png
* @image latex map-light6.eps
* @note Same light as before, but not the light is set to 0 and ambient light
* is cyan
*
* @image html map-light7.png
* @image rtf map-light7.png
* @image latex map-light7.eps
* @note Both lights are on
*
* @image html map-light8.png
* @image rtf map-light8.png
* @image latex map-light8.eps
* @note Both lights again, but this time both are the same color.
*
* @param m map to change.
* @param lx X coordinate in space of light point
* @param ly Y coordinate in space of light point
* @param lz Z coordinate in space of light point
* @param lr light red value (0 - 255)
* @param lg light green value (0 - 255)
* @param lb light blue value (0 - 255)
* @param ar ambient color red value (0 - 255)
* @param ag ambient color green value (0 - 255)
* @param ab ambient color blue value (0 - 255)
*/
EAPI void evas_map_util_3d_lighting(Evas_Map *m, Evas_Coord lx, Evas_Coord ly, Evas_Coord lz, int lr, int lg, int lb, int ar, int ag, int ab);
/**
* Apply a perspective transform to the map
*
* This applies a given perspective (3D) to the map coordinates. X, Y and Z
* values are used. The px and py points specify the "infinite distance" point
* in the 3D conversion (where all lines converge to like when artists draw
* 3D by hand). The @p z0 value specifies the z value at which there is a 1:1
* mapping between spatial coordinates and screen coordinates. Any points
* on this z value will not have their X and Y values modified in the transform.
* Those further away (Z value higher) will shrink into the distance, and
* those less than this value will expand and become bigger. The @p foc value
* determines the "focal length" of the camera. This is in reality the distance
* between the camera lens plane itself (at or closer than this rendering
* results are undefined) and the "z0" z value. This allows for some "depth"
* control and @p foc must be greater than 0.
*
* @param m map to change.
* @param px The perspective distance X coordinate
* @param py The perspective distance Y coordinate
* @param z0 The "0" z plane value
* @param foc The focal distance
*/
EAPI void evas_map_util_3d_perspective(Evas_Map *m, Evas_Coord px, Evas_Coord py, Evas_Coord z0, Evas_Coord foc);
/**
* Get the clockwise state of a map
*
* This determines if the output points (X and Y. Z is not used) are
* clockwise or counter-clockwise. This can be used for "back-face culling". This
* is where you hide objects that "face away" from you. In this case objects
* that are not clockwise.
*
* @param m map to query.
* @return 1 if clockwise, 0 otherwise
*/
EAPI Eina_Bool evas_map_util_clockwise_get(Evas_Map *m);
/**
* Create map of transformation points to be later used with an Evas object.
*
* This creates a set of points (currently only 4 is supported. no other
* number for @p count will work). That is empty and ready to be modified
* with evas_map calls.
*
* @param count number of points in the map.
* @return a newly allocated map or @c NULL on errors.
*
* @see evas_map_free()
* @see evas_map_dup()
* @see evas_map_point_coord_set()
* @see evas_map_point_image_uv_set()
* @see evas_map_util_points_populate_from_object_full()
* @see evas_map_util_points_populate_from_object()
*
* @see evas_object_map_set()
*/
EAPI Evas_Map *evas_map_new(int count);
/**
* Set the smoothing for map rendering
*
* This sets smoothing for map rendering. If the object is a type that has
* its own smoothing settings, then both the smooth settings for this object
* and the map must be turned off. By default smooth maps are enabled.
*
* @param m map to modify. Must not be NULL.
* @param enabled enable or disable smooth map rendering
*/
EAPI void evas_map_smooth_set(Evas_Map *m, Eina_Bool enabled);
/**
* Get the smoothing for map rendering
*
* This gets smoothing for map rendering.
*
* @param m map to get the smooth from. Must not be NULL.
* @return @c EINA_TRUE if the smooth is enabled, @c EINA_FALSE otherwise.
*/
EAPI Eina_Bool evas_map_smooth_get(const Evas_Map *m);
/**
* Set the alpha flag for map rendering
*
* This sets alpha flag for map rendering. If the object is a type that has
* its own alpha settings, then this will take precedence. Only image objects
* have this currently.
* Setting this off stops alpha blending of the map area, and is
* useful if you know the object and/or all sub-objects is 100% solid.
