efl/src/lib/evas/cache
Cedric Bail d06a0982ef evas: add support for asynchronously uploading GL texture.
NOTE: when using Evas_Object image preload infrastructure the GL texture
upload was uploaded from the main loop during the rendering stage. This
could lead to some frame drop during fast animation due to the time needed
to upload that texture.

This patch fix this problem by uploading a small texture quickly (16x16)
and waiting for going back to the main loop to be able to use the same GL
context from another thread to do the texture upload asynchronously without
blocking the main loop.
2013-06-24 12:04:18 +09:00
..
evas_cache.h evas: change cache API to forward Eo object. 2013-06-14 16:38:18 +09:00
evas_cache_engine_image.c efl: formatting 2013-06-20 13:28:18 +02:00
evas_cache_image.c evas: add support for asynchronously uploading GL texture. 2013-06-24 12:04:18 +09:00
evas_preload.c evas: Keep sane name for public header 2013-06-20 12:53:29 +02:00