*
* @param m map to modify. Must not be NULL.
* @param enabled enable or disable alpha map rendering
*/
EAPI void evas_map_alpha_set(Evas_Map *m, Eina_Bool enabled);
/**
* Get the alpha flag for map rendering
*
* This gets the alpha flag for map rendering.
*
* @param m map to get the alpha from. Must not be NULL.
* @return EINA_FALSE if map is NULL EINA_TRUE otherwise.
*/
EAPI Eina_Bool evas_map_alpha_get(const Evas_Map *m);
/**
* Set the flag of the object move synchronization for map rendering
*
* This sets the flag of the object move synchronization for map rendering.
* If the flag is set as enabled, the map will be moved as the object of the map
* is moved. By default, the flag of the object move synchronization is not
* enabled.
*
* @param m map to modify. Must not be NULL.
* @param enabled enable or disable the object move synchronization for map
* rendering.
* @since 1.13
*/
EAPI void evas_map_util_object_move_sync_set(Evas_Map *m, Eina_Bool enabled);
/**
* Get the flag of the object move synchronization for map rendering
*
* This gets the flag of the object move synchronization for map rendering.
*
* @param m map to get the flag of the object move synchronization from. Must
* not be NULL.
* @return EINA_FALSE if map is NULL EINA_TRUE otherwise.
* @since 1.13
*/
EAPI Eina_Bool evas_map_util_object_move_sync_get(const Evas_Map *m);
/**
* Copy a previously allocated map.
*
* This makes a duplicate of the @p m object and returns it.
*
* @param m map to copy. Must not be NULL.
* @return newly allocated map with the same count and contents as @p m.
*/
EAPI Evas_Map *evas_map_dup(const Evas_Map *m);
/**
* Free a previously allocated map.
*
* This frees a given map @p m and all memory associated with it. You must NOT
* free a map returned by evas_object_map_get() as this is internal.
*
* @param m map to free.
*/
EAPI void evas_map_free(Evas_Map *m);
/**
* Get a maps size.
*
* Returns the number of points in a map. Should be at least 4.
*
* @param m map to get size.
* @return -1 on error, points otherwise.
*/
EAPI int evas_map_count_get(const Evas_Map *m) EINA_CONST;
/**
* Apply a map transformation on given coordinate
*
* @param m map to use to transform x and y
* @param x point x source coordinate
* @param y point y source coordinate
* @param mx point x after transformation by m
* @param my point y after transformation by m
* @param grab
* @return #EINA_TRUE on success interpolation, #EINA_FALSE otherwise
* @since 1.20
*/
EAPI Eina_Bool evas_map_coords_get(const Evas_Map *m, double x, double y,
double *mx, double *my, int grab);
/**
* Change the map point's coordinate.
*
* This sets the fixed point's coordinate in the map. Note that points
* describe the outline of a quadrangle and are ordered either clockwise
* or counter-clockwise. It is suggested to keep your quadrangles concave and
* non-complex, though these polygon modes may work, they may not render
* a desired set of output. The quadrangle will use points 0 and 1 , 1 and 2,
* 2 and 3, and 3 and 0 to describe the edges of the quadrangle.
*
* The X and Y and Z coordinates are in canvas units. Z is optional and may
* or may not be honored in drawing. Z is a hint and does not affect the
* X and Y rendered coordinates. It may be used for calculating fills with
* perspective correct rendering.
*
* Remember all coordinates are canvas global ones like with move and resize
* in evas.
*
* @param m map to change point. Must not be @c NULL.
* @param idx index of point to change. Must be smaller than map size.
* @param x Point X Coordinate
* @param y Point Y Coordinate
* @param z Point Z Coordinate hint (pre-perspective transform)
*
* @see evas_map_util_rotate()
* @see evas_map_util_zoom()
* @see evas_map_util_points_populate_from_object_full()
* @see evas_map_util_points_populate_from_object()
*/
EAPI void evas_map_point_coord_set(Evas_Map *m, int idx, Evas_Coord x, Evas_Coord y, Evas_Coord z);
/**
* Get the map point's coordinate.
*
* This returns the coordinates of the given point in the map.
*
* @param m map to query point.
* @param idx index of point to query. Must be smaller than map size.
* @param x where to return the X coordinate.
* @param y where to return the Y coordinate.
* @param z where to return the Z coordinate.
*/
EAPI void evas_map_point_coord_get(const Evas_Map *m, int idx, Evas_Coord *x, Evas_Coord *y, Evas_Coord *z);
/**
* Change the map point's U and V texture source point
*
* This sets the U and V coordinates for the point. This determines which
* coordinate in the source image is mapped to the given point, much like
* OpenGL and textures. Notes that these points do select the pixel, but
* are double floating point values to allow for accuracy and sub-pixel
* selection.
*
* @param m map to change the point of.
* @param idx index of point to change. Must be smaller than map size.
* @param u the X coordinate within the image/texture source
* @param v the Y coordinate within the image/texture source
*
* @see evas_map_point_coord_set()
* @see evas_object_map_set()
* @see evas_map_util_points_populate_from_object_full()
* @see evas_map_util_points_populate_from_object()
*/
EAPI void evas_map_point_image_uv_set(Evas_Map *m, int idx, double u, double v);
/**
* Get the map point's U and V texture source points
*
* This returns the texture points set by evas_map_point_image_uv_set().
*
* @param m map to query point.
* @param idx index of point to query. Must be smaller than map size.
* @param u where to write the X coordinate within the image/texture source
* @param v where to write the Y coordinate within the image/texture source
*/
EAPI void evas_map_point_image_uv_get(const Evas_Map *m, int idx, double *u, double *v);
/**
* Set the color of a vertex in the map
*
* This sets the color of the vertex in the map. Colors will be linearly
* interpolated between vertex points through the map. Color will multiply
* the "texture" pixels (like GL_MODULATE in OpenGL). The default color of
* a vertex in a map is white solid (255, 255, 255, 255) which means it will
* have no affect on modifying the texture pixels.
*
* @param m map to change the color of.
* @param idx index of point to change. Must be smaller than map size.
* @param r red (0 - 255)
* @param g green (0 - 255)
* @param b blue (0 - 255)
* @param a alpha (0 - 255)
*
* @see evas_map_util_points_color_set()
* @see evas_map_point_coord_set()
* @see evas_object_map_set()
*/
EAPI void evas_map_point_color_set(Evas_Map *m, int idx, int r, int g, int b, int a);
/**
* Get the color set on a vertex in the map
*
* This gets the color set by evas_map_point_color_set() on the given vertex
* of the map.
*
* @param m map to get the color of the vertex from.
* @param idx index of point get. Must be smaller than map size.
* @param r pointer to red return
* @param g pointer to green return
* @param b pointer to blue return
* @param a pointer to alpha return
*
* @see evas_map_point_coord_set()
* @see evas_object_map_set()
*/
EAPI void evas_map_point_color_get(const Evas_Map *m, int idx, int *r, int *g, int *b, int *a);
/**
* @}
*/
/**
* @brief Set current object transformation map.
*
* This sets the map on a given object. It is copied from the @c map pointer,
* so there is no need to keep the @c map object if you don't need it anymore.
*
* A map is a set of 4 points which have canvas x, y coordinates per point,
* with an optional z point value as a hint for perspective correction, if it
* is available. As well each point has u and v coordinates. These are like
* "texture coordinates" in OpenGL in that they define a point in the source
* image that is mapped to that map vertex/point. The u corresponds to the x
* coordinate of this mapped point and v, the y coordinate. Note that these
* coordinates describe a bounding region to sample.
*
* @note The map points a uv coordinates match the image geometry. If the
* @c map parameter is @c null, the stored map will be freed and geometry prior
* to enabling/setting a map will be restored.
*
* @param[in] map The map.
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_map_set(Evas_Object *obj, const Evas_Map *map);
/**
* @brief Get current object transformation map.
*
* This returns the current internal map set on the indicated object. It is
* intended for read-only access and is only valid as long as the object is not
* deleted or the map on the object is not changed.
*
* @return The map.
*
* @ingroup Evas_Object_Group
*/
EAPI const Evas_Map *evas_object_map_get(const Evas_Object *obj);
/**
* @brief Enable or disable the map that is set.
*
* Enable or disable the use of map for the object @c obj. On enable, the
* object geometry will be saved, and the new geometry will change (position
* and size) to reflect the map geometry set.
*
* If the object doesn't have a map set (with @ref evas_object_map_set), the
* initial geometry will be undefined. It is advised to always set a map to the
* object first, and then call this function to enable its use.
*
* @param[in] enabled Enabled state.
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_map_enable_set(Evas_Object *obj, Eina_Bool enabled);
/**
* @brief Whether the map is enabled or not
*
* @param[in] obj The evas object
*
* @return The value of @c enabled as passed to evas_object_map_enable_set().
*
* @see evas_object_map_enable_set
*/
EAPI Eina_Bool evas_object_map_enable_get(const Evas_Object *obj);
/**
* @brief Apply an evas filter program on this text object.
*
* Note: the preferred method for filters is to edit EDC styles, rather than
* calling this API directly.
*
* @since 1.18
*/
EAPI void evas_object_text_filter_program_set(Evas_Object *obj, const char *code) EINA_DEPRECATED;
/**
* @brief Set a named source object for an evas filter program.
*
* Note: the preferred method for filters is to edit EDC styles, rather than
* calling this API directly.
* @since 1.18
*/
EAPI void evas_object_text_filter_source_set(Evas_Object *obj, const char *name, Evas_Object *source) EINA_DEPRECATED;
/**
* Creates a new smart rectangle object on the given Evas @p e canvas.
*
* @param e The given canvas.
* @return The created object handle.
*
* This provides a smart version of the typical "event rectangle",
* which allows objects to set this as their parent and route events
* to a group of objects. Events will not propagate to non-member objects
* below this object.
*
* Adding members is done just like a normal smart object, using
* efl_canvas_group_member_add (Eo API) or evas_object_smart_member_add (legacy).
*
* Child objects are not modified in any way, unlike other types of smart objects.
*
* It is a user error for any child objects to be stacked above the event
* grabber parent while the event grabber is visible.
* A critical error will be raised if this is detected at any point.
*
* @since 1.20
*/
EAPI Evas_Object *evas_object_event_grabber_add(Evas *e);
/**
* @brief If @c true the object belongs to the window border decorations.
*
* This will be @c false by default, and should be @c false for all objects
* created by the application, unless swallowed in some very specific parts of
* the window.
*
* It is very unlikely that an application needs to call this manually, as the
* window will handle this feature automatically.
*
* @param[in] obj The object.
* @param[in] is_frame @c true if the object is a frame, @c false otherwise
*
* @since 1.2
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_is_frame_object_set(Efl_Canvas_Object *obj, Eina_Bool is_frame);
/**
* @brief If @c true the object belongs to the window border decorations.
*
* This will be @c false by default, and should be @c false for all objects
* created by the application, unless swallowed in some very specific parts of
* the window.
*
* It is very unlikely that an application needs to call this manually, as the
* window will handle this feature automatically.
*
* @param[in] obj The object.
*
* @return @c true if the object is a frame, @c false otherwise
*
* @since 1.2
*
* @ingroup Evas_Object_Group
*/
EAPI Eina_Bool evas_object_is_frame_object_get(const Efl_Canvas_Object *obj);
/**
* @brief Set whether an Evas object is to freeze (discard) events.
*
* If @c freeze is @c true, it will force events on @c obj to be discarded.
* Unlike @ref evas_object_pass_events_set, events will not be passed to next
* lower object. This API can be used for blocking events while @c obj is in
* transition.
*
* If @c freeze is @c false, events will be processed on that object as normal.
*
* @warning If you block only key/mouse up events with this API, you can't be
* sure of the state of any objects that have only key/mouse down events.
*
* @param[in] obj The object.
* @param[in] freeze Pass when @c obj is to freeze events ($true) or not
* ($false).
*
* @since 1.1
*
* @ingroup Evas_Object_Group
*/
EAPI void evas_object_freeze_events_set(Efl_Canvas_Object *obj, Eina_Bool freeze);
/**
* @brief Determine whether an object is set to freeze (discard) events.
*
* @param[in] obj The object.
*
* @return Pass when @c obj is to freeze events ($true) or not ($false).
*
* @since 1.1
*
* @ingroup Evas_Object_Group
*/
EAPI Eina_Bool evas_object_freeze_events_get(const Efl_Canvas_Object *obj);
#include "canvas/efl_canvas_event_grabber_eo.legacy.h